Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkTriangularTexture.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkTriangularTexture - generate 2D triangular texture map
// .SECTION Description
// vtkTriangularTexture is a filter that generates a 2D texture map based on
// the paper "Opacity-modulating Triangular Textures for Irregular Surfaces,"
// by Penny Rheingans, IEEE Visualization '96, pp. 219-225.
// The textures assume texture coordinates of (0,0), (1.0) and
// (.5, sqrt(3)/2). The sequence of texture values is the same along each
// edge of the triangular texture map. So, the assignment order of texture
// coordinates is arbitrary.
// .SECTION See Also
// vtkTriangularTCoords
#ifndef __vtkTriangularTexture_h
#define __vtkTriangularTexture_h
#include "vtkImageAlgorithm.h"
class VTK_IMAGING_EXPORT vtkTriangularTexture : public vtkImageAlgorithm
{
public:
vtkTypeRevisionMacro(vtkTriangularTexture,vtkImageAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Instantiate object with XSize and YSize = 64; the texture pattern =1
// (opaque at centroid); and the scale factor set to 1.0.
static vtkTriangularTexture *New();
// Description:
// Set a Scale Factor.
vtkSetMacro(ScaleFactor,double);
vtkGetMacro(ScaleFactor,double);
// Description:
// Set the X texture map dimension. Default is 64.
vtkSetMacro(XSize,int);
vtkGetMacro(XSize,int);
// Description:
// Set the Y texture map dimension. Default is 64.
vtkSetMacro(YSize,int);
vtkGetMacro(YSize,int);
// Description:
// Set the texture pattern.
// 1 = opaque at centroid (default)
// 2 = opaque at vertices
// 3 = opaque in rings around vertices
vtkSetClampMacro(TexturePattern,int,1,3);
vtkGetMacro(TexturePattern,int);
protected:
vtkTriangularTexture();
~vtkTriangularTexture() {};
virtual int RequestInformation (vtkInformation *, vtkInformationVector**, vtkInformationVector *);
virtual void ExecuteData(vtkDataObject *data);
int XSize;
int YSize;
double ScaleFactor;
int TexturePattern;
private:
vtkTriangularTexture(const vtkTriangularTexture&); // Not implemented.
void operator=(const vtkTriangularTexture&); // Not implemented.
};
#endif