Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkParallelCoordinatesActor.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkParallelCoordinatesActor.h"
#include "vtkAxisActor2D.h"
#include "vtkCellArray.h"
#include "vtkFieldData.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper2D.h"
#include "vtkTextMapper.h"
#include "vtkTextProperty.h"
#include "vtkViewport.h"
#include "vtkWindow.h"
vtkCxxRevisionMacro(vtkParallelCoordinatesActor, "$Revision: 1.32 $");
vtkStandardNewMacro(vtkParallelCoordinatesActor);
vtkCxxSetObjectMacro(vtkParallelCoordinatesActor,Input,vtkDataObject);
vtkCxxSetObjectMacro(vtkParallelCoordinatesActor,LabelTextProperty,vtkTextProperty);
vtkCxxSetObjectMacro(vtkParallelCoordinatesActor,TitleTextProperty,vtkTextProperty);
//----------------------------------------------------------------------------
// Instantiate object
vtkParallelCoordinatesActor::vtkParallelCoordinatesActor()
{
this->PositionCoordinate->SetCoordinateSystemToNormalizedViewport();
this->PositionCoordinate->SetValue(0.1,0.1);
this->Position2Coordinate->SetValue(0.9, 0.8);
this->IndependentVariables = VTK_IV_COLUMN;
this->N = 0;
this->Input = NULL;
this->Axes = NULL;
this->Mins = NULL;
this->Maxs = NULL;
this->Xs = NULL;
this->Title = NULL;
this->TitleMapper = vtkTextMapper::New();
this->TitleActor = vtkActor2D::New();
this->TitleActor->SetMapper(this->TitleMapper);
this->TitleActor->GetPositionCoordinate()->SetCoordinateSystemToViewport();
this->PlotData = vtkPolyData::New();
this->PlotMapper = vtkPolyDataMapper2D::New();
this->PlotMapper->SetInput(this->PlotData);
this->PlotActor = vtkActor2D::New();
this->PlotActor->SetMapper(this->PlotMapper);
this->NumberOfLabels = 2;
this->LabelTextProperty = vtkTextProperty::New();
this->LabelTextProperty->SetBold(1);
this->LabelTextProperty->SetItalic(1);
this->LabelTextProperty->SetShadow(1);
this->LabelTextProperty->SetFontFamilyToArial();
this->TitleTextProperty = vtkTextProperty::New();
this->TitleTextProperty->ShallowCopy(this->LabelTextProperty);
this->LabelFormat = new char[8];
sprintf(this->LabelFormat,"%s","%-#6.3g");
this->LastPosition[0] =
this->LastPosition[1] =
this->LastPosition2[0] =
this->LastPosition2[1] = 0;
}
//----------------------------------------------------------------------------
vtkParallelCoordinatesActor::~vtkParallelCoordinatesActor()
{
this->TitleMapper->Delete();
this->TitleMapper = NULL;
this->TitleActor->Delete();
this->TitleActor = NULL;
if ( this->Input )
{
this->Input->Delete();
this->Input = NULL;
}
this->Initialize();
this->PlotData->Delete();
this->PlotMapper->Delete();
this->PlotActor->Delete();
if (this->Title)
{
delete [] this->Title;
this->Title = NULL;
}
if (this->LabelFormat)
{
delete [] this->LabelFormat;
this->LabelFormat = NULL;
}
this->SetLabelTextProperty(NULL);
this->SetTitleTextProperty(NULL);
}
//----------------------------------------------------------------------------
// Free-up axes and related stuff
void vtkParallelCoordinatesActor::Initialize()
{
if ( this->Axes )
{
for (int i=0; i<this->N; i++)
{
this->Axes[i]->Delete();
}
delete [] this->Axes;
this->Axes = NULL;
delete [] this->Mins;
this->Mins = NULL;
delete [] this->Maxs;
this->Maxs = NULL;
delete [] this->Xs;
this->Xs = NULL;
}
this->N = 0;
}
//----------------------------------------------------------------------------
// Plot scalar data for each input dataset.
int vtkParallelCoordinatesActor::RenderOverlay(vtkViewport *viewport)
{
int renderedSomething=0;
// Make sure input is up to date.
if ( this->Input == NULL || this->N <= 0 )
{
vtkErrorMacro(<< "Nothing to plot!");
return 0;
}
if ( this->Title != NULL )
{
renderedSomething += this->TitleActor->RenderOverlay(viewport);
}
this->PlotActor->SetProperty(this->GetProperty());
renderedSomething += this->PlotActor->RenderOverlay(viewport);
for (int i=0; i<this->N; i++)
{
renderedSomething += this->Axes[i]->RenderOverlay(viewport);
}
return renderedSomething;
}
//----------------------------------------------------------------------------
int vtkParallelCoordinatesActor::RenderOpaqueGeometry(vtkViewport *viewport)
{
int renderedSomething = 0;
// Initialize
vtkDebugMacro(<<"Plotting parallel coordinates");
// Make sure input is up to date, and that the data is the correct shape to
// plot.
if (!this->Input)
{
vtkErrorMacro(<< "Nothing to plot!");
return renderedSomething;
}
if (!this->TitleTextProperty)
{
vtkErrorMacro(<<"Need title text property to render plot");
return renderedSomething;
}
if (!this->LabelTextProperty)
{
vtkErrorMacro(<<"Need label text property to render plot");
return renderedSomething;
}
// Viewport change may not require rebuild
int positionsHaveChanged = 0;
if (viewport->GetMTime() > this->BuildTime ||
(viewport->GetVTKWindow() &&
viewport->GetVTKWindow()->GetMTime() > this->BuildTime))
{
int *lastPosition =
this->PositionCoordinate->GetComputedViewportValue(viewport);
int *lastPosition2 =
this->Position2Coordinate->GetComputedViewportValue(viewport);
if (lastPosition[0] != this->LastPosition[0] ||
lastPosition[1] != this->LastPosition[1] ||
lastPosition2[0] != this->LastPosition2[0] ||
lastPosition2[1] != this->LastPosition2[1] )
{
this->LastPosition[0] = lastPosition[0];
this->LastPosition[1] = lastPosition[1];
this->LastPosition2[0] = lastPosition2[0];
this->LastPosition2[1] = lastPosition2[1];
positionsHaveChanged = 1;
}
}
// Check modified time to see whether we have to rebuild.
this->Input->Update();
if (positionsHaveChanged ||
this->GetMTime() > this->BuildTime ||
this->Input->GetMTime() > this->BuildTime ||
this->LabelTextProperty->GetMTime() > this->BuildTime ||
this->TitleTextProperty->GetMTime() > this->BuildTime)
{
int *size = viewport->GetSize();
int stringSize[2];
vtkDebugMacro(<<"Rebuilding plot");
// Build axes
if (!this->PlaceAxes(viewport, size))
{
return renderedSomething;
}
// Build title
this->TitleMapper->SetInput(this->Title);
if (this->TitleTextProperty->GetMTime() > this->BuildTime)
{
// Shallow copy here since the justification is changed but we still
// want to allow actors to share the same text property, and in that case
// specifically allow the title and label text prop to be the same.
this->TitleMapper->GetTextProperty()->ShallowCopy(
this->TitleTextProperty);
this->TitleMapper->GetTextProperty()->SetJustificationToCentered();
}
// We could do some caching here, but hey, that's just the title
vtkAxisActor2D::SetFontSize(viewport,
this->TitleMapper,
size,
1.0,
stringSize);
this->TitleActor->GetPositionCoordinate()->
SetValue((this->Xs[0]+this->Xs[this->N-1])/2.0,this->YMax+stringSize[1]/2.0);
this->TitleActor->SetProperty(this->GetProperty());
this->BuildTime.Modified();
} // If need to rebuild the plot
if ( this->Title != NULL )
{
renderedSomething += this->TitleActor->RenderOpaqueGeometry(viewport);
}
this->PlotActor->SetProperty(this->GetProperty());
renderedSomething += this->PlotActor->RenderOpaqueGeometry(viewport);
for (int i=0; i<this->N; i++)
{
renderedSomething += this->Axes[i]->RenderOpaqueGeometry(viewport);
}
return renderedSomething;
}
//----------------------------------------------------------------------------
int vtkParallelCoordinatesActor::PlaceAxes(vtkViewport *viewport, int *vtkNotUsed(size))
{
vtkIdType i, j, ptId;
vtkDataObject *input = this->GetInput();
vtkFieldData *field = input->GetFieldData();
double v;
this->Initialize();
if ( ! field )
{
return 0;
}
// Determine the shape of the field
int numColumns = field->GetNumberOfComponents(); //number of "columns"
vtkIdType numRows = VTK_LARGE_ID; //figure out number of rows
vtkIdType numTuples;
vtkDataArray *array;
for (i=0; i<field->GetNumberOfArrays(); i++)
{
array = field->GetArray(i);
numTuples = array->GetNumberOfTuples();
if ( numTuples < numRows )
{
numRows = numTuples;
}
}
// Determine the number of independent variables
if ( this->IndependentVariables == VTK_IV_COLUMN )
{
this->N = numColumns;
}
else //row
{
this->N = numRows;
}
if ( this->N <= 0 || this->N >= VTK_LARGE_ID )
{
this->N = 0;
vtkErrorMacro(<<"No field data to plot");
return 0;
}
// We need to loop over the field to determine the range of
// each independent variable.
this->Mins = new double [this->N];
this->Maxs = new double [this->N];
for (i=0; i<this->N; i++)
{
this->Mins[i] = VTK_DOUBLE_MAX;
this->Maxs[i] = -VTK_DOUBLE_MAX;
}
if ( this->IndependentVariables == VTK_IV_COLUMN )
{
for (j=0; j<numColumns; j++)
{
for (i=0; i<numRows; i++)
{
v = field->GetComponent(i,j);
if ( v < this->Mins[j] )
{
this->Mins[j] = v;
}
if ( v > this->Maxs[j] )
{
this->Maxs[j] = v;
}
}
}
}
else //row
{
for (j=0; j<numRows; j++)
{
for (i=0; i<numColumns; i++)
{
v = field->GetComponent(j,i);
if ( v < this->Mins[j] )
{
this->Mins[j] = v;
}
if ( v > this->Maxs[j] )
{
this->Maxs[j] = v;
}
}
}
}
// Allocate space and create axes
// TODO: this should be optimized, maybe by keeping a list of allocated
// objects, in order to avoid creation/destruction of axis actors
// and their underlying text properties (i.e. each time an axis is
// created, text properties are created and shallow-assigned a
// font size which value might be "far" from the target font size).
this->Axes = new vtkAxisActor2D* [this->N];
for (i=0; i<this->N; i++)
{
this->Axes[i] = vtkAxisActor2D::New();
this->Axes[i]->GetPositionCoordinate()->SetCoordinateSystemToViewport();
this->Axes[i]->GetPosition2Coordinate()->SetCoordinateSystemToViewport();
this->Axes[i]->SetRange(this->Mins[i],this->Maxs[i]);
this->Axes[i]->AdjustLabelsOff();
this->Axes[i]->SetNumberOfLabels(this->NumberOfLabels);
this->Axes[i]->SetLabelFormat(this->LabelFormat);
this->Axes[i]->SetProperty(this->GetProperty());
// We do not need shallow copy here since we do not modify any attributes
// in that class and we know that vtkAxisActor2D use ShallowCopy internally
// so that the size of the text prop is not affected by the automatic
// adjustment of its text mapper's size.
this->Axes[i]->SetLabelTextProperty(this->LabelTextProperty);
}
this->Xs = new int [this->N];
// Get the location of the corners of the box
int *p1 = this->PositionCoordinate->GetComputedViewportValue(viewport);
int *p2 = this->Position2Coordinate->GetComputedViewportValue(viewport);
// Specify the positions for the axes
this->YMin = p1[1];
this->YMax = p2[1];
for (i=0; i<this->N; i++)
{
this->Xs[i] = (int) (p1[0] + (double)i/((double)this->N) * (p2[0]-p1[0]));
this->Axes[i]->GetPositionCoordinate()->SetValue((double)this->Xs[i],
this->YMin);
this->Axes[i]->GetPosition2Coordinate()->SetValue((double)this->Xs[i],
this->YMax);
}
// Now generate the lines to plot
this->PlotData->Initialize(); //remove old polydata, if any
vtkPoints *pts = vtkPoints::New();
pts->Allocate(numRows*numColumns);
vtkCellArray *lines = vtkCellArray::New();
this->PlotData->SetPoints(pts);
this->PlotData->SetLines(lines);
double x[3]; x[2] = 0.0;
if ( this->IndependentVariables == VTK_IV_COLUMN )
{
lines->Allocate(lines->EstimateSize(numRows,numColumns));
for (j=0; j<numRows; j++)
{
lines->InsertNextCell(numColumns);
for (i=0; i<numColumns; i++)
{
x[0] = this->Xs[i];
v = field->GetComponent(j,i);
if ( (this->Maxs[i]-this->Mins[i]) == 0.0 )
{
x[1] = 0.5 * (this->YMax - this->YMin);
}
else
{
x[1] = this->YMin +
((v - this->Mins[i]) / (this->Maxs[i] - this->Mins[i])) *
(this->YMax - this->YMin);
}
ptId = pts->InsertNextPoint(x);
lines->InsertCellPoint(ptId);
}
}
}
else //row
{
lines->Allocate(lines->EstimateSize(numColumns,numRows));
for (j=0; j<numColumns; j++)
{
lines->InsertNextCell(numColumns);
for (i=0; i<numRows; i++)
{
x[0] = this->Xs[i];
v = field->GetComponent(i,j);
if ( (this->Maxs[i]-this->Mins[i]) == 0.0 )
{
x[1] = 0.5 * (this->YMax - this->YMin);
}
else
{
x[1] = this->YMin +
((v - this->Mins[i]) / (this->Maxs[i] - this->Mins[i])) *
(this->YMax - this->YMin);
}
ptId = pts->InsertNextPoint(x);
lines->InsertCellPoint(ptId);
}
}
}
pts->Delete();
lines->Delete();
return 1;
}
//----------------------------------------------------------------------------
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
void vtkParallelCoordinatesActor::ReleaseGraphicsResources(vtkWindow *win)
{
this->TitleActor->ReleaseGraphicsResources(win);
for (int i=0; this->Axes && i<this->N; i++)
{
this->Axes[i]->ReleaseGraphicsResources(win);
}
}
//----------------------------------------------------------------------------
void vtkParallelCoordinatesActor::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
if (this->TitleTextProperty)
{
os << indent << "Title Text Property:\n";
this->TitleTextProperty->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "Title Text Property: (none)\n";
}
if (this->LabelTextProperty)
{
os << indent << "Label Text Property:\n";
this->LabelTextProperty->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "Label Text Property: (none)\n";
}
os << indent << "Input: " << this->Input << "\n";
os << indent << "Position2 Coordinate: "
<< this->Position2Coordinate << "\n";
this->Position2Coordinate->PrintSelf(os, indent.GetNextIndent());
os << indent << "Title: " << (this->Title ? this->Title : "(none)") << "\n";
os << indent << "Number Of Independent Variables: " << this->N << "\n";
os << indent << "Independent Variables: ";
if ( this->IndependentVariables == VTK_IV_COLUMN )
{
os << "Columns\n";
}
else
{
os << "Rows\n";
}
os << indent << "Number Of Labels: " << this->NumberOfLabels << "\n";
os << indent << "Label Format: " << this->LabelFormat << "\n";
}