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101 lines
3.0 KiB
101 lines
3.0 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkBYUWriter.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkBYUWriter - write MOVIE.BYU files
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// .SECTION Description
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// vtkBYUWriter writes MOVIE.BYU polygonal files. These files consist
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// of a geometry file (.g), a scalar file (.s), a displacement or
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// vector file (.d), and a 2D texture coordinate file (.t). These files
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// must be specified to the object, the appropriate boolean
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// variables must be true, and data must be available from the input
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// for the files to be written.
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// WARNING: this writer does not currently write triangle strips. Use
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// vtkTriangleFilter to convert strips to triangles.
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#ifndef __vtkBYUWriter_h
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#define __vtkBYUWriter_h
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#include "vtkPolyDataWriter.h"
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class VTK_IO_EXPORT vtkBYUWriter : public vtkPolyDataWriter
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{
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public:
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static vtkBYUWriter *New();
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vtkTypeRevisionMacro(vtkBYUWriter,vtkPolyDataWriter);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// Specify the name of the geometry file to write.
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vtkSetStringMacro(GeometryFileName);
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vtkGetStringMacro(GeometryFileName);
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// Description:
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// Specify the name of the displacement file to write.
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vtkSetStringMacro(DisplacementFileName);
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vtkGetStringMacro(DisplacementFileName);
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// Description:
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// Specify the name of the scalar file to write.
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vtkSetStringMacro(ScalarFileName);
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vtkGetStringMacro(ScalarFileName);
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// Description:
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// Specify the name of the texture file to write.
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vtkSetStringMacro(TextureFileName);
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vtkGetStringMacro(TextureFileName);
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// Description:
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// Turn on/off writing the displacement file.
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vtkSetMacro(WriteDisplacement,int);
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vtkGetMacro(WriteDisplacement,int);
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vtkBooleanMacro(WriteDisplacement,int);
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// Description:
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// Turn on/off writing the scalar file.
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vtkSetMacro(WriteScalar,int);
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vtkGetMacro(WriteScalar,int);
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vtkBooleanMacro(WriteScalar,int);
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// Description:
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// Turn on/off writing the texture file.
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vtkSetMacro(WriteTexture,int);
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vtkGetMacro(WriteTexture,int);
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vtkBooleanMacro(WriteTexture,int);
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protected:
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vtkBYUWriter();
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~vtkBYUWriter();
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void WriteData();
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char *GeometryFileName;
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char *DisplacementFileName;
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char *ScalarFileName;
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char *TextureFileName;
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int WriteDisplacement;
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int WriteScalar;
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int WriteTexture;
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void WriteGeometryFile(FILE *fp, int numPts);
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void WriteDisplacementFile(int numPts);
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void WriteScalarFile(int numPts);
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void WriteTextureFile(int numPts);
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private:
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vtkBYUWriter(const vtkBYUWriter&); // Not implemented.
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void operator=(const vtkBYUWriter&); // Not implemented.
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};
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#endif
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