Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkInteractorStyleTrackballCamera.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkInteractorStyleTrackballCamera - interactive manipulation of the camera
// .SECTION Description
// vtkInteractorStyleTrackballCamera allows the user to interactively
// manipulate (rotate, pan, etc.) the camera, the viewpoint of the scene. In
// trackball interaction, the magnitude of the mouse motion is proportional
// to the camera motion associated with a particular mouse binding. For
// example, small left-button motions cause small changes in the rotation of
// the camera around its focal point. For a 3-button mouse, the left button
// is for rotation, the right button for zooming, the middle button for
// panning, and ctrl + left button for spinning. (With fewer mouse buttons,
// ctrl + shift + left button is for zooming, and shift + left button is for
// panning.)
// .SECTION See Also
// vtkInteractorStyleTrackballActor vtkInteractorStyleJoystickCamera
// vtkInteractorStyleJoystickActor
#ifndef __vtkInteractorStyleTrackballCamera_h
#define __vtkInteractorStyleTrackballCamera_h
#include "vtkInteractorStyle.h"
class VTK_RENDERING_EXPORT vtkInteractorStyleTrackballCamera : public vtkInteractorStyle
{
public:
static vtkInteractorStyleTrackballCamera *New();
vtkTypeRevisionMacro(vtkInteractorStyleTrackballCamera,vtkInteractorStyle);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Event bindings controlling the effects of pressing mouse buttons
// or moving the mouse.
virtual void OnMouseMove();
virtual void OnLeftButtonDown();
virtual void OnLeftButtonUp();
virtual void OnMiddleButtonDown();
virtual void OnMiddleButtonUp();
virtual void OnRightButtonDown();
virtual void OnRightButtonUp();
virtual void OnMouseWheelForward();
virtual void OnMouseWheelBackward();
// These methods for the different interactions in different modes
// are overridden in subclasses to perform the correct motion. Since
// they are called by OnTimer, they do not have mouse coord parameters
// (use interactor's GetEventPosition and GetLastEventPosition)
virtual void Rotate();
virtual void Spin();
virtual void Pan();
virtual void Dolly();
protected:
vtkInteractorStyleTrackballCamera();
~vtkInteractorStyleTrackballCamera();
double MotionFactor;
virtual void Dolly(double factor);
private:
vtkInteractorStyleTrackballCamera(const vtkInteractorStyleTrackballCamera&); // Not implemented.
void operator=(const vtkInteractorStyleTrackballCamera&); // Not implemented.
};
#endif