Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkMesaImageActor.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkMesaImageActor - Mesa texture map
// .SECTION Description
// vtkMesaImageActor is a concrete implementation of the abstract class
// vtkImageActor. vtkMesaImageActor interfaces to the Mesa rendering library.
#ifndef __vtkMesaImageActor_h
#define __vtkMesaImageActor_h
#include "vtkImageActor.h"
class vtkWindow;
class vtkMesaRenderer;
class vtkRenderWindow;
class VTK_RENDERING_EXPORT vtkMesaImageActor : public vtkImageActor
{
public:
static vtkMesaImageActor *New();
vtkTypeRevisionMacro(vtkMesaImageActor,vtkImageActor);
virtual void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Implement base class method.
void Load(vtkRenderer *ren);
// Description:
// Implement base class method.
void Render(vtkRenderer *ren);
// Description:
// Release any graphics resources that are being consumed by this texture.
// The parameter window could be used to determine which graphic
// resources to release. Using the same texture object in multiple
// render windows is NOT currently supported.
void ReleaseGraphicsResources(vtkWindow *);
protected:
vtkMesaImageActor();
~vtkMesaImageActor();
unsigned char *MakeDataSuitable(int &xsize, int &ysize,
int &release, int &reuseTexture);
vtkTimeStamp LoadTime;
long Index;
static long GlobalIndex;
vtkRenderWindow *RenderWindow; // RenderWindow used for previous render
double Coords[12];
double TCoords[8];
int TextureSize[2];
// Non-recursive internal method
void InternalRender(vtkRenderer *ren);
// Is a certain size texture supported?
int TextureSizeOK( int size[2] );
private:
vtkMesaImageActor(const vtkMesaImageActor&); // Not implemented.
void operator=(const vtkMesaImageActor&); // Not implemented.
};
#endif