Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkTupleInterpolator.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkTupleInterpolator.h"
#include "vtkObjectFactory.h"
#include "vtkSpline.h"
#include "vtkKochanekSpline.h"
#include "vtkPiecewiseFunction.h"
#include "vtkMath.h"
vtkCxxRevisionMacro(vtkTupleInterpolator, "$Revision: 1.2 $");
vtkStandardNewMacro(vtkTupleInterpolator);
//----------------------------------------------------------------------------
vtkTupleInterpolator::vtkTupleInterpolator()
{
// Set up the interpolation
this->NumberOfComponents = 0;
this->InterpolationType = INTERPOLATION_TYPE_SPLINE;
this->InterpolatingSpline = NULL;
this->Spline = NULL;
this->Linear = NULL;
}
//----------------------------------------------------------------------------
vtkTupleInterpolator::~vtkTupleInterpolator()
{
this->Initialize();
if ( this->InterpolatingSpline )
{
this->InterpolatingSpline->Delete();
}
}
//----------------------------------------------------------------------------
void vtkTupleInterpolator::SetNumberOfComponents(int numComp)
{
numComp = (numComp < 1 ? 1 : numComp);
if ( numComp != this->NumberOfComponents )
{
this->Initialize(); //wipe out data
this->NumberOfComponents = numComp;
this->InitializeInterpolation();
this->Modified();
}
}
//----------------------------------------------------------------------------
int vtkTupleInterpolator::GetNumberOfTuples()
{
if ( this->Spline )
{
return this->Spline[0]->GetNumberOfPoints();
}
else if ( this->Linear )
{
return this->Linear[0]->GetSize();
}
else
{
return 0;
}
}
//----------------------------------------------------------------------------
double vtkTupleInterpolator::GetMinimumT()
{
if ( this->Spline )
{
double range[2];
this->Spline[0]->GetParametricRange(range);
return range[0];
}
else if ( this->Linear )
{
return this->Linear[0]->GetRange()[0];
}
else
{
return 0.0;
}
}
//----------------------------------------------------------------------------
double vtkTupleInterpolator::GetMaximumT()
{
if ( this->Spline )
{
double range[2];
this->Spline[0]->GetParametricRange(range);
return range[1];
}
else if ( this->Linear )
{
return this->Linear[0]->GetRange()[1];
}
else
{
return 1.0;
}
}
//----------------------------------------------------------------------------
void vtkTupleInterpolator::Initialize()
{
int i;
// Wipe out old data
if ( this->Spline )
{
for (i=0; i<this->NumberOfComponents; i++)
{
this->Spline[i]->Delete();
}
delete [] this->Spline;
this->Spline = NULL;
}
if ( this->Linear )
{
for (i=0; i<this->NumberOfComponents; i++)
{
this->Linear[i]->Delete();
}
delete [] this->Linear;
this->Linear = NULL;
}
this->NumberOfComponents = 0;
}
//----------------------------------------------------------------------------
void vtkTupleInterpolator::InitializeInterpolation()
{
// Prepare for new data
if ( this->NumberOfComponents <= 0 )
{
return;
}
int i;
if ( this->InterpolationType == INTERPOLATION_TYPE_LINEAR )
{
this->Linear = new vtkPiecewiseFunction* [this->NumberOfComponents];
for (i=0; i<this->NumberOfComponents; i++)
{
this->Linear[i] = vtkPiecewiseFunction::New();
}
}
else // this->InterpolationType == INTERPOLATION_TYPE_SPLINE
{
this->Spline = new vtkSpline* [this->NumberOfComponents];
if ( ! this->InterpolatingSpline )
{
this->InterpolatingSpline = vtkKochanekSpline::New();
}
for (i=0; i<this->NumberOfComponents; i++)
{
this->Spline[i] = this->InterpolatingSpline->NewInstance();
this->Spline[i]->DeepCopy(this->InterpolatingSpline);
this->Spline[i]->RemoveAllPoints();
}
}
}
//----------------------------------------------------------------------------
void vtkTupleInterpolator::SetInterpolationType(int type)
{
type = (type < INTERPOLATION_TYPE_LINEAR ? INTERPOLATION_TYPE_LINEAR :
(type > INTERPOLATION_TYPE_SPLINE ? INTERPOLATION_TYPE_SPLINE : type));
if ( type != this->InterpolationType )
{
this->Initialize(); //wipe out data
this->InterpolationType = type;
this->InitializeInterpolation();
this->Modified();
}
}
//----------------------------------------------------------------------------
void vtkTupleInterpolator::SetInterpolatingSpline(vtkSpline *spline)
{
if ( this->InterpolatingSpline == spline )
{
return;
}
if ( this->InterpolatingSpline )
{
this->InterpolatingSpline->UnRegister(this);
this->InterpolatingSpline = NULL;
}
if ( spline )
{
spline->Register(this);
}
this->InterpolatingSpline = spline;
this->Modified();
}
//----------------------------------------------------------------------------
void vtkTupleInterpolator::AddTuple(double t, double tuple[])
{
int i;
if ( this->InterpolationType == INTERPOLATION_TYPE_LINEAR )
{
for (i=0; i<this->NumberOfComponents; i++)
{
this->Linear[i]->AddPoint(t,tuple[i]);
}
}
else // this->InterpolationType == INTERPOLATION_TYPE_SPLINE
{
for (i=0; i<this->NumberOfComponents; i++)
{
this->Spline[i]->AddPoint(t,tuple[i]);
}
}
this->Modified();
}
//----------------------------------------------------------------------------
void vtkTupleInterpolator::RemoveTuple(double t)
{
int i;
if ( this->InterpolationType == INTERPOLATION_TYPE_LINEAR )
{
for (i=0; i<this->NumberOfComponents; i++)
{
this->Linear[i]->RemovePoint(t);
}
}
else // this->InterpolationType == INTERPOLATION_TYPE_SPLINE
{
for (i=0; i<this->NumberOfComponents; i++)
{
this->Spline[i]->RemovePoint(t);
}
}
this->Modified();
}
//----------------------------------------------------------------------------
void vtkTupleInterpolator::InterpolateTuple(double t, double tuple[])
{
if ( this->NumberOfComponents <= 0 )
{
return;
}
int i;
if ( this->InterpolationType == INTERPOLATION_TYPE_LINEAR )
{
double *range=this->Linear[0]->GetRange();
t = (t < range[0] ? range[0] : (t > range[1] ? range[1] : t));
for (i=0; i<this->NumberOfComponents; i++)
{
tuple[i] = this->Linear[i]->GetValue(t);
}
}
else // this->InterpolationType == INTERPOLATION_TYPE_SPLINE
{
for (i=0; i<this->NumberOfComponents; i++)
{
tuple[i] = this->Spline[i]->Evaluate(t);
}
}
}
//----------------------------------------------------------------------------
void vtkTupleInterpolator::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "There are " << this->GetNumberOfTuples()
<< " tuples to be interpolated\n";
os << indent << "Number of Components: " << this->NumberOfComponents << "\n";
os << indent << "Interpolation Type: "
<< (this->InterpolationType == INTERPOLATION_TYPE_LINEAR ?
"Linear\n" : "Spline\n");
os << indent << "Interpolating Spline: ";
if ( this->InterpolatingSpline )
{
os << this->InterpolatingSpline << "\n";
}
else
{
os << "(null)\n";
}
}