Cloned library of VTK-5.0.0 with extra build files for internal package management.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

99 lines
2.7 KiB

/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkProp3DCollection.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkProp3DCollection - a list of 3D props
// .SECTION Description
// vtkProp3DCollection represents and provides methods to manipulate a list of
// 3D props (i.e., vtkProp3D and subclasses). The list is unsorted and
// duplicate entries are not prevented.
// .SECTION see also
// vtkProp3D vtkCollection
#ifndef __vtkProp3DCollection_h
#define __vtkProp3DCollection_h
#include "vtkPropCollection.h"
#include "vtkProp3D.h" // Needed for inline methods
class VTK_RENDERING_EXPORT vtkProp3DCollection : public vtkPropCollection
{
public:
static vtkProp3DCollection *New();
vtkTypeRevisionMacro(vtkProp3DCollection,vtkPropCollection);
virtual void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Add an actor to the list.
void AddItem(vtkProp3D *p);
// Description:
// Get the next actor in the list.
vtkProp3D *GetNextProp3D();
// Description:
// Get the last actor in the list.
vtkProp3D *GetLastProp3D();
//BTX
// Description:
// Reentrant safe way to get an object in a collection. Just pass the
// same cookie back and forth.
vtkProp3D *GetNextProp3D(vtkCollectionSimpleIterator &cookie) {
return static_cast<vtkProp3D *>(this->GetNextItemAsObject(cookie));};
//ETX
protected:
vtkProp3DCollection() {};
~vtkProp3DCollection() {};
private:
// hide the standard AddItem from the user and the compiler.
void AddItem(vtkObject *o) { this->vtkCollection::AddItem(o); };
void AddItem(vtkProp *o) { this->vtkPropCollection::AddItem(o); };
private:
vtkProp3DCollection(const vtkProp3DCollection&); // Not implemented.
void operator=(const vtkProp3DCollection&); // Not implemented.
};
inline void vtkProp3DCollection::AddItem(vtkProp3D *a)
{
this->vtkCollection::AddItem((vtkObject *)a);
}
inline vtkProp3D *vtkProp3DCollection::GetNextProp3D()
{
return static_cast<vtkProp3D *>(this->GetNextItemAsObject());
}
inline vtkProp3D *vtkProp3DCollection::GetLastProp3D()
{
if ( this->Bottom == NULL )
{
return NULL;
}
else
{
return static_cast<vtkProp3D *>(this->Bottom->Item);
}
}
#endif