Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkUnstructuredGridVolumeRayCastMapper.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkUnstructuredGridVolumeRayCastMapper - A software mapper for unstructured volumes
// .SECTION Description
// This is a software ray caster for rendering volumes in vtkUnstructuredGrid.
// .SECTION see also
// vtkVolumeMapper
#ifndef __vtkUnstructuredGridVolumeRayCastMapper_h
#define __vtkUnstructuredGridVolumeRayCastMapper_h
#include "vtkUnstructuredGridVolumeMapper.h"
class vtkMultiThreader;
class vtkRenderer;
class vtkTimerLog;
class vtkVolume;
class vtkUnstructuredGridVolumeRayCastFunction;
class vtkUnstructuredGridVolumeRayCastIterator;
class vtkUnstructuredGridVolumeRayIntegrator;
class vtkRayCastImageDisplayHelper;
class VTK_VOLUMERENDERING_EXPORT vtkUnstructuredGridVolumeRayCastMapper : public vtkUnstructuredGridVolumeMapper
{
public:
static vtkUnstructuredGridVolumeRayCastMapper *New();
vtkTypeRevisionMacro(vtkUnstructuredGridVolumeRayCastMapper,vtkUnstructuredGridVolumeMapper);
void PrintSelf( ostream& os, vtkIndent indent );
// Description:
// Control how the filter works with scalar point data and cell attribute
// data. By default (ScalarModeToDefault), the filter will use point data,
// and if no point data is available, then cell data is used. Alternatively
// you can explicitly set the filter to use point data
// (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData).
// You can also choose to get the scalars from an array in point field
// data (ScalarModeToUsePointFieldData) or cell field data
// (ScalarModeToUseCellFieldData). If scalars are coming from a field
// data array, you must call SelectColorArray before you call
// GetColors.
vtkSetMacro(ScalarMode,int);
vtkGetMacro(ScalarMode,int);
void SetScalarModeToDefault() {
this->SetScalarMode(VTK_SCALAR_MODE_DEFAULT);};
void SetScalarModeToUsePointData() {
this->SetScalarMode(VTK_SCALAR_MODE_USE_POINT_DATA);};
void SetScalarModeToUseCellData() {
this->SetScalarMode(VTK_SCALAR_MODE_USE_CELL_DATA);};
void SetScalarModeToUsePointFieldData() {
this->SetScalarMode(VTK_SCALAR_MODE_USE_POINT_FIELD_DATA);};
void SetScalarModeToUseCellFieldData() {
this->SetScalarMode(VTK_SCALAR_MODE_USE_CELL_FIELD_DATA);};
// Description:
// When ScalarMode is set to UsePointFileData or UseCellFieldData,
// you can specify which array to use for coloring using these methods.
// The transfer function in the vtkVolumeProperty (attached to the calling
// vtkVolume) will decide how to convert vectors to colors.
virtual void SelectScalarArray(int arrayNum);
virtual void SelectScalarArray(const char* arrayName);
// Description:
// Get the array name or number and component to color by.
virtual char* GetArrayName() { return this->ArrayName; }
virtual int GetArrayId() { return this->ArrayId; }
virtual int GetArrayAccessMode() { return this->ArrayAccessMode; }
// Description:
// Return the method for obtaining scalar data.
const char *GetScalarModeAsString();
// Description:
// Sampling distance in the XY image dimensions. Default value of 1 meaning
// 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If
// set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels.
vtkSetClampMacro( ImageSampleDistance, float, 0.1f, 100.0f );
vtkGetMacro( ImageSampleDistance, float );
// Description:
// This is the minimum image sample distance allow when the image
// sample distance is being automatically adjusted
vtkSetClampMacro( MinimumImageSampleDistance, float, 0.1f, 100.0f );
vtkGetMacro( MinimumImageSampleDistance, float );
// Description:
// This is the maximum image sample distance allow when the image
// sample distance is being automatically adjusted
vtkSetClampMacro( MaximumImageSampleDistance, float, 0.1f, 100.0f );
vtkGetMacro( MaximumImageSampleDistance, float );
// Description:
// If AutoAdjustSampleDistances is on, the the ImageSampleDistance
// will be varied to achieve the allocated render time of this
// prop (controlled by the desired update rate and any culling in
// use).
vtkSetClampMacro( AutoAdjustSampleDistances, int, 0, 1 );
vtkGetMacro( AutoAdjustSampleDistances, int );
vtkBooleanMacro( AutoAdjustSampleDistances, int );
// Description:
// Set/Get the number of threads to use. This by default is equal to
// the number of available processors detected.
vtkSetMacro( NumberOfThreads, int );
vtkGetMacro( NumberOfThreads, int );
// Description:
// If IntermixIntersectingGeometry is turned on, the zbuffer will be
// captured and used to limit the traversal of the rays.
vtkSetClampMacro( IntermixIntersectingGeometry, int, 0, 1 );
vtkGetMacro( IntermixIntersectingGeometry, int );
vtkBooleanMacro( IntermixIntersectingGeometry, int );
// Description:
// Set/Get the helper class for casting rays.
virtual void SetRayCastFunction(vtkUnstructuredGridVolumeRayCastFunction *f);
vtkGetObjectMacro(RayCastFunction, vtkUnstructuredGridVolumeRayCastFunction);
// Description:
// Set/Get the helper class for integrating rays. If set to NULL, a
// default integrator will be assigned.
virtual void SetRayIntegrator(vtkUnstructuredGridVolumeRayIntegrator *ri);
vtkGetObjectMacro(RayIntegrator, vtkUnstructuredGridVolumeRayIntegrator);
//BTX
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// Initialize rendering for this volume.
void Render( vtkRenderer *, vtkVolume * );
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// Release any graphics resources that are being consumed by this mapper.
// The parameter window could be used to determine which graphic
// resources to release.
void ReleaseGraphicsResources(vtkWindow *);
vtkGetVectorMacro( ImageInUseSize, int, 2 );
vtkGetVectorMacro( ImageOrigin, int, 2 );
vtkGetVectorMacro( ImageViewportSize, int , 2 );
//ETX
void CastRays( int threadID, int threadCount );
protected:
vtkUnstructuredGridVolumeRayCastMapper();
~vtkUnstructuredGridVolumeRayCastMapper();
float ImageSampleDistance;
float MinimumImageSampleDistance;
float MaximumImageSampleDistance;
int AutoAdjustSampleDistances;
vtkMultiThreader *Threader;
int NumberOfThreads;
vtkRayCastImageDisplayHelper *ImageDisplayHelper;
// This is how big the image would be if it covered the entire viewport
int ImageViewportSize[2];
// This is how big the allocated memory for image is. This may be bigger
// or smaller than ImageFullSize - it will be bigger if necessary to
// ensure a power of 2, it will be smaller if the volume only covers a
// small region of the viewport
int ImageMemorySize[2];
// This is the size of subregion in ImageSize image that we are using for
// the current image. Since ImageSize is a power of 2, there is likely
// wasted space in it. This number will be used for things such as clearing
// the image if necessary.
int ImageInUseSize[2];
// This is the location in ImageFullSize image where our ImageSize image
// is located.
int ImageOrigin[2];
// This is the allocated image
unsigned char *Image;
float *RenderTimeTable;
vtkVolume **RenderVolumeTable;
vtkRenderer **RenderRendererTable;
int RenderTableSize;
int RenderTableEntries;
void StoreRenderTime( vtkRenderer *ren, vtkVolume *vol, float t );
float RetrieveRenderTime( vtkRenderer *ren, vtkVolume *vol );
int IntermixIntersectingGeometry;
float *ZBuffer;
int ZBufferSize[2];
int ZBufferOrigin[2];
// Get the ZBuffer value corresponding to location (x,y) where (x,y)
// are indexing into the ImageInUse image. This must be converted to
// the zbuffer image coordinates. Nearest neighbor value is returned.
double GetZBufferValue( int x, int y );
double GetMinimumBoundsDepth( vtkRenderer *ren,
vtkVolume *vol );
vtkUnstructuredGridVolumeRayCastFunction *RayCastFunction;
vtkUnstructuredGridVolumeRayCastIterator **RayCastIterators;
vtkUnstructuredGridVolumeRayIntegrator *RayIntegrator;
vtkUnstructuredGridVolumeRayIntegrator *RealRayIntegrator;
vtkVolume *CurrentVolume;
vtkRenderer *CurrentRenderer;
int ScalarMode;
char *ArrayName;
int ArrayId;
int ArrayAccessMode;
vtkDataArray *Scalars;
int CellScalars;
private:
vtkUnstructuredGridVolumeRayCastMapper(const vtkUnstructuredGridVolumeRayCastMapper&); // Not implemented.
void operator=(const vtkUnstructuredGridVolumeRayCastMapper&); // Not implemented.
};
#endif