You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
374 lines
13 KiB
374 lines
13 KiB
/*=========================================================================
|
|
|
|
Program: Visualization Toolkit
|
|
Module: $RCSfile: vtkUnstructuredGridVolumeZSweepMapper.h,v $
|
|
|
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
|
All rights reserved.
|
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
|
|
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
PURPOSE. See the above copyright notice for more information.
|
|
|
|
=========================================================================*/
|
|
// .NAME vtkUnstructuredGridVolumeZSweepMapper - Unstructured grid volume mapper based the ZSweep Algorithm
|
|
|
|
// .SECTION Description
|
|
// This is a volume mapper for unstructured grid implemented with the ZSweep
|
|
// algorithm. This is a software projective method.
|
|
|
|
// .SECTION see also
|
|
// vtkVolumetMapper
|
|
|
|
// .SECTION Background
|
|
// The algorithm is described in the following paper:
|
|
// Ricardo Farias, Joseph S. B. Mitchell and Claudio T. Silva.
|
|
// ZSWEEP: An Efficient and Exact Projection Algorithm for Unstructured Volume
|
|
// Rendering. In 2000 Volume Visualization Symposium, pages 91--99.
|
|
// October 2000.
|
|
// http://www.cse.ogi.edu/~csilva/papers/volvis2000.pdf
|
|
|
|
#ifndef __vtkUnstructuredGridVolumeZSweepMapper_h
|
|
#define __vtkUnstructuredGridVolumeZSweepMapper_h
|
|
|
|
#include "vtkUnstructuredGridVolumeMapper.h"
|
|
|
|
class vtkRenderer;
|
|
class vtkVolume;
|
|
class vtkRayCastImageDisplayHelper;
|
|
class vtkCell;
|
|
class vtkGenericCell;
|
|
class vtkIdList;
|
|
class vtkPriorityQueue;
|
|
class vtkTransform;
|
|
class vtkMatrix4x4;
|
|
class vtkVolumeProperty;
|
|
class vtkDoubleArray;
|
|
class vtkUnstructuredGridVolumeRayIntegrator;
|
|
class vtkRenderWindow;
|
|
|
|
// Internal classes
|
|
class vtkScreenEdge;
|
|
class vtkSpan;
|
|
class vtkPixelListFrame;
|
|
class vtkUseSet;
|
|
class vtkVertices;
|
|
class vtkSimpleScreenEdge;
|
|
class vtkDoubleScreenEdge;
|
|
class vtkVertexEntry;
|
|
class vtkPixelListEntryMemory;
|
|
|
|
class VTK_VOLUMERENDERING_EXPORT vtkUnstructuredGridVolumeZSweepMapper : public vtkUnstructuredGridVolumeMapper
|
|
{
|
|
public:
|
|
vtkTypeRevisionMacro(vtkUnstructuredGridVolumeZSweepMapper,vtkUnstructuredGridVolumeMapper);
|
|
void PrintSelf( ostream& os, vtkIndent indent );
|
|
|
|
// Description:
|
|
// Set MaxPixelListSize to 32.
|
|
static vtkUnstructuredGridVolumeZSweepMapper *New();
|
|
|
|
// Description:
|
|
// Control how the filter works with scalar point data and cell attribute
|
|
// data. By default (ScalarModeToDefault), the filter will use point data,
|
|
// and if no point data is available, then cell data is used. Alternatively
|
|
// you can explicitly set the filter to use point data
|
|
// (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData).
|
|
// You can also choose to get the scalars from an array in point field
|
|
// data (ScalarModeToUsePointFieldData) or cell field data
|
|
// (ScalarModeToUseCellFieldData). If scalars are coming from a field
|
|
// data array, you must call SelectColorArray before you call
|
|
// GetColors.
|
|
vtkSetMacro(ScalarMode,int);
|
|
vtkGetMacro(ScalarMode,int);
|
|
void SetScalarModeToDefault() {
|
|
this->SetScalarMode(VTK_SCALAR_MODE_DEFAULT);};
|
|
void SetScalarModeToUsePointData() {
|
|
this->SetScalarMode(VTK_SCALAR_MODE_USE_POINT_DATA);};
|
|
void SetScalarModeToUseCellData() {
|
|
this->SetScalarMode(VTK_SCALAR_MODE_USE_CELL_DATA);};
|
|
void SetScalarModeToUsePointFieldData() {
|
|
this->SetScalarMode(VTK_SCALAR_MODE_USE_POINT_FIELD_DATA);};
|
|
void SetScalarModeToUseCellFieldData() {
|
|
this->SetScalarMode(VTK_SCALAR_MODE_USE_CELL_FIELD_DATA);};
|
|
|
|
// Description:
|
|
// When ScalarMode is set to UsePointFileData or UseCellFieldData,
|
|
// you can specify which array to use for coloring using these methods.
|
|
// The transfer function in the vtkVolumeProperty (attached to the calling
|
|
// vtkVolume) will decide how to convert vectors to colors.
|
|
virtual void SelectScalarArray(int arrayNum);
|
|
virtual void SelectScalarArray(const char* arrayName);
|
|
|
|
// Description:
|
|
// Get the array name or number and component to color by.
|
|
virtual char* GetArrayName() { return this->ArrayName; }
|
|
virtual int GetArrayId() { return this->ArrayId; }
|
|
virtual int GetArrayAccessMode() { return this->ArrayAccessMode; }
|
|
|
|
// Description:
|
|
// Return the method for obtaining scalar data.
|
|
const char *GetScalarModeAsString();
|
|
|
|
// Description:
|
|
// Sampling distance in the XY image dimensions. Default value of 1 meaning
|
|
// 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If
|
|
// set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels.
|
|
vtkSetClampMacro( ImageSampleDistance, float, 0.1f, 100.0f );
|
|
vtkGetMacro( ImageSampleDistance, float );
|
|
|
|
// Description:
|
|
// This is the minimum image sample distance allow when the image
|
|
// sample distance is being automatically adjusted
|
|
vtkSetClampMacro( MinimumImageSampleDistance, float, 0.1f, 100.0f );
|
|
vtkGetMacro( MinimumImageSampleDistance, float );
|
|
|
|
// Description:
|
|
// This is the maximum image sample distance allow when the image
|
|
// sample distance is being automatically adjusted
|
|
vtkSetClampMacro( MaximumImageSampleDistance, float, 0.1f, 100.0f );
|
|
vtkGetMacro( MaximumImageSampleDistance, float );
|
|
|
|
// Description:
|
|
// If AutoAdjustSampleDistances is on, the the ImageSampleDistance
|
|
// will be varied to achieve the allocated render time of this
|
|
// prop (controlled by the desired update rate and any culling in
|
|
// use).
|
|
vtkSetClampMacro( AutoAdjustSampleDistances, int, 0, 1 );
|
|
vtkGetMacro( AutoAdjustSampleDistances, int );
|
|
vtkBooleanMacro( AutoAdjustSampleDistances, int );
|
|
|
|
// Description:
|
|
// If IntermixIntersectingGeometry is turned on, the zbuffer will be
|
|
// captured and used to limit the traversal of the rays.
|
|
vtkSetClampMacro( IntermixIntersectingGeometry, int, 0, 1 );
|
|
vtkGetMacro( IntermixIntersectingGeometry, int );
|
|
vtkBooleanMacro( IntermixIntersectingGeometry, int );
|
|
|
|
// Description:
|
|
// Maximum size allowed for a pixel list. Default is 32.
|
|
// During the rendering, if a list of pixel is full, incremental compositing
|
|
// is performed. Even if it is a user setting, it is an advanced parameter.
|
|
// You have to understand how the algorithm works to change this value.
|
|
int GetMaxPixelListSize();
|
|
|
|
// Description:
|
|
// Change the maximum size allowed for a pixel list. It is an advanced
|
|
// parameter.
|
|
// \pre positive_size: size>0
|
|
void SetMaxPixelListSize(int size);
|
|
|
|
// Description:
|
|
// Set/Get the helper class for integrating rays. If set to NULL, a
|
|
// default integrator will be assigned.
|
|
virtual void SetRayIntegrator(vtkUnstructuredGridVolumeRayIntegrator *ri);
|
|
vtkGetObjectMacro(RayIntegrator, vtkUnstructuredGridVolumeRayIntegrator);
|
|
|
|
//BTX
|
|
// Description:
|
|
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
|
|
// DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
|
|
// Render the volume
|
|
void Render(vtkRenderer *ren,
|
|
vtkVolume *vol);
|
|
|
|
vtkGetVectorMacro( ImageInUseSize, int, 2 );
|
|
vtkGetVectorMacro( ImageOrigin, int, 2 );
|
|
vtkGetVectorMacro( ImageViewportSize, int , 2 );
|
|
//ETX
|
|
|
|
protected:
|
|
vtkUnstructuredGridVolumeZSweepMapper();
|
|
~vtkUnstructuredGridVolumeZSweepMapper();
|
|
|
|
// Description:
|
|
// For each vertex, find the list of incident faces.
|
|
void BuildUseSets();
|
|
|
|
// Description:
|
|
// Reorder vertices `v' in increasing order in `w'. Orientation does not
|
|
// matter for the algorithm.
|
|
void ReorderTriangle(vtkIdType v[3],
|
|
vtkIdType w[3]);
|
|
|
|
// Description:
|
|
// Project and sort the vertices by z-coordinates in view space in the
|
|
// "event list" (an heap).
|
|
// \pre empty_list: this->EventList->GetNumberOfItems()==0
|
|
void ProjectAndSortVertices(vtkRenderer *ren,
|
|
vtkVolume *vol);
|
|
|
|
// Description:
|
|
// Create an empty "pixel list" for each pixel of the screen.
|
|
void CreateAndCleanPixelList();
|
|
|
|
// Description:
|
|
// MainLoop of the Zsweep algorithm.
|
|
// \post empty_list: this->EventList->GetNumberOfItems()==0
|
|
void MainLoop(vtkRenderWindow *renWin);
|
|
|
|
// Description:
|
|
// Do delayed compositing from back to front, stopping at zTarget for each
|
|
// pixel inside the bounding box.
|
|
void CompositeFunction(double zTarget);
|
|
|
|
// Description:
|
|
// Convert and clamp a float color component into a unsigned char.
|
|
unsigned char ColorComponentRealToByte(float color);
|
|
|
|
// Description:
|
|
// Perform scan conversion of a triangle face.
|
|
void RasterizeFace(vtkIdType faceIds[3]);
|
|
|
|
// Description:
|
|
// Perform scan conversion of a triangle defined by its vertices.
|
|
// \pre ve0_exists: ve0!=0
|
|
// \pre ve1_exists: ve1!=0
|
|
// \pre ve2_exists: ve2!=0
|
|
void RasterizeTriangle(vtkVertexEntry *ve0,vtkVertexEntry *ve1,
|
|
vtkVertexEntry *ve2);
|
|
|
|
// Description:
|
|
// Perform scan conversion of an horizontal span from left ro right at line
|
|
// y.
|
|
// \pre left_exists: left!=0
|
|
// \pre right_exists: right!=0
|
|
void RasterizeSpan(int y,
|
|
vtkScreenEdge *left,
|
|
vtkScreenEdge *right);
|
|
|
|
// Description:
|
|
// Scan conversion of a straight line defined by endpoints v0 and v1.
|
|
// \pre v0_exists: v0!=0
|
|
// \pre v1_exists: v1!=0
|
|
// \pre y_ordered v0->GetScreenY()<=v1->GetScreenY()
|
|
void RasterizeLine(vtkVertexEntry *v0,
|
|
vtkVertexEntry *v1);
|
|
|
|
void StoreRenderTime(vtkRenderer *ren,
|
|
vtkVolume *vol,
|
|
float t);
|
|
|
|
float RetrieveRenderTime(vtkRenderer *ren,
|
|
vtkVolume *vol);
|
|
|
|
// Description:
|
|
// Return the value of the z-buffer at screen coordinates (x,y).
|
|
double GetZBufferValue(int x,
|
|
int y);
|
|
|
|
double GetMinimumBoundsDepth(vtkRenderer *ren,
|
|
vtkVolume *vol);
|
|
|
|
// Description:
|
|
// Allocate an array of usesets of size `size' only if the current one is not
|
|
// large enough. Otherwise clear each use set of each vertex.
|
|
void AllocateUseSet(vtkIdType size);
|
|
|
|
// Description:
|
|
// Allocate a vertex array of size `size' only if the current one is not
|
|
// large enough.
|
|
void AllocateVertices(vtkIdType size);
|
|
|
|
// Description:
|
|
// For debugging purpose, save the pixel list frame as a dataset.
|
|
void SavePixelListFrame();
|
|
|
|
int MaxPixelListSize;
|
|
|
|
float ImageSampleDistance;
|
|
float MinimumImageSampleDistance;
|
|
float MaximumImageSampleDistance;
|
|
int AutoAdjustSampleDistances;
|
|
|
|
vtkRayCastImageDisplayHelper *ImageDisplayHelper;
|
|
|
|
// This is how big the image would be if it covered the entire viewport
|
|
int ImageViewportSize[2];
|
|
|
|
// This is how big the allocated memory for image is. This may be bigger
|
|
// or smaller than ImageFullSize - it will be bigger if necessary to
|
|
// ensure a power of 2, it will be smaller if the volume only covers a
|
|
// small region of the viewport
|
|
int ImageMemorySize[2];
|
|
|
|
// This is the size of subregion in ImageSize image that we are using for
|
|
// the current image. Since ImageSize is a power of 2, there is likely
|
|
// wasted space in it. This number will be used for things such as clearing
|
|
// the image if necessary.
|
|
int ImageInUseSize[2];
|
|
|
|
// This is the location in ImageFullSize image where our ImageSize image
|
|
// is located.
|
|
int ImageOrigin[2];
|
|
|
|
// This is the allocated image
|
|
unsigned char *Image;
|
|
|
|
// This is the accumulating double RGBA image
|
|
float *RealRGBAImage;
|
|
|
|
float *RenderTimeTable;
|
|
vtkVolume **RenderVolumeTable;
|
|
vtkRenderer **RenderRendererTable;
|
|
int RenderTableSize;
|
|
int RenderTableEntries;
|
|
|
|
int IntermixIntersectingGeometry;
|
|
|
|
float *ZBuffer;
|
|
int ZBufferSize[2];
|
|
int ZBufferOrigin[2];
|
|
|
|
int ScalarMode;
|
|
char *ArrayName;
|
|
int ArrayId;
|
|
int ArrayAccessMode;
|
|
|
|
vtkDataArray *Scalars;
|
|
int CellScalars;
|
|
|
|
vtkSpan *Span;
|
|
vtkPixelListFrame *PixelListFrame;
|
|
|
|
// Used by BuildUseSets().
|
|
vtkGenericCell *Cell;
|
|
|
|
vtkUseSet *UseSet;
|
|
|
|
vtkPriorityQueue *EventList;
|
|
vtkVertices *Vertices;
|
|
|
|
vtkTransform *PerspectiveTransform;
|
|
vtkMatrix4x4 *PerspectiveMatrix;
|
|
|
|
// Used by the main loop
|
|
int MaxPixelListSizeReached;
|
|
int XBounds[2];
|
|
int YBounds[2];
|
|
|
|
vtkSimpleScreenEdge *SimpleEdge;
|
|
vtkDoubleScreenEdge *DoubleEdge;
|
|
|
|
vtkUnstructuredGridVolumeRayIntegrator *RayIntegrator;
|
|
vtkUnstructuredGridVolumeRayIntegrator *RealRayIntegrator;
|
|
|
|
vtkTimeStamp SavedTriangleListMTime;
|
|
|
|
// Used during compositing
|
|
vtkDoubleArray *IntersectionLengths;
|
|
vtkDoubleArray *NearIntersections;
|
|
vtkDoubleArray *FarIntersections;
|
|
|
|
// Benchmark
|
|
vtkIdType MaxRecordedPixelListSize;
|
|
|
|
|
|
vtkPixelListEntryMemory *MemoryManager;
|
|
private:
|
|
vtkUnstructuredGridVolumeZSweepMapper(const vtkUnstructuredGridVolumeZSweepMapper&); // Not implemented.
|
|
void operator=(const vtkUnstructuredGridVolumeZSweepMapper&); // Not implemented.
|
|
};
|
|
|
|
#endif
|
|
|