Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkRendererSource.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkRendererSource.h"
#include "vtkCommand.h"
#include "vtkFloatArray.h"
#include "vtkImageData.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkMapper.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkStreamingDemandDrivenPipeline.h"
#include "vtkUnsignedCharArray.h"
vtkCxxRevisionMacro(vtkRendererSource, "$Revision: 1.62 $");
vtkStandardNewMacro(vtkRendererSource);
vtkCxxSetObjectMacro(vtkRendererSource,Input,vtkRenderer);
vtkRendererSource::vtkRendererSource()
{
this->Input = NULL;
this->WholeWindow = 0;
this->RenderFlag = 0;
this->DepthValues = 0;
this->DepthValuesInScalars = 0;
this->SetNumberOfInputPorts(0);
this->SetNumberOfOutputPorts(1);
}
vtkRendererSource::~vtkRendererSource()
{
if (this->Input)
{
this->Input->UnRegister(this);
this->Input = NULL;
}
}
void vtkRendererSource::RequestData(vtkInformation*,
vtkInformationVector**,
vtkInformationVector* outputVector)
{
int numOutPts;
float x1,y1,x2,y2;
unsigned char *pixels, *ptr;
int dims[3];
vtkInformation* info = outputVector->GetInformationObject(0);
vtkImageData *output =
vtkImageData::SafeDownCast(info->Get(vtkDataObject::DATA_OBJECT()));
int uExtent[6];
info->Get(vtkStreamingDemandDrivenPipeline::UPDATE_EXTENT(), uExtent);
output->SetExtent(uExtent);
output->AllocateScalars();
vtkUnsignedCharArray *outScalars =
vtkUnsignedCharArray::SafeDownCast(output->GetPointData()->GetScalars());
if (this->Input == NULL)
{
return;
}
if (this->DepthValuesInScalars)
{
outScalars->SetName("RGBValues");
}
else
{
outScalars->SetName("RGBZValues");
}
vtkRenderWindow *renWin;
vtkDebugMacro(<<"Converting points");
if (this->Input == NULL )
{
vtkErrorMacro(<<"Please specify a renderer as input!");
return;
}
renWin = this->Input->GetRenderWindow();
if (renWin == NULL)
{
return;
}
if (this->RenderFlag)
{
renWin->Render();
}
// calc the pixel range for the renderer
x1 = this->Input->GetViewport()[0]*
((this->Input->GetRenderWindow())->GetSize()[0] - 1);
y1 = this->Input->GetViewport()[1]*
((this->Input->GetRenderWindow())->GetSize()[1] - 1);
x2 = this->Input->GetViewport()[2]*
((this->Input->GetRenderWindow())->GetSize()[0] - 1);
y2 = this->Input->GetViewport()[3]*
((this->Input->GetRenderWindow())->GetSize()[1] - 1);
if (this->WholeWindow)
{
x1 = 0;
y1 = 0;
x2 = (this->Input->GetRenderWindow())->GetSize()[0] - 1;
y2 = (this->Input->GetRenderWindow())->GetSize()[1] - 1;
}
// Get origin, aspect ratio and dimensions from this->Input
dims[0] = (int)(x2 - x1 + 1); dims[1] = (int)(y2 -y1 + 1); dims[2] = 1;
output->SetDimensions(dims);
// Allocate data. Scalar type is FloatScalars.
numOutPts = dims[0] * dims[1];
pixels = (this->Input->GetRenderWindow())->GetPixelData((int)x1,(int)y1,
(int)x2,(int)y2,1);
// allocate scalars
int nb_comp = output->GetNumberOfScalarComponents();
ptr = outScalars->WritePointer(0, numOutPts * nb_comp);
// copy scalars over (if only RGB is requested, use the pixels directly)
if (!this->DepthValuesInScalars)
{
memcpy(ptr, pixels, numOutPts * nb_comp);
}
// Lets get the ZBuffer also, if requested.
if (this->DepthValues || this->DepthValuesInScalars)
{
float *zBuf = (this->Input->GetRenderWindow())->GetZbufferData(
(int)x1,(int)y1, (int)x2,(int)y2);
// If RGBZ is requested, intermix RGB with shift/scaled Z
if (this->DepthValuesInScalars)
{
float *zptr = zBuf, *zptr_end = zBuf + numOutPts;
float min = *zBuf, max = *zBuf;
while (zptr < zptr_end)
{
if (min < *zptr) { min = *zptr; }
if (max > *zptr) { max = *zptr; }
zptr++;
}
float scale = 255.0 / (max - min);
zptr = zBuf;
unsigned char *ppixels = pixels;
while (zptr < zptr_end)
{
*ptr++ = *ppixels++;
*ptr++ = *ppixels++;
*ptr++ = *ppixels++;
*ptr++ = static_cast<unsigned char>((*zptr++ - min) * scale);
}
}
// If Z is requested as independent array, create it
if (this->DepthValues)
{
vtkFloatArray *zArray = vtkFloatArray::New();
zArray->Allocate(numOutPts);
zArray->SetNumberOfTuples(numOutPts);
float *zPtr = zArray->WritePointer(0, numOutPts);
memcpy(zPtr,zBuf,numOutPts*sizeof(float));
zArray->SetName("ZBuffer");
output->GetPointData()->AddArray(zArray);
zArray->Delete();
}
delete [] zBuf;
}
delete [] pixels;
}
void vtkRendererSource::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "RenderFlag: " << (this->RenderFlag ? "On\n" : "Off\n");
if ( this->Input )
{
os << indent << "Input:\n";
this->Input->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "Input: (none)\n";
}
os << indent << "Whole Window: " << (this->WholeWindow ? "On\n" : "Off\n");
os << indent << "Depth Values: " << (this->DepthValues ? "On\n" : "Off\n");
os << indent << "Depth Values In Scalars: " << (this->DepthValuesInScalars ? "On\n" : "Off\n");
}
unsigned long vtkRendererSource::GetMTime()
{
vtkRenderer *ren = this->GetInput();
unsigned long t1 = this->MTime.GetMTime();
unsigned long t2;
if (!ren)
{
return t1;
}
// Update information on the input and
// compute information that is general to vtkDataObject.
t2 = ren->GetMTime();
if (t2 > t1)
{
t1 = t2;
}
vtkActorCollection *actors = ren->GetActors();
vtkCollectionSimpleIterator ait;
actors->InitTraversal(ait);
vtkActor *actor;
vtkMapper *mapper;
vtkDataSet *data;
while ( (actor = actors->GetNextActor(ait)) )
{
t2 = actor->GetMTime();
if (t2 > t1)
{
t1 = t2;
}
mapper = actor->GetMapper();
if (mapper)
{
t2 = mapper->GetMTime();
if (t2 > t1)
{
t1 = t2;
}
data = mapper->GetInput();
if (data)
{
data->UpdateInformation();
}
t2 = data->GetMTime();
if (t2 > t1)
{
t1 = t2;
}
t2 = data->GetPipelineMTime();
if (t2 > t1)
{
t1 = t2;
}
}
}
return t1;
}
//----------------------------------------------------------------------------
void vtkRendererSource::RequestInformation (
vtkInformation * vtkNotUsed(request),
vtkInformationVector** vtkNotUsed( inputVector ),
vtkInformationVector *outputVector)
{
vtkRenderer *ren = this->GetInput();
if (ren == NULL || ren->GetRenderWindow() == NULL)
{
vtkErrorMacro("The input renderer has not been set yet!!!");
return;
}
// calc the pixel range for the renderer
float x1,y1,x2,y2;
x1 = ren->GetViewport()[0] * ((ren->GetRenderWindow())->GetSize()[0] - 1);
y1 = ren->GetViewport()[1] * ((ren->GetRenderWindow())->GetSize()[1] - 1);
x2 = ren->GetViewport()[2] * ((ren->GetRenderWindow())->GetSize()[0] - 1);
y2 = ren->GetViewport()[3] *((ren->GetRenderWindow())->GetSize()[1] - 1);
if (this->WholeWindow)
{
x1 = 0;
y1 = 0;
x2 = (this->Input->GetRenderWindow())->GetSize()[0] - 1;
y2 = (this->Input->GetRenderWindow())->GetSize()[1] - 1;
}
int extent[6] = {0, static_cast<int>(x2-x1),
0, static_cast<int>(y2-y1),
0, 0};
// get the info objects
vtkInformation* outInfo = outputVector->GetInformationObject(0);
outInfo->Set(vtkStreamingDemandDrivenPipeline::WHOLE_EXTENT(), extent, 6);
vtkDataObject::SetPointDataActiveScalarInfo(outInfo, VTK_UNSIGNED_CHAR,
3 + (this->DepthValuesInScalars ? 1:0));
}
//----------------------------------------------------------------------------
int vtkRendererSource::ProcessRequest(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector)
{
// generate the data
if(request->Has(vtkDemandDrivenPipeline::REQUEST_DATA()))
{
this->RequestData(request, inputVector, outputVector);
return 1;
}
// execute information
if(request->Has(vtkDemandDrivenPipeline::REQUEST_INFORMATION()))
{
this->RequestInformation(request, inputVector, outputVector);
return 1;
}
return this->Superclass::ProcessRequest(request, inputVector, outputVector);
}
//----------------------------------------------------------------------------
vtkImageData* vtkRendererSource::GetOutput()
{
return vtkImageData::SafeDownCast(this->GetOutputDataObject(0));
}
int vtkRendererSource::FillOutputPortInformation(
int vtkNotUsed(port), vtkInformation* info)
{
// now add our info
info->Set(vtkDataObject::DATA_TYPE_NAME(), "vtkImageData");
return 1;
}