Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkXYPlotActor.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkXYPlotActor - generate an x-y plot from input dataset(s) or field data
// .SECTION Description
// vtkXYPlotActor creates an x-y plot of data from one or more input data
// sets or field data. The class plots dataset scalar values (y-axis) against
// the points (x-axis). The x-axis values are generated by taking the point
// ids, computing a cumulative arc length, or a normalized arc length. More
// than one input data set can be specified to generate multiple plots.
// Alternatively, if field data is supplied as input, the class plots one
// component against another. (The user must specify which component to use
// as the x-axis and which for the y-axis.)
//
// To use this class to plot dataset(s), you must specify one or more
// input datasets containing scalar and point data. You'll probably also
// want to invoke a method to control how the point coordinates are converted
// into x values (by default point ids are used).
//
// To use this class to plot field data, you must specify one or more input
// data objects with its associated field data. You'll also want to specify
// which component to use as the x-axis and which to use as the y-axis.
// Note that when plotting field data, the x and y values are used directly
// (i.e., there are no options to normalize the components).
//
// Once you've set up the plot, you'll want to position it. The
// PositionCoordinate defines the lower-left location of the x-y plot
// (specified in normalized viewport coordinates) and the Position2Coordinate
// define the upper-right corner. (Note: the Position2Coordinate is relative
// to PositionCoordinate, so you can move the vtkXYPlotActor around the
// viewport by setting just the PositionCoordinate.) The combination of the
// two position coordinates specifies a rectangle in which the plot will lie.
//
// Optional features include the ability to specify axes labels, label
// format and plot title. You can also
// manually specify the x and y plot ranges (by default they are computed
// automatically). The Border instance variable is used to create space
// between the boundary of the plot window (specified by PositionCoordinate
// and Position2Coordinate) and the plot itself.
//
// The font property of the plot title can be modified through the
// TitleTextProperty attribute.
// The font property of the axes titles and labels can be modified through the
// AxisTitleTextProperty and AxisLabelTextProperty attributes. You may also
// use the GetXAxisActor2D or GetYAxisActor2D methods
// to access each individual axis actor to modify their font properties.
// In the same way, the GetLegendBoxActor method can be used to access
// the legend box actor to modify its font properties.
//
// There are several advanced features as well. You can assign per curve
// properties (such as color and a plot symbol). (Note that each input
// dataset and/or data object creates a single curve.) Another option is to
// add a plot legend that graphically indicates the correspondance between
// the curve, curve symbols, and the data source. You can also exchange the
// x and y axes if you prefer you plot orientation that way.
// .SECTION Caveats
// If you are interested in plotting something other than scalar data, you
// can use the vtk data shuffling filters (e.g.,
// vtkAttributeDataToFieldDataFilter and vtkFieldDataToAttributeDataFilter)
// to convert the data into scalar data and/or points.
// .SECTION See Also
// vtkActor2D vtkTextMapper vtkScalarBarActor vtkAxisActor2D vtkCubeAxesActor2D
// vtkAttributeDataToFieldDataFilter vtkFieldDataToAttributeDataFilter
// vtkTextProperty
#ifndef __vtkXYPlotActor_h
#define __vtkXYPlotActor_h
#define VTK_XYPLOT_INDEX 0
#define VTK_XYPLOT_ARC_LENGTH 1
#define VTK_XYPLOT_NORMALIZED_ARC_LENGTH 2
#define VTK_XYPLOT_VALUE 3
#define VTK_XYPLOT_ROW 0
#define VTK_XYPLOT_COLUMN 1
#include "vtkActor2D.h"
class vtkAppendPolyData;
class vtkAxisActor2D;
class vtkDataObject;
class vtkDataObjectCollection;
class vtkDataSet;
class vtkDataSetCollection;
class vtkGlyph2D;
class vtkGlyphSource2D;
class vtkIntArray;
class vtkLegendBoxActor;
class vtkPlanes;
class vtkPolyData;
class vtkPolyDataMapper2D;
class vtkTextMapper;
class vtkTextProperty;
class VTK_HYBRID_EXPORT vtkXYPlotActor : public vtkActor2D
{
public:
vtkTypeRevisionMacro(vtkXYPlotActor,vtkActor2D);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Instantiate object with autorange computation; bold, italic, and shadows
// on; arial font family; the number of labels set to 5 for the x and y
// axes; a label format of "%-#6.3g"; and x coordinates computed from point
// ids.
static vtkXYPlotActor *New();
//---Data Set Input----------------------------------------------------------
// The following methods are used to plot input datasets. Datasets
// will be plotted if set as input; otherwise the input data objects
// will be plotted (if defined).
// Description:
// Add a dataset to the list of data to append. The array name specifies
// which point array to plot. If the array name is NULL, then the default
// scalars are used. The array can have multiple components, but only the
// first component is ploted.
void AddInput(vtkDataSet *in, const char* arrayName, int component);
void AddInput(vtkDataSet *in) {this->AddInput(in, NULL, 0);}
// Description:
// Remove a dataset from the list of data to append.
void RemoveInput(vtkDataSet *in, const char* arrayName, int component);
void RemoveInput(vtkDataSet *in) {this->RemoveInput(in, NULL, 0);}
// Description:
// This removes all of the data set inputs,
// but does not change the data object inputs.
void RemoveAllInputs();
// Description:
// Return the list of inputs to this filter.
vtkDataSetCollection *GetInputList() {return this->InputList;}
// Description:
// If plotting points by value, which component to use to determine the
// value. This sets a value per each input dataset (i.e., the ith dataset).
void SetPointComponent(int i, int comp);
int GetPointComponent(int i);
//---end Data Set Input-----------------------------------------------------
// Description:
// Specify how the independent (x) variable is computed from the points.
// The independent variable can be the scalar/point index (i.e., point id),
// the accumulated arc length along the points, the normalized arc length,
// or by component value. If plotting datasets (e.g., points), the value
// that is used is specified by the PointComponent ivar. (Note: these
// methods also control how field data is plotted. Field data is usually
// plotted by value or index, if plotting length 1-dimensional length
// measures are used.)
vtkSetClampMacro(XValues,int,VTK_XYPLOT_INDEX,VTK_XYPLOT_VALUE);
vtkGetMacro(XValues,int);
void SetXValuesToIndex(){this->SetXValues(VTK_XYPLOT_INDEX);};
void SetXValuesToArcLength() {this->SetXValues(VTK_XYPLOT_ARC_LENGTH);};
void SetXValuesToNormalizedArcLength()
{this->SetXValues(VTK_XYPLOT_NORMALIZED_ARC_LENGTH);};
void SetXValuesToValue() {this->SetXValues(VTK_XYPLOT_VALUE);};
const char *GetXValuesAsString();
//---Data Object Input------------------------------------------------------
// The following methods are used to plot input data objects. Datasets will
// be plotted in preference to data objects if set as input; otherwise the
// input data objects will be plotted (if defined).
// Description:
// Add a dataset to the list of data to append.
void AddDataObjectInput(vtkDataObject *in);
// Description:
// Remove a dataset from the list of data to append.
void RemoveDataObjectInput(vtkDataObject *in);
// Description:
// Return the list of inputs to this filter.
vtkDataObjectCollection *GetDataObjectInputList()
{return this->DataObjectInputList;}
// Description:
// Indicate whether to plot rows or columns. If plotting rows, then
// the dependent variables is taken from a specified row,
// versus rows (y).
vtkSetClampMacro(DataObjectPlotMode,int,VTK_XYPLOT_ROW,VTK_XYPLOT_COLUMN);
vtkGetMacro(DataObjectPlotMode,int);
void SetDataObjectPlotModeToRows()
{this->SetDataObjectPlotMode(VTK_XYPLOT_ROW);}
void SetDataObjectPlotModeToColumns()
{this->SetDataObjectPlotMode(VTK_XYPLOT_COLUMN);}
const char *GetDataObjectPlotModeAsString();
// Description:
// Specify which component of the input data object to use as the
// independent variable for the ith input data object. (This ivar is
// ignored if plotting the index.) Note that the value is interpreted
// differently depending on DataObjectPlotMode. If the mode is Rows, then
// the value of DataObjectXComponent is the row number; otherwise it's the
// column number.
void SetDataObjectXComponent(int i, int comp);
int GetDataObjectXComponent(int i);
// Description:
// Specify which component of the input data object to use as the
// dependent variable for the ith input data object. (This ivar is
// ignored if plotting the index.) Note that the value is interpreted
// differently depending on DataObjectPlotMode. If the mode is Rows, then
// the value of DataObjectYComponent is the row number; otherwise it's the
// column number.
void SetDataObjectYComponent(int i, int comp);
int GetDataObjectYComponent(int i);
//---end Data Object Input--------------------------------------------------
//---Per Curve Properties---------------------------------------------------
// The following methods are used to set properties on each curve that is
// plotted. Each input dataset (or data object) results in one curve. The
// methods that follow have an index i that corresponds to the input dataset
// or data object.
void SetPlotColor(int i, double r, double g, double b);
void SetPlotColor(int i, const double color[3]) {
this->SetPlotColor(i, color[0], color[1], color[2]); };
double *GetPlotColor(int i);
void SetPlotSymbol(int i,vtkPolyData *input);
vtkPolyData *GetPlotSymbol(int i);
void SetPlotLabel(int i, const char *label);
const char *GetPlotLabel(int i);
// Allow per-curve specification of line and point rendering. These override
// global settings PlotPoints and PlotLines. If not on, the default behavior
// is governed by PlotPoints and PlotLines ivars.
vtkGetMacro(PlotCurvePoints, int);
vtkSetMacro(PlotCurvePoints, int);
vtkBooleanMacro(PlotCurvePoints, int);
vtkGetMacro(PlotCurveLines, int);
vtkSetMacro(PlotCurveLines, int);
vtkBooleanMacro(PlotCurveLines, int);
void SetPlotLines(int i, int);
int GetPlotLines(int i);
void SetPlotPoints(int i, int);
int GetPlotPoints(int i);
//---end Per Curve Properties-----------------------------------------------
// Description:
// Enable/Disable exchange of the x-y axes (i.e., what was x becomes y, and
// vice-versa). Exchanging axes affects the labeling as well.
vtkSetMacro(ExchangeAxes, int);
vtkGetMacro(ExchangeAxes, int);
vtkBooleanMacro(ExchangeAxes, int);
// Description:
// Normally the x-axis is plotted from minimum to maximum. Setting this instance
// variable causes the x-axis to be plotted from maximum to minimum. Note that
// boolean always applies to the x-axis even if ExchangeAxes is set.
vtkSetMacro(ReverseXAxis, int);
vtkGetMacro(ReverseXAxis, int);
vtkBooleanMacro(ReverseXAxis, int);
// Description:
// Normally the y-axis is plotted from minimum to maximum. Setting this instance
// variable causes the y-axis to be plotted from maximum to minimum. Note that
// boolean always applies to the y-axis even if ExchangeAxes is set.
vtkSetMacro(ReverseYAxis, int);
vtkGetMacro(ReverseYAxis, int);
vtkBooleanMacro(ReverseYAxis, int);
// Description:
// Retrieve handles to the legend box and glyph source. This is useful
// if you would like to change the default behavior of the legend box
// or glyph source. For example, the default glyph can be changed from
// a line to a vertex plus line, etc.)
vtkGetObjectMacro(LegendActor,vtkLegendBoxActor);
vtkGetObjectMacro(GlyphSource,vtkGlyphSource2D);
// Description:
// Set/Get the title of the x-y plot, and the title along the
// x and y axes.
vtkSetStringMacro(Title);
vtkGetStringMacro(Title);
vtkSetStringMacro(XTitle);
vtkGetStringMacro(XTitle);
vtkSetStringMacro(YTitle);
vtkGetStringMacro(YTitle);
// Description:
// Retrieve handles to the X and Y axis (so that you can set their text
// properties for example)
vtkAxisActor2D *GetXAxisActor2D()
{return this->XAxis;}
vtkAxisActor2D *GetYAxisActor2D()
{return this->YAxis;}
// Description:
// Set the plot range (range of independent and dependent variables)
// to plot. Data outside of the range will be clipped. If the plot
// range of either the x or y variables is set to (v1,v2), where
// v1 == v2, then the range will be computed automatically. Note that
// the x-range values should be consistent with the way the independent
// variable is created (via INDEX, DISTANCE, or ARC_LENGTH).
vtkSetVector2Macro(XRange,double);
vtkGetVectorMacro(XRange,double,2);
vtkSetVector2Macro(YRange,double);
vtkGetVectorMacro(YRange,double,2);
void SetPlotRange(double xmin, double ymin, double xmax, double ymax)
{this->SetXRange(xmin,xmax); this->SetYRange(ymin,ymax);}
// Description:
// Set/Get the number of annotation labels to show along the x and y axes.
// This values is a suggestion: the number of labels may vary depending
// on the particulars of the data. The convenience method
// SetNumberOfLables() sets the number of x and y labels to the same value.
vtkSetClampMacro(NumberOfXLabels, int, 0, 50);
vtkGetMacro(NumberOfXLabels, int);
vtkSetClampMacro(NumberOfYLabels, int, 0, 50);
vtkGetMacro(NumberOfYLabels, int);
void SetNumberOfLabels(int num)
{this->SetNumberOfXLabels(num); this->SetNumberOfYLabels(num);}
// Description:
// Enable/Disable the creation of a legend. If on, the legend labels will
// be created automatically unless the per plot legend symbol has been
// set.
vtkSetMacro(Legend, int);
vtkGetMacro(Legend, int);
vtkBooleanMacro(Legend, int);
// Description:
// Use these methods to control the position of the legend. The variables
// LegendPosition and LegendPosition2 define the lower-left and upper-right
// position of the legend. The coordinates are expressed as normalized
// values with respect to the rectangle defined by PositionCoordinate and
// Position2Coordinate. Note that LegendPosition2 is relative to
// LegendPosition.
vtkSetVector2Macro(LegendPosition,double);
vtkGetVector2Macro(LegendPosition,double);
vtkSetVector2Macro(LegendPosition2,double);
vtkGetVector2Macro(LegendPosition2,double);
// Description:
// Set/Get the title text property.
virtual void SetTitleTextProperty(vtkTextProperty *p);
vtkGetObjectMacro(TitleTextProperty,vtkTextProperty);
// Description:
// Set/Get the title text property of all axes. Note that each axis can
// be controlled individually through the GetX/YAxisActor2D() methods.
virtual void SetAxisTitleTextProperty(vtkTextProperty *p);
vtkGetObjectMacro(AxisTitleTextProperty,vtkTextProperty);
// Description:
// Set/Get the labels text property of all axes. Note that each axis can
// be controlled individually through the GetX/YAxisActor2D() methods.
virtual void SetAxisLabelTextProperty(vtkTextProperty *p);
vtkGetObjectMacro(AxisLabelTextProperty,vtkTextProperty);
// Description:
// Enable/Disable plotting of Log of x-values.
vtkSetMacro(Logx, int);
vtkGetMacro(Logx, int);
vtkBooleanMacro(Logx, int);
// Description:
// Set/Get the format with which to print the labels on the scalar
// bar.
virtual void SetLabelFormat (const char* _arg);
vtkGetStringMacro(LabelFormat);
// Description:
// Set/Get the spacing between the plot window and the plot. The value
// is specified in pixels.
vtkSetClampMacro(Border, int, 0, 50);
vtkGetMacro(Border, int);
// Description:
// Set/Get whether the points are rendered. The point size can be set in
// the property object. This is a global flag which affects the plot only
// if per curve symbols are not defined.
vtkGetMacro(PlotPoints, int);
vtkSetMacro(PlotPoints, int);
vtkBooleanMacro(PlotPoints, int);
// Description:
// Set/Get whether the lines are rendered. The line width can be set in
// the property object.
vtkGetMacro(PlotLines, int);
vtkSetMacro(PlotLines, int);
vtkBooleanMacro(PlotLines, int);
// Description:
// Set/Get the factor that controls how big glyphs are in the plot.
// The number is expressed as a fraction of the length of the diagonal
// of the plot bounding box.
vtkSetClampMacro(GlyphSize, double, 0.0, 0.2);
vtkGetMacro(GlyphSize, double);
// Description:
// Given a position within the viewport used by the plot, return the
// the plot coordinates (XAxis value, YAxis value)
void ViewportToPlotCoordinate(vtkViewport *viewport, double &u, double &v);
// Description:
// An alternate form of ViewportToPlotCoordinate() above. This method
// inputs the viewport coordinate pair (defined by the ivar
// ViewportCoordinate)and then stores them in the ivar PlotCoordinate.
void ViewportToPlotCoordinate(vtkViewport *viewport);
vtkSetVector2Macro(PlotCoordinate,double);
vtkGetVector2Macro(PlotCoordinate,double);
// Description:
// Given a plot coordinate, return the viewpoint position
void PlotToViewportCoordinate(vtkViewport *viewport, double &u, double &v);
// Description:
// An alternate form of PlotToViewportCoordinate() above. This method
// inputs the plot coordinate pair (defined in the ivar PlotCoordinate)
// and then stores them in the ivar ViewportCoordinate. (This method
// can be wrapped.)
void PlotToViewportCoordinate(vtkViewport *viewport);
vtkSetVector2Macro(ViewportCoordinate,double);
vtkGetVector2Macro(ViewportCoordinate,double);
// Description:
// Is the specified viewport position within the plot area (as opposed to the
// region used by the plot plus the labels)?
int IsInPlot(vtkViewport *viewport, double u, double v);
// Description:
// Take into account the modified time of internal helper classes.
unsigned long GetMTime();
// Description:
// Write the XY Ploat Actor as a CSV (comma separated value) representation.
void PrintAsCSV(ostream &os);
//BTX
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS.
// Draw the x-y plot.
int RenderOpaqueGeometry(vtkViewport*);
int RenderOverlay(vtkViewport*);
int RenderTranslucentGeometry(vtkViewport *) {return 0;}
// Description:
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
void ReleaseGraphicsResources(vtkWindow *);
//ETX
protected:
vtkXYPlotActor();
~vtkXYPlotActor();
vtkDataSetCollection *InputList; //list of data sets to plot
char** SelectedInputScalars; // list of data set arrays to plot
vtkIntArray* SelectedInputScalarsComponent; // list of componenents
vtkDataObjectCollection *DataObjectInputList; //list of data objects to plot
char *Title;
char *XTitle;
char *YTitle;
int XValues;
int NumberOfXLabels;
int NumberOfYLabels;
int Logx;
char *LabelFormat;
double XRange[2];
double YRange[2];
double XComputedRange[2]; //range actually used by plot
double YComputedRange[2]; //range actually used by plot
int Border;
int PlotLines;
int PlotPoints;
int PlotCurveLines;
int PlotCurvePoints;
int ExchangeAxes;
int ReverseXAxis;
int ReverseYAxis;
vtkTextMapper *TitleMapper;
vtkActor2D *TitleActor;
vtkTextProperty *TitleTextProperty;
vtkAxisActor2D *XAxis;
vtkAxisActor2D *YAxis;
vtkTextProperty *AxisTitleTextProperty;
vtkTextProperty *AxisLabelTextProperty;
double ViewportCoordinate[2];
double PlotCoordinate[2];
//Handle data objects and datasets
int DataObjectPlotMode;
vtkIntArray *XComponent;
vtkIntArray *YComponent;
vtkIntArray *LinesOn;
vtkIntArray *PointsOn;
//The data drawn within the axes. Each curve is one polydata.
//color is controlled by scalar data. The curves are appended
//together, possibly glyphed with point symbols.
int NumberOfInputs;
vtkPolyData **PlotData;
vtkGlyph2D **PlotGlyph;
vtkAppendPolyData **PlotAppend;
vtkPolyDataMapper2D **PlotMapper;
vtkActor2D **PlotActor;
void InitializeEntries();
// Legends and plot symbols. The legend also keeps track of
// the symbols and such.
int Legend;
double LegendPosition[2];
double LegendPosition2[2];
vtkLegendBoxActor *LegendActor;
vtkGlyphSource2D *GlyphSource;
vtkPlanes *ClipPlanes;
double GlyphSize;
// Keep track of changes.
int CachedSize[2];
vtkTimeStamp BuildTime;
void ComputeXRange(double range[2], double *lengths);
void ComputeYRange(double range[2]);
void ComputeDORange(double xrange[2], double yrange[2], double *lengths);
virtual void CreatePlotData(int *pos, int *pos2, double xRange[2],
double yRange[2], double *norms,
int numDS, int numDO);
void PlaceAxes(vtkViewport *viewport, int *size, int pos[2], int pos2[2]);
void GenerateClipPlanes(int *pos, int *pos2);
double ComputeGlyphScale(int i, int *pos, int *pos2);
void ClipPlotData(int *pos, int *pos2, vtkPolyData *pd);
double *TransformPoint(int pos[2], int pos2[2], double x[3], double xNew[3]);
private:
vtkXYPlotActor(const vtkXYPlotActor&); // Not implemented.
void operator=(const vtkXYPlotActor&); // Not implemented.
};
#endif