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713 lines
18 KiB
713 lines
18 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkOOGLExporter.cxx,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkOOGLExporter.h"
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#include "vtkAssemblyNode.h"
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#include "vtkAssemblyPath.h"
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#include "vtkCamera.h"
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#include "vtkCellArray.h"
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#include "vtkGeometryFilter.h"
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#include "vtkImageData.h"
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#include "vtkLight.h"
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#include "vtkLightCollection.h"
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#include "vtkMath.h"
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#include "vtkObjectFactory.h"
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#include "vtkPointData.h"
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#include "vtkPolyData.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkProperty.h"
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#include "vtkRenderWindow.h"
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#include "vtkRendererCollection.h"
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#include "vtkSystemIncludes.h"
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#include "vtkTexture.h"
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#include "vtkTransform.h"
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#include "vtkTriangleStrip.h"
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vtkCxxRevisionMacro(vtkOOGLExporter, "$Revision: 1.33 $");
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vtkStandardNewMacro(vtkOOGLExporter);
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vtkOOGLExporter::vtkOOGLExporter()
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{
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this->FileName = NULL;
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}
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vtkOOGLExporter::~vtkOOGLExporter()
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{
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this->SetFileName( 0 );
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}
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static char indent[256];
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static int indent_now = 0;
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#define VTK_INDENT_MORE { indent[indent_now] = ' '; \
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indent_now += 4; \
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indent[indent_now] = 0; }
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#define VTK_INDENT_LESS { indent[indent_now] = ' '; \
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indent_now -= 4; \
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indent[indent_now] = 0; }
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void vtkOOGLExporter::WriteData()
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{
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vtkRenderer *ren;
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FILE *fp;
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int i, j;
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vtkActorCollection *ac;
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vtkActor *anActor, *aPart;
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vtkLightCollection *lc;
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vtkLight *aLight;
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vtkCamera *cam;
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int count;
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vtkMatrix4x4 *mat;
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for (i=0;i<256;i++)
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{
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indent[i] = ' ';
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}
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indent[indent_now] = 0;
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// make sure the user specified a filename
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if ( this->FileName == NULL)
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{
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vtkErrorMacro(<< "Please specify FileName to use");
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return;
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}
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// first make sure there is only one renderer in this rendering window
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if (this->RenderWindow->GetRenderers()->GetNumberOfItems() > 1)
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{
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vtkErrorMacro(<< "Support for only one renderer per window.");
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return;
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}
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// get the renderer
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ren = this->RenderWindow->GetRenderers()->GetFirstRenderer();
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// make sure it has at least one actor
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if (ren->GetActors()->GetNumberOfItems() < 1)
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{
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vtkErrorMacro(<< "no actors found for writing Geomview OOGL file.");
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return;
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}
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// try opening the files
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fp = fopen(this->FileName,"w");
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if (!fp)
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{
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vtkErrorMacro(<< "unable to open Geomview OOGL file " << this->FileName);
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return;
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}
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//
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// Write header
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//
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vtkDebugMacro("Writing Geomview OOGL file");
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fprintf(fp,"# Geomview OOGL file written by the visualization toolkit\n\n");
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fprintf(fp,"%s( progn\n", indent);
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VTK_INDENT_MORE;
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//
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// Write out the camera
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//
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cam = ren->GetActiveCamera();
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fprintf(fp, "%s(camera \"Camera\" camera {\n", indent);
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VTK_INDENT_MORE;
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mat = cam->GetViewTransformMatrix();
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fprintf(fp, "%sworldtocam transform {\n", indent);
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VTK_INDENT_MORE;
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for (i=0; i<4;i++)
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{
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fprintf(fp, "%s", indent);
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for (j=0; j < 4; j++)
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{
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fprintf(fp, "%f ", mat->GetElement(j,i));
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}
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fprintf(fp, "\n");
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}
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VTK_INDENT_LESS;
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fprintf(fp, "%s}\n", indent);
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fprintf(fp, "%sperspective %d stereo %d\n", indent,
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!cam->GetParallelProjection(), 0);
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fprintf(fp, "%sfov 40\n", indent);
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fprintf(fp, "%sframeaspect 1\n", indent);
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fprintf(fp, "%sfocus %f\n", indent, cam->GetDistance());
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fprintf(fp, "%snear %f\n", indent, cam->GetClippingRange()[0]);
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fprintf(fp, "%sfar %f\n", indent, cam->GetClippingRange()[1]);
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VTK_INDENT_LESS;
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fprintf(fp, "%s}\n", indent);
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VTK_INDENT_LESS;
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fprintf(fp, "%s)\n", indent);
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//
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// Write the background colour
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//
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fprintf(fp, "( backcolor \"Camera\" %f %f %f )\n", ren->GetBackground()[0],
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ren->GetBackground()[1],
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ren->GetBackground()[2]);
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//
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// Write out default properties
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//
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fprintf(fp, "( merge-baseap appearance {\n");
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VTK_INDENT_MORE;
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fprintf(fp, "%sface\n%s-edge\n%svect\n%s-transparent\n%severt\n"
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"%sshading flat\n%s-normal\n%snormscale 1\n%slinewidth 1\n"
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"%spatchdice 10 10\n",
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indent, indent, indent, indent, indent,
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indent, indent, indent, indent, indent);
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fprintf(fp, "%slighting {\n", indent);
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VTK_INDENT_MORE;
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fprintf(fp, "%sambient %f %f %f\n", indent, ren->GetAmbient()[0],
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ren->GetAmbient()[1], ren->GetAmbient()[2]);
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fprintf(fp, "%slocalviewer 1\n%sattenconst 1\n%sattenmult 0\n"
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"%s#replacelights\n",
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indent, indent, indent, indent);
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// make sure we have a default light
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// if we dont then use a headlight
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lc = ren->GetLights();
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vtkCollectionSimpleIterator sit;
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for (lc->InitTraversal(sit); (aLight = lc->GetNextLight(sit)); )
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{
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this->WriteALight(aLight, fp);
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}
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VTK_INDENT_LESS;
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fprintf(fp, "%s}\n", indent);
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VTK_INDENT_LESS;
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fprintf(fp, "%s})\n", indent);
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// do the actors now
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ac = ren->GetActors();
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vtkAssemblyPath *apath;
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count = 0;
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vtkCollectionSimpleIterator ait;
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for (ac->InitTraversal(ait); (anActor = ac->GetNextActor(ait)); )
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{
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for (anActor->InitPathTraversal(); (apath=anActor->GetNextPath()); )
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{
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count++;
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aPart=(vtkActor *)apath->GetLastNode()->GetViewProp();
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this->WriteAnActor(aPart, fp, count);
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}
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}
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VTK_INDENT_LESS;
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fclose(fp);
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}
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void vtkOOGLExporter::WriteALight(vtkLight *aLight, FILE *fp)
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{
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double *pos, *focus, *color;
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float dir[3];
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pos = aLight->GetPosition();
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focus = aLight->GetFocalPoint();
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color = aLight->GetColor();
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dir[0] = focus[0] - pos[0];
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dir[1] = focus[1] - pos[1];
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dir[2] = focus[2] - pos[2];
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vtkMath::Normalize(dir);
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fprintf(fp, "%slight {\n", indent);
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VTK_INDENT_MORE;
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fprintf(fp, "%sambient 0.00 0.00 0.00\n", indent);
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fprintf(fp, "%scolor %f %f %f\n", indent, color[0], color[1], color[2]);
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fprintf(fp, "%sposition %f %f %f %f\n", indent, pos[0], pos[1], pos[2],
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0.0);
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VTK_INDENT_LESS;
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fprintf(fp, "%s}\n", indent);
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return;
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}
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void vtkOOGLExporter::WriteAnActor(vtkActor *anActor, FILE *fp, int count)
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{
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vtkDataSet *ds;
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vtkPolyData *pd;
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vtkGeometryFilter *gf = NULL;
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vtkPoints *points;
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int i;
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vtkProperty *prop;
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static double defcolor[3] = { 1.0, 1.0, 1.0 };
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double *tempd = defcolor;
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vtkCellArray *cells;
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vtkIdType npts = 0;
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vtkIdType *indx = 0;
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double tempf2=0;
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vtkPolyDataMapper *pm;
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vtkUnsignedCharArray *colors;
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double p[3];
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unsigned char *c;
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// see if the actor has a mapper. it could be an assembly
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if (anActor->GetMapper() == NULL)
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{
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return;
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}
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fprintf(fp,"%s(new-geometry \"[g%d]\"\n", indent, count);
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VTK_INDENT_MORE;
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// get the mappers input and matrix
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ds = anActor->GetMapper()->GetInput();
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// we really want polydata
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if ( ds->GetDataObjectType() != VTK_POLY_DATA )
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{
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gf = vtkGeometryFilter::New();
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gf->SetInput(ds);
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gf->Update();
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pd = gf->GetOutput();
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}
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else
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{
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ds->Update();
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pd = (vtkPolyData *)ds;
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}
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pm = vtkPolyDataMapper::New();
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pm->SetInput(pd);
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pm->SetScalarRange(anActor->GetMapper()->GetScalarRange());
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pm->SetScalarVisibility(anActor->GetMapper()->GetScalarVisibility());
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pm->SetLookupTable(anActor->GetMapper()->GetLookupTable());
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points = pd->GetPoints();
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// usage of GetColors() has been deprecated in VTK 4.0
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colors = pm->MapScalars(1.0);
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// Get the material properties
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prop = anActor->GetProperty();
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// is there a texture map (for the moment, we don't deal with textures)
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if ( 1 == 2 /*anActor->GetTexture()*/)
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{
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vtkTexture *aTexture = anActor->GetTexture();
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int *size, xsize, ysize, bpp;
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vtkDataArray *scalars;
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vtkUnsignedCharArray *mappedScalars;
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unsigned char *txtrData;
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int totalValues;
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// make sure it is updated and then get some info
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if (aTexture->GetInput() == NULL)
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{
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vtkErrorMacro(<< "texture has no input!\n");
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return;
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}
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aTexture->GetInput()->Update();
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size = aTexture->GetInput()->GetDimensions();
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scalars = aTexture->GetInput()->GetPointData()->GetScalars();
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// make sure scalars are non null
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if (!scalars)
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{
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vtkErrorMacro(<< "No scalar values found for texture input!\n");
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return;
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}
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// make sure using unsigned char data of color scalars type
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if (aTexture->GetMapColorScalarsThroughLookupTable () ||
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(scalars->GetDataType() != VTK_UNSIGNED_CHAR) )
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{
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mappedScalars = aTexture->GetMappedScalars ();
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}
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else
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{
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mappedScalars = static_cast<vtkUnsignedCharArray*>(scalars);
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}
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// we only support 2d texture maps right now
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// so one of the three sizes must be 1, but it
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// could be any of them, so lets find it
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if (size[0] == 1)
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{
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xsize = size[1]; ysize = size[2];
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}
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else
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{
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xsize = size[0];
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if (size[1] == 1)
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{
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ysize = size[2];
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}
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else
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{
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ysize = size[1];
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if (size[2] != 1)
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{
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vtkErrorMacro(<< "3D texture maps currently are not supported!\n");
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return;
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}
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}
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}
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fprintf(fp, "%sTexture2 {\n", indent);
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VTK_INDENT_MORE;
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bpp = mappedScalars->GetNumberOfComponents();
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fprintf(fp, "%simage %d %d %d\n", indent, xsize, ysize, bpp);
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VTK_INDENT_MORE;
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txtrData = static_cast<vtkUnsignedCharArray *>(mappedScalars)->GetPointer(0);
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totalValues = xsize*ysize;
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fprintf(fp,"%s",indent);
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for (i = 0; i < totalValues; i++)
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{
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fprintf(fp,"%.2x",*txtrData);
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txtrData++;
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if (bpp > 1)
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{
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fprintf(fp,"%.2x",*txtrData);
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txtrData++;
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}
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if (bpp > 2)
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{
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fprintf(fp,"%.2x",*txtrData);
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txtrData++;
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}
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if (bpp > 3)
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{
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fprintf(fp,"%.2x",*txtrData);
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txtrData++;
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}
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if (i%8 == 0)
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{
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fprintf(fp,"\n%s ", indent);
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}
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else
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{
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fprintf(fp," ");
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}
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}
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VTK_INDENT_LESS;
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fprintf(fp, "%s}\n", indent);
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VTK_INDENT_LESS;
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}
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// start an INST object
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fprintf(fp, "%s{ INST\n", indent);
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VTK_INDENT_MORE
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// start a LIST object
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fprintf(fp, "%sgeom { LIST\n", indent);
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VTK_INDENT_MORE;
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// extract vector information
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if (pd->GetNumberOfLines())
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{
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fprintf(fp, "%s{ VECT\n", indent);
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VTK_INDENT_MORE;
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// write out the header line
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cells = pd->GetLines();
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i = 0;
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for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
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{
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i += npts;
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}
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fprintf(fp, "%s%d %d %d\n", indent, (int) pd->GetNumberOfLines(), i, 1);
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cells = pd->GetLines();
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fprintf(fp, "%s", indent);
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for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
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{
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fprintf(fp, "%d ", (int) npts);
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}
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fprintf(fp, "\n");
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// write out # of color information
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fprintf(fp, "%s1 ", indent);
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for (i=1; i<pd->GetNumberOfLines(); i++)
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{
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fprintf(fp, "0 ");
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}
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fprintf(fp, "\n");
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// write out points
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cells = pd->GetLines();
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for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
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{
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fprintf(fp, "%s", indent);
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for (i=0;i<npts;i++)
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{
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double *pt = points->GetPoint(indx[i]);
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fprintf(fp, "%s%f %f %f ", indent, pt[0], pt[1], pt[2]);
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}
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fprintf(fp, "\n");
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}
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// write out color indices
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tempd = prop->GetColor();
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fprintf(fp, "%f %f %f 1\n", tempd[0], tempd[1], tempd[2]);
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fprintf(fp, "}\n");
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VTK_INDENT_LESS;
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}
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// extract polygon information (includes triangle strips)
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if (pd->GetNumberOfPolys() || pd->GetNumberOfStrips())
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{
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fprintf(fp, "%s{ %sOFF\n", indent, (colors) ? "C" : "");
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VTK_INDENT_MORE;
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// write header
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if (pd->GetNumberOfPolys())
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{
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fprintf(fp, "%s%d %d %d\n", indent, (int) points->GetNumberOfPoints(),
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(int) pd->GetNumberOfPolys(), 0);
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}
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else
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{
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// Handle triangle strips
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//
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i = 0;
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cells = pd->GetStrips();
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for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
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{
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i += (npts-2);
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}
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fprintf(fp, "%s%d %d %d\n", indent, (int) points->GetNumberOfPoints(), i, 0);
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}
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// write points
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if (colors)
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{
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for (i = 0; i < points->GetNumberOfPoints(); i++)
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{
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double *pt = points->GetPoint(i);
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c = (unsigned char *)colors->GetPointer(4*i);
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fprintf (fp,"%s%g %g %g %g %g %g %g\n", indent,
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pt[0], pt[1], pt[2],
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c[0]/255., c[1]/255., c[2]/255., c[3]/255.);
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}
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}
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else
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{
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for (i = 0; i < points->GetNumberOfPoints(); i++)
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{
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double *pt = points->GetPoint(i);
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fprintf (fp,"%s%g %g %g\n", indent, pt[0], pt[1], pt[2]);
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}
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}
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// write polys
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if (pd->GetNumberOfPolys())
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{
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cells = pd->GetPolys();
|
|
for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
|
|
{
|
|
fprintf(fp, "%s%i ", indent, (int) npts);
|
|
for (i = 0; i < npts; i++)
|
|
{
|
|
#ifdef VTK_USE_64BIT_IDS
|
|
fprintf(fp, "%lld ", indx[i]);
|
|
#else // VTK_USE_64BIT_IDS
|
|
fprintf(fp, "%d ", indx[i]);
|
|
#endif // VTK_USE_64BIT_IDS
|
|
}
|
|
fprintf(fp, "\n");
|
|
}
|
|
fprintf(fp, "%s}\n", indent); // finish of polygon list
|
|
|
|
VTK_INDENT_LESS;
|
|
|
|
}
|
|
|
|
else if (pd->GetNumberOfStrips())
|
|
{ // write triangle strips
|
|
cells = pd->GetStrips();
|
|
|
|
for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
|
|
{
|
|
int pt1, pt2, pt3;
|
|
|
|
pt1 = indx[0];
|
|
pt2 = indx[1];
|
|
|
|
for (i = 0; i < (npts - 2); i++)
|
|
{
|
|
pt3 = indx[i+2];
|
|
if (i % 2)
|
|
{
|
|
fprintf(fp, "%s3 %d %d %d\n", indent, pt2, pt1, pt3);
|
|
}
|
|
else
|
|
{
|
|
fprintf(fp, "%s3 %d %d %d\n", indent, pt1, pt2, pt3);
|
|
}
|
|
pt1 = pt2;
|
|
pt2 = pt3;
|
|
}
|
|
}
|
|
fprintf(fp, "%s}\n", indent); // Finish off triangle strips
|
|
|
|
VTK_INDENT_LESS;
|
|
}
|
|
}
|
|
|
|
fprintf(fp, "%s}\n", indent); // End of list object
|
|
|
|
VTK_INDENT_LESS;
|
|
|
|
// Get the actor's position
|
|
anActor->GetPosition(p);
|
|
|
|
fprintf(fp, "transform {1 0 0 0 0 1 0 0 0 0 1 0 %f %f %f 1}\n", p[0], p[1], p[2]);
|
|
|
|
VTK_INDENT_LESS;
|
|
|
|
fprintf(fp, "%s}\n", indent); // Finish off INST command
|
|
|
|
VTK_INDENT_LESS;
|
|
|
|
fprintf(fp, "%s)\n", indent); // Finish off new-geometry command
|
|
|
|
// turn off the bounding box, set normalization to none
|
|
fprintf(fp, "( bbox-draw \"[g%d]\" off )\n", count);
|
|
fprintf(fp, "( normalization \"[g%d]\" none )\n", count);
|
|
|
|
fprintf(fp, "( merge-ap \"[g%d]\" appearance {\n", count);
|
|
|
|
VTK_INDENT_MORE;
|
|
|
|
// Set shading model
|
|
if (prop->GetInterpolation() > 0)
|
|
{
|
|
fprintf(fp, "%sshading smooth\n", indent);
|
|
}
|
|
|
|
// Set transparency
|
|
if (prop->GetOpacity() < 1)
|
|
{
|
|
fprintf(fp, "%s+transparent\n", indent);
|
|
}
|
|
|
|
// Set representation - no way to render points
|
|
if (prop->GetRepresentation() != 2)
|
|
{
|
|
fprintf(fp, "%s+edge\n%s-face\n", indent, indent);
|
|
}
|
|
|
|
// Set edge information
|
|
fprintf(fp, "%slinewidth %d\n", indent, (int) prop->GetLineWidth());
|
|
|
|
// Now the material information
|
|
fprintf(fp, "%smaterial {\n", indent);
|
|
|
|
VTK_INDENT_MORE;
|
|
|
|
// Indicate whether edges are shown or not
|
|
if (prop->GetEdgeVisibility())
|
|
{
|
|
tempd = prop->GetEdgeColor();
|
|
}
|
|
if (prop->GetRepresentation() != 2)
|
|
{
|
|
tempd = prop->GetColor();
|
|
}
|
|
if (prop->GetEdgeVisibility() || (prop->GetRepresentation() != 2))
|
|
{
|
|
fprintf(fp, "%sedgecolor %f %f %f\n", indent,
|
|
tempd[0], tempd[1], tempd[2]);
|
|
}
|
|
|
|
tempf2 = prop->GetAmbient();
|
|
tempd = prop->GetAmbientColor();
|
|
fprintf(fp, "%ska %f\n", indent, tempf2);
|
|
fprintf(fp, "%sambient %f %f %f\n", indent, tempd[0], tempd[1], tempd[2]);
|
|
tempf2 = prop->GetDiffuse();
|
|
tempd = prop->GetDiffuseColor();
|
|
fprintf(fp, "%skd %f\n", indent, tempf2);
|
|
fprintf(fp, "%sdiffuse %f %f %f\n", indent, tempd[0], tempd[1], tempd[2]);
|
|
tempf2 = prop->GetSpecular();
|
|
tempd = prop->GetSpecularColor();
|
|
fprintf(fp, "%sks %f\n", indent, tempf2);
|
|
fprintf(fp, "%sspecular %f %f %f\n", indent, tempd[0], tempd[1], tempd[2]);
|
|
if (prop->GetOpacity() < 1)
|
|
{
|
|
fprintf(fp, "%salpha %f\n", indent, prop->GetOpacity());
|
|
}
|
|
|
|
fprintf(fp, "%s}\n", indent);
|
|
|
|
VTK_INDENT_LESS;
|
|
|
|
fprintf(fp, "%s}\n", indent);
|
|
|
|
VTK_INDENT_LESS;
|
|
|
|
fprintf(fp, ")\n");
|
|
|
|
if (gf)
|
|
{
|
|
gf->Delete();
|
|
}
|
|
pm->Delete();
|
|
}
|
|
|
|
|
|
|
|
void vtkOOGLExporter::PrintSelf(ostream& os, vtkIndent ind)
|
|
{
|
|
vtkExporter::PrintSelf(os,ind);
|
|
|
|
if (this->FileName)
|
|
{
|
|
os << ind << "FileName: " << this->FileName << "\n";
|
|
}
|
|
else
|
|
{
|
|
os << ind << "FileName: (null)\n";
|
|
}
|
|
}
|
|
|
|
|