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147 lines
6.0 KiB
147 lines
6.0 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkWin32RenderWindowInteractor.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkWin32RenderWindowInteractor - implements Win32 specific functions
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// required by vtkRenderWindowInteractor.
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//
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// .SECTION Description
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// By default the interactor installs a MessageProc callback which
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// intercepts windows' messages to the window and controls interactions by
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// routing them to the InteractoStyle classes.
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// MFC or BCB programs can prevent this and instead directly route any mouse/key
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// messages into the event bindings by setting InstallMessageProc to false.
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// This provides a minimal "Mapped" mode of interaction
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//
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#ifndef __vtkWin32RenderWindowInteractor_h
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#define __vtkWin32RenderWindowInteractor_h
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#include "vtkRenderWindowInteractor.h"
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#include "vtkWindows.h" // For windows API.
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class VTK_RENDERING_EXPORT vtkWin32RenderWindowInteractor : public vtkRenderWindowInteractor
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{
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public:
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// Description:
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// Construct object so that light follows camera motion.
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static vtkWin32RenderWindowInteractor *New();
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vtkTypeRevisionMacro(vtkWin32RenderWindowInteractor,vtkRenderWindowInteractor);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// Initialize the event handler
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virtual void Initialize();
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// Description:
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// Enable/Disable interactions. By default interactors are enabled when
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// initialized. Initialize() must be called prior to enabling/disabling
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// interaction. These methods are used when a window/widget is being
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// shared by multiple renderers and interactors. This allows a "modal"
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// display where one interactor is active when its data is to be displayed
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// and all other interactors associated with the widget are disabled
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// when their data is not displayed.
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virtual void Enable();
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virtual void Disable();
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// Description:
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// This will start up the event loop and never return. If you
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// call this method it will loop processing events until the
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// application is exited.
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virtual void Start();
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// Description:
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// By default the interactor installs a MessageProc callback which
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// intercepts windows messages to the window and controls interactions.
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// MFC or BCB programs can prevent this and instead directly route any mouse/key
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// messages into the event bindings by setting InstallMessgeProc to false.
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vtkSetMacro(InstallMessageProc,int);
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vtkGetMacro(InstallMessageProc,int);
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vtkBooleanMacro(InstallMessageProc,int);
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// Description:
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// Win32 specific application terminate, calls ClassExitMethod then
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// calls PostQuitMessage(0) to terminate the application. An application can Specify
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// ExitMethod for alternative behavior (i.e. suppression of keyboard exit)
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void TerminateApp(void);
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// Description:
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// Win32 timer methods
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int CreateTimer(int timertype);
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int DestroyTimer(void);
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//BTX
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friend VTK_RENDERING_EXPORT LRESULT CALLBACK vtkHandleMessage(HWND hwnd,UINT uMsg, WPARAM w, LPARAM l);
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friend VTK_RENDERING_EXPORT LRESULT CALLBACK vtkHandleMessage2(HWND hwnd,UINT uMsg, WPARAM w, LPARAM l, vtkWin32RenderWindowInteractor *me);
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// Description:
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// Various methods that a Win32 window can redirect to this class to be
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// handled.
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virtual void OnMouseMove (HWND wnd, UINT nFlags, int X, int Y);
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virtual void OnNCMouseMove(HWND wnd, UINT nFlags, int X, int Y);
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virtual void OnRButtonDown(HWND wnd, UINT nFlags, int X, int Y, int repeat=0);
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virtual void OnRButtonUp (HWND wnd, UINT nFlags, int X, int Y);
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virtual void OnMButtonDown(HWND wnd, UINT nFlags, int X, int Y, int repeat=0);
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virtual void OnMButtonUp (HWND wnd, UINT nFlags, int X, int Y);
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virtual void OnLButtonDown(HWND wnd, UINT nFlags, int X, int Y, int repeat=0);
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virtual void OnLButtonUp (HWND wnd, UINT nFlags, int X, int Y);
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virtual void OnSize (HWND wnd, UINT nType, int X, int Y);
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virtual void OnTimer (HWND wnd, UINT nIDEvent);
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virtual void OnKeyDown (HWND wnd, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual void OnKeyUp (HWND wnd, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual void OnChar (HWND wnd, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual void OnMouseWheelForward (HWND wnd, UINT nFlags, int X, int Y);
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virtual void OnMouseWheelBackward(HWND wnd, UINT nFlags, int X, int Y);
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//ETX
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// Description:
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// Methods to set the default exit method for the class. This method is
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// only used if no instance level ExitMethod has been defined. It is
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// provided as a means to control how an interactor is exited given
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// the various language bindings (tcl, Win32, etc.).
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static void SetClassExitMethod(void (*f)(void *), void *arg);
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static void SetClassExitMethodArgDelete(void (*f)(void *));
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// Description:
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// These methods correspond to the the Exit, User and Pick
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// callbacks. They allow for the Style to invoke them.
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virtual void ExitCallback();
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protected:
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vtkWin32RenderWindowInteractor();
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~vtkWin32RenderWindowInteractor();
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HWND WindowId;
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UINT TimerId;
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WNDPROC OldProc;
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int InstallMessageProc;
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int MouseInWindow;
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//BTX
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// Description:
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// Class variables so an exit method can be defined for this class
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// (used to set different exit methods for various language bindings,
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// i.e. tcl, java, Win32)
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static void (*ClassExitMethod)(void *);
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static void (*ClassExitMethodArgDelete)(void *);
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static void *ClassExitMethodArg;
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//ETX
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private:
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vtkWin32RenderWindowInteractor(const vtkWin32RenderWindowInteractor&); // Not implemented.
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void operator=(const vtkWin32RenderWindowInteractor&); // Not implemented.
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};
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#endif
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