Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkInteractorStyleRubberBandZoom.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkInteractorStyleRubberBandZoom.h"
#include "vtkCamera.h"
#include "vtkObjectFactory.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkUnsignedCharArray.h"
vtkCxxRevisionMacro(vtkInteractorStyleRubberBandZoom, "$Revision: 1.6 $");
vtkStandardNewMacro(vtkInteractorStyleRubberBandZoom);
vtkInteractorStyleRubberBandZoom::vtkInteractorStyleRubberBandZoom()
{
this->StartPosition[0] = this->StartPosition[1] = 0;
this->EndPosition[0] = this->EndPosition[1] = 0;
this->Moving = 0;
this->PixelArray = vtkUnsignedCharArray::New();
}
vtkInteractorStyleRubberBandZoom::~vtkInteractorStyleRubberBandZoom()
{
this->PixelArray->Delete();
}
void vtkInteractorStyleRubberBandZoom::OnMouseMove()
{
if (!this->Interactor || !this->Moving)
{
return;
}
this->EndPosition[0] = this->Interactor->GetEventPosition()[0];
this->EndPosition[1] = this->Interactor->GetEventPosition()[1];
vtkUnsignedCharArray *tmpPixelArray = vtkUnsignedCharArray::New();
tmpPixelArray->DeepCopy(this->PixelArray);
unsigned char *pixels = tmpPixelArray->GetPointer(0);
int min[2], max[2];
min[0] = this->StartPosition[0] <= this->EndPosition[0] ?
this->StartPosition[0] : this->EndPosition[0];
min[1] = this->StartPosition[1] <= this->EndPosition[1] ?
this->StartPosition[1] : this->EndPosition[1];
max[0] = this->EndPosition[0] > this->StartPosition[0] ?
this->EndPosition[0] : this->StartPosition[0];
max[1] = this->EndPosition[1] > this->StartPosition[1] ?
this->EndPosition[1] : this->StartPosition[1];
int *size = this->Interactor->GetRenderWindow()->GetSize();
int i;
for (i = min[0]; i <= max[0]; i++)
{
pixels[3*(min[1]*size[0]+i)] = 255 ^ pixels[3*(min[1]*size[0]+i)];
pixels[3*(min[1]*size[0]+i)+1] = 255 ^ pixels[3*(min[1]*size[0]+i)+1];
pixels[3*(min[1]*size[0]+i)+2] = 255 ^ pixels[3*(min[1]*size[0]+i)+2];
pixels[3*(max[1]*size[0]+i)] = 255 ^ pixels[3*(max[1]*size[0]+i)];
pixels[3*(max[1]*size[0]+i)+1] = 255 ^ pixels[3*(max[1]*size[0]+i)+1];
pixels[3*(max[1]*size[0]+i)+2] = 255 ^ pixels[3*(max[1]*size[0]+i)+2];
}
for (i = min[1]+1; i < max[1]; i++)
{
pixels[3*(i*size[0]+min[0])] = 255 ^ pixels[3*(i*size[0]+min[0])];
pixels[3*(i*size[0]+min[0])+1] = 255 ^ pixels[3*(i*size[0]+min[0])+1];
pixels[3*(i*size[0]+min[0])+2] = 255 ^ pixels[3*(i*size[0]+min[0])+2];
pixels[3*(i*size[0]+max[0])] = 255 ^ pixels[3*(i*size[0]+max[0])];
pixels[3*(i*size[0]+max[0])+1] = 255 ^ pixels[3*(i*size[0]+max[0])+1];
pixels[3*(i*size[0]+max[0])+2] = 255 ^ pixels[3*(i*size[0]+max[0])+2];
}
this->Interactor->GetRenderWindow()->SetPixelData(0, 0, size[0]-1, size[1]-1, pixels, 1);
tmpPixelArray->Delete();
}
void vtkInteractorStyleRubberBandZoom::OnLeftButtonDown()
{
if (!this->Interactor)
{
return;
}
this->Moving = 1;
vtkRenderWindow *renWin = this->Interactor->GetRenderWindow();
this->StartPosition[0] = this->Interactor->GetEventPosition()[0];
this->StartPosition[1] = this->Interactor->GetEventPosition()[1];
this->EndPosition[0] = this->StartPosition[0];
this->EndPosition[1] = this->StartPosition[1];
this->PixelArray->Initialize();
this->PixelArray->SetNumberOfComponents(3);
int *size = renWin->GetSize();
this->PixelArray->SetNumberOfTuples(size[0]*size[1]);
renWin->GetPixelData(0, 0, size[0]-1, size[1]-1, 1, this->PixelArray);
this->FindPokedRenderer(this->StartPosition[0], this->StartPosition[1]);
}
void vtkInteractorStyleRubberBandZoom::OnLeftButtonUp()
{
if (!this->Interactor || !this->Moving)
{
return;
}
if ( (this->StartPosition[0] != this->EndPosition[0])
|| (this->StartPosition[1] != this->EndPosition[1]) )
{
this->Zoom();
}
this->Moving = 0;
}
void vtkInteractorStyleRubberBandZoom::Zoom()
{
int width, height;
width = abs(this->EndPosition[0] - this->StartPosition[0]);
height = abs(this->EndPosition[1] - this->StartPosition[1]);
int *size = this->CurrentRenderer->GetSize();
int *origin = this->CurrentRenderer->GetOrigin();
vtkCamera *cam = this->CurrentRenderer->GetActiveCamera();
int min[2];
double rbcenter[3];
min[0] = this->StartPosition[0] < this->EndPosition[0] ?
this->StartPosition[0] : this->EndPosition[0];
min[1] = this->StartPosition[1] < this->EndPosition[1] ?
this->StartPosition[1] : this->EndPosition[1];
rbcenter[0] = min[0] + 0.5*width;
rbcenter[1] = min[1] + 0.5*height;
rbcenter[2] = 0;
this->CurrentRenderer->SetDisplayPoint(rbcenter);
this->CurrentRenderer->DisplayToView();
this->CurrentRenderer->ViewToWorld();
double invw;
double worldRBCenter[4];
this->CurrentRenderer->GetWorldPoint(worldRBCenter);
invw = 1.0/worldRBCenter[3];
worldRBCenter[0] *= invw;
worldRBCenter[1] *= invw;
worldRBCenter[2] *= invw;
double winCenter[3];
winCenter[0] = origin[0] + 0.5*size[0];
winCenter[1] = origin[1] + 0.5*size[1];
winCenter[2] = 0;
this->CurrentRenderer->SetDisplayPoint(winCenter);
this->CurrentRenderer->DisplayToView();
this->CurrentRenderer->ViewToWorld();
double worldWinCenter[4];
this->CurrentRenderer->GetWorldPoint(worldWinCenter);
invw = 1.0/worldWinCenter[3];
worldWinCenter[0] *= invw;
worldWinCenter[1] *= invw;
worldWinCenter[2] *= invw;
double translation[3];
translation[0] = worldRBCenter[0] - worldWinCenter[0];
translation[1] = worldRBCenter[1] - worldWinCenter[1];
translation[2] = worldRBCenter[2] - worldWinCenter[2];
double pos[3], fp[3];
cam->GetPosition(pos);
cam->GetFocalPoint(fp);
pos[0] += translation[0]; pos[1] += translation[1]; pos[2] += translation[2];
fp[0] += translation[0]; fp[1] += translation[1]; fp[2] += translation[2];
cam->SetPosition(pos);
cam->SetFocalPoint(fp);
if (width > height)
{
cam->Zoom(size[0] / (float)width);
}
else
{
cam->Zoom(size[1] / (float)height);
}
this->Interactor->Render();
}
void vtkInteractorStyleRubberBandZoom::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}