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210 lines
6.6 KiB
210 lines
6.6 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkInteractorStyleRubberBandZoom.cxx,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkInteractorStyleRubberBandZoom.h"
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#include "vtkCamera.h"
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#include "vtkObjectFactory.h"
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#include "vtkRenderer.h"
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#include "vtkRenderWindow.h"
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#include "vtkRenderWindowInteractor.h"
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#include "vtkUnsignedCharArray.h"
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vtkCxxRevisionMacro(vtkInteractorStyleRubberBandZoom, "$Revision: 1.6 $");
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vtkStandardNewMacro(vtkInteractorStyleRubberBandZoom);
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vtkInteractorStyleRubberBandZoom::vtkInteractorStyleRubberBandZoom()
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{
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this->StartPosition[0] = this->StartPosition[1] = 0;
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this->EndPosition[0] = this->EndPosition[1] = 0;
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this->Moving = 0;
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this->PixelArray = vtkUnsignedCharArray::New();
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}
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vtkInteractorStyleRubberBandZoom::~vtkInteractorStyleRubberBandZoom()
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{
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this->PixelArray->Delete();
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}
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void vtkInteractorStyleRubberBandZoom::OnMouseMove()
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{
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if (!this->Interactor || !this->Moving)
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{
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return;
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}
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this->EndPosition[0] = this->Interactor->GetEventPosition()[0];
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this->EndPosition[1] = this->Interactor->GetEventPosition()[1];
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vtkUnsignedCharArray *tmpPixelArray = vtkUnsignedCharArray::New();
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tmpPixelArray->DeepCopy(this->PixelArray);
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unsigned char *pixels = tmpPixelArray->GetPointer(0);
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int min[2], max[2];
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min[0] = this->StartPosition[0] <= this->EndPosition[0] ?
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this->StartPosition[0] : this->EndPosition[0];
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min[1] = this->StartPosition[1] <= this->EndPosition[1] ?
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this->StartPosition[1] : this->EndPosition[1];
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max[0] = this->EndPosition[0] > this->StartPosition[0] ?
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this->EndPosition[0] : this->StartPosition[0];
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max[1] = this->EndPosition[1] > this->StartPosition[1] ?
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this->EndPosition[1] : this->StartPosition[1];
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int *size = this->Interactor->GetRenderWindow()->GetSize();
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int i;
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for (i = min[0]; i <= max[0]; i++)
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{
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pixels[3*(min[1]*size[0]+i)] = 255 ^ pixels[3*(min[1]*size[0]+i)];
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pixels[3*(min[1]*size[0]+i)+1] = 255 ^ pixels[3*(min[1]*size[0]+i)+1];
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pixels[3*(min[1]*size[0]+i)+2] = 255 ^ pixels[3*(min[1]*size[0]+i)+2];
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pixels[3*(max[1]*size[0]+i)] = 255 ^ pixels[3*(max[1]*size[0]+i)];
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pixels[3*(max[1]*size[0]+i)+1] = 255 ^ pixels[3*(max[1]*size[0]+i)+1];
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pixels[3*(max[1]*size[0]+i)+2] = 255 ^ pixels[3*(max[1]*size[0]+i)+2];
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}
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for (i = min[1]+1; i < max[1]; i++)
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{
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pixels[3*(i*size[0]+min[0])] = 255 ^ pixels[3*(i*size[0]+min[0])];
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pixels[3*(i*size[0]+min[0])+1] = 255 ^ pixels[3*(i*size[0]+min[0])+1];
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pixels[3*(i*size[0]+min[0])+2] = 255 ^ pixels[3*(i*size[0]+min[0])+2];
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pixels[3*(i*size[0]+max[0])] = 255 ^ pixels[3*(i*size[0]+max[0])];
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pixels[3*(i*size[0]+max[0])+1] = 255 ^ pixels[3*(i*size[0]+max[0])+1];
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pixels[3*(i*size[0]+max[0])+2] = 255 ^ pixels[3*(i*size[0]+max[0])+2];
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}
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this->Interactor->GetRenderWindow()->SetPixelData(0, 0, size[0]-1, size[1]-1, pixels, 1);
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tmpPixelArray->Delete();
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}
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void vtkInteractorStyleRubberBandZoom::OnLeftButtonDown()
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{
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if (!this->Interactor)
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{
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return;
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}
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this->Moving = 1;
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vtkRenderWindow *renWin = this->Interactor->GetRenderWindow();
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this->StartPosition[0] = this->Interactor->GetEventPosition()[0];
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this->StartPosition[1] = this->Interactor->GetEventPosition()[1];
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this->EndPosition[0] = this->StartPosition[0];
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this->EndPosition[1] = this->StartPosition[1];
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this->PixelArray->Initialize();
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this->PixelArray->SetNumberOfComponents(3);
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int *size = renWin->GetSize();
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this->PixelArray->SetNumberOfTuples(size[0]*size[1]);
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renWin->GetPixelData(0, 0, size[0]-1, size[1]-1, 1, this->PixelArray);
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this->FindPokedRenderer(this->StartPosition[0], this->StartPosition[1]);
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}
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void vtkInteractorStyleRubberBandZoom::OnLeftButtonUp()
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{
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if (!this->Interactor || !this->Moving)
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{
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return;
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}
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if ( (this->StartPosition[0] != this->EndPosition[0])
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|| (this->StartPosition[1] != this->EndPosition[1]) )
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{
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this->Zoom();
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}
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this->Moving = 0;
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}
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void vtkInteractorStyleRubberBandZoom::Zoom()
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{
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int width, height;
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width = abs(this->EndPosition[0] - this->StartPosition[0]);
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height = abs(this->EndPosition[1] - this->StartPosition[1]);
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int *size = this->CurrentRenderer->GetSize();
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int *origin = this->CurrentRenderer->GetOrigin();
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vtkCamera *cam = this->CurrentRenderer->GetActiveCamera();
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int min[2];
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double rbcenter[3];
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min[0] = this->StartPosition[0] < this->EndPosition[0] ?
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this->StartPosition[0] : this->EndPosition[0];
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min[1] = this->StartPosition[1] < this->EndPosition[1] ?
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this->StartPosition[1] : this->EndPosition[1];
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rbcenter[0] = min[0] + 0.5*width;
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rbcenter[1] = min[1] + 0.5*height;
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rbcenter[2] = 0;
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this->CurrentRenderer->SetDisplayPoint(rbcenter);
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this->CurrentRenderer->DisplayToView();
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this->CurrentRenderer->ViewToWorld();
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double invw;
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double worldRBCenter[4];
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this->CurrentRenderer->GetWorldPoint(worldRBCenter);
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invw = 1.0/worldRBCenter[3];
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worldRBCenter[0] *= invw;
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worldRBCenter[1] *= invw;
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worldRBCenter[2] *= invw;
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double winCenter[3];
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winCenter[0] = origin[0] + 0.5*size[0];
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winCenter[1] = origin[1] + 0.5*size[1];
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winCenter[2] = 0;
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this->CurrentRenderer->SetDisplayPoint(winCenter);
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this->CurrentRenderer->DisplayToView();
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this->CurrentRenderer->ViewToWorld();
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double worldWinCenter[4];
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this->CurrentRenderer->GetWorldPoint(worldWinCenter);
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invw = 1.0/worldWinCenter[3];
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worldWinCenter[0] *= invw;
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worldWinCenter[1] *= invw;
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worldWinCenter[2] *= invw;
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double translation[3];
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translation[0] = worldRBCenter[0] - worldWinCenter[0];
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translation[1] = worldRBCenter[1] - worldWinCenter[1];
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translation[2] = worldRBCenter[2] - worldWinCenter[2];
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double pos[3], fp[3];
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cam->GetPosition(pos);
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cam->GetFocalPoint(fp);
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pos[0] += translation[0]; pos[1] += translation[1]; pos[2] += translation[2];
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fp[0] += translation[0]; fp[1] += translation[1]; fp[2] += translation[2];
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cam->SetPosition(pos);
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cam->SetFocalPoint(fp);
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if (width > height)
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{
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cam->Zoom(size[0] / (float)width);
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}
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else
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{
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cam->Zoom(size[1] / (float)height);
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}
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this->Interactor->Render();
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}
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void vtkInteractorStyleRubberBandZoom::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os, indent);
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}
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