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752 lines
24 KiB
752 lines
24 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkXRenderWindowInteractor.cxx,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <X11/X.h>
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#include <X11/keysym.h>
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#include "vtkXRenderWindowInteractor.h"
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#include "vtkInteractorStyle.h"
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#include "vtkXOpenGLRenderWindow.h"
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#include "vtkCallbackCommand.h"
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#include "vtkActor.h"
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#include <X11/Shell.h>
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#include <math.h>
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#include "vtkObjectFactory.h"
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#include "vtkCommand.h"
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vtkCxxRevisionMacro(vtkXRenderWindowInteractor, "$Revision: 1.122 $");
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vtkStandardNewMacro(vtkXRenderWindowInteractor);
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// Initialize static members:
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int vtkXRenderWindowInteractor::NumAppInitialized = 0;
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XtAppContext vtkXRenderWindowInteractor::App = 0;
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typedef struct
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{
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Visual *visual;
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int depth;
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} OptionsRec;
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OptionsRec Options;
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XtResource resources[] =
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{
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{(char *) "visual", (char *) "Visual", XtRVisual, sizeof (Visual *),
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XtOffsetOf (OptionsRec, visual), XtRImmediate, NULL},
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{(char *) "depth", (char *) "Depth", XtRInt, sizeof (int),
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XtOffsetOf (OptionsRec, depth), XtRImmediate, NULL},
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};
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XrmOptionDescRec Desc[] =
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{
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{(char *) "-visual", (char *) "*visual", XrmoptionSepArg, NULL},
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{(char *) "-depth", (char *) "*depth", XrmoptionSepArg, NULL}
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};
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// Construct an instance so that the light follows the camera motion.
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vtkXRenderWindowInteractor::vtkXRenderWindowInteractor()
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{
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this->Top = 0;
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this->OwnTop = 0;
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this->OwnApp = 0;
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this->TopLevelShell = NULL;
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this->BreakLoopFlag = 0;
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this->BreakXtLoopCallback = vtkCallbackCommand::New();
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this->BreakXtLoopCallback->SetClientData(this);
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this->BreakXtLoopCallback->SetCallback(
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&vtkXRenderWindowInteractor::BreakXtLoop);
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}
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vtkXRenderWindowInteractor::~vtkXRenderWindowInteractor()
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{
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this->Disable();
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if(this->OwnTop)
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{
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XtDestroyWidget(this->Top);
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}
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this->BreakXtLoopCallback->Delete();
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if (vtkXRenderWindowInteractor::App)
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{
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if(vtkXRenderWindowInteractor::NumAppInitialized == 1)
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{
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if(this->OwnApp)
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{
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XtDestroyApplicationContext(vtkXRenderWindowInteractor::App);
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}
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vtkXRenderWindowInteractor::App = 0;
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}
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vtkXRenderWindowInteractor::NumAppInitialized--;
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}
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}
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// Specify the Xt widget to use for interaction. This method is
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// one of a couple steps that are required for setting up a
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// vtkRenderWindowInteractor as a widget inside of another user
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// interface. You do not need to use this method if the render window
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// will be a stand-alone window. This is only used when you want the
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// render window to be a subwindow within a larger user interface.
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// In that case, you must tell the render window what X display id
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// to use, and then ask the render window what depth, visual and
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// colormap it wants. Then, you must create an Xt TopLevelShell with
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// those settings. Then you can create the rest of your user interface
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// as a child of the TopLevelShell you created. Eventually, you will
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// create a drawing area or some other widget to serve as the rendering
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// window. You must use the SetWidget method to tell this Interactor
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// about that widget. It's X and it's not terribly easy, but it looks cool.
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void vtkXRenderWindowInteractor::SetWidget(Widget foo)
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{
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this->Top = foo;
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this->OwnTop = 0;
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}
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// This method will store the top level shell widget for the interactor.
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// This method and the method invocation sequence applies for:
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// 1 vtkRenderWindow-Interactor pair in a nested widget heirarchy
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// multiple vtkRenderWindow-Interactor pairs in the same top level shell
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// It is not needed for
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// 1 vtkRenderWindow-Interactor pair as the direct child of a top level shell
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// multiple vtkRenderWindow-Interactor pairs, each in its own top level shell
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//
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// The method, along with EnterNotify event, changes the keyboard focus among
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// the widgets/vtkRenderWindow(s) so the Interactor(s) can receive the proper
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// keyboard events. The following calls need to be made:
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// vtkRenderWindow's display ID need to be set to the top level shell's
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// display ID.
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// vtkXRenderWindowInteractor's Widget has to be set to the vtkRenderWindow's
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// container widget
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// vtkXRenderWindowInteractor's TopLevel has to be set to the top level
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// shell widget
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// note that the procedure for setting up render window in a widget needs to
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// be followed. See vtkRenderWindowInteractor's SetWidget method.
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//
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// If multiple vtkRenderWindow-Interactor pairs in SEPARATE windows are desired,
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// do not set the display ID (Interactor will create them as needed. Alternatively,
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// create and set distinct DisplayID for each vtkRenderWindow. Using the same
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// display ID without setting the parent widgets will cause the display to be
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// reinitialized every time an interactor is initialized), do not set the
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// widgets (so the render windows would be in their own windows), and do
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// not set TopLevelShell (each has its own top level shell already)
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void vtkXRenderWindowInteractor::SetTopLevelShell(Widget topLevel)
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{
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this->TopLevelShell = topLevel;
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}
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// This function replaces TerminateApp() if Start() is called.
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// This way, when the user hits the exit key, Start() returns
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// and the application continues instead of calling exit().
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// With this change, it is possible to have clean-up code after
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// the interactor loop.
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void vtkXRenderWindowInteractor::BreakXtLoop(vtkObject*, unsigned long,
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void* iren, void*)
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{
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static_cast<vtkXRenderWindowInteractor*>(iren)->SetBreakLoopFlag(1);
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}
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// This will start up the X event loop and never return. If you
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// call this method it will loop processing X events until the
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// application is exited.
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void vtkXRenderWindowInteractor::Start()
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{
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// Let the compositing handle the event loop if it wants to.
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if (this->HasObserver(vtkCommand::StartEvent))
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{
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this->InvokeEvent(vtkCommand::StartEvent,NULL);
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return;
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}
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if (!this->Initialized)
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{
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this->Initialize();
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}
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if (! this->Initialized )
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{
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return;
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}
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this->AddObserver(vtkCommand::ExitEvent, this->BreakXtLoopCallback);
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this->BreakLoopFlag = 0;
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do
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{
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XEvent event;
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XtAppNextEvent(vtkXRenderWindowInteractor::App, &event);
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XtDispatchEvent(&event);
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}
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while (this->BreakLoopFlag == 0);
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this->RemoveObserver(this->BreakXtLoopCallback);
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}
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// Initializes the event handlers using an XtAppContext that you have
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// provided. This assumes that you want to own the event loop.
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void vtkXRenderWindowInteractor::Initialize(XtAppContext app)
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{
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vtkXRenderWindowInteractor::App = app;
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this->Initialize();
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}
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// Initializes the event handlers without an XtAppContext. This is
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// good for when you don't have a user interface, but you still
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// want to have mouse interaction.
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void vtkXRenderWindowInteractor::Initialize()
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{
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vtkXOpenGLRenderWindow *ren;
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int depth;
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Colormap cmap;
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Visual *vis;
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int *size;
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int *position;
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int argc = 0;
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// make sure we have a RenderWindow and camera
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if ( ! this->RenderWindow)
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{
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vtkErrorMacro(<<"No renderer defined!");
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return;
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}
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this->Initialized = 1;
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ren = (vtkXOpenGLRenderWindow *)(this->RenderWindow);
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// do initialization stuff if not initialized yet
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if (vtkXRenderWindowInteractor::App)
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{
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vtkXRenderWindowInteractor::NumAppInitialized++;
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}
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if (!vtkXRenderWindowInteractor::NumAppInitialized)
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{
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vtkDebugMacro( << "Toolkit init :" << vtkXRenderWindowInteractor::App );
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XtToolkitInitialize();
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vtkXRenderWindowInteractor::App = XtCreateApplicationContext();
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this->OwnApp = 1;
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vtkDebugMacro( << "App context :" << vtkXRenderWindowInteractor::App);
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vtkXRenderWindowInteractor::NumAppInitialized = 1;
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}
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this->DisplayId = ren->GetDisplayId();
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if (!this->DisplayId)
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{
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vtkDebugMacro("opening display");
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this->DisplayId =
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XtOpenDisplay(vtkXRenderWindowInteractor::App,NULL,"VTK","vtk",NULL,0,&argc,NULL);
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vtkDebugMacro("opened display");
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}
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else
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{
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// if there is no parent widget
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if (!this->Top)
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{
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XtDisplayInitialize(vtkXRenderWindowInteractor::App,this->DisplayId,
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"VTK","vtk",NULL,0,&argc,NULL);
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}
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}
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// get the info we need from the RenderingWindow
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ren->SetDisplayId(this->DisplayId);
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size = ren->GetSize();
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size[0] = ((size[0] > 0) ? size[0] : 300);
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size[1] = ((size[1] > 0) ? size[1] : 300);
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if (!this->Top)
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{
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depth = ren->GetDesiredDepth();
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cmap = ren->GetDesiredColormap();
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vis = ren->GetDesiredVisual();
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position= ren->GetPosition();
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this->Top = XtVaAppCreateShell(this->RenderWindow->GetWindowName(),"vtk",
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applicationShellWidgetClass,
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this->DisplayId,
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XtNdepth, depth,
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XtNcolormap, cmap,
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XtNvisual, vis,
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XtNx, position[0],
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XtNy, position[1],
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XtNwidth, size[0],
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XtNheight, size[1],
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XtNinput, True,
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XtNmappedWhenManaged, 0,
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NULL);
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this->OwnTop = 1;
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XtRealizeWidget(this->Top);
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XSync(this->DisplayId,False);
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ren->SetWindowId(XtWindow(this->Top));
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XMapWindow(this->DisplayId, XtWindow(this->Top));
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XSync(this->DisplayId,False);
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}
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else
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{
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XWindowAttributes attribs;
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XtRealizeWidget(this->Top);
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XSync(this->DisplayId,False);
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ren->SetWindowId(XtWindow(this->Top));
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XMapWindow(this->DisplayId, XtWindow(this->Top));
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XSync(this->DisplayId,False);
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// Find the current window size
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XGetWindowAttributes(this->DisplayId,
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XtWindow(this->Top), &attribs);
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size[0] = attribs.width;
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size[1] = attribs.height;
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ren->SetSize(size[0], size[1]);
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}
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this->WindowId = XtWindow(this->Top);
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ren->Start();
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this->Enable();
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this->Size[0] = size[0];
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this->Size[1] = size[1];
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}
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void vtkXRenderWindowInteractor::Enable()
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{
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// avoid cycles of calling Initialize() and Enable()
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if (this->Enabled)
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{
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return;
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}
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// Add the event handler to the system.
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// If we change the types of events processed by this handler, then
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// we need to change the Disable() routine to match. In order for Disable()
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// to work properly, both the callback function AND the client data
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// passed to XtAddEventHandler and XtRemoveEventHandler must MATCH
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// PERFECTLY
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XtAddEventHandler(this->Top,
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KeyPressMask | KeyReleaseMask |
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ButtonPressMask | ButtonReleaseMask |
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ExposureMask | StructureNotifyMask |
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EnterWindowMask | LeaveWindowMask |
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PointerMotionHintMask | PointerMotionMask,
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True, // True means we also observe ClientMessage
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vtkXRenderWindowInteractorCallback,(XtPointer)this);
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// Setup for capturing the window deletion
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this->KillAtom = XInternAtom(this->DisplayId,"WM_DELETE_WINDOW",False);
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XSetWMProtocols(this->DisplayId,this->WindowId,&this->KillAtom,1);
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this->Enabled = 1;
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this->Modified();
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}
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void vtkXRenderWindowInteractor::Disable()
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{
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if (!this->Enabled)
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{
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return;
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}
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// Remove the event handler to the system.
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// If we change the types of events processed by this handler, then
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// we need to change the Disable() routine to match. In order for Disable()
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// to work properly, both the callback function AND the client data
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// passed to XtAddEventHandler and XtRemoveEventHandler must MATCH
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// PERFECTLY.
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//
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// NOTE: we do not remove the StructureNotifyMask event since we need to
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// keep track of the window size (we will not render if we are disabled,
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// we simply track the window size changes for a possible Enable()).
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// Expose events are disabled.
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XtRemoveEventHandler(this->Top,
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KeyPressMask | KeyReleaseMask | ButtonPressMask |
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ExposureMask | ButtonReleaseMask |
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EnterWindowMask | LeaveWindowMask |
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PointerMotionHintMask | PointerMotionMask,
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True,vtkXRenderWindowInteractorCallback,(XtPointer)this);
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this->Enabled = 0;
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this->Modified();
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}
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void vtkXRenderWindowInteractor::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os,indent);
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if (vtkXRenderWindowInteractor::App)
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{
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os << indent << "App: " << this->App << "\n";
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}
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else
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{
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os << indent << "App: (none)\n";
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}
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os << indent << "BreakLoopFlag: "
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<< (this->BreakLoopFlag ? "On\n" : "Off\n");
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}
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//void vtkXRenderWindowInteractor::UpdateSize(int x,int y)
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//{
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// // if the size changed send this on to the RenderWindow
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// if ((x != this->Size[0])||(y != this->Size[1]))
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// {
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// this->Size[0] = x;
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// this->Size[1] = y;
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// this->RenderWindow->SetSize(x,y);
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// }
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//
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//}
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void vtkXRenderWindowInteractorTimer(XtPointer client_data,
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XtIntervalId *vtkNotUsed(id))
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{
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vtkXRenderWindowInteractor *me;
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me = (vtkXRenderWindowInteractor *)client_data;
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if (me->Enabled)
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{
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me->InvokeEvent(vtkCommand::TimerEvent,NULL);
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}
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}
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int vtkXRenderWindowInteractor::CreateTimer(int vtkNotUsed(timertype))
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{
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this->AddTimeOut(vtkXRenderWindowInteractor::App, 10,
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vtkXRenderWindowInteractorTimer,
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(XtPointer)this);
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return 1;
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}
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int vtkXRenderWindowInteractor::DestroyTimer(void)
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{
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// timers automatically expire in X windows
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return 1;
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}
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void vtkXRenderWindowInteractorCallback(Widget vtkNotUsed(w),
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XtPointer client_data,
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XEvent *event,
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Boolean *vtkNotUsed(ctd))
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{
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vtkXRenderWindowInteractor *me;
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int xp, yp;
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me = (vtkXRenderWindowInteractor *)client_data;
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switch (event->type)
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{
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case Expose:
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{
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if (!me->Enabled)
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{
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return;
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}
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XEvent result;
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while (XCheckTypedWindowEvent(me->DisplayId,
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me->WindowId,
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Expose,
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&result))
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{
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// just getting the expose configure event
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event = &result;
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}
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int width = (reinterpret_cast<XConfigureEvent *>(event))->width;
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int height = (reinterpret_cast<XConfigureEvent *>(event))->height;
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me->SetEventSize(width, height);
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xp = (reinterpret_cast<XButtonEvent*>(event))->x;
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yp = (reinterpret_cast<XButtonEvent*>(event))->y;
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yp = me->Size[1] - xp - 1;
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me->SetEventPosition(xp, yp);
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// only render if we are currently accepting events
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if (me->Enabled)
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{
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me->InvokeEvent(vtkCommand::ExposeEvent,NULL);
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me->Render();
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}
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}
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break;
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case MapNotify:
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{
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// only render if we are currently accepting events
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if (me->Enabled && me->GetRenderWindow()->GetNeverRendered())
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{
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me->Render();
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}
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}
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break;
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case ConfigureNotify:
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{
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XEvent result;
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while (XCheckTypedWindowEvent(me->DisplayId, me->WindowId,
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ConfigureNotify, &result))
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{
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// just getting the last configure event
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event = &result;
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}
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int width = (reinterpret_cast<XConfigureEvent *>(event))->width;
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int height = (reinterpret_cast<XConfigureEvent *>(event))->height;
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if (width != me->Size[0] || height != me->Size[1])
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{
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me->UpdateSize(width, height);
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xp = (reinterpret_cast<XButtonEvent*>(event))->x;
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yp = (reinterpret_cast<XButtonEvent*>(event))->y;
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me->SetEventPosition(xp, me->Size[1] - yp - 1);
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// only render if we are currently accepting events
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if (me->Enabled)
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{
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me->InvokeEvent(vtkCommand::ConfigureEvent,NULL);
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me->Render();
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}
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}
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}
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break;
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case ButtonPress:
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{
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if (!me->Enabled)
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{
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return;
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}
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int ctrl =
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(reinterpret_cast<XButtonEvent *>(event))->state & ControlMask ? 1 : 0;
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|
int shift =
|
|
(reinterpret_cast<XButtonEvent *>(event))->state & ShiftMask ? 1 : 0;
|
|
xp = (reinterpret_cast<XButtonEvent*>(event))->x;
|
|
yp = (reinterpret_cast<XButtonEvent*>(event))->y;
|
|
|
|
// check for double click
|
|
static int MousePressTime = 0;
|
|
int repeat = 0;
|
|
// 400 ms threshold by default is probably good to start
|
|
if((reinterpret_cast<XButtonEvent*>(event)->time - MousePressTime) < 400)
|
|
{
|
|
MousePressTime -= 2000; // no double click next time
|
|
repeat = 1;
|
|
}
|
|
else
|
|
{
|
|
MousePressTime = reinterpret_cast<XButtonEvent*>(event)->time;
|
|
}
|
|
|
|
me->SetEventInformationFlipY(xp,
|
|
yp,
|
|
ctrl,
|
|
shift,
|
|
0,
|
|
repeat);
|
|
switch ((reinterpret_cast<XButtonEvent *>(event))->button)
|
|
{
|
|
case Button1:
|
|
me->InvokeEvent(vtkCommand::LeftButtonPressEvent,NULL);
|
|
break;
|
|
case Button2:
|
|
me->InvokeEvent(vtkCommand::MiddleButtonPressEvent,NULL);
|
|
break;
|
|
case Button3:
|
|
me->InvokeEvent(vtkCommand::RightButtonPressEvent,NULL);
|
|
break;
|
|
case Button4:
|
|
me->InvokeEvent(vtkCommand::MouseWheelForwardEvent,NULL);
|
|
break;
|
|
case Button5:
|
|
me->InvokeEvent(vtkCommand::MouseWheelBackwardEvent,NULL);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ButtonRelease:
|
|
{
|
|
if (!me->Enabled)
|
|
{
|
|
return;
|
|
}
|
|
int ctrl =
|
|
(reinterpret_cast<XButtonEvent *>(event))->state & ControlMask ? 1 : 0;
|
|
int shift =
|
|
(reinterpret_cast<XButtonEvent *>(event))->state & ShiftMask ? 1 : 0;
|
|
xp = (reinterpret_cast<XButtonEvent*>(event))->x;
|
|
yp = (reinterpret_cast<XButtonEvent*>(event))->y;
|
|
me->SetEventInformationFlipY(xp,
|
|
yp,
|
|
ctrl,
|
|
shift);
|
|
switch ((reinterpret_cast<XButtonEvent *>(event))->button)
|
|
{
|
|
case Button1:
|
|
me->InvokeEvent(vtkCommand::LeftButtonReleaseEvent,NULL);
|
|
break;
|
|
case Button2:
|
|
me->InvokeEvent(vtkCommand::MiddleButtonReleaseEvent,NULL);
|
|
break;
|
|
case Button3:
|
|
me->InvokeEvent(vtkCommand::RightButtonReleaseEvent,NULL);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EnterNotify:
|
|
{
|
|
// Force the keyboard focus to be this render window
|
|
if (me->TopLevelShell != NULL)
|
|
{
|
|
XtSetKeyboardFocus(me->TopLevelShell, me->Top);
|
|
}
|
|
if (me->Enabled)
|
|
{
|
|
XEnterWindowEvent *e = reinterpret_cast<XEnterWindowEvent *>(event);
|
|
me->SetEventInformationFlipY(e->x,
|
|
e->y,
|
|
(e->state & ControlMask) != 0,
|
|
(e->state & ShiftMask) != 0);
|
|
me->InvokeEvent(vtkCommand::EnterEvent, NULL);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case LeaveNotify:
|
|
{
|
|
if (me->Enabled)
|
|
{
|
|
XLeaveWindowEvent *e = reinterpret_cast<XLeaveWindowEvent *>(event);
|
|
me->SetEventInformationFlipY(e->x,
|
|
e->y,
|
|
(e->state & ControlMask) != 0,
|
|
(e->state & ShiftMask) != 0);
|
|
me->InvokeEvent(vtkCommand::LeaveEvent, NULL);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case KeyPress:
|
|
{
|
|
if (!me->Enabled)
|
|
{
|
|
return;
|
|
}
|
|
int ctrl =
|
|
(reinterpret_cast<XButtonEvent *>(event))->state & ControlMask ? 1 : 0;
|
|
int shift =
|
|
(reinterpret_cast<XButtonEvent *>(event))->state & ShiftMask ? 1 : 0;
|
|
KeySym ks;
|
|
static char buffer[20];
|
|
buffer[0] = '\0';
|
|
XLookupString(reinterpret_cast<XKeyEvent *>(event),buffer, 20, &ks,NULL);
|
|
xp = (reinterpret_cast<XKeyEvent*>(event))->x;
|
|
yp = (reinterpret_cast<XKeyEvent*>(event))->y;
|
|
me->SetEventInformationFlipY(xp,
|
|
yp,
|
|
ctrl,
|
|
shift,
|
|
buffer[0],
|
|
1,
|
|
XKeysymToString(ks));
|
|
me->InvokeEvent(vtkCommand::KeyPressEvent, NULL);
|
|
me->InvokeEvent(vtkCommand::CharEvent, NULL);
|
|
}
|
|
break;
|
|
|
|
case KeyRelease:
|
|
{
|
|
if (!me->Enabled)
|
|
{
|
|
return;
|
|
}
|
|
int ctrl =
|
|
(reinterpret_cast<XButtonEvent *>(event))->state & ControlMask ? 1 : 0;
|
|
int shift =
|
|
(reinterpret_cast<XButtonEvent *>(event))->state & ShiftMask ? 1 : 0;
|
|
KeySym ks;
|
|
static char buffer[20];
|
|
buffer[0] = '\0';
|
|
XLookupString(reinterpret_cast<XKeyEvent *>(event),buffer, 20, &ks,NULL);
|
|
xp = (reinterpret_cast<XKeyEvent *>(event))->x;
|
|
yp = (reinterpret_cast<XKeyEvent *>(event))->y;
|
|
me->SetEventInformationFlipY(xp,
|
|
yp,
|
|
ctrl,
|
|
shift,
|
|
buffer[0],
|
|
1,
|
|
XKeysymToString(ks));
|
|
me->InvokeEvent(vtkCommand::KeyReleaseEvent, NULL);
|
|
}
|
|
break;
|
|
|
|
case MotionNotify:
|
|
{
|
|
if (!me->Enabled)
|
|
{
|
|
return;
|
|
}
|
|
int ctrl =
|
|
(reinterpret_cast<XButtonEvent *>(event))->state & ControlMask ? 1 : 0;
|
|
int shift =
|
|
(reinterpret_cast<XButtonEvent *>(event))->state & ShiftMask ? 1 : 0;
|
|
|
|
// Note that even though the (x,y) location of the pointer is event structure,
|
|
// we must call XQueryPointer for the hints (motion event compression) to
|
|
// work properly.
|
|
me->GetMousePosition(&xp, &yp);
|
|
me->SetEventInformation(xp, yp, ctrl, shift);
|
|
me->InvokeEvent(vtkCommand::MouseMoveEvent, NULL);
|
|
}
|
|
break;
|
|
|
|
case ClientMessage:
|
|
{
|
|
if( static_cast<Atom>(event->xclient.data.l[0]) == me->KillAtom )
|
|
{
|
|
me->InvokeEvent(vtkCommand::ExitEvent, NULL);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
XtIntervalId vtkXRenderWindowInteractor::AddTimeOut(XtAppContext app_context,
|
|
unsigned long interval,
|
|
XtTimerCallbackProc proc,
|
|
XtPointer client_data)
|
|
{
|
|
return XtAppAddTimeOut(app_context, interval, proc, client_data);
|
|
}
|
|
|
|
void vtkXRenderWindowInteractor::GetMousePosition(int *x, int *y)
|
|
{
|
|
Window root,child;
|
|
int root_x,root_y;
|
|
unsigned int keys;
|
|
|
|
XQueryPointer(this->DisplayId,this->WindowId,
|
|
&root,&child,&root_x,&root_y,x,y,&keys);
|
|
|
|
*y = this->Size[1] - *y - 1;
|
|
}
|
|
|
|
void vtkXRenderWindowInteractor::Timer(XtPointer client_data,
|
|
XtIntervalId *id)
|
|
{
|
|
vtkXRenderWindowInteractorTimer(client_data, id);
|
|
}
|
|
|
|
void vtkXRenderWindowInteractor::Callback(Widget w,
|
|
XtPointer client_data,
|
|
XEvent *event,
|
|
Boolean *ctd)
|
|
{
|
|
vtkXRenderWindowInteractorCallback(w, client_data, event, ctd);
|
|
}
|
|
|
|
|
|
|