Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkImageActor.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkImageActor.h"
#include "vtkGraphicsFactory.h"
#include "vtkImageData.h"
#include "vtkMath.h"
#include "vtkRenderer.h"
#include "vtkTransform.h"
vtkCxxRevisionMacro(vtkImageActor, "$Revision: 1.19 $");
//----------------------------------------------------------------------------
// Needed when we don't use the vtkStandardNewMacro.
vtkInstantiatorNewMacro(vtkImageActor);
//----------------------------------------------------------------------------
vtkImageActor* vtkImageActor::New()
{
// First try to create the object from the vtkObjectFactory
vtkObject* ret = vtkGraphicsFactory::CreateInstance("vtkImageActor");
return (vtkImageActor*)ret;
}
vtkImageActor::vtkImageActor()
{
this->Input = NULL;
this->Interpolate = 1;
this->Opacity = 1.0;
this->DisplayExtent[0] = -1;
this->DisplayExtent[1] = 0;
this->DisplayExtent[2] = 0;
this->DisplayExtent[3] = 0;
this->DisplayExtent[4] = 0;
this->DisplayExtent[5] = 0;
vtkMath::UninitializeBounds(this->DisplayBounds);
}
vtkImageActor::~vtkImageActor()
{
if (this->Input)
{
this->GetInput()->UnRegister(this);
this->Input = NULL;
}
}
int vtkImageActor::GetSliceNumber()
{
// find the first axis with a one pixel extent and return
// its value
if (this->DisplayExtent[0] == this->DisplayExtent[1])
{
return this->DisplayExtent[0];
}
if (this->DisplayExtent[2] == this->DisplayExtent[3])
{
return this->DisplayExtent[2];
}
return this->DisplayExtent[4];
}
//----------------------------------------------------------------------------
void vtkImageActor::SetDisplayExtent(int extent[6])
{
int idx, modified = 0;
for (idx = 0; idx < 6; ++idx)
{
if (this->DisplayExtent[idx] != extent[idx])
{
this->DisplayExtent[idx] = extent[idx];
modified = 1;
}
}
if (modified)
{
this->Modified();
}
}
//----------------------------------------------------------------------------
void vtkImageActor::SetDisplayExtent(int minX, int maxX,
int minY, int maxY,
int minZ, int maxZ)
{
int extent[6];
extent[0] = minX; extent[1] = maxX;
extent[2] = minY; extent[3] = maxY;
extent[4] = minZ; extent[5] = maxZ;
this->SetDisplayExtent(extent);
}
//----------------------------------------------------------------------------
void vtkImageActor::GetDisplayExtent(int extent[6])
{
int idx;
for (idx = 0; idx < 6; ++idx)
{
extent[idx] = this->DisplayExtent[idx];
}
}
// Renders an actor2D's property and then it's mapper.
int vtkImageActor::RenderTranslucentGeometry(vtkViewport* viewport)
{
vtkDebugMacro(<< "vtkImageActor::RenderTranslucentGeometry");
vtkImageData *input = this->GetInput();
if (!input)
{
return 0;
}
// render the texture map
if ( input->GetScalarType() == VTK_UNSIGNED_CHAR )
{
if (!(this->Opacity >= 1.0 && input->GetNumberOfScalarComponents() % 2))
{
this->Render(vtkRenderer::SafeDownCast(viewport));
return 1;
}
}
return 0;
}
int vtkImageActor::RenderOpaqueGeometry(vtkViewport* viewport)
{
vtkDebugMacro(<< "vtkImageActor::RenderOpaqueGeometry");
vtkImageData *input = this->GetInput();
if (!input)
{
return 0;
}
// make sure the data is available
input->UpdateInformation();
// if the display extent has not been set, then compute one
int *wExtent = input->GetWholeExtent();
if (this->DisplayExtent[0] == -1)
{
this->DisplayExtent[0] = wExtent[0];
this->DisplayExtent[1] = wExtent[1];
this->DisplayExtent[2] = wExtent[2];
this->DisplayExtent[3] = wExtent[3];
this->DisplayExtent[4] = wExtent[4];
this->DisplayExtent[5] = wExtent[4];
}
input->SetUpdateExtent(this->DisplayExtent);
input->PropagateUpdateExtent();
input->UpdateData();
// render the texture map
if ( input->GetScalarType() == VTK_UNSIGNED_CHAR )
{
if (this->Opacity >= 1.0 && input->GetNumberOfScalarComponents() % 2)
{
this->Render(vtkRenderer::SafeDownCast(viewport));
return 1;
}
}
else
{
vtkErrorMacro(<<"This filter requires unsigned char scalars as input");
}
return 0;
}
// Get the bounds for this Volume as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
double *vtkImageActor::GetDisplayBounds()
{
if (!this->Input)
{
return this->DisplayBounds;
}
this->Input->UpdateInformation();
double *spacing = this->Input->GetSpacing();
double *origin = this->Input->GetOrigin();
// if the display extent has not been set, then compute one
int *wExtent = this->Input->GetWholeExtent();
if (this->DisplayExtent[0] == -1)
{
this->DisplayExtent[0] = wExtent[0];
this->DisplayExtent[1] = wExtent[1];
this->DisplayExtent[2] = wExtent[2];
this->DisplayExtent[3] = wExtent[3];
this->DisplayExtent[4] = wExtent[4];
this->DisplayExtent[5] = wExtent[4];
}
if (spacing[0] >= 0)
{
this->DisplayBounds[0] = this->DisplayExtent[0]*spacing[0] + origin[0];
this->DisplayBounds[1] = this->DisplayExtent[1]*spacing[0] + origin[0];
}
else
{
this->DisplayBounds[0] = this->DisplayExtent[1]*spacing[0] + origin[0];
this->DisplayBounds[1] = this->DisplayExtent[0]*spacing[0] + origin[0];
}
if (spacing[1] >= 0)
{
this->DisplayBounds[2] = this->DisplayExtent[2]*spacing[1] + origin[1];
this->DisplayBounds[3] = this->DisplayExtent[3]*spacing[1] + origin[1];
}
else
{
this->DisplayBounds[2] = this->DisplayExtent[3]*spacing[1] + origin[1];
this->DisplayBounds[3] = this->DisplayExtent[2]*spacing[1] + origin[1];
}
if (spacing[2] >= 0)
{
this->DisplayBounds[4] = this->DisplayExtent[4]*spacing[2] + origin[2];
this->DisplayBounds[5] = this->DisplayExtent[5]*spacing[2] + origin[2];
}
else
{
this->DisplayBounds[4] = this->DisplayExtent[5]*spacing[2] + origin[2];
this->DisplayBounds[5] = this->DisplayExtent[4]*spacing[2] + origin[2];
}
return this->DisplayBounds;
}
// Get the bounds for the displayed data as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
void vtkImageActor::GetDisplayBounds(double bounds[6])
{
this->GetDisplayBounds();
for (int i=0; i<6; i++)
{
bounds[i] = this->DisplayBounds[i];
}
}
// Get the bounds for this Prop3D as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
double *vtkImageActor::GetBounds()
{
int i,n;
double *bounds, bbox[24], *fptr;
bounds = this->GetDisplayBounds();
// Check for the special case when the data bounds are unknown
if (!bounds)
{
return bounds;
}
// fill out vertices of a bounding box
bbox[ 0] = bounds[1]; bbox[ 1] = bounds[3]; bbox[ 2] = bounds[5];
bbox[ 3] = bounds[1]; bbox[ 4] = bounds[2]; bbox[ 5] = bounds[5];
bbox[ 6] = bounds[0]; bbox[ 7] = bounds[2]; bbox[ 8] = bounds[5];
bbox[ 9] = bounds[0]; bbox[10] = bounds[3]; bbox[11] = bounds[5];
bbox[12] = bounds[1]; bbox[13] = bounds[3]; bbox[14] = bounds[4];
bbox[15] = bounds[1]; bbox[16] = bounds[2]; bbox[17] = bounds[4];
bbox[18] = bounds[0]; bbox[19] = bounds[2]; bbox[20] = bounds[4];
bbox[21] = bounds[0]; bbox[22] = bounds[3]; bbox[23] = bounds[4];
// save the old transform
this->Transform->Push();
this->Transform->SetMatrix(this->GetMatrix());
// and transform into actors coordinates
fptr = bbox;
for (n = 0; n < 8; n++)
{
this->Transform->TransformPoint(fptr,fptr);
fptr += 3;
}
this->Transform->Pop();
// now calc the new bounds
this->Bounds[0] = this->Bounds[2] = this->Bounds[4] = VTK_DOUBLE_MAX;
this->Bounds[1] = this->Bounds[3] = this->Bounds[5] = -VTK_DOUBLE_MAX;
for (i = 0; i < 8; i++)
{
for (n = 0; n < 3; n++)
{
if (bbox[i*3+n] < this->Bounds[n*2])
{
this->Bounds[n*2] = bbox[i*3+n];
}
if (bbox[i*3+n] > this->Bounds[n*2+1])
{
this->Bounds[n*2+1] = bbox[i*3+n];
}
}
}
return this->Bounds;
}
void vtkImageActor::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "Input: " << this->Input << "\n";
os << indent << "Interpolate: " << (this->Interpolate ? "On\n" : "Off\n");
os << indent << "Opacity: " << this->Opacity << "\n";
int idx;
os << indent << "DisplayExtent: (" << this->DisplayExtent[0];
for (idx = 1; idx < 6; ++idx)
{
os << ", " << this->DisplayExtent[idx];
}
os << ")\n";
}
//----------------------------------------------------------------------------
int vtkImageActor::GetWholeZMin()
{
int *extent;
if ( ! this->GetInput())
{
return 0;
}
this->GetInput()->UpdateInformation();
extent = this->GetInput()->GetWholeExtent();
return extent[4];
}
//----------------------------------------------------------------------------
int vtkImageActor::GetWholeZMax()
{
int *extent;
if ( ! this->GetInput())
{
return 0;
}
this->GetInput()->UpdateInformation();
extent = this->GetInput()->GetWholeExtent();
return extent[5];
}
void vtkImageActor::SetInput(vtkImageData *args)
{
vtkDebugMacro(<< this->GetClassName() << " (" << this
<< "): setting Input to " << args );
if (this->Input != args)
{
if (this->Input != NULL)
{
this->Input->UnRegister(this);
}
this->Input = args;
if (this->Input != NULL)
{
this->Input->Register(this);
}
this->Modified();
}
}