Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkGraphicsFactory.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkObjectFactory.h"
#include "vtkGraphicsFactory.h"
#include "vtkToolkits.h"
#include "vtkDebugLeaks.h"
// if using some sort of opengl, then include these files
#if defined(VTK_USE_OGLR) || defined(_WIN32) || defined(VTK_USE_COCOA) || defined(VTK_USE_CARBON)
#include "vtkOpenGLActor.h"
#include "vtkOpenGLCamera.h"
#include "vtkOpenGLImageActor.h"
#include "vtkOpenGLLight.h"
#include "vtkOpenGLProperty.h"
#include "vtkOpenGLPolyDataMapper.h"
#include "vtkOpenGLRenderer.h"
#include "vtkOpenGLTexture.h"
#endif
// Win32 specific stuff
#ifdef _WIN32
# ifndef VTK_USE_OGLR
# include "vtkWin32OpenGLRenderWindow.h"
# include "vtkWin32RenderWindowInteractor.h"
# define VTK_DISPLAY_WIN32_OGL
# endif // VTK_USE_OGLR
#endif
// Apple OSX stuff
#ifdef VTK_USE_CARBON
# include "vtkCarbonRenderWindow.h"
# include "vtkCarbonRenderWindowInteractor.h"
# define VTK_DISPLAY_CARBON
#endif
#ifdef VTK_USE_COCOA
# include "vtkCocoaRenderWindow.h"
# include "vtkCocoaRenderWindowInteractor.h"
# define VTK_DISPLAY_COCOA
#endif
// X OpenGL stuff
#ifdef VTK_USE_OGLR
# include "vtkXRenderWindowInteractor.h"
# include "vtkXOpenGLRenderWindow.h"
# define VTK_DISPLAY_X11_OGL
#endif
#if defined(VTK_USE_MANGLED_MESA)
#include "vtkMesaActor.h"
#include "vtkMesaCamera.h"
#include "vtkMesaImageActor.h"
#include "vtkMesaLight.h"
#include "vtkMesaProperty.h"
#include "vtkMesaPolyDataMapper.h"
#include "vtkMesaRenderer.h"
#include "vtkMesaTexture.h"
#include "vtkXMesaRenderWindow.h"
#endif
#include "vtkCriticalSection.h"
#include "stdlib.h"
static vtkSimpleCriticalSection vtkUseMesaClassesCriticalSection;
static vtkSimpleCriticalSection vtkOffScreenOnlyModeCriticalSection;
int vtkGraphicsFactory::UseMesaClasses = 0;
#ifdef VTK_USE_OFFSCREEN
int vtkGraphicsFactory::OffScreenOnlyMode = 1;
#else
int vtkGraphicsFactory::OffScreenOnlyMode = 0;
#endif
vtkCxxRevisionMacro(vtkGraphicsFactory, "$Revision: 1.38 $");
vtkStandardNewMacro(vtkGraphicsFactory);
const char *vtkGraphicsFactory::GetRenderLibrary()
{
const char *temp;
// first check the environment variable
temp = getenv("VTK_RENDERER");
// Backward compatibility
if ( temp )
{
if (!strcmp("oglr",temp))
{
temp = "OpenGL";
}
else if (!strcmp("woglr",temp))
{
temp = "Win32OpenGL";
}
else if (strcmp("OpenGL",temp) &&
strcmp("Win32OpenGL",temp))
{
vtkGenericWarningMacro(<<"VTK_RENDERER set to unsupported type:" << temp);
temp = NULL;
}
}
// if nothing is set then work down the list of possible renderers
if ( !temp )
{
#ifdef VTK_DISPLAY_X11_OGL
temp = "OpenGL";
#endif
#ifdef VTK_DISPLAY_WIN32_OGL
temp = "Win32OpenGL";
#endif
#ifdef VTK_DISPLAY_CARBON
temp = "CarbonOpenGL";
#endif
#ifdef VTK_DISPLAY_COCOA
temp = "CocoaOpenGL";
#endif
}
return temp;
}
vtkObject* vtkGraphicsFactory::CreateInstance(const char* vtkclassname )
{
// first check the object factory
vtkObject *ret = vtkObjectFactory::CreateInstance(vtkclassname);
if (ret)
{
return ret;
}
// if the factory failed to create the object,
// then destroy it now, as vtkDebugLeaks::ConstructClass was called
// with vtkclassname, and not the real name of the class
#ifdef VTK_DEBUG_LEAKS
vtkDebugLeaks::DestructClass(vtkclassname);
#endif
const char *rl = vtkGraphicsFactory::GetRenderLibrary();
#ifdef VTK_USE_OGLR
if (!strcmp("OpenGL",rl))
{
if(strcmp(vtkclassname, "vtkRenderWindow") == 0)
{
#if defined(VTK_USE_MANGLED_MESA)
if ( vtkGraphicsFactory::UseMesaClasses )
{
return vtkXMesaRenderWindow::New();
}
#endif
return vtkXOpenGLRenderWindow::New();
}
}
if ( !vtkGraphicsFactory::GetOffScreenOnlyMode() )
{
if(strcmp(vtkclassname, "vtkRenderWindowInteractor") == 0)
{
return vtkXRenderWindowInteractor::New();
}
}
#endif
#ifdef VTK_DISPLAY_WIN32_OGL
if ( !vtkGraphicsFactory::GetOffScreenOnlyMode() )
{
if(strcmp(vtkclassname, "vtkRenderWindowInteractor") == 0)
{
return vtkWin32RenderWindowInteractor::New();
}
}
if (!strcmp("Win32OpenGL",rl))
{
if(strcmp(vtkclassname, "vtkRenderWindow") == 0)
{
return vtkWin32OpenGLRenderWindow::New();
}
}
#endif
#ifdef VTK_USE_CARBON
if ( !vtkGraphicsFactory::GetOffScreenOnlyMode() )
{
if(strcmp(vtkclassname, "vtkRenderWindowInteractor") == 0)
{
return vtkCarbonRenderWindowInteractor::New();
}
}
if(strcmp(vtkclassname, "vtkRenderWindow") == 0)
{
return vtkCarbonRenderWindow::New();
}
#endif
#ifdef VTK_USE_COCOA
if ( !vtkGraphicsFactory::GetOffScreenOnlyMode() )
{
if(strcmp(vtkclassname, "vtkRenderWindowInteractor") == 0)
{
return vtkCocoaRenderWindowInteractor::New();
}
}
if(strcmp(vtkclassname, "vtkRenderWindow") == 0)
{
return vtkCocoaRenderWindow::New();
}
#endif
#if defined(VTK_USE_OGLR) || defined(_WIN32) || defined(VTK_USE_COCOA) || defined(VTK_USE_CARBON)
if (!strcmp("OpenGL",rl) || !strcmp("Win32OpenGL",rl) || !strcmp("CarbonOpenGL",rl) || !strcmp("CocoaOpenGL",rl))
{
if(strcmp(vtkclassname, "vtkActor") == 0)
{
#if defined(VTK_USE_MANGLED_MESA)
if ( vtkGraphicsFactory::UseMesaClasses )
{
return vtkMesaActor::New();
}
#endif
return vtkOpenGLActor::New();
}
if(strcmp(vtkclassname, "vtkCamera") == 0)
{
#if defined(VTK_USE_MANGLED_MESA)
if ( vtkGraphicsFactory::UseMesaClasses )
{
return vtkMesaCamera::New();
}
#endif
return vtkOpenGLCamera::New();
}
if(strcmp(vtkclassname, "vtkImageActor") == 0)
{
#if defined(VTK_USE_MANGLED_MESA)
if ( vtkGraphicsFactory::UseMesaClasses )
{
return vtkMesaImageActor::New();
}
#endif
return vtkOpenGLImageActor::New();
}
if(strcmp(vtkclassname, "vtkLight") == 0)
{
#if defined(VTK_USE_MANGLED_MESA)
if ( vtkGraphicsFactory::UseMesaClasses )
{
return vtkMesaLight::New();
}
#endif
return vtkOpenGLLight::New();
}
if(strcmp(vtkclassname, "vtkProperty") == 0)
{
#if defined(VTK_USE_MANGLED_MESA)
if ( vtkGraphicsFactory::UseMesaClasses )
{
return vtkMesaProperty::New();
}
#endif
return vtkOpenGLProperty::New();
}
if(strcmp(vtkclassname, "vtkPolyDataMapper") == 0)
{
#if defined(VTK_USE_MANGLED_MESA)
if ( vtkGraphicsFactory::UseMesaClasses )
{
return vtkMesaPolyDataMapper::New();
}
#endif
return vtkOpenGLPolyDataMapper::New();
}
if(strcmp(vtkclassname, "vtkRenderer") == 0)
{
#if defined(VTK_USE_MANGLED_MESA)
if ( vtkGraphicsFactory::UseMesaClasses )
{
return vtkMesaRenderer::New();
}
#endif
return vtkOpenGLRenderer::New();
}
if(strcmp(vtkclassname, "vtkTexture") == 0)
{
#if defined(VTK_USE_MANGLED_MESA)
if ( vtkGraphicsFactory::UseMesaClasses )
{
return vtkMesaTexture::New();
}
#endif
return vtkOpenGLTexture::New();
}
}
#endif
return 0;
}
//----------------------------------------------------------------------------
void vtkGraphicsFactory::SetUseMesaClasses(int use)
{
vtkUseMesaClassesCriticalSection.Lock();
vtkGraphicsFactory::UseMesaClasses = use;
vtkUseMesaClassesCriticalSection.Unlock();
}
//----------------------------------------------------------------------------
int vtkGraphicsFactory::GetUseMesaClasses()
{
return vtkGraphicsFactory::UseMesaClasses;
}
//----------------------------------------------------------------------------
void vtkGraphicsFactory::SetOffScreenOnlyMode(int use)
{
vtkOffScreenOnlyModeCriticalSection.Lock();
vtkGraphicsFactory::OffScreenOnlyMode = use;
vtkOffScreenOnlyModeCriticalSection.Unlock();
}
//----------------------------------------------------------------------------
int vtkGraphicsFactory::GetOffScreenOnlyMode()
{
return vtkGraphicsFactory::OffScreenOnlyMode;
}
//----------------------------------------------------------------------------
void vtkGraphicsFactory::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
}