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99 lines
2.7 KiB
99 lines
2.7 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkProp3DCollection.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkProp3DCollection - a list of 3D props
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// .SECTION Description
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// vtkProp3DCollection represents and provides methods to manipulate a list of
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// 3D props (i.e., vtkProp3D and subclasses). The list is unsorted and
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// duplicate entries are not prevented.
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// .SECTION see also
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// vtkProp3D vtkCollection
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#ifndef __vtkProp3DCollection_h
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#define __vtkProp3DCollection_h
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#include "vtkPropCollection.h"
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#include "vtkProp3D.h" // Needed for inline methods
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class VTK_RENDERING_EXPORT vtkProp3DCollection : public vtkPropCollection
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{
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public:
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static vtkProp3DCollection *New();
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vtkTypeRevisionMacro(vtkProp3DCollection,vtkPropCollection);
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virtual void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// Add an actor to the list.
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void AddItem(vtkProp3D *p);
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// Description:
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// Get the next actor in the list.
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vtkProp3D *GetNextProp3D();
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// Description:
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// Get the last actor in the list.
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vtkProp3D *GetLastProp3D();
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//BTX
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// Description:
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// Reentrant safe way to get an object in a collection. Just pass the
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// same cookie back and forth.
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vtkProp3D *GetNextProp3D(vtkCollectionSimpleIterator &cookie) {
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return static_cast<vtkProp3D *>(this->GetNextItemAsObject(cookie));};
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//ETX
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protected:
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vtkProp3DCollection() {};
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~vtkProp3DCollection() {};
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private:
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// hide the standard AddItem from the user and the compiler.
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void AddItem(vtkObject *o) { this->vtkCollection::AddItem(o); };
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void AddItem(vtkProp *o) { this->vtkPropCollection::AddItem(o); };
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private:
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vtkProp3DCollection(const vtkProp3DCollection&); // Not implemented.
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void operator=(const vtkProp3DCollection&); // Not implemented.
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};
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inline void vtkProp3DCollection::AddItem(vtkProp3D *a)
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{
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this->vtkCollection::AddItem((vtkObject *)a);
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}
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inline vtkProp3D *vtkProp3DCollection::GetNextProp3D()
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{
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return static_cast<vtkProp3D *>(this->GetNextItemAsObject());
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}
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inline vtkProp3D *vtkProp3DCollection::GetLastProp3D()
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{
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if ( this->Bottom == NULL )
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{
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return NULL;
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}
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else
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{
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return static_cast<vtkProp3D *>(this->Bottom->Item);
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}
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}
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#endif
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