Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkInteractorStyleUnicam.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*
* This work (vtkInteractorStyleUnicam.h) was produced under a grant from
* the Department of Energy to Brown University. Neither Brown University
* nor the authors assert any copyright with respect to this work and it may
* be used, reproduced, and distributed without permission.
*/
// .NAME vtkInteractorStyleUnicam - provides Unicam navigation style
// .SECTION Description
// UniCam is a camera interactor. Here, just the primary features of the
// UniCam technique are implemented. UniCam requires just one mouse button
// and supports context sensitive dollying, panning, and rotation. (In this
// implementation, it uses the right mouse button, leaving the middle and
// left available for other functions.) For more information, see the paper
// at:
//
// ftp://ftp.cs.brown.edu/pub/papers/graphics/research/unicam.pdf
//
// The following is a brief description of the UniCam Camera Controls. You
// can perform 3 operations on the camera: rotate, pan, and dolly the camera.
// All operations are reached through the right mouse button & mouse
// movements.
//
// IMPORTANT: UniCam assumes there is an axis that makes sense as a "up"
// vector for the world. By default, this axis is defined to be the
// vector <0,0,1>. You can set it explicitly for the data you are
// viewing with the 'SetWorldUpVector(..)' method in C++, or similarly
// in Tcl/Tk (or other interpreted languages).
//
// 1. ROTATE:
//
// Position the cursor over the point you wish to rotate around and press and
// release the left mouse button. A 'focus dot' appears indicating the
// point that will be the center of rotation. To rotate, press and hold the
// left mouse button and drag the mouse.. release the button to complete the
// rotation.
//
// Rotations can be done without placing a focus dot first by moving the
// mouse cursor to within 10% of the window border & pressing and holding the
// left button followed by dragging the mouse. The last focus dot position
// will be re-used.
//
// 2. PAN:
//
// Click and hold the left mouse button, and initially move the mouse left
// or right. The point under the initial pick will pick correlate w/ the
// mouse tip-- (i.e., direct manipulation).
//
// 3. DOLLY (+ PAN):
//
// Click and hold the left mouse button, and initially move the mouse up or
// down. Moving the mouse down will dolly towards the picked point, and moving
// the mouse up will dolly away from it. Dollying occurs relative to the
// picked point which simplifies the task of dollying towards a region of
// interest. Left and right mouse movements will pan the camera left and right.
//
// .SECTION Caveats
// (NOTE: This implementation of Unicam assumes a perspective camera. It
// could be modified relatively easily to also support an orthographic
// projection.)
#ifndef __vtkInteractorStyleUnicam_h
#define __vtkInteractorStyleUnicam_h
#include "vtkInteractorStyle.h"
class vtkCamera;
class vtkWorldPointPicker;
//
// XXX - would have preferred to make these enumerations within the class,
// enum { NONE=0, BUTTON_LEFT, BUTTON_MIDDLE, BUTTON_RIGHT };
// enum {CAM_INT_ROT, CAM_INT_CHOOSE, CAM_INT_PAN, CAM_INT_DOLLY};
// but vtkWrapTcl signaled a "syntax error" when it parsed the 'enum' line.
// So, am making them defines which is what the other classes that want
// to have constants appear to do.
//
// buttons pressed
#define VTK_UNICAM_NONE 0
#define VTK_UNICAM_BUTTON_LEFT 1
#define VTK_UNICAM_BUTTON_MIDDLE 2
#define VTK_UNICAM_BUTTON_RIGHT 3
//
// camera modes
#define VTK_UNICAM_CAM_INT_ROT 0
#define VTK_UNICAM_CAM_INT_CHOOSE 1
#define VTK_UNICAM_CAM_INT_PAN 2
#define VTK_UNICAM_CAM_INT_DOLLY 3
class VTK_RENDERING_EXPORT vtkInteractorStyleUnicam : public vtkInteractorStyle
{
public:
static vtkInteractorStyleUnicam *New();
vtkTypeRevisionMacro(vtkInteractorStyleUnicam,vtkInteractorStyle);
void PrintSelf(ostream& os, vtkIndent indent);
void SetWorldUpVector(double a[3]) {this->SetWorldUpVector(a[0],a[1],a[2]);}
void SetWorldUpVector(double x, double y, double z);
vtkGetVectorMacro(WorldUpVector, double, 3);
// Description:
// Concrete implementation of event bindings
virtual void OnMouseMove();
virtual void OnLeftButtonDown();
virtual void OnLeftButtonUp();
virtual void OnLeftButtonMove();
// Description:
// OnTimer calls RotateCamera, RotateActor etc which should be overridden by
// style subclasses.
virtual void OnTimer();
protected:
vtkInteractorStyleUnicam();
virtual ~vtkInteractorStyleUnicam();
vtkWorldPointPicker *InteractionPicker;
int ButtonDown; // which button is down
double DTime; // time mouse button was pressed
double Dist; // distance the mouse has moved since button press
double StartPix[2]; // pixel mouse movement started at
double LastPos[2]; // normalized position of mouse last frame
double LastPix[2]; // pixel position of mouse last frame
double DownPt[3]; // 3D point under cursor when mouse button pressed
double Center [3]; // center of camera rotation
double WorldUpVector[3]; // what the world thinks the 'up' vector is
vtkActor *FocusSphere; // geometry for indicating center of rotation
int IsDot; // flag-- is the FocusSphere being displayed?
vtkRenderer *FocusSphereRenderer; // renderer for 'FocusSphere'
int state; // which navigation mode was selected?
void ChooseXY( int X, int Y ); // method for choosing type of navigation
void RotateXY( int X, int Y ); // method for rotating
void DollyXY( int X, int Y ); // method for dollying
void PanXY( int X, int Y ); // method for panning
// conveinence methods for translating & rotating the camera
void MyTranslateCamera(double v[3]);
void MyRotateCamera(double cx, double cy, double cz,
double ax, double ay, double az,
double angle);
// Given a 3D point & a vtkCamera, compute the vectors that extend
// from the projection of the center of projection to the center of
// the right-edge and the center of the top-edge onto the plane
// containing the 3D point & with normal parallel to the camera's
// projection plane.
void GetRightVandUpV(double *p, vtkCamera *cam,
double *rightV, double *upV);
// takes in pixels, returns normalized window coordinates
void NormalizeMouseXY(int X, int Y, double *NX, double *NY);
// return the aspect ratio of the current window
double WindowAspect();
private:
vtkInteractorStyleUnicam(const vtkInteractorStyleUnicam&); // Not implemented.
void operator=(const vtkInteractorStyleUnicam&); // Not implemented.
};
#endif // __vtkInteractorStyleUnicam_h