Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkXYPlotActor.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkXYPlotActor.h"
#include "vtkAppendPolyData.h"
#include "vtkAxisActor2D.h"
#include "vtkCellArray.h"
#include "vtkDataObjectCollection.h"
#include "vtkDataSetCollection.h"
#include "vtkFieldData.h"
#include "vtkDoubleArray.h"
#include "vtkGlyph2D.h"
#include "vtkGlyphSource2D.h"
#include "vtkIntArray.h"
#include "vtkLegendBoxActor.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPlane.h"
#include "vtkPlanes.h"
#include "vtkPointData.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper2D.h"
#include "vtkProperty2D.h"
#include "vtkTextMapper.h"
#include "vtkTextProperty.h"
#include "vtkViewport.h"
#define VTK_MAX_PLOTS 50
vtkCxxRevisionMacro(vtkXYPlotActor, "$Revision: 1.59 $");
vtkStandardNewMacro(vtkXYPlotActor);
vtkCxxSetObjectMacro(vtkXYPlotActor,TitleTextProperty,vtkTextProperty);
vtkCxxSetObjectMacro(vtkXYPlotActor,AxisLabelTextProperty,vtkTextProperty);
vtkCxxSetObjectMacro(vtkXYPlotActor,AxisTitleTextProperty,vtkTextProperty);
//----------------------------------------------------------------------------
// Instantiate object
vtkXYPlotActor::vtkXYPlotActor()
{
this->PositionCoordinate->SetCoordinateSystemToNormalizedViewport();
this->PositionCoordinate->SetValue(0.25,0.25);
this->Position2Coordinate->SetValue(0.5, 0.5);
this->InputList = vtkDataSetCollection::New();
this->SelectedInputScalars = NULL;
this->SelectedInputScalarsComponent = vtkIntArray::New();
this->DataObjectInputList = vtkDataObjectCollection::New();
this->Title = NULL;
this->XTitle = new char[7];
sprintf(this->XTitle,"%s","X Axis");
this->YTitle = new char[7];
sprintf(this->YTitle,"%s","Y Axis");
this->XValues = VTK_XYPLOT_INDEX;
this->NumberOfXLabels = 5;
this->NumberOfYLabels = 5;
this->TitleTextProperty = vtkTextProperty::New();
this->TitleTextProperty->SetBold(1);
this->TitleTextProperty->SetItalic(1);
this->TitleTextProperty->SetShadow(1);
this->TitleTextProperty->SetFontFamilyToArial();
this->AxisLabelTextProperty = vtkTextProperty::New();
this->AxisLabelTextProperty->ShallowCopy(this->TitleTextProperty);
this->AxisTitleTextProperty = vtkTextProperty::New();
this->AxisTitleTextProperty->ShallowCopy(this->AxisLabelTextProperty);
this->LabelFormat = new char[8];
sprintf(this->LabelFormat,"%s","%-#6.3g");
this->Logx = 0;
this->XRange[0] = 0.0;
this->XRange[1] = 0.0;
this->YRange[0] = 0.0;
this->YRange[1] = 0.0;
this->Border = 5;
this->PlotLines = 1;
this->PlotPoints = 0;
this->PlotCurveLines = 0;
this->PlotCurvePoints = 0;
this->ExchangeAxes = 0;
this->ReverseXAxis = 0;
this->ReverseYAxis = 0;
this->TitleMapper = vtkTextMapper::New();
this->TitleActor = vtkActor2D::New();
this->TitleActor->SetMapper(this->TitleMapper);
this->TitleActor->GetPositionCoordinate()->SetCoordinateSystemToViewport();
this->XAxis = vtkAxisActor2D::New();
this->XAxis->GetPositionCoordinate()->SetCoordinateSystemToViewport();
this->XAxis->GetPosition2Coordinate()->SetCoordinateSystemToViewport();
this->XAxis->SetProperty(this->GetProperty());
this->YAxis = vtkAxisActor2D::New();
this->YAxis->GetPositionCoordinate()->SetCoordinateSystemToViewport();
this->YAxis->GetPosition2Coordinate()->SetCoordinateSystemToViewport();
this->YAxis->SetProperty(this->GetProperty());
this->NumberOfInputs = 0;
this->PlotData = NULL;
this->PlotGlyph = NULL;
this->PlotAppend = NULL;
this->PlotMapper = NULL;
this->PlotActor = NULL;
this->ViewportCoordinate[0] = 0.0;
this->ViewportCoordinate[1] = 0.0;
this->PlotCoordinate[0] = 0.0;
this->PlotCoordinate[1] = 0.0;
this->DataObjectPlotMode = VTK_XYPLOT_COLUMN;
this->XComponent = vtkIntArray::New();
this->XComponent->SetNumberOfValues(VTK_MAX_PLOTS);
this->YComponent = vtkIntArray::New();
this->YComponent->SetNumberOfValues(VTK_MAX_PLOTS);
this->LinesOn = vtkIntArray::New();
this->LinesOn->SetNumberOfValues(VTK_MAX_PLOTS);
this->PointsOn = vtkIntArray::New();
this->PointsOn->SetNumberOfValues(VTK_MAX_PLOTS);
for (int i=0; i<VTK_MAX_PLOTS; i++)
{
this->XComponent->SetValue(i,0);
this->YComponent->SetValue(i,0);
this->LinesOn->SetValue(i,this->PlotLines);
this->PointsOn->SetValue(i,this->PlotPoints);
}
this->Legend = 0;
this->LegendPosition[0] = 0.85;
this->LegendPosition[1] = 0.75;
this->LegendPosition2[0] = 0.15;
this->LegendPosition2[1] = 0.20;
this->LegendActor = vtkLegendBoxActor::New();
this->LegendActor->GetPositionCoordinate()->SetCoordinateSystemToViewport();
this->LegendActor->GetPosition2Coordinate()->SetCoordinateSystemToViewport();
this->LegendActor->GetPosition2Coordinate()->SetReferenceCoordinate(NULL);
this->LegendActor->BorderOff();
this->LegendActor->SetNumberOfEntries(VTK_MAX_PLOTS); //initial allocation
this->GlyphSource = vtkGlyphSource2D::New();
this->GlyphSource->SetGlyphTypeToNone();
this->GlyphSource->DashOn();
this->GlyphSource->FilledOff();
this->GlyphSize = 0.020;
this->ClipPlanes = vtkPlanes::New();
vtkPoints *pts = vtkPoints::New();
pts->SetNumberOfPoints(4);
this->ClipPlanes->SetPoints(pts);
pts->Delete();
vtkDoubleArray *n = vtkDoubleArray::New();
n->SetNumberOfComponents(3);
n->SetNumberOfTuples(4);
this->ClipPlanes->SetNormals(n);
n->Delete();
this->CachedSize[0] = 0;
this->CachedSize[1] = 0;
}
//----------------------------------------------------------------------------
vtkXYPlotActor::~vtkXYPlotActor()
{
// Get rid of the list of array names.
int num = this->InputList->GetNumberOfItems();
if (this->SelectedInputScalars)
{
for (int i = 0; i < num; ++i)
{
if (this->SelectedInputScalars[i])
{
delete [] this->SelectedInputScalars[i];
this->SelectedInputScalars[i] = NULL;
}
}
delete [] this->SelectedInputScalars;
this->SelectedInputScalars = NULL;
}
this->SelectedInputScalarsComponent->Delete();
this->SelectedInputScalarsComponent = NULL;
// Now we can get rid of the inputs.
this->InputList->Delete();
this->InputList = NULL;
this->DataObjectInputList->Delete();
this->DataObjectInputList = NULL;
this->TitleMapper->Delete();
this->TitleMapper = NULL;
this->TitleActor->Delete();
this->TitleActor = NULL;
this->SetTitle(0);
this->SetXTitle(0);
this->SetYTitle(0);
this->SetLabelFormat(0);
this->XAxis->Delete();
this->YAxis->Delete();
this->InitializeEntries();
this->LegendActor->Delete();
this->GlyphSource->Delete();
this->ClipPlanes->Delete();
this->XComponent->Delete();
this->YComponent->Delete();
this->LinesOn->Delete();
this->PointsOn->Delete();
this->SetTitleTextProperty(NULL);
this->SetAxisLabelTextProperty(NULL);
this->SetAxisTitleTextProperty(NULL);
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::InitializeEntries()
{
if ( this->NumberOfInputs > 0 )
{
for (int i=0; i<this->NumberOfInputs; i++)
{
this->PlotData[i]->Delete();
this->PlotGlyph[i]->Delete();
this->PlotAppend[i]->Delete();
this->PlotMapper[i]->Delete();
this->PlotActor[i]->Delete();
}//for all entries
delete [] this->PlotData; this->PlotData = NULL;
delete [] this->PlotGlyph; this->PlotGlyph = NULL;
delete [] this->PlotAppend; this->PlotAppend = NULL;
delete [] this->PlotMapper; this->PlotMapper = NULL;
delete [] this->PlotActor; this->PlotActor = NULL;
this->NumberOfInputs = 0;
}//if entries have been defined
}
//----------------------------------------------------------------------------
// Add a dataset and array to the list of data to plot.
void vtkXYPlotActor::AddInput(vtkDataSet *ds, const char *arrayName, int component)
{
int idx, num;
char** newNames;
// I cannot change the input list, because the user has direct
// access to the collection. I cannot store the index of the array,
// because the index might change from render to render ...
// I have to store the list of string array names.
// I believe idx starts at 1 and goes to "NumberOfItems".
idx = this->InputList->IsItemPresent(ds);
if (idx > 0)
{ // Return if arrays are the same.
if (arrayName == NULL && this->SelectedInputScalars[idx-1] == NULL &&
component == this->SelectedInputScalarsComponent->GetValue(idx-1))
{
return;
}
if (arrayName != NULL && this->SelectedInputScalars[idx-1] != NULL &&
strcmp(arrayName, this->SelectedInputScalars[idx-1]) == 0 &&
component == this->SelectedInputScalarsComponent->GetValue(idx-1))
{
return;
}
}
// The input/array/component must be a unique combination. Add it to our input list.
// Now reallocate the list of strings and add the new value.
num = this->InputList->GetNumberOfItems();
newNames = new char*[num+1];
for (idx = 0; idx < num; ++idx)
{
newNames[idx] = this->SelectedInputScalars[idx];
}
if (arrayName == NULL)
{
newNames[num] = NULL;
}
else
{
newNames[num] = new char[strlen(arrayName)+1];
strcpy(newNames[num],arrayName);
}
delete [] this->SelectedInputScalars;
this->SelectedInputScalars = newNames;
// Save the component in the int array.
this->SelectedInputScalarsComponent->InsertValue(num, component);
// Add the data set to the collection
this->InputList->AddItem(ds);
// In case of multiple use of a XYPlotActor the NumberOfEntries could be set
// to n. Then when a call to SetEntryString(n+1, bla) was done the string was lost
// Need to update the number of entries for the legend actor
this->LegendActor->SetNumberOfEntries(this->LegendActor->GetNumberOfEntries()+1);
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::RemoveAllInputs()
{
int idx, num;
num = this->InputList->GetNumberOfItems();
this->InputList->RemoveAllItems();
for (idx = 0; idx < num; ++idx)
{
if (this->SelectedInputScalars[idx])
{
delete [] this->SelectedInputScalars[idx];
this->SelectedInputScalars[idx] = NULL;
}
}
this->SelectedInputScalarsComponent->Reset();
this->DataObjectInputList->RemoveAllItems();
}
//----------------------------------------------------------------------------
// Remove a dataset from the list of data to plot.
void vtkXYPlotActor::RemoveInput(vtkDataSet *ds, const char *arrayName, int component)
{
int idx, num;
vtkDataSet *input;
int found = -1;
// This is my own find routine, because the array names have to match also.
num = this->InputList->GetNumberOfItems();
vtkCollectionSimpleIterator dsit;
this->InputList->InitTraversal(dsit);
for (idx = 0; idx < num && found == -1; ++idx)
{
input = this->InputList->GetNextDataSet(dsit);
if (input == ds)
{
if (arrayName == NULL && this->SelectedInputScalars[idx] == NULL &&
component == this->SelectedInputScalarsComponent->GetValue(idx))
{
found = idx;
}
if (arrayName != NULL && this->SelectedInputScalars[idx] != NULL &&
strcmp(arrayName, this->SelectedInputScalars[idx]) == 0 &&
component == this->SelectedInputScalarsComponent->GetValue(idx))
{
found = idx;
}
}
}
if (found == -1)
{
return;
}
this->Modified();
// Collections index their items starting at 1.
this->InputList->RemoveItem(found);
// Do not bother reallocating the SelectedInputScalars
// string array to make it smaller.
if (this->SelectedInputScalars[found])
{
delete [] this->SelectedInputScalars[found];
this->SelectedInputScalars[found] = NULL;
}
for (idx = found+1; idx < num; ++idx)
{
this->SelectedInputScalars[idx-1] = this->SelectedInputScalars[idx];
this->SelectedInputScalarsComponent->SetValue(idx-1,
this->SelectedInputScalarsComponent->GetValue(idx));
}
// Reseting the last item is not really necessary,
// but to be clean we do it anyway.
this->SelectedInputScalarsComponent->SetValue(num-1, -1);
this->SelectedInputScalars[num-1] = NULL;
}
//----------------------------------------------------------------------------
// Add a data object to the list of data to plot.
void vtkXYPlotActor::AddDataObjectInput(vtkDataObject *in)
{
if ( ! this->DataObjectInputList->IsItemPresent(in) )
{
this->Modified();
this->DataObjectInputList->AddItem(in);
}
}
//----------------------------------------------------------------------------
// Remove a data object from the list of data to plot.
void vtkXYPlotActor::RemoveDataObjectInput(vtkDataObject *in)
{
if ( this->DataObjectInputList->IsItemPresent(in) )
{
this->Modified();
this->DataObjectInputList->RemoveItem(in);
}
}
//----------------------------------------------------------------------------
// Plot scalar data for each input dataset.
int vtkXYPlotActor::RenderOverlay(vtkViewport *viewport)
{
int renderedSomething = 0;
// Make sure input is up to date.
if ( this->InputList->GetNumberOfItems() < 1 &&
this->DataObjectInputList->GetNumberOfItems() < 1 )
{
vtkErrorMacro(<< "Nothing to plot!");
return 0;
}
renderedSomething += this->XAxis->RenderOverlay(viewport);
renderedSomething += this->YAxis->RenderOverlay(viewport);
if ( this->Title )
{
renderedSomething += this->TitleActor->RenderOverlay(viewport);
}
for (int i=0; i < this->NumberOfInputs; i++)
{
renderedSomething += this->PlotActor[i]->RenderOverlay(viewport);
}
if ( this->Legend )
{
renderedSomething += this->LegendActor->RenderOverlay(viewport);
}
return renderedSomething;
}
//----------------------------------------------------------------------------
// Plot scalar data for each input dataset.
int vtkXYPlotActor::RenderOpaqueGeometry(vtkViewport *viewport)
{
unsigned long mtime, dsMtime;
vtkDataSet *ds;
vtkDataObject *dobj;
int numDS, numDO, renderedSomething=0;
// Initialize
// Make sure input is up to date.
numDS = this->InputList->GetNumberOfItems();
numDO = this->DataObjectInputList->GetNumberOfItems();
if ( numDS > 0 )
{
vtkDebugMacro(<<"Plotting input data sets");
vtkCollectionSimpleIterator dsit;
for (mtime=0, this->InputList->InitTraversal(dsit);
(ds = this->InputList->GetNextDataSet(dsit)); )
{
ds->Update();
dsMtime = ds->GetMTime();
if ( dsMtime > mtime )
{
mtime = dsMtime;
}
}
}
else if ( numDO > 0 )
{
vtkDebugMacro(<<"Plotting input data objects");
vtkCollectionSimpleIterator doit;
for (mtime=0, this->DataObjectInputList->InitTraversal(doit);
(dobj = this->DataObjectInputList->GetNextDataObject(doit)); )
{
dobj->Update();
dsMtime = dobj->GetMTime();
if ( dsMtime > mtime )
{
mtime = dsMtime;
}
}
}
else
{
vtkErrorMacro(<< "Nothing to plot!");
return 0;
}
if (this->Title && this->Title[0] && !this->TitleTextProperty)
{
vtkErrorMacro(<< "Need a title text property to render plot title");
return 0;
}
// Check modified time to see whether we have to rebuild.
// Pay attention that GetMTime() has been redefined (see below)
int *size=viewport->GetSize();
if (mtime > this->BuildTime ||
size[0] != this->CachedSize[0] || size[1] != this->CachedSize[1] ||
this->GetMTime() > this->BuildTime ||
(this->Title && this->Title[0] &&
this->TitleTextProperty->GetMTime() > this->BuildTime) ||
(this->AxisLabelTextProperty &&
this->AxisLabelTextProperty->GetMTime() > this->BuildTime) ||
(this->AxisTitleTextProperty &&
this->AxisTitleTextProperty->GetMTime() > this->BuildTime))
{
double range[2], yrange[2], xRange[2], yRange[2], interval, *lengths=NULL;
int pos[2], pos2[2], numTicks;
int stringSize[2];
int num = ( numDS > 0 ? numDS : numDO );
vtkDebugMacro(<<"Rebuilding plot");
this->CachedSize[0] = size[0];
this->CachedSize[1] = size[1];
// manage legend
vtkDebugMacro(<<"Rebuilding legend");
if ( this->Legend )
{
int legPos[2], legPos2[2];
int *p1 = this->PositionCoordinate->GetComputedViewportValue(viewport);
int *p2 = this->Position2Coordinate->GetComputedViewportValue(viewport);
legPos[0] = (int)(p1[0] + this->LegendPosition[0]*(p2[0]-p1[0]));
legPos2[0] = (int)(legPos[0] + this->LegendPosition2[0]*(p2[0]-p1[0]));
legPos[1] = (int)(p1[1] + this->LegendPosition[1]*(p2[1]-p1[1]));
legPos2[1] = (int)(legPos[1] + this->LegendPosition2[1]*(p2[1]-p1[1]));
this->LegendActor->GetPositionCoordinate()->SetValue(
(double)legPos[0], (double)legPos[1]);
this->LegendActor->GetPosition2Coordinate()->SetValue(
(double)legPos2[0], (double)legPos2[1]);
this->LegendActor->SetNumberOfEntries(num);
for (int i=0; i<num; i++)
{
if ( ! this->LegendActor->GetEntrySymbol(i) )
{
this->LegendActor->SetEntrySymbol(i,this->GlyphSource->GetOutput());
}
if ( ! this->LegendActor->GetEntryString(i) )
{
static char legendString[12];
sprintf(legendString, "%s%d", "Curve ", i);
this->LegendActor->SetEntryString(i,legendString);
}
}
this->LegendActor->SetPadding(2);
this->LegendActor->GetProperty()->DeepCopy(this->GetProperty());
this->LegendActor->ScalarVisibilityOff();
}
// Rebuid text props
// Perform shallow copy here since each individual axis can be
// accessed through the class API (i.e. each individual axis text prop
// can be changed). Therefore, we can not just assign pointers otherwise
// each individual axis text prop would point to the same text prop.
if (this->AxisLabelTextProperty &&
this->AxisLabelTextProperty->GetMTime() > this->BuildTime)
{
if (this->XAxis->GetTitleTextProperty())
{
this->XAxis->GetLabelTextProperty()->ShallowCopy(
this->AxisLabelTextProperty);
}
if (this->YAxis->GetTitleTextProperty())
{
this->YAxis->GetLabelTextProperty()->ShallowCopy(
this->AxisLabelTextProperty);
}
}
if (this->AxisTitleTextProperty &&
this->AxisTitleTextProperty->GetMTime() > this->BuildTime)
{
if (this->XAxis->GetTitleTextProperty())
{
this->XAxis->GetTitleTextProperty()->ShallowCopy(
this->AxisTitleTextProperty);
}
if (this->YAxis->GetTitleTextProperty())
{
this->YAxis->GetTitleTextProperty()->ShallowCopy(
this->AxisTitleTextProperty);
}
}
// setup x-axis
vtkDebugMacro(<<"Rebuilding x-axis");
this->XAxis->SetTitle(this->XTitle);
this->XAxis->SetNumberOfLabels(this->NumberOfXLabels);
this->XAxis->SetProperty(this->GetProperty());
lengths = new double[num];
if ( numDS > 0 ) //plotting data sets
{
this->ComputeXRange(range, lengths);
}
else
{
this->ComputeDORange(range, yrange, lengths);
}
if ( this->XRange[0] < this->XRange[1] )
{
range[0] = this->XRange[0];
range[1] = this->XRange[1];
}
vtkAxisActor2D::ComputeRange(range, xRange, this->NumberOfXLabels,
numTicks, interval);
if ( !this->ExchangeAxes )
{
this->XComputedRange[0] = xRange[0];
this->XComputedRange[1] = xRange[1];
if ( this->ReverseXAxis )
{
this->XAxis->SetRange(range[1],range[0]);
}
else
{
this->XAxis->SetRange(range[0],range[1]);
}
}
else
{
this->XComputedRange[1] = xRange[0];
this->XComputedRange[0] = xRange[1];
if ( this->ReverseYAxis )
{
this->XAxis->SetRange(range[0],range[1]);
}
else
{
this->XAxis->SetRange(range[1],range[0]);
}
}
// setup y-axis
vtkDebugMacro(<<"Rebuilding y-axis");
this->YAxis->SetTitle(this->YTitle);
this->YAxis->SetNumberOfLabels(this->NumberOfYLabels);
if ( this->YRange[0] >= this->YRange[1] )
{
if ( numDS > 0 ) //plotting data sets
{
this->ComputeYRange(yrange);
}
}
else
{
yrange[0] = this->YRange[0];
yrange[1] = this->YRange[1];
}
vtkAxisActor2D::ComputeRange(yrange, yRange, this->NumberOfYLabels,
numTicks, interval);
if ( !this->ExchangeAxes )
{
this->YComputedRange[0] = yRange[0];
this->YComputedRange[1] = yRange[1];
if ( this->ReverseYAxis )
{
this->YAxis->SetRange(yrange[0],yrange[1]);
}
else
{
this->YAxis->SetRange(yrange[1],yrange[0]);
}
}
else
{
this->YComputedRange[1] = yRange[0];
this->YComputedRange[0] = yRange[1];
if ( this->ReverseXAxis )
{
this->YAxis->SetRange(yrange[1],yrange[0]);
}
else
{
this->YAxis->SetRange(yrange[0],yrange[1]);
}
}
this->PlaceAxes(viewport, size, pos, pos2);
// manage title
if (this->Title != NULL && this->Title[0])
{
this->TitleMapper->SetInput(this->Title);
if (this->TitleTextProperty->GetMTime() > this->BuildTime)
{
this->TitleMapper->GetTextProperty()->ShallowCopy(
this->TitleTextProperty);
}
vtkAxisActor2D::SetFontSize(viewport,
this->TitleMapper,
size,
1.0,
stringSize);
this->TitleActor->GetPositionCoordinate()->SetValue(
pos[0] + 0.5 * (pos2[0] - pos[0]) - stringSize[0] / 2.0,
pos2[1] - stringSize[1] / 2.0);
this->TitleActor->SetProperty(this->GetProperty());
}
vtkDebugMacro(<<"Creating Plot Data");
// Okay, now create the plot data and set up the pipeline
this->CreatePlotData(pos, pos2, xRange, yRange, lengths, numDS, numDO);
delete [] lengths;
this->BuildTime.Modified();
}//if need to rebuild the plot
vtkDebugMacro(<<"Rendering Axes");
renderedSomething += this->XAxis->RenderOpaqueGeometry(viewport);
renderedSomething += this->YAxis->RenderOpaqueGeometry(viewport);
for (int i=0; i < this->NumberOfInputs; i++)
{
vtkDebugMacro(<<"Rendering plotactors");
renderedSomething += this->PlotActor[i]->RenderOpaqueGeometry(viewport);
}
if ( this->Title )
{
vtkDebugMacro(<<"Rendering titleactors");
renderedSomething += this->TitleActor->RenderOpaqueGeometry(viewport);
}
if ( this->Legend )
{
vtkDebugMacro(<<"Rendering legendeactors");
renderedSomething += this->LegendActor->RenderOpaqueGeometry(viewport);
}
return renderedSomething;
}
//----------------------------------------------------------------------------
const char *vtkXYPlotActor::GetXValuesAsString()
{
switch (this->XValues)
{
case VTK_XYPLOT_INDEX:
return "Index";
case VTK_XYPLOT_ARC_LENGTH:
return "ArcLength";
case VTK_XYPLOT_NORMALIZED_ARC_LENGTH:
return "NormalizedArcLength";
default:
return "Value";
}
}
//----------------------------------------------------------------------------
const char *vtkXYPlotActor::GetDataObjectPlotModeAsString()
{
if ( this->DataObjectPlotMode == VTK_XYPLOT_ROW )
{
return "Plot Rows";
}
else
{
return "Plot Columns";
}
}
//----------------------------------------------------------------------------
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
void vtkXYPlotActor::ReleaseGraphicsResources(vtkWindow *win)
{
this->TitleActor->ReleaseGraphicsResources(win);
this->XAxis->ReleaseGraphicsResources(win);
this->YAxis->ReleaseGraphicsResources(win);
for (int i=0; i < this->NumberOfInputs; i++)
{
this->PlotActor[i]->ReleaseGraphicsResources(win);
}
this->LegendActor->ReleaseGraphicsResources(win);
}
//----------------------------------------------------------------------------
unsigned long vtkXYPlotActor::GetMTime()
{
unsigned long mtime, mtime2;
mtime = this->vtkActor2D::GetMTime();
if (this->Legend)
{
mtime2 = this->LegendActor->GetMTime();
if (mtime2 > mtime)
{
mtime = mtime2;
}
}
return mtime;
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::PrintSelf(ostream& os, vtkIndent indent)
{
vtkIndent i2 = indent.GetNextIndent();
vtkDataSet *input;
char *array;
int component;
int idx, num;
this->Superclass::PrintSelf(os,indent);
vtkCollectionSimpleIterator dsit;
this->InputList->InitTraversal(dsit);
num = this->InputList->GetNumberOfItems();
os << indent << "DataSetInputs: " << endl;
for (idx = 0; idx < num; ++idx)
{
input = this->InputList->GetNextDataSet(dsit);
array = this->SelectedInputScalars[idx];
component = this->SelectedInputScalarsComponent->GetValue((vtkIdType)idx);
if (array == NULL)
{
os << i2 << "(" << input << ") Default Scalars, Component = " << component << endl;
}
else
{
os << i2 << "(" << input << ") " << array << ", Component = " << component << endl;
}
}
os << indent << "Input DataObjects:\n";
this->DataObjectInputList->PrintSelf(os,indent.GetNextIndent());
if (this->TitleTextProperty)
{
os << indent << "Title Text Property:\n";
this->TitleTextProperty->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "Title Text Property: (none)\n";
}
if (this->AxisTitleTextProperty)
{
os << indent << "Axis Title Text Property:\n";
this->AxisTitleTextProperty->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "Axis Title Text Property: (none)\n";
}
if (this->AxisLabelTextProperty)
{
os << indent << "Axis Label Text Property:\n";
this->AxisLabelTextProperty->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "Axis Label Text Property: (none)\n";
}
os << indent << "Data Object Plot Mode: " << this->GetDataObjectPlotModeAsString() << endl;
os << indent << "Title: " << (this->Title ? this->Title : "(none)") << "\n";
os << indent << "X Title: "
<< (this->XTitle ? this->XTitle : "(none)") << "\n";
os << indent << "Y Title: "
<< (this->YTitle ? this->YTitle : "(none)") << "\n";
os << indent << "X Values: " << this->GetXValuesAsString() << endl;
os << indent << "Log X Values: " << (this->Logx ? "On\n" : "Off\n");
os << indent << "Plot global-points: " << (this->PlotPoints ? "On\n" : "Off\n");
os << indent << "Plot global-lines: " << (this->PlotLines ? "On\n" : "Off\n");
os << indent << "Plot per-curve points: " << (this->PlotCurvePoints ? "On\n" : "Off\n");
os << indent << "Plot per-curve lines: " << (this->PlotCurveLines ? "On\n" : "Off\n");
os << indent << "Exchange Axes: " << (this->ExchangeAxes ? "On\n" : "Off\n");
os << indent << "Reverse X Axis: " << (this->ReverseXAxis ? "On\n" : "Off\n");
os << indent << "Reverse Y Axis: " << (this->ReverseYAxis ? "On\n" : "Off\n");
os << indent << "Number Of X Labels: " << this->NumberOfXLabels << "\n";
os << indent << "Number Of Y Labels: " << this->NumberOfYLabels << "\n";
os << indent << "Label Format: " << this->LabelFormat << "\n";
os << indent << "Border: " << this->Border << "\n";
os << indent << "X Range: ";
if ( this->XRange[0] >= this->XRange[1] )
{
os << indent << "(Automatically Computed)\n";
}
else
{
os << "(" << this->XRange[0] << ", " << this->XRange[1] << ")\n";
}
os << indent << "Y Range: ";
if ( this->XRange[0] >= this->YRange[1] )
{
os << indent << "(Automatically Computed)\n";
}
else
{
os << "(" << this->YRange[0] << ", " << this->YRange[1] << ")\n";
}
os << indent << "Viewport Coordinate: ("
<< this->ViewportCoordinate[0] << ", "
<< this->ViewportCoordinate[1] << ")\n";
os << indent << "Plot Coordinate: ("
<< this->PlotCoordinate[0] << ", "
<< this->PlotCoordinate[1] << ")\n";
os << indent << "Legend: " << (this->Legend ? "On\n" : "Off\n");
os << indent << "Legend Position: ("
<< this->LegendPosition[0] << ", "
<< this->LegendPosition[1] << ")\n";
os << indent << "Legend Position2: ("
<< this->LegendPosition2[0] << ", "
<< this->LegendPosition2[1] << ")\n";
os << indent << "Glyph Size: " << this->GlyphSize << endl;
os << indent << "Legend Actor:";
this->LegendActor->PrintSelf( os << endl, i2);
os << indent << "Glyph Source:";
this->GlyphSource->PrintSelf( os << endl, i2);
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::ComputeXRange(double range[2], double *lengths)
{
int dsNum;
vtkIdType numPts, ptId, maxNum;
double maxLength=0.0, xPrev[3], x[3];
vtkDataSet *ds;
range[0] = VTK_DOUBLE_MAX, range[1] = VTK_DOUBLE_MIN;
vtkCollectionSimpleIterator dsit;
for ( dsNum=0, maxNum=0, this->InputList->InitTraversal(dsit);
(ds = this->InputList->GetNextDataSet(dsit)); dsNum++)
{
numPts = ds->GetNumberOfPoints();
if ( this->XValues != VTK_XYPLOT_INDEX )
{
ds->GetPoint(0, xPrev);
for ( lengths[dsNum]=0.0, ptId=0; ptId < numPts; ptId++ )
{
ds->GetPoint(ptId, x);
switch (this->XValues)
{
case VTK_XYPLOT_VALUE:
if (this->GetLogx() == 0)
{
if ( x[this->XComponent->GetValue(dsNum)] < range[0] )
{
range[0] = x[this->XComponent->GetValue(dsNum)];
}
if ( x[this->XComponent->GetValue(dsNum)] > range[1] )
{
range[1] = x[this->XComponent->GetValue(dsNum)];
}
}
else
{
//ensure range strictly > 0 for log
if ( (x[this->XComponent->GetValue(dsNum)]) < range[0] &&
(x[this->XComponent->GetValue(dsNum)] > 0))
{
range[0] = x[this->XComponent->GetValue(dsNum)];
}
if ( (x[this->XComponent->GetValue(dsNum)] > range[1]) &&
(x[this->XComponent->GetValue(dsNum)] > 0))
{
range[1] = x[this->XComponent->GetValue(dsNum)];
}
}
break;
default:
lengths[dsNum] += sqrt(vtkMath::Distance2BetweenPoints(x,xPrev));
xPrev[0] = x[0]; xPrev[1] = x[1]; xPrev[2] = x[2];
}
}//for all points
if ( lengths[dsNum] > maxLength )
{
maxLength = lengths[dsNum];
}
}//if need to visit all points
else //if ( this->XValues == VTK_XYPLOT_INDEX )
{
if ( numPts > maxNum )
{
maxNum = numPts;
}
}
}//over all datasets
// determine the range
switch (this->XValues)
{
case VTK_XYPLOT_ARC_LENGTH:
range[0] = 0.0;
range[1] = maxLength;
break;
case VTK_XYPLOT_NORMALIZED_ARC_LENGTH:
range[0] = 0.0;
range[1] = 1.0;
break;
case VTK_XYPLOT_INDEX:
range[0] = 0.0;
range[1] = (double)(maxNum - 1);
break;
case VTK_XYPLOT_VALUE:
if (this->GetLogx() == 1)
{
if (range[0] > range[1])
{
range[0] = 0;
range[1] = 0;
}
else
{
range[0] = log10(range[0]);
range[1] = log10(range[1]);
}
}
break; //range computed in for loop above
default:
vtkErrorMacro(<< "Unkown X-Value option.");
return;
}
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::ComputeYRange(double range[2])
{
vtkDataSet *ds;
vtkDataArray *scalars;
double sRange[2];
int count;
int component;
range[0]=VTK_DOUBLE_MAX, range[1]=VTK_DOUBLE_MIN;
vtkCollectionSimpleIterator dsit;
for ( this->InputList->InitTraversal(dsit), count = 0;
(ds = this->InputList->GetNextDataSet(dsit)); ++count)
{
scalars = ds->GetPointData()->GetScalars(this->SelectedInputScalars[count]);
component = this->SelectedInputScalarsComponent->GetValue(count);
if ( !scalars)
{
vtkErrorMacro(<<"No scalar data to plot!");
continue;
}
if ( component < 0 || component >= scalars->GetNumberOfComponents())
{
vtkErrorMacro(<<"Bad component!");
continue;
}
scalars->GetRange(sRange, component);
if ( sRange[0] < range[0] )
{
range[0] = sRange[0];
}
if ( sRange[1] > range[1] )
{
range[1] = sRange[1];
}
}//over all datasets
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::ComputeDORange(double xrange[2], double yrange[2],
double *lengths)
{
int i;
vtkDataObject *dobj;
vtkFieldData *field;
int doNum, numColumns;
vtkIdType numTuples, numRows, num, ptId, maxNum;
double maxLength=0.0, x, y, xPrev = 0.0;
vtkDataArray *array;
xrange[0] = yrange[0] = VTK_DOUBLE_MAX;
xrange[1] = yrange[1] = -VTK_DOUBLE_MAX;
vtkCollectionSimpleIterator doit;
for ( doNum=0, maxNum=0, this->DataObjectInputList->InitTraversal(doit);
(dobj = this->DataObjectInputList->GetNextDataObject(doit)); doNum++)
{
lengths[doNum] = 0.0;
field = dobj->GetFieldData();
numColumns = field->GetNumberOfComponents(); //number of "columns"
for (numRows = VTK_LARGE_ID, i=0; i<field->GetNumberOfArrays(); i++)
{
array = field->GetArray(i);
numTuples = array->GetNumberOfTuples();
if ( numTuples < numRows )
{
numRows = numTuples;
}
}
num = (this->DataObjectPlotMode == VTK_XYPLOT_ROW ?
numColumns : numRows);
if ( this->XValues != VTK_XYPLOT_INDEX )
{
// gather the information to form a plot
for ( ptId=0; ptId < num; ptId++ )
{
if ( this->DataObjectPlotMode == VTK_XYPLOT_ROW )
{
x = field->GetComponent(this->XComponent->GetValue(doNum), ptId);
}
else //if ( this->DataObjectPlotMode == VTK_XYPLOT_COLUMN )
{
x = field->GetComponent(ptId, this->XComponent->GetValue(doNum));
}
if ( ptId == 0 )
{
xPrev = x;
}
switch (this->XValues)
{
case VTK_XYPLOT_VALUE:
if (this->GetLogx() == 0)
{
if ( x < xrange[0] )
{
xrange[0] = x;
}
if ( x > xrange[1] )
{
xrange[1] = x;
}
}
else //ensure positive values
{
if ( (x < xrange[0]) && (x > 0) )
{
xrange[0] = x;
}
if ( x > xrange[1] && (x > 0) )
{
xrange[1] = x;
}
}
break;
default:
lengths[doNum] += fabs(x-xPrev);
xPrev = x;
}
}//for all points
if ( lengths[doNum] > maxLength )
{
maxLength = lengths[doNum];
}
}//if all data has to be visited
else //if (this->XValues == VTK_XYPLOT_INDEX)
{
if ( num > maxNum )
{
maxNum = num;
}
}
// Get the y-values
for ( ptId=0; ptId < num; ptId++ )
{
if ( this->DataObjectPlotMode == VTK_XYPLOT_ROW )
{
y = field->GetComponent(this->YComponent->GetValue(doNum), ptId);
}
else //if ( this->DataObjectPlotMode == VTK_XYPLOT_COLUMN )
{
y = field->GetComponent(ptId, this->YComponent->GetValue(doNum));
}
if ( y < yrange[0] )
{
yrange[0] = y;
}
if ( y > yrange[1] )
{
yrange[1] = y;
}
}//over all y values
}//over all dataobjects
// determine the range
switch (this->XValues)
{
case VTK_XYPLOT_ARC_LENGTH:
xrange[0] = 0.0;
xrange[1] = maxLength;
break;
case VTK_XYPLOT_NORMALIZED_ARC_LENGTH:
xrange[0] = 0.0;
xrange[1] = 1.0;
break;
case VTK_XYPLOT_INDEX:
xrange[0] = 0.0;
xrange[1] = (double)(maxNum - 1);
break;
case VTK_XYPLOT_VALUE:
if (this->GetLogx() == 1)
{
xrange[0] = log10(xrange[0]);
xrange[1] = log10(xrange[1]);
}
break;
default:
vtkErrorMacro(<< "Unknown X-Value option");
return;
}
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::CreatePlotData(int *pos, int *pos2, double xRange[2],
double yRange[2], double *lengths,
int numDS, int numDO)
{
double xyz[3]; xyz[2] = 0.0;
int i, numLinePts, dsNum, doNum, num;
vtkIdType numPts, ptId, id;
double length, x[3], xPrev[3];
vtkDataArray *scalars;
int component;
vtkDataSet *ds;
vtkCellArray *lines;
vtkPoints *pts;
int clippingRequired = 0;
// Allocate resources for the polygonal plots
//
num = (numDS > numDO ? numDS : numDO);
this->InitializeEntries();
this->NumberOfInputs = num;
this->PlotData = new vtkPolyData* [num];
this->PlotGlyph = new vtkGlyph2D* [num];
this->PlotAppend = new vtkAppendPolyData* [num];
this->PlotMapper = new vtkPolyDataMapper2D* [num];
this->PlotActor = new vtkActor2D* [num];
for (i=0; i<num; i++)
{
this->PlotData[i] = vtkPolyData::New();
this->PlotGlyph[i] = vtkGlyph2D::New();
this->PlotGlyph[i]->SetInput(this->PlotData[i]);
this->PlotGlyph[i]->SetScaleModeToDataScalingOff();
this->PlotAppend[i] = vtkAppendPolyData::New();
this->PlotAppend[i]->AddInput(this->PlotData[i]);
if ( this->LegendActor->GetEntrySymbol(i) != NULL &&
this->LegendActor->GetEntrySymbol(i) != this->GlyphSource->GetOutput() )
{
this->PlotGlyph[i]->SetSource(this->LegendActor->GetEntrySymbol(i));
this->PlotGlyph[i]->SetScaleFactor(this->ComputeGlyphScale(i,pos,pos2));
this->PlotAppend[i]->AddInput(this->PlotGlyph[i]->GetOutput());
}
this->PlotMapper[i] = vtkPolyDataMapper2D::New();
this->PlotMapper[i]->SetInput(this->PlotAppend[i]->GetOutput());
this->PlotMapper[i]->ScalarVisibilityOff();
this->PlotActor[i] = vtkActor2D::New();
this->PlotActor[i]->SetMapper(this->PlotMapper[i]);
this->PlotActor[i]->GetProperty()->DeepCopy(this->GetProperty());
if ( this->LegendActor->GetEntryColor(i)[0] < 0.0 )
{
this->PlotActor[i]->GetProperty()->SetColor(
this->GetProperty()->GetColor());
}
else
{
this->PlotActor[i]->GetProperty()->SetColor(
this->LegendActor->GetEntryColor(i));
}
}
// Prepare to receive data
this->GenerateClipPlanes(pos,pos2);
for (i=0; i<this->NumberOfInputs; i++)
{
lines = vtkCellArray::New();
pts = vtkPoints::New();
lines->Allocate(10,10);
pts->Allocate(10,10);
this->PlotData[i]->SetPoints(pts);
this->PlotData[i]->SetVerts(lines);
this->PlotData[i]->SetLines(lines);
pts->Delete();
lines->Delete();
}
// Okay, for each input generate plot data. Depending on the input
// we use either dataset or data object.
//
if ( numDS > 0 )
{
vtkCollectionSimpleIterator dsit;
for ( dsNum=0, this->InputList->InitTraversal(dsit);
(ds = this->InputList->GetNextDataSet(dsit)); dsNum++ )
{
clippingRequired = 0;
numPts = ds->GetNumberOfPoints();
scalars = ds->GetPointData()->GetScalars(this->SelectedInputScalars[dsNum]);
if ( !scalars)
{
continue;
}
component = this->SelectedInputScalarsComponent->GetValue(dsNum);
if ( component < 0 || component >= scalars->GetNumberOfComponents())
{
continue;
}
pts = this->PlotData[dsNum]->GetPoints();
lines = this->PlotData[dsNum]->GetLines();
lines->InsertNextCell(0); //update the count later
ds->GetPoint(0, xPrev);
for ( numLinePts=0, length=0.0, ptId=0; ptId < numPts; ptId++ )
{
xyz[1] = scalars->GetComponent(ptId, component);
ds->GetPoint(ptId, x);
switch (this->XValues)
{
case VTK_XYPLOT_NORMALIZED_ARC_LENGTH:
length += sqrt(vtkMath::Distance2BetweenPoints(x,xPrev));
xyz[0] = length / lengths[dsNum];
xPrev[0] = x[0]; xPrev[1] = x[1]; xPrev[2] = x[2];
break;
case VTK_XYPLOT_INDEX:
xyz[0] = (double)ptId;
break;
case VTK_XYPLOT_ARC_LENGTH:
length += sqrt(vtkMath::Distance2BetweenPoints(x,xPrev));
xyz[0] = length;
xPrev[0] = x[0]; xPrev[1] = x[1]; xPrev[2] = x[2];
break;
case VTK_XYPLOT_VALUE:
xyz[0] = x[this->XComponent->GetValue(dsNum)];
break;
default:
vtkErrorMacro(<< "Unknown X-Component option");
}
if ( this->GetLogx() == 1 )
{
if (xyz[0] > 0)
{
xyz[0] = log10(xyz[0]);
// normalize and position
if ( xyz[0] < xRange[0] || xyz[0] > xRange[1] ||
xyz[1] < yRange[0] || xyz[1] > yRange[1] )
{
clippingRequired = 1;
}
numLinePts++;
xyz[0] = pos[0] +
(xyz[0]-xRange[0])/(xRange[1]-xRange[0])*(pos2[0]-pos[0]);
xyz[1] = pos[1] +
(xyz[1]-yRange[0])/(yRange[1]-yRange[0])*(pos2[1]-pos[1]);
id = pts->InsertNextPoint(xyz);
lines->InsertCellPoint(id);
}
}
else
{
// normalize and position
if ( xyz[0] < xRange[0] || xyz[0] > xRange[1] ||
xyz[1] < yRange[0] || xyz[1] > yRange[1] )
{
clippingRequired = 1;
}
numLinePts++;
xyz[0] = pos[0] +
(xyz[0]-xRange[0])/(xRange[1]-xRange[0])*(pos2[0]-pos[0]);
xyz[1] = pos[1] +
(xyz[1]-yRange[0])/(yRange[1]-yRange[0])*(pos2[1]-pos[1]);
id = pts->InsertNextPoint(xyz);
lines->InsertCellPoint(id);
}
}//for all input points
lines->UpdateCellCount(numLinePts);
if ( clippingRequired )
{
this->ClipPlotData(pos,pos2,this->PlotData[dsNum]);
}
}//loop over all input data sets
}//if plotting datasets
else //plot data from data objects
{
vtkDataObject *dobj;
int numColumns;
vtkIdType numRows, numTuples;
vtkDataArray *array;
vtkFieldData *field;
vtkCollectionSimpleIterator doit;
for ( doNum=0, this->DataObjectInputList->InitTraversal(doit);
(dobj = this->DataObjectInputList->GetNextDataObject(doit));
doNum++ )
{
// determine the shape of the field
field = dobj->GetFieldData();
numColumns = field->GetNumberOfComponents(); //number of "columns"
for (numRows = VTK_LARGE_ID, i=0; i<field->GetNumberOfArrays(); i++)
{
array = field->GetArray(i);
numTuples = array->GetNumberOfTuples();
if ( numTuples < numRows )
{
numRows = numTuples;
}
}
pts = this->PlotData[doNum]->GetPoints();
lines = this->PlotData[doNum]->GetLines();
lines->InsertNextCell(0); //update the count later
numPts = (this->DataObjectPlotMode == VTK_XYPLOT_ROW ?
numColumns : numRows);
// gather the information to form a plot
for ( numLinePts=0, length=0.0, ptId=0; ptId < numPts; ptId++ )
{
if ( this->DataObjectPlotMode == VTK_XYPLOT_ROW )
{
x[0] = field->GetComponent(this->XComponent->GetValue(doNum),ptId);
xyz[1] = field->GetComponent(this->YComponent->GetValue(doNum),ptId);
}
else //if ( this->DataObjectPlotMode == VTK_XYPLOT_COLUMN )
{
x[0] = field->GetComponent(ptId, this->XComponent->GetValue(doNum));
xyz[1] = field->GetComponent(ptId, this->YComponent->GetValue(doNum));
}
switch (this->XValues)
{
case VTK_XYPLOT_NORMALIZED_ARC_LENGTH:
length += fabs(x[0]-xPrev[0]);
xyz[0] = length / lengths[doNum];
xPrev[0] = x[0];
break;
case VTK_XYPLOT_INDEX:
xyz[0] = (double)ptId;
break;
case VTK_XYPLOT_ARC_LENGTH:
length += fabs(x[0]-xPrev[0]);
xyz[0] = length;
xPrev[0] = x[0];
break;
case VTK_XYPLOT_VALUE:
xyz[0] = x[0];
break;
default:
vtkErrorMacro(<< "Unknown X-Value option");
}
if ( this->GetLogx() == 1 )
{
if (xyz[0] > 0)
{
xyz[0] = log10(xyz[0]);
// normalize and position
if ( xyz[0] < xRange[0] || xyz[0] > xRange[1] ||
xyz[1] < yRange[0] || xyz[1] > yRange[1] )
{
clippingRequired = 1;
}
numLinePts++;
xyz[0] = pos[0] +
(xyz[0]-xRange[0])/(xRange[1]-xRange[0])*(pos2[0]-pos[0]);
xyz[1] = pos[1] +
(xyz[1]-yRange[0])/(yRange[1]-yRange[0])*(pos2[1]-pos[1]);
id = pts->InsertNextPoint(xyz);
lines->InsertCellPoint(id);
}
}
else
{
// normalize and position
if ( xyz[0] < xRange[0] || xyz[0] > xRange[1] ||
xyz[1] < yRange[0] || xyz[1] > yRange[1] )
{
clippingRequired = 1;
}
numLinePts++;
xyz[0] = pos[0] +
(xyz[0]-xRange[0])/(xRange[1]-xRange[0])*(pos2[0]-pos[0]);
xyz[1] = pos[1] +
(xyz[1]-yRange[0])/(yRange[1]-yRange[0])*(pos2[1]-pos[1]);
id = pts->InsertNextPoint(xyz);
lines->InsertCellPoint(id);
}
}//for all input points
lines->UpdateCellCount(numLinePts);
if ( clippingRequired )
{
this->ClipPlotData(pos,pos2,this->PlotData[doNum]);
}
}//loop over all input data sets
}
// Remove points/lines as directed by the user
for ( i = 0; i < num; i++)
{
if (!this->PlotCurveLines)
{
if ( !this->PlotLines )
{
this->PlotData[i]->SetLines(NULL);
}
}
else
{
if ( this->GetPlotLines(i) == 0)
{
this->PlotData[i]->SetLines(NULL);
}
}
if (!this->PlotCurvePoints)
{
if ( !this->PlotPoints || (this->LegendActor->GetEntrySymbol(i) &&
this->LegendActor->GetEntrySymbol(i) !=
this->GlyphSource->GetOutput()))
{
this->PlotData[i]->SetVerts(NULL);
}
}
else
{
if ( this->GetPlotPoints(i) == 0 ||
(this->LegendActor->GetEntrySymbol(i) &&
this->LegendActor->GetEntrySymbol(i) !=
this->GlyphSource->GetOutput()))
{
this->PlotData[i]->SetVerts(NULL);
}
}
}
}
//----------------------------------------------------------------------------
// Position the axes taking into account the expected padding due to labels
// and titles. We want the result to fit in the box specified. This method
// knows something about how the vtkAxisActor2D functions, so it may have
// to change if that class changes dramatically.
//
void vtkXYPlotActor::PlaceAxes(vtkViewport *viewport, int *size,
int pos[2], int pos2[2])
{
int titleSizeX[2], titleSizeY[2], labelSizeX[2], labelSizeY[2];
double labelFactorX, labelFactorY;
double fontFactorX, fontFactorY;
double tickOffsetX, tickOffsetY;
double tickLengthX, tickLengthY;
vtkAxisActor2D *axisX;
vtkAxisActor2D *axisY;
char str1[512], str2[512];
if (this->ExchangeAxes)
{
axisX = this->YAxis;
axisY = this->XAxis;
}
else
{
axisX = this->XAxis;
axisY = this->YAxis;
}
fontFactorY = axisY->GetFontFactor();
fontFactorX = axisX->GetFontFactor();
labelFactorY = axisY->GetLabelFactor();
labelFactorX = axisX->GetLabelFactor();
// Create a dummy text mapper for getting font sizes
vtkTextMapper *textMapper = vtkTextMapper::New();
vtkTextProperty *tprop = textMapper->GetTextProperty();
// Get the location of the corners of the box
int *p1 = this->PositionCoordinate->GetComputedViewportValue(viewport);
int *p2 = this->Position2Coordinate->GetComputedViewportValue(viewport);
// Estimate the padding around the X and Y axes
tprop->ShallowCopy(axisX->GetTitleTextProperty());
textMapper->SetInput(axisX->GetTitle());
vtkAxisActor2D::SetFontSize(
viewport, textMapper, size, fontFactorX, titleSizeX);
tprop->ShallowCopy(axisY->GetTitleTextProperty());
textMapper->SetInput(axisY->GetTitle());
vtkAxisActor2D::SetFontSize(
viewport, textMapper, size, fontFactorY, titleSizeY);
// At this point the thing to do would be to actually ask the Y axis
// actor to return the largest label.
// In the meantime, let's try with the min and max
sprintf(str1, axisY->GetLabelFormat(), axisY->GetAdjustedRange()[0]);
sprintf(str2, axisY->GetLabelFormat(), axisY->GetAdjustedRange()[1]);
tprop->ShallowCopy(axisY->GetLabelTextProperty());
textMapper->SetInput(strlen(str1) > strlen(str2) ? str1 : str2);
vtkAxisActor2D::SetFontSize(
viewport, textMapper, size, labelFactorY * fontFactorY, labelSizeY);
// We do only care of the height of the label in the X axis, so let's
// use the min for example
sprintf(str1, axisX->GetLabelFormat(), axisX->GetAdjustedRange()[0]);
tprop->ShallowCopy(axisX->GetLabelTextProperty());
textMapper->SetInput(str1);
vtkAxisActor2D::SetFontSize(
viewport, textMapper, size, labelFactorX * fontFactorX, labelSizeX);
tickOffsetX = axisX->GetTickOffset();
tickOffsetY = axisY->GetTickOffset();
tickLengthX = axisX->GetTickLength();
tickLengthY = axisY->GetTickLength();
// Okay, estimate the size
pos[0] = (int)(p1[0] + titleSizeY[0] + 2.0 * tickOffsetY + tickLengthY +
labelSizeY[0] + this->Border);
pos[1] = (int)(p1[1] + titleSizeX[1] + 2.0 * tickOffsetX + tickLengthX +
labelSizeX[1] + this->Border);
pos2[0] = (int)(p2[0] - labelSizeY[0] / 2 - tickOffsetY - this->Border);
pos2[1] = (int)(p2[1] - labelSizeX[1] / 2 - tickOffsetX - this->Border);
// Now specify the location of the axes
axisX->GetPositionCoordinate()->SetValue(
(double)pos[0], (double)pos[1]);
axisX->GetPosition2Coordinate()->SetValue(
(double)pos2[0], (double)pos[1]);
axisY->GetPositionCoordinate()->SetValue(
(double)pos[0], (double)pos2[1]);
axisY->GetPosition2Coordinate()->SetValue(
(double)pos[0], (double)pos[1]);
textMapper->Delete();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::ViewportToPlotCoordinate(vtkViewport *viewport, double &u, double &v)
{
int *p0, *p1, *p2;
// XAxis, YAxis are in viewport coordinates already
p0 = this->XAxis->GetPositionCoordinate()->GetComputedViewportValue(viewport);
p1 = this->XAxis->GetPosition2Coordinate()->GetComputedViewportValue(viewport);
p2 = this->YAxis->GetPositionCoordinate()->GetComputedViewportValue(viewport);
u = ((u - p0[0]) / (double)(p1[0] - p0[0]))
*(this->XComputedRange[1] - this->XComputedRange[0])
+ this->XComputedRange[0];
v = ((v - p0[1]) / (double)(p2[1] - p0[1]))
*(this->YComputedRange[1] - this->YComputedRange[0])
+ this->YComputedRange[0];
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::PlotToViewportCoordinate(vtkViewport *viewport,
double &u, double &v)
{
int *p0, *p1, *p2;
// XAxis, YAxis are in viewport coordinates already
p0 = this->XAxis->GetPositionCoordinate()->GetComputedViewportValue(viewport);
p1 = this->XAxis->GetPosition2Coordinate()->GetComputedViewportValue(viewport);
p2 = this->YAxis->GetPositionCoordinate()->GetComputedViewportValue(viewport);
u = (((u - this->XComputedRange[0])
/ (this->XComputedRange[1] - this->XComputedRange[0]))
* (double)(p1[0] - p0[0])) + p0[0];
v = (((v - this->YComputedRange[0])
/ (this->YComputedRange[1] - this->YComputedRange[0]))
* (double)(p2[1] - p0[1])) + p0[1];
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::ViewportToPlotCoordinate(vtkViewport *viewport)
{
this->ViewportToPlotCoordinate(viewport,
this->ViewportCoordinate[0],
this->ViewportCoordinate[1]);
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::PlotToViewportCoordinate(vtkViewport *viewport)
{
this->PlotToViewportCoordinate(viewport,
this->PlotCoordinate[0],
this->PlotCoordinate[1]);
}
//----------------------------------------------------------------------------
int vtkXYPlotActor::IsInPlot(vtkViewport *viewport, double u, double v)
{
int *p0, *p1, *p2;
// Bounds of the plot are based on the axes...
p0 = this->XAxis->GetPositionCoordinate()->GetComputedViewportValue(viewport);
p1 = this->XAxis->GetPosition2Coordinate()->GetComputedViewportValue(viewport);
p2 = this->YAxis->GetPositionCoordinate()->GetComputedViewportValue(viewport);
if (u >= p0[0] && u <= p1[0] && v >= p0[1] && v <= p2[1])
{
return 1;
}
return 0;
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetPlotLines(int i, int isOn)
{
i = ( i < 0 ? 0 : (i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i));
int val = this->LinesOn->GetValue(i);
if ( val != isOn )
{
this->Modified();
this->LinesOn->SetValue(i, isOn);
}
}
//----------------------------------------------------------------------------
int vtkXYPlotActor::GetPlotLines(int i)
{
i = ( i < 0 ? 0 : (i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i));
return this->LinesOn->GetValue(i);
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetPlotPoints(int i, int isOn)
{
i = ( i < 0 ? 0 : (i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i));
int val = this->PointsOn->GetValue(i);
if ( val != isOn )
{
this->Modified();
this->PointsOn->SetValue(i, isOn);
}
}
//----------------------------------------------------------------------------
int vtkXYPlotActor::GetPlotPoints(int i)
{
i = ( i < 0 ? 0 : (i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i));
return this->PointsOn->GetValue(i);
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetPlotColor(int i, double r, double g, double b)
{
this->LegendActor->SetEntryColor(i, r, g, b);
}
//----------------------------------------------------------------------------
double *vtkXYPlotActor::GetPlotColor(int i)
{
return this->LegendActor->GetEntryColor(i);
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetPlotSymbol(int i,vtkPolyData *input)
{
this->LegendActor->SetEntrySymbol(i, input);
}
//----------------------------------------------------------------------------
vtkPolyData *vtkXYPlotActor::GetPlotSymbol(int i)
{
return this->LegendActor->GetEntrySymbol(i);
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetPlotLabel(int i, const char *label)
{
this->LegendActor->SetEntryString(i, label);
}
//----------------------------------------------------------------------------
const char *vtkXYPlotActor::GetPlotLabel(int i)
{
return this->LegendActor->GetEntryString(i);
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::GenerateClipPlanes(int *pos, int *pos2)
{
double n[3], x[3];
vtkPoints *pts=this->ClipPlanes->GetPoints();
vtkDataArray *normals=this->ClipPlanes->GetNormals();
n[2] = x[2] = 0.0;
//first
n[0] = 0.0;
n[1] = -1.0;
normals->SetTuple(0,n);
x[0] = (double)0.5*(pos[0]+pos2[0]);
x[1] = (double)pos[1];
pts->SetPoint(0,x);
//second
n[0] = 1.0;
n[1] = 0.0;
normals->SetTuple(1,n);
x[0] = (double)pos2[0];
x[1] = (double)0.5*(pos[1]+pos2[1]);
pts->SetPoint(1,x);
//third
n[0] = 0.0;
n[1] = 1.0;
normals->SetTuple(2,n);
x[0] = (double)0.5*(pos[0]+pos2[0]);
x[1] = (double)pos2[1];
pts->SetPoint(2,x);
//fourth
n[0] = -1.0;
n[1] = 0.0;
normals->SetTuple(3,n);
x[0] = (double)pos[0];
x[1] = (double)0.5*(pos[1]+pos2[1]);
pts->SetPoint(3,x);
}
//----------------------------------------------------------------------------
double vtkXYPlotActor::ComputeGlyphScale(int i, int *pos, int *pos2)
{
vtkPolyData *pd=this->LegendActor->GetEntrySymbol(i);
pd->Update();
double length=pd->GetLength();
double sf = this->GlyphSize * sqrt((double)(pos[0]-pos2[0])*(pos[0]-pos2[0]) +
(pos[1]-pos2[1])*(pos[1]-pos2[1])) / length;
return sf;
}
//----------------------------------------------------------------------------
//This assumes that there are multiple polylines
void vtkXYPlotActor::ClipPlotData(int *pos, int *pos2, vtkPolyData *pd)
{
vtkPoints *points=pd->GetPoints();
vtkPoints *newPoints;
vtkCellArray *lines=pd->GetLines();
vtkCellArray *newLines, *newVerts;
vtkIdType numPts=pd->GetNumberOfPoints();
vtkIdType npts = 0;
vtkIdType newPts[2];
vtkIdType *pts=0;
vtkIdType i, id;
int j;
double x1[3], x2[3], px[3], n[3], xint[3], t;
double p1[2], p2[2];
p1[0] = (double)pos[0]; p1[1] = (double)pos[1];
p2[0] = (double)pos2[0]; p2[1] = (double)pos2[1];
newPoints = vtkPoints::New();
newPoints->Allocate(numPts);
newVerts = vtkCellArray::New();
newVerts->Allocate(lines->GetSize());
newLines = vtkCellArray::New();
newLines->Allocate(2*lines->GetSize());
int *pointMap = new int [numPts];
for (i=0; i<numPts; i++)
{
pointMap[i] = -1;
}
//Loop over polyverts eliminating those that are outside
for ( lines->InitTraversal(); lines->GetNextCell(npts,pts); )
{
//loop over verts keeping only those that are not clipped
for (i=0; i<npts; i++)
{
points->GetPoint(pts[i], x1);
if (x1[0] >= p1[0] && x1[0] <= p2[0] && x1[1] >= p1[1] && x1[1] <= p2[1] )
{
id = newPoints->InsertNextPoint(x1);
pointMap[i] = id;
newPts[0] = id;
newVerts->InsertNextCell(1,newPts);
}
}
}
//Loop over polylines clipping each line segment
for ( lines->InitTraversal(); lines->GetNextCell(npts,pts); )
{
//loop over line segment making up the polyline
for (i=0; i<(npts-1); i++)
{
points->GetPoint(pts[i], x1);
points->GetPoint(pts[i+1], x2);
//intersect each segment with the four planes
if ( (x1[0] < p1[0] && x2[0] < p1[0]) || (x1[0] > p2[0] && x2[0] > p2[0]) ||
(x1[1] < p1[1] && x2[1] < p1[1]) || (x1[1] > p2[1] && x2[1] > p2[1]) )
{
;//trivial rejection
}
else if (x1[0] >= p1[0] && x2[0] >= p1[0] && x1[0] <= p2[0] && x2[0] <= p2[0] &&
x1[1] >= p1[1] && x2[1] >= p1[1] && x1[1] <= p2[1] && x2[1] <= p2[1] )
{//trivial acceptance
newPts[0] = pointMap[pts[i]];
newPts[1] = pointMap[pts[i+1]];
newLines->InsertNextCell(2,newPts);
}
else
{
if (x1[0] >= p1[0] && x1[0] <= p2[0] && x1[1] >= p1[1] && x1[1] <= p2[1] )
{//first point in
newPts[0] = pointMap[pts[i]];
}
else
{//second point in
newPts[0] = pointMap[pts[i+1]];
}
for (j=0; j<4; j++)
{
this->ClipPlanes->GetPoints()->GetPoint(j, px);
this->ClipPlanes->GetNormals()->GetTuple(j, n);
if ( vtkPlane::IntersectWithLine(x1,x2,n,px,t,xint) && t >= 0 && t <= 1.0 )
{
newPts[1] = newPoints->InsertNextPoint(xint);
break;
}
}
newLines->InsertNextCell(2,newPts);
}
}
}
delete [] pointMap;
//Update the lines
pd->SetPoints(newPoints);
pd->SetVerts(newVerts);
pd->SetLines(newLines);
newPoints->Delete();
newVerts->Delete();
newLines->Delete();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetDataObjectXComponent(int i, int comp)
{
i = ( i < 0 ? 0 : (i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i));
int val=this->XComponent->GetValue(i);
if ( val != comp )
{
this->Modified();
this->XComponent->SetValue(i,comp);
}
}
//----------------------------------------------------------------------------
int vtkXYPlotActor::GetDataObjectXComponent(int i)
{
i = ( i < 0 ? 0 : (i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i));
return this->XComponent->GetValue(i);
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetDataObjectYComponent(int i, int comp)
{
i = ( i < 0 ? 0 : (i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i));
int val=this->YComponent->GetValue(i);
if ( val != comp )
{
this->Modified();
this->YComponent->SetValue(i,comp);
}
}
//----------------------------------------------------------------------------
int vtkXYPlotActor::GetDataObjectYComponent(int i)
{
i = ( i < 0 ? 0 : (i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i));
return this->YComponent->GetValue(i);
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetPointComponent(int i, int comp)
{
i = ( i < 0 ? 0 : (i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i));
int val = this->XComponent->GetValue(i);
if ( val != comp )
{
this->Modified();
this->XComponent->SetValue(i,comp);
}
}
//----------------------------------------------------------------------------
int vtkXYPlotActor::GetPointComponent(int i)
{
i = ( i < 0 ? 0 : (i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i));
return this->XComponent->GetValue(i);
}
//----------------------------------------------------------------------------
double *vtkXYPlotActor::TransformPoint(int pos[2], int pos2[2],
double x[3], double xNew[3])
{
// First worry about exchanging axes
if ( this->ExchangeAxes )
{
double sx = (x[0]-pos[0]) / (pos2[0]-pos[0]);
double sy = (x[1]-pos[1]) / (pos2[1]-pos[1]);
xNew[0] = sy*(pos2[0]-pos[0]) + pos[0];
xNew[1] = sx*(pos2[1]-pos[1]) + pos[1];
xNew[2] = x[2];
}
else
{
xNew[0] = x[0];
xNew[1] = x[1];
xNew[2] = x[2];
}
// Okay, now swap the axes around if reverse is on
if ( this->ReverseXAxis )
{
xNew[0] = pos[0] + (pos2[0]-xNew[0]);
}
if ( this->ReverseYAxis )
{
xNew[1] = pos[1] + (pos2[1]-xNew[1]);
}
return xNew;
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetLabelFormat(const char* _arg)
{
if (this->LabelFormat == NULL && _arg == NULL)
{
return;
}
if (this->LabelFormat && _arg && (!strcmp(this->LabelFormat,_arg)))
{
return;
}
if (this->LabelFormat)
{
delete [] this->LabelFormat;
}
if (_arg)
{
this->LabelFormat = new char[strlen(_arg)+1];
strcpy(this->LabelFormat,_arg);
}
else
{
this->LabelFormat = NULL;
}
this->XAxis->SetLabelFormat(this->LabelFormat);
this->YAxis->SetLabelFormat(this->LabelFormat);
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::PrintAsCSV(ostream &os)
{
vtkDataArray *scalars;
vtkDataSet *ds;
vtkCollectionSimpleIterator dsit;
double s;
int dsNum,component;
for ( dsNum=0, this->InputList->InitTraversal(dsit);
(ds = this->InputList->GetNextDataSet(dsit)); dsNum++ )
{
vtkIdType numPts = ds->GetNumberOfPoints();
scalars = ds->GetPointData()->GetScalars(this->SelectedInputScalars[dsNum]);
component = this->SelectedInputScalarsComponent->GetValue(dsNum);
for ( vtkIdType ptId=0; ptId < numPts; ptId++ )
{
s = scalars->GetComponent(ptId, component);
if( ptId == 0 )
{
os << s;
}
else
{
os << "," << s;
}
}
os << endl;
}
}