Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkFollower.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkFollower - a subclass of actor that always faces the camera
// .SECTION Description
// vtkFollower is a subclass of vtkActor that always follows its specified
// camera. More specifically it will not change its position or scale,
// but it will continually update its orientation so that it is right side
// up and facing the camera. This is typically used for text labels in a
// scene. All of the adjustments that can be made to an actor also will
// take effect with a follower. So, if you change the orientation of the
// follower by 90 degrees, then it will follow the camera, but be off by
// 90 degrees.
// .SECTION see also
// vtkActor vtkCamera
#ifndef __vtkFollower_h
#define __vtkFollower_h
#include "vtkActor.h"
class vtkCamera;
class VTK_RENDERING_EXPORT vtkFollower : public vtkActor
{
public:
vtkTypeRevisionMacro(vtkFollower,vtkActor);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Creates a follower with no camera set
static vtkFollower *New();
// Description:
// Set/Get the camera to follow. If this is not set, then the follower
// won't know who to follow.
virtual void SetCamera(vtkCamera*);
vtkGetObjectMacro(Camera,vtkCamera);
// Description:
// This causes the actor to be rendered. It in turn will render the actor's
// property, texture map and then mapper. If a property hasn't been
// assigned, then the actor will create one automatically.
virtual int RenderOpaqueGeometry(vtkViewport *viewport);
virtual int RenderTranslucentGeometry(vtkViewport *viewport);
virtual void Render(vtkRenderer *ren);
// Description:
// Copy the follower's composite 4x4 matrix into the matrix provided.
virtual void GetMatrix(vtkMatrix4x4 *m);
virtual void GetMatrix(double m[16]);
virtual vtkMatrix4x4* GetMatrix()
{return this->vtkActor::GetMatrix();}
// Description:
// Shallow copy of a follower. Overloads the virtual vtkProp method.
void ShallowCopy(vtkProp *prop);
protected:
vtkFollower();
~vtkFollower();
vtkCamera *Camera;
vtkActor *Device;
private:
// hide the two parameter Render() method from the user and the compiler.
virtual void Render(vtkRenderer *, vtkMapper *) {};
private:
vtkFollower(const vtkFollower&); // Not implemented.
void operator=(const vtkFollower&); // Not implemented.
};
#endif