Cloned library of VTK-5.0.0 with extra build files for internal package management.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

369 lines
11 KiB

/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkExtractUnstructuredGridPiece.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkExtractUnstructuredGridPiece.h"
#include "vtkCell.h"
#include "vtkCellArray.h"
#include "vtkCellData.h"
#include "vtkGenericCell.h"
#include "vtkIdList.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkIntArray.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkStreamingDemandDrivenPipeline.h"
#include "vtkUnsignedCharArray.h"
#include "vtkUnstructuredGrid.h"
vtkCxxRevisionMacro(vtkExtractUnstructuredGridPiece, "$Revision: 1.19 $");
vtkStandardNewMacro(vtkExtractUnstructuredGridPiece);
vtkExtractUnstructuredGridPiece::vtkExtractUnstructuredGridPiece()
{
this->CreateGhostCells = 1;
}
int vtkExtractUnstructuredGridPiece::RequestUpdateExtent(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **inputVector,
vtkInformationVector *vtkNotUsed(outputVector))
{
// get the info object
vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
inInfo->Set(vtkStreamingDemandDrivenPipeline::UPDATE_PIECE_NUMBER(), 0);
inInfo->Set(vtkStreamingDemandDrivenPipeline::UPDATE_NUMBER_OF_PIECES(), 1);
inInfo->Set(vtkStreamingDemandDrivenPipeline::UPDATE_NUMBER_OF_GHOST_LEVELS(),
0);
return 1;
}
int vtkExtractUnstructuredGridPiece::RequestInformation(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **vtkNotUsed(inputVector),
vtkInformationVector *outputVector)
{
// get the info object
vtkInformation *outInfo = outputVector->GetInformationObject(0);
outInfo->Set(vtkStreamingDemandDrivenPipeline::MAXIMUM_NUMBER_OF_PIECES(),
-1);
return 1;
}
void vtkExtractUnstructuredGridPiece::ComputeCellTags(vtkIntArray *tags,
vtkIdList *pointOwnership,
int piece, int numPieces,
vtkUnstructuredGrid *input)
{
int j;
vtkIdType idx, numCells, ptId;
vtkIdType* cellPointer;
vtkIdType* ids;
vtkIdType numCellPts;
numCells = input->GetNumberOfCells();
// Clear Point ownership. This is only necessary if we
// Are creating ghost points.
if (pointOwnership)
{
for (idx = 0; idx < input->GetNumberOfPoints(); ++idx)
{
pointOwnership->SetId(idx, -1);
}
}
// Brute force division.
cellPointer = (input->GetCells() ? input->GetCells()->GetPointer() : 0);
for (idx = 0; idx < numCells; ++idx)
{
if ((idx * numPieces / numCells) == piece)
{
tags->SetValue(idx, 0);
}
else
{
tags->SetValue(idx, -1);
}
// Fill in point ownership mapping.
if (pointOwnership)
{
numCellPts = cellPointer[0];
ids = cellPointer+1;
// Move to the next cell.
cellPointer += (1 + numCellPts);
for (j = 0; j < numCellPts; ++j)
{
ptId = ids[j];
if (pointOwnership->GetId(ptId) == -1)
{
pointOwnership->SetId(ptId, idx);
}
}
}
}
}
int vtkExtractUnstructuredGridPiece::RequestData(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **inputVector,
vtkInformationVector *outputVector)
{
// get the info objects
vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
vtkInformation *outInfo = outputVector->GetInformationObject(0);
// get the input and ouptut
vtkUnstructuredGrid *input = vtkUnstructuredGrid::SafeDownCast(
inInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkUnstructuredGrid *output = vtkUnstructuredGrid::SafeDownCast(
outInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkPointData *pd=input->GetPointData(), *outPD=output->GetPointData();
vtkCellData *cd=input->GetCellData(), *outCD=output->GetCellData();
unsigned char* cellTypes = (input->GetCellTypesArray() ? input->GetCellTypesArray()->GetPointer(0) : 0);
int cellType;
vtkIntArray *cellTags;
int ghostLevel, piece, numPieces;
vtkIdType cellId, newCellId;
vtkIdList *pointMap;
vtkIdList *newCellPts = vtkIdList::New();
vtkPoints *newPoints;
vtkUnsignedCharArray* cellGhostLevels = 0;
vtkIdList *pointOwnership = 0;
vtkUnsignedCharArray* pointGhostLevels = 0;
vtkIdType i, ptId, newId, numPts, numCells;
int numCellPts;
vtkIdType *cellPointer;
vtkIdType *ids;
double *x;
// Pipeline update piece will tell us what to generate.
ghostLevel = outInfo->Get(
vtkStreamingDemandDrivenPipeline::UPDATE_NUMBER_OF_GHOST_LEVELS());
piece = outInfo->Get(
vtkStreamingDemandDrivenPipeline::UPDATE_PIECE_NUMBER());
numPieces = outInfo->Get(
vtkStreamingDemandDrivenPipeline::UPDATE_NUMBER_OF_PIECES());
outPD->CopyAllocate(pd);
outCD->CopyAllocate(cd);
numPts = input->GetNumberOfPoints();
numCells = input->GetNumberOfCells();
if (ghostLevel > 0 && this->CreateGhostCells)
{
cellGhostLevels = vtkUnsignedCharArray::New();
cellGhostLevels->Allocate(numCells);
// We may want to create point ghost levels even
// if there are no ghost cells. Since it cost extra,
// and no filter really uses it, and the filter did not
// create a point ghost level array for this case before,
// I will leave it the way it was.
pointOwnership = vtkIdList::New();
pointOwnership->Allocate(numPts);
pointGhostLevels = vtkUnsignedCharArray::New();
pointGhostLevels->Allocate(numPts);
}
// Break up cells based on which piece they belong to.
cellTags = vtkIntArray::New();
cellTags->Allocate(input->GetNumberOfCells(), 1000);
// Cell tags end up being 0 for cells in piece and -1 for all others.
// Point ownership is the cell that owns the point.
this->ComputeCellTags(cellTags, pointOwnership, piece, numPieces, input);
// Find the layers of ghost cells.
if (this->CreateGhostCells)
{
for (i = 0; i < ghostLevel; i++)
{
this->AddGhostLevel(input, cellTags, i+1);
}
}
// Filter the cells.
output->Allocate(input->GetNumberOfCells());
newPoints = vtkPoints::New();
newPoints->Allocate(numPts);
pointMap = vtkIdList::New(); //maps old point ids into new
pointMap->SetNumberOfIds(numPts);
for (i=0; i < numPts; i++)
{
pointMap->SetId(i,-1);
}
// Filter the cells
cellPointer = (input->GetCells() ? input->GetCells()->GetPointer() : 0);
for (cellId=0; cellId < numCells; cellId++)
{
// Direct access to cells.
cellType = cellTypes[cellId];
numCellPts = cellPointer[0];
ids = cellPointer+1;
// Move to the next cell.
cellPointer += (1 + *cellPointer);
if ( cellTags->GetValue(cellId) != -1) // satisfied thresholding
{
if (cellGhostLevels)
{
cellGhostLevels->InsertNextValue(
(unsigned char)(cellTags->GetValue(cellId)));
}
for (i=0; i < numCellPts; i++)
{
ptId = ids[i];
if ( (newId = pointMap->GetId(ptId)) < 0 )
{
x = input->GetPoint(ptId);
newId = newPoints->InsertNextPoint(x);
if (pointGhostLevels && pointOwnership)
{
pointGhostLevels->InsertNextValue(
cellTags->GetValue(pointOwnership->GetId(ptId)));
}
pointMap->SetId(ptId,newId);
outPD->CopyData(pd,ptId,newId);
}
newCellPts->InsertId(i,newId);
}
newCellId = output->InsertNextCell(cellType,newCellPts);
outCD->CopyData(cd,cellId,newCellId);
newCellPts->Reset();
} // satisfied thresholding
} // for all cells
// Split up points that are not used by cells,
// and have not been assigned to any piece.
// Count the number of unassigned points. This is an extra pass through
// the points, but the pieces will be better load balanced and
// more spatially coherent.
vtkIdType count = 0;
vtkIdType idx;
for (idx = 0; idx < input->GetNumberOfPoints(); ++idx)
{
if (pointMap->GetId(idx) == -1)
{
++count;
}
}
vtkIdType count2 = 0;
for (idx = 0; idx < input->GetNumberOfPoints(); ++idx)
{
if (pointMap->GetId(idx) == -1)
{
if ((count2++ * numPieces / count) == piece)
{
x = input->GetPoint(idx);
newId = newPoints->InsertNextPoint(x);
if (pointGhostLevels)
{
pointGhostLevels->InsertNextValue(0);
}
outPD->CopyData(pd,idx,newId);
}
}
}
vtkDebugMacro(<< "Extracted " << output->GetNumberOfCells()
<< " number of cells.");
// now clean up / update ourselves
pointMap->Delete();
newCellPts->Delete();
if (cellGhostLevels)
{
cellGhostLevels->SetName("vtkGhostLevels");
output->GetCellData()->AddArray(cellGhostLevels);
cellGhostLevels->Delete();
cellGhostLevels = 0;
}
if (pointGhostLevels)
{
pointGhostLevels->SetName("vtkGhostLevels");
output->GetPointData()->AddArray(pointGhostLevels);
pointGhostLevels->Delete();
pointGhostLevels = 0;
}
output->SetPoints(newPoints);
newPoints->Delete();
output->Squeeze();
cellTags->Delete();
if (pointOwnership)
{
pointOwnership->Delete();
pointOwnership = 0;
}
return 1;
}
void vtkExtractUnstructuredGridPiece::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Create Ghost Cells: "
<< (this->CreateGhostCells ? "On\n" : "Off\n");
}
// This method is still slow...
void vtkExtractUnstructuredGridPiece::AddGhostLevel(vtkUnstructuredGrid *input,
vtkIntArray *cellTags,
int level)
{
vtkIdType numCells, pointId, cellId, i;
int j, k;
vtkGenericCell *cell1 = vtkGenericCell::New();
vtkGenericCell *cell2 = vtkGenericCell::New();
vtkIdList *cellIds = vtkIdList::New();
numCells = input->GetNumberOfCells();
for (i = 0; i < numCells; i++)
{
if (cellTags->GetValue(i) == level - 1)
{
input->GetCell(i, cell1);
for (j = 0; j < cell1->GetNumberOfPoints(); j++)
{
pointId = cell1->GetPointId(j);
input->GetPointCells(pointId, cellIds);
for (k = 0; k < cellIds->GetNumberOfIds(); k++)
{
cellId = cellIds->GetId(k);
if (cellTags->GetValue(cellId) == -1)
{
input->GetCell(cellId, cell2);
cellTags->SetValue(cellId, level);
}
}
}
}
}
cell1->Delete();
cell2->Delete();
cellIds->Delete();
}