Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkWeightedTransformFilter.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkWeightedTransformFilter - transform based on per-point or per-cell weighting functions.
// .SECTION Description
// vtkWeightedTransformFilter is a filter that can be used to "skin"
// structures and to create new and complex shapes. Unlike a
// traditional transform filter (which has one transform for a data
// set) or an assembly (which has one transform per part or group of
// parts), a weighted transform produces the weighted sum of
// transforms on a per-point or per-cell basis.
//
// Each point or cell in the filter's input has an attached DataArray
// that contains tuples of weighting functions, one per point or cell.
// The filter also has a set of fixed transforms. When the filter
// executes, each input point/cell is transformed by each of the
// transforms. These results are weighted by the point/cell's
// weighting factors to produce final output data.
//
// Linear transforms are performance-optimized. Using arbitrary
// transforms will work, but performance may suffer.
//
// As an example of the utility of weighted transforms, here's how
// this filter can be used for "skinning." Skinning is the process of
// putting a mesh cover over an underlying structure, like skin over
// bone. Joints are difficult to skin because deformation is hard to
// do. Visualize skin over an elbow joint. Part of the skin moves
// with one bone, part of the skin moves with the other bone, and the
// skin in the middle moves a little with each.
//
// Weighted filtering can be used for a simple and efficient kind of
// skinning. Begin with a cylindrical mesh. Create a FloatArray with
// two components per tuple, and one tuple for each point in the mesh.
// Assign transform weights that linear interpolate the distance along
// the cylinder (one component is the distance along the cylinder, the
// other is one minus that distance). Set the filter up to use two
// transforms, the two used to transform the two bones. Now, when the
// transforms change, the mesh will deform so as to, hopefully,
// continue to cover the bones.
//
// vtkWeightedTransformFilter is also useful for creating "strange and
// complex" shapes using pinching, bending, and blending.
//
// .SECTION Caveats
// Weighted combination of normals and vectors are probably not appropriate
// in many cases. Surface normals are treated somewhat specially, but
// in many cases you may need to regenerate the surface normals.
//
// Cell data can only be transformed if all transforms are linear.
//
//
// .SECTION See Also
// vtkAbstractTransform vtkLinearTransform vtkTransformPolyDataFilter vtkActor
#ifndef __vtkWeightedTransformFilter_h
#define __vtkWeightedTransformFilter_h
#include "vtkPointSetAlgorithm.h"
class vtkAbstractTransform;
class VTK_HYBRID_EXPORT vtkWeightedTransformFilter : public vtkPointSetAlgorithm
{
public:
static vtkWeightedTransformFilter *New();
vtkTypeRevisionMacro(vtkWeightedTransformFilter,vtkPointSetAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Return the MTime also considering the filter's transforms.
unsigned long GetMTime();
// Description:
// WeightArray is the string name of the DataArray in the input's
// FieldData that holds the weighting coefficients for each point.
// The filter will first look for the array in the input's PointData
// FieldData. If the array isn't there, the filter looks in the
// input's FieldData. The WeightArray can have tuples of any length,
// but must have a tuple for every point in the input data set.
// This array transforms points, normals, and vectors.
vtkSetStringMacro(WeightArray);
vtkGetStringMacro(WeightArray);
// Description:
// TransformIndexArray is the string name of the DataArray in the input's
// FieldData that holds the indices for the transforms for each point.
// These indices are used to select which transforms each weight of
// the DataArray refers. If the TransformIndexArray is not specified,
// the weights of each point are assumed to map directly to a transform.
// This DataArray must be of type UnsignedShort, which effectively
// limits the number of transforms to 65536 if a transform index
// array is used.
//
// The filter will first look for the array in the input's PointData
// FieldData. If the array isn't there, the filter looks in the
// input's FieldData. The TransformIndexArray can have tuples of any
// length, but must have a tuple for every point in the input data set.
// This array transforms points, normals, and vectors.
vtkSetStringMacro(TransformIndexArray);
vtkGetStringMacro(TransformIndexArray);
// Description:
// The CellDataWeightArray is analogous to the WeightArray, except
// for CellData. The array is searched for first in the CellData
// FieldData, then in the input's FieldData. The data array must have
// a tuple for each cell. This array is used to transform only normals
// and vectors.
vtkSetStringMacro(CellDataWeightArray);
vtkGetStringMacro(CellDataWeightArray);
//Description:
// The CellDataTransformIndexArray is like a TransformIndexArray,
// except for cell data. The array must have type UnsignedShort.
vtkSetStringMacro(CellDataTransformIndexArray);
vtkGetStringMacro(CellDataTransformIndexArray);
// Description:
// Set or Get one of the filter's transforms. The transform number must
// be less than the number of transforms allocated for the object. Setting
// a transform slot to NULL is equivalent to assigning an overriding weight
// of zero to that filter slot.
virtual void SetTransform(vtkAbstractTransform *transform, int num);
virtual vtkAbstractTransform *GetTransform(int num);
// Description:
// Set the number of transforms for the filter. References to non-existent
// filter numbers in the data array is equivalent to a weight of zero
// (i.e., no contribution of that filter or weight). The maximum number of
// transforms is limited to 65536 if transform index arrays are used.
virtual void SetNumberOfTransforms(int num);
vtkGetMacro(NumberOfTransforms, int);
// Description:
// If AddInputValues is true, the output values of this filter will be
// offset from the input values. The effect is exactly equivalent to
// having an identity transform of weight 1 added into each output point.
vtkBooleanMacro(AddInputValues, int);
vtkSetMacro(AddInputValues, int);
vtkGetMacro(AddInputValues, int);
protected:
vtkAbstractTransform **Transforms;
int NumberOfTransforms;
int AddInputValues;
char *CellDataWeightArray;
char *WeightArray;
char *CellDataTransformIndexArray;
char *TransformIndexArray;
vtkWeightedTransformFilter();
~vtkWeightedTransformFilter();
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
private:
vtkWeightedTransformFilter(const vtkWeightedTransformFilter&); // Not implemented.
void operator=(const vtkWeightedTransformFilter&); // Not implemented.
};
#endif