Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkOpenGLVolumeShearWarpMapper.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLVolumeShearWarpMapper - Class for a Shear Warp Volume Mapper
//
// .SECTION Description
// vtkVolumeShearWarpMapper is a base class for volume mappers using
// the shear-warp factorization algorithm.
//
// .SECTION see also
// vtkVolumeMapper vtkVolumeShearWarpMapper
//
// .SECTION Thanks
// Thanks to Stefan Bruckner for developing and contributing this code
// and to Namkug Kim for some fixing and tidying of the code
//
// .SECTION References
// P. Lacroute. "Fast Volume Rendering Using a Shear-
// Warp Factorization of the Viewing Transformation"
// PhD thesis, Stanford University, 1995.
//
// P. Lacroute and M. Levoy. "Fast volume rendering using
// a shear-warp factorization of the viewing transformation"
// Proceedings of the 21st annual conference
// on Computer graphics and interactive techniques,
// pages 451-458, 1994.
//
// "The InverseWarp: Non-Invasive Integration of Shear-Warp
// Volume Rendering into Polygon Rendering Pipelines"
// Stefan Bruckner, Dieter Schmalstiegy, Helwig Hauserz,
// M. Eduard Groller
#ifndef __vtkOpenGLVolumeShearWarpMapper_h
#define __vtkOpenGLVolumeShearWarpMapper_h
#include "vtkVolumeShearWarpMapper.h"
class VTK_VOLUMERENDERING_EXPORT vtkOpenGLVolumeShearWarpMapper : public vtkVolumeShearWarpMapper
{
public:
// vtkTypeMacro(vtkOpenGLVolumeShearWarpMapper,vtkVolumeShearWarpMapper);
void PrintSelf(ostream& os, vtkIndent indent);
static vtkOpenGLVolumeShearWarpMapper *New();
vtkTypeRevisionMacro(vtkOpenGLVolumeShearWarpMapper,vtkVolumeShearWarpMapper);
protected:
vtkOpenGLVolumeShearWarpMapper();
~vtkOpenGLVolumeShearWarpMapper();
virtual void RenderTexture(vtkRenderer *ren, vtkVolume *vol);
private:
vtkOpenGLVolumeShearWarpMapper(const vtkOpenGLVolumeShearWarpMapper&); // Not implemented.
void operator=(const vtkOpenGLVolumeShearWarpMapper&); // Not implemented.
};
#endif