Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkProcessIdScalars.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkProcessIdScalars.h"
#include "vtkCellData.h"
#include "vtkDataSet.h"
#include "vtkFloatArray.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkIntArray.h"
#include "vtkMath.h"
#include "vtkMultiProcessController.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkStreamingDemandDrivenPipeline.h"
vtkCxxRevisionMacro(vtkProcessIdScalars, "$Revision: 1.2 $");
vtkStandardNewMacro(vtkProcessIdScalars);
vtkCxxSetObjectMacro(vtkProcessIdScalars,Controller,
vtkMultiProcessController);
//----------------------------------------------------------------------------
vtkProcessIdScalars::vtkProcessIdScalars()
{
this->CellScalarsFlag = 0;
this->RandomMode = 0;
this->Controller = vtkMultiProcessController::GetGlobalController();
if (this->Controller)
{
this->Controller->Register(this);
}
}
//----------------------------------------------------------------------------
vtkProcessIdScalars::~vtkProcessIdScalars()
{
if (this->Controller)
{
this->Controller->Delete();
this->Controller = 0;
}
}
//----------------------------------------------------------------------------
// Append data sets into single unstructured grid
int vtkProcessIdScalars::RequestData(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **inputVector,
vtkInformationVector *outputVector)
{
// get the info objects
vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
vtkInformation *outInfo = outputVector->GetInformationObject(0);
// get the input and ouptut
vtkDataSet *input = vtkDataSet::SafeDownCast(
inInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkDataSet *output = vtkDataSet::SafeDownCast(
outInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkDataArray *pieceColors;
vtkIdType num;
if (this->CellScalarsFlag)
{
num = input->GetNumberOfCells();
}
else
{
num = input->GetNumberOfPoints();
}
int piece = (this->Controller?this->Controller->GetLocalProcessId():0);
if (this->RandomMode)
{
pieceColors = this->MakeRandomScalars(piece, num);
}
else
{
pieceColors = this->MakeProcessIdScalars(piece, num);
}
output->ShallowCopy(input);
pieceColors->SetName("ProcessId");
if (this->CellScalarsFlag)
{
output->GetCellData()->AddArray(pieceColors);
output->GetCellData()->SetActiveScalars(pieceColors->GetName());
}
else
{
output->GetPointData()->AddArray(pieceColors);
output->GetPointData()->SetActiveScalars(pieceColors->GetName());
}
pieceColors->Delete();
return 1;
}
//----------------------------------------------------------------------------
vtkIntArray *vtkProcessIdScalars::MakeProcessIdScalars(int piece, vtkIdType num)
{
vtkIdType i;
vtkIntArray *pieceColors = NULL;
pieceColors = vtkIntArray::New();
pieceColors->SetNumberOfTuples(num);
for (i = 0; i < num; ++i)
{
pieceColors->SetValue(i, piece);
}
return pieceColors;
}
//----------------------------------------------------------------------------
vtkFloatArray *vtkProcessIdScalars::MakeRandomScalars(int piece, vtkIdType num)
{
vtkIdType i;
vtkFloatArray *pieceColors = NULL;
float randomValue;
vtkMath::RandomSeed(piece);
randomValue = vtkMath::Random();
pieceColors = vtkFloatArray::New();
pieceColors->SetNumberOfTuples(num);
for (i = 0; i < num; ++i)
{
pieceColors->SetValue(i, randomValue);
}
return pieceColors;
}
//----------------------------------------------------------------------------
void vtkProcessIdScalars::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "RandomMode: " << this->RandomMode << endl;
if (this->CellScalarsFlag)
{
os << indent << "ScalarMode: CellData\n";
}
else
{
os << indent << "ScalarMode: PointData\n";
}
os << indent << "Controller: ";
if (this->Controller)
{
this->Controller->PrintSelf(os, indent.GetNextIndent());
}
else
{
os << "(none)" << endl;
}
}