Cloned library of VTK-5.0.0 with extra build files for internal package management.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

104 lines
3.6 KiB

/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkCompositeRenderManager.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkCompositeRenderManager.h"
#include "vtkCompressCompositer.h"
#include "vtkFloatArray.h"
#include "vtkMultiProcessController.h"
#include "vtkObjectFactory.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkTimerLog.h"
#include "vtkUnsignedCharArray.h"
vtkCxxRevisionMacro(vtkCompositeRenderManager, "$Revision: 1.7 $");
vtkStandardNewMacro(vtkCompositeRenderManager);
vtkCxxSetObjectMacro(vtkCompositeRenderManager, Compositer, vtkCompositer);
//----------------------------------------------------------------------------
vtkCompositeRenderManager::vtkCompositeRenderManager()
{
this->Compositer = vtkCompressCompositer::New();
this->Compositer->Register( this );
this->Compositer->Delete();
this->DepthData = vtkFloatArray::New();
this->TmpPixelData = vtkUnsignedCharArray::New();
this->TmpDepthData = vtkFloatArray::New();
this->DepthData->SetNumberOfComponents(1);
this->TmpPixelData->SetNumberOfComponents(4);
this->TmpDepthData->SetNumberOfComponents(1);
}
//----------------------------------------------------------------------------
vtkCompositeRenderManager::~vtkCompositeRenderManager()
{
this->SetCompositer(NULL);
this->DepthData->Delete();
this->TmpPixelData->Delete();
this->TmpDepthData->Delete();
}
//----------------------------------------------------------------------------
void vtkCompositeRenderManager::PrintSelf(ostream &os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "ImageProcessingTime: " << this->ImageProcessingTime << endl;
os << indent << "Compositer: " << endl;
this->Compositer->PrintSelf(os, indent.GetNextIndent());
}
//----------------------------------------------------------------------------
void vtkCompositeRenderManager::PreRenderProcessing()
{
}
//----------------------------------------------------------------------------
void vtkCompositeRenderManager::PostRenderProcessing()
{
if (this->Controller->GetNumberOfProcesses() > 1)
{
// Read in data.
this->ReadReducedImage();
this->Timer->StartTimer();
this->RenderWindow->GetZbufferData(0, 0, this->ReducedImageSize[0]-1,
this->ReducedImageSize[1]-1,
this->DepthData);
// Set up temporary buffers.
this->TmpPixelData->SetNumberOfComponents
(this->ReducedImage->GetNumberOfComponents());
this->TmpPixelData->SetNumberOfTuples
(this->ReducedImage->GetNumberOfTuples());
this->TmpDepthData->SetNumberOfComponents
(this->DepthData->GetNumberOfComponents());
this->TmpDepthData->SetNumberOfTuples(this->DepthData->GetNumberOfTuples());
// Do composite
this->Compositer->SetController(this->Controller);
this->Compositer->CompositeBuffer(this->ReducedImage, this->DepthData,
this->TmpPixelData, this->TmpDepthData);
this->Timer->StopTimer();
this->ImageProcessingTime = this->Timer->GetElapsedTime();
}
this->WriteFullImage();
}