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317 lines
7.7 KiB
317 lines
7.7 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkTupleInterpolator.cxx,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkTupleInterpolator.h"
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#include "vtkObjectFactory.h"
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#include "vtkSpline.h"
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#include "vtkKochanekSpline.h"
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#include "vtkPiecewiseFunction.h"
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#include "vtkMath.h"
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vtkCxxRevisionMacro(vtkTupleInterpolator, "$Revision: 1.2 $");
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vtkStandardNewMacro(vtkTupleInterpolator);
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//----------------------------------------------------------------------------
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vtkTupleInterpolator::vtkTupleInterpolator()
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{
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// Set up the interpolation
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this->NumberOfComponents = 0;
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this->InterpolationType = INTERPOLATION_TYPE_SPLINE;
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this->InterpolatingSpline = NULL;
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this->Spline = NULL;
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this->Linear = NULL;
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}
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//----------------------------------------------------------------------------
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vtkTupleInterpolator::~vtkTupleInterpolator()
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{
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this->Initialize();
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if ( this->InterpolatingSpline )
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{
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this->InterpolatingSpline->Delete();
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}
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}
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//----------------------------------------------------------------------------
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void vtkTupleInterpolator::SetNumberOfComponents(int numComp)
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{
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numComp = (numComp < 1 ? 1 : numComp);
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if ( numComp != this->NumberOfComponents )
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{
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this->Initialize(); //wipe out data
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this->NumberOfComponents = numComp;
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this->InitializeInterpolation();
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this->Modified();
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}
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}
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//----------------------------------------------------------------------------
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int vtkTupleInterpolator::GetNumberOfTuples()
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{
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if ( this->Spline )
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{
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return this->Spline[0]->GetNumberOfPoints();
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}
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else if ( this->Linear )
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{
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return this->Linear[0]->GetSize();
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}
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else
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{
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return 0;
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}
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}
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//----------------------------------------------------------------------------
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double vtkTupleInterpolator::GetMinimumT()
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{
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if ( this->Spline )
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{
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double range[2];
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this->Spline[0]->GetParametricRange(range);
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return range[0];
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}
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else if ( this->Linear )
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{
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return this->Linear[0]->GetRange()[0];
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}
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else
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{
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return 0.0;
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}
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}
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//----------------------------------------------------------------------------
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double vtkTupleInterpolator::GetMaximumT()
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{
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if ( this->Spline )
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{
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double range[2];
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this->Spline[0]->GetParametricRange(range);
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return range[1];
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}
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else if ( this->Linear )
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{
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return this->Linear[0]->GetRange()[1];
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}
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else
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{
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return 1.0;
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}
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}
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//----------------------------------------------------------------------------
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void vtkTupleInterpolator::Initialize()
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{
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int i;
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// Wipe out old data
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if ( this->Spline )
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{
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for (i=0; i<this->NumberOfComponents; i++)
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{
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this->Spline[i]->Delete();
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}
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delete [] this->Spline;
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this->Spline = NULL;
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}
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if ( this->Linear )
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{
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for (i=0; i<this->NumberOfComponents; i++)
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{
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this->Linear[i]->Delete();
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}
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delete [] this->Linear;
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this->Linear = NULL;
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}
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this->NumberOfComponents = 0;
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}
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//----------------------------------------------------------------------------
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void vtkTupleInterpolator::InitializeInterpolation()
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{
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// Prepare for new data
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if ( this->NumberOfComponents <= 0 )
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{
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return;
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}
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int i;
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if ( this->InterpolationType == INTERPOLATION_TYPE_LINEAR )
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{
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this->Linear = new vtkPiecewiseFunction* [this->NumberOfComponents];
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for (i=0; i<this->NumberOfComponents; i++)
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{
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this->Linear[i] = vtkPiecewiseFunction::New();
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}
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}
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else // this->InterpolationType == INTERPOLATION_TYPE_SPLINE
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{
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this->Spline = new vtkSpline* [this->NumberOfComponents];
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if ( ! this->InterpolatingSpline )
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{
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this->InterpolatingSpline = vtkKochanekSpline::New();
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}
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for (i=0; i<this->NumberOfComponents; i++)
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{
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this->Spline[i] = this->InterpolatingSpline->NewInstance();
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this->Spline[i]->DeepCopy(this->InterpolatingSpline);
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this->Spline[i]->RemoveAllPoints();
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}
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}
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}
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//----------------------------------------------------------------------------
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void vtkTupleInterpolator::SetInterpolationType(int type)
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{
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type = (type < INTERPOLATION_TYPE_LINEAR ? INTERPOLATION_TYPE_LINEAR :
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(type > INTERPOLATION_TYPE_SPLINE ? INTERPOLATION_TYPE_SPLINE : type));
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if ( type != this->InterpolationType )
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{
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this->Initialize(); //wipe out data
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this->InterpolationType = type;
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this->InitializeInterpolation();
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this->Modified();
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}
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}
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//----------------------------------------------------------------------------
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void vtkTupleInterpolator::SetInterpolatingSpline(vtkSpline *spline)
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{
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if ( this->InterpolatingSpline == spline )
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{
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return;
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}
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if ( this->InterpolatingSpline )
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{
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this->InterpolatingSpline->UnRegister(this);
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this->InterpolatingSpline = NULL;
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}
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if ( spline )
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{
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spline->Register(this);
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}
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this->InterpolatingSpline = spline;
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this->Modified();
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}
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//----------------------------------------------------------------------------
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void vtkTupleInterpolator::AddTuple(double t, double tuple[])
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{
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int i;
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if ( this->InterpolationType == INTERPOLATION_TYPE_LINEAR )
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{
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for (i=0; i<this->NumberOfComponents; i++)
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{
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this->Linear[i]->AddPoint(t,tuple[i]);
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}
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}
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else // this->InterpolationType == INTERPOLATION_TYPE_SPLINE
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{
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for (i=0; i<this->NumberOfComponents; i++)
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{
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this->Spline[i]->AddPoint(t,tuple[i]);
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}
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}
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this->Modified();
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}
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//----------------------------------------------------------------------------
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void vtkTupleInterpolator::RemoveTuple(double t)
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{
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int i;
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if ( this->InterpolationType == INTERPOLATION_TYPE_LINEAR )
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{
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for (i=0; i<this->NumberOfComponents; i++)
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{
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this->Linear[i]->RemovePoint(t);
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}
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}
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else // this->InterpolationType == INTERPOLATION_TYPE_SPLINE
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{
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for (i=0; i<this->NumberOfComponents; i++)
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{
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this->Spline[i]->RemovePoint(t);
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}
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}
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this->Modified();
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}
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//----------------------------------------------------------------------------
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void vtkTupleInterpolator::InterpolateTuple(double t, double tuple[])
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{
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if ( this->NumberOfComponents <= 0 )
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{
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return;
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}
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int i;
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if ( this->InterpolationType == INTERPOLATION_TYPE_LINEAR )
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{
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double *range=this->Linear[0]->GetRange();
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t = (t < range[0] ? range[0] : (t > range[1] ? range[1] : t));
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for (i=0; i<this->NumberOfComponents; i++)
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{
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tuple[i] = this->Linear[i]->GetValue(t);
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}
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}
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else // this->InterpolationType == INTERPOLATION_TYPE_SPLINE
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{
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for (i=0; i<this->NumberOfComponents; i++)
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{
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tuple[i] = this->Spline[i]->Evaluate(t);
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}
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}
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}
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//----------------------------------------------------------------------------
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void vtkTupleInterpolator::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os, indent);
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os << indent << "There are " << this->GetNumberOfTuples()
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<< " tuples to be interpolated\n";
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os << indent << "Number of Components: " << this->NumberOfComponents << "\n";
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os << indent << "Interpolation Type: "
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<< (this->InterpolationType == INTERPOLATION_TYPE_LINEAR ?
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"Linear\n" : "Spline\n");
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os << indent << "Interpolating Spline: ";
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if ( this->InterpolatingSpline )
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{
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os << this->InterpolatingSpline << "\n";
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}
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else
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{
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os << "(null)\n";
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}
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}
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