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127 lines
4.8 KiB
127 lines
4.8 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkOpenGLRenderWindow.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkOpenGLRenderWindow - OpenGL rendering window
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// .SECTION Description
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// vtkOpenGLRenderWindow is a concrete implementation of the abstract class
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// vtkRenderWindow. vtkOpenGLRenderer interfaces to the OpenGL graphics
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// library. Application programmers should normally use vtkRenderWindow
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// instead of the OpenGL specific version.
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#ifndef __vtkOpenGLRenderWindow_h
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#define __vtkOpenGLRenderWindow_h
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#include "vtkRenderWindow.h"
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#include "vtkOpenGL.h" // Needed for GLuint.
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class vtkIdList;
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class VTK_RENDERING_EXPORT vtkOpenGLRenderWindow : public vtkRenderWindow
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{
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protected:
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int MultiSamples;
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long OldMonitorSetting;
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public:
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vtkTypeRevisionMacro(vtkOpenGLRenderWindow,vtkRenderWindow);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// Set/Get the maximum number of multisamples
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static void SetGlobalMaximumNumberOfMultiSamples(int val);
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static int GetGlobalMaximumNumberOfMultiSamples();
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// Description:
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// Set / Get the number of multisamples to use for hardware antialiasing.
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vtkSetMacro(MultiSamples,int);
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vtkGetMacro(MultiSamples,int);
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// Description:
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// Update system if needed due to stereo rendering.
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virtual void StereoUpdate();
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// Description:
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// Set/Get the pixel data of an image, transmitted as RGBRGB...
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virtual unsigned char *GetPixelData(int x,int y,int x2,int y2,int front);
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virtual int GetPixelData(int x,int y,int x2,int y2, int front,
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vtkUnsignedCharArray*);
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virtual int SetPixelData(int x,int y,int x2,int y2,unsigned char *,
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int front);
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virtual int SetPixelData(int x,int y,int x2,int y2, vtkUnsignedCharArray*,
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int front);
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// Description:
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// Set/Get the pixel data of an image, transmitted as RGBARGBA...
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virtual float *GetRGBAPixelData(int x,int y,int x2,int y2,int front);
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virtual int GetRGBAPixelData(int x,int y,int x2,int y2, int front,
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vtkFloatArray* data);
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virtual int SetRGBAPixelData(int x,int y,int x2,int y2,float *,int front,
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int blend=0);
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virtual int SetRGBAPixelData(int x,int y,int x2,int y2, vtkFloatArray*,
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int front, int blend=0);
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virtual void ReleaseRGBAPixelData(float *data);
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virtual unsigned char *GetRGBACharPixelData(int x,int y,int x2,int y2,
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int front);
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virtual int GetRGBACharPixelData(int x,int y,int x2,int y2, int front,
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vtkUnsignedCharArray* data);
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virtual int SetRGBACharPixelData(int x,int y,int x2,int y2,unsigned char *,
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int front, int blend=0);
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virtual int SetRGBACharPixelData(int x,int y,int x2,int y2,
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vtkUnsignedCharArray *,
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int front, int blend=0);
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// Description:
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// Set/Get the zbuffer data from an image
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virtual float *GetZbufferData( int x1, int y1, int x2, int y2 );
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virtual int GetZbufferData( int x1, int y1, int x2, int y2, float* z );
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virtual int GetZbufferData( int x1, int y1, int x2, int y2,
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vtkFloatArray* z );
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virtual int SetZbufferData( int x1, int y1, int x2, int y2, float *buffer );
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virtual int SetZbufferData( int x1, int y1, int x2, int y2,
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vtkFloatArray *buffer );
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// Description:
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// Make this window the current OpenGL context.
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void MakeCurrent() = 0;
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// Description:
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// Register a texture name with this render window.
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void RegisterTextureResource (GLuint id);
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// Description:
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// Get the size of the depth buffer.
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int GetDepthBufferSize();
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// Description:
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// Initialize OpenGL for this window.
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virtual void OpenGLInit();
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protected:
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vtkOpenGLRenderWindow();
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~vtkOpenGLRenderWindow();
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vtkIdList *TextureResourceIds;
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int GetPixelData(int x,int y,int x2,int y2,int front, unsigned char* data);
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int GetRGBAPixelData(int x,int y,int x2,int y2, int front, float* data);
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int GetRGBACharPixelData(int x,int y,int x2,int y2, int front,
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unsigned char* data);
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private:
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vtkOpenGLRenderWindow(const vtkOpenGLRenderWindow&); // Not implemented.
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void operator=(const vtkOpenGLRenderWindow&); // Not implemented.
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};
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#endif
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