Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkUnstructuredGridVolumeZSweepMapper.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkUnstructuredGridVolumeZSweepMapper - Unstructured grid volume mapper based the ZSweep Algorithm
// .SECTION Description
// This is a volume mapper for unstructured grid implemented with the ZSweep
// algorithm. This is a software projective method.
// .SECTION see also
// vtkVolumetMapper
// .SECTION Background
// The algorithm is described in the following paper:
// Ricardo Farias, Joseph S. B. Mitchell and Claudio T. Silva.
// ZSWEEP: An Efficient and Exact Projection Algorithm for Unstructured Volume
// Rendering. In 2000 Volume Visualization Symposium, pages 91--99.
// October 2000.
// http://www.cse.ogi.edu/~csilva/papers/volvis2000.pdf
#ifndef __vtkUnstructuredGridVolumeZSweepMapper_h
#define __vtkUnstructuredGridVolumeZSweepMapper_h
#include "vtkUnstructuredGridVolumeMapper.h"
class vtkRenderer;
class vtkVolume;
class vtkRayCastImageDisplayHelper;
class vtkCell;
class vtkGenericCell;
class vtkIdList;
class vtkPriorityQueue;
class vtkTransform;
class vtkMatrix4x4;
class vtkVolumeProperty;
class vtkDoubleArray;
class vtkUnstructuredGridVolumeRayIntegrator;
class vtkRenderWindow;
// Internal classes
class vtkScreenEdge;
class vtkSpan;
class vtkPixelListFrame;
class vtkUseSet;
class vtkVertices;
class vtkSimpleScreenEdge;
class vtkDoubleScreenEdge;
class vtkVertexEntry;
class vtkPixelListEntryMemory;
class VTK_VOLUMERENDERING_EXPORT vtkUnstructuredGridVolumeZSweepMapper : public vtkUnstructuredGridVolumeMapper
{
public:
vtkTypeRevisionMacro(vtkUnstructuredGridVolumeZSweepMapper,vtkUnstructuredGridVolumeMapper);
void PrintSelf( ostream& os, vtkIndent indent );
// Description:
// Set MaxPixelListSize to 32.
static vtkUnstructuredGridVolumeZSweepMapper *New();
// Description:
// Control how the filter works with scalar point data and cell attribute
// data. By default (ScalarModeToDefault), the filter will use point data,
// and if no point data is available, then cell data is used. Alternatively
// you can explicitly set the filter to use point data
// (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData).
// You can also choose to get the scalars from an array in point field
// data (ScalarModeToUsePointFieldData) or cell field data
// (ScalarModeToUseCellFieldData). If scalars are coming from a field
// data array, you must call SelectColorArray before you call
// GetColors.
vtkSetMacro(ScalarMode,int);
vtkGetMacro(ScalarMode,int);
void SetScalarModeToDefault() {
this->SetScalarMode(VTK_SCALAR_MODE_DEFAULT);};
void SetScalarModeToUsePointData() {
this->SetScalarMode(VTK_SCALAR_MODE_USE_POINT_DATA);};
void SetScalarModeToUseCellData() {
this->SetScalarMode(VTK_SCALAR_MODE_USE_CELL_DATA);};
void SetScalarModeToUsePointFieldData() {
this->SetScalarMode(VTK_SCALAR_MODE_USE_POINT_FIELD_DATA);};
void SetScalarModeToUseCellFieldData() {
this->SetScalarMode(VTK_SCALAR_MODE_USE_CELL_FIELD_DATA);};
// Description:
// When ScalarMode is set to UsePointFileData or UseCellFieldData,
// you can specify which array to use for coloring using these methods.
// The transfer function in the vtkVolumeProperty (attached to the calling
// vtkVolume) will decide how to convert vectors to colors.
virtual void SelectScalarArray(int arrayNum);
virtual void SelectScalarArray(const char* arrayName);
// Description:
// Get the array name or number and component to color by.
virtual char* GetArrayName() { return this->ArrayName; }
virtual int GetArrayId() { return this->ArrayId; }
virtual int GetArrayAccessMode() { return this->ArrayAccessMode; }
// Description:
// Return the method for obtaining scalar data.
const char *GetScalarModeAsString();
// Description:
// Sampling distance in the XY image dimensions. Default value of 1 meaning
// 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If
// set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels.
vtkSetClampMacro( ImageSampleDistance, float, 0.1f, 100.0f );
vtkGetMacro( ImageSampleDistance, float );
// Description:
// This is the minimum image sample distance allow when the image
// sample distance is being automatically adjusted
vtkSetClampMacro( MinimumImageSampleDistance, float, 0.1f, 100.0f );
vtkGetMacro( MinimumImageSampleDistance, float );
// Description:
// This is the maximum image sample distance allow when the image
// sample distance is being automatically adjusted
vtkSetClampMacro( MaximumImageSampleDistance, float, 0.1f, 100.0f );
vtkGetMacro( MaximumImageSampleDistance, float );
// Description:
// If AutoAdjustSampleDistances is on, the the ImageSampleDistance
// will be varied to achieve the allocated render time of this
// prop (controlled by the desired update rate and any culling in
// use).
vtkSetClampMacro( AutoAdjustSampleDistances, int, 0, 1 );
vtkGetMacro( AutoAdjustSampleDistances, int );
vtkBooleanMacro( AutoAdjustSampleDistances, int );
// Description:
// If IntermixIntersectingGeometry is turned on, the zbuffer will be
// captured and used to limit the traversal of the rays.
vtkSetClampMacro( IntermixIntersectingGeometry, int, 0, 1 );
vtkGetMacro( IntermixIntersectingGeometry, int );
vtkBooleanMacro( IntermixIntersectingGeometry, int );
// Description:
// Maximum size allowed for a pixel list. Default is 32.
// During the rendering, if a list of pixel is full, incremental compositing
// is performed. Even if it is a user setting, it is an advanced parameter.
// You have to understand how the algorithm works to change this value.
int GetMaxPixelListSize();
// Description:
// Change the maximum size allowed for a pixel list. It is an advanced
// parameter.
// \pre positive_size: size>0
void SetMaxPixelListSize(int size);
// Description:
// Set/Get the helper class for integrating rays. If set to NULL, a
// default integrator will be assigned.
virtual void SetRayIntegrator(vtkUnstructuredGridVolumeRayIntegrator *ri);
vtkGetObjectMacro(RayIntegrator, vtkUnstructuredGridVolumeRayIntegrator);
//BTX
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
// Render the volume
void Render(vtkRenderer *ren,
vtkVolume *vol);
vtkGetVectorMacro( ImageInUseSize, int, 2 );
vtkGetVectorMacro( ImageOrigin, int, 2 );
vtkGetVectorMacro( ImageViewportSize, int , 2 );
//ETX
protected:
vtkUnstructuredGridVolumeZSweepMapper();
~vtkUnstructuredGridVolumeZSweepMapper();
// Description:
// For each vertex, find the list of incident faces.
void BuildUseSets();
// Description:
// Reorder vertices `v' in increasing order in `w'. Orientation does not
// matter for the algorithm.
void ReorderTriangle(vtkIdType v[3],
vtkIdType w[3]);
// Description:
// Project and sort the vertices by z-coordinates in view space in the
// "event list" (an heap).
// \pre empty_list: this->EventList->GetNumberOfItems()==0
void ProjectAndSortVertices(vtkRenderer *ren,
vtkVolume *vol);
// Description:
// Create an empty "pixel list" for each pixel of the screen.
void CreateAndCleanPixelList();
// Description:
// MainLoop of the Zsweep algorithm.
// \post empty_list: this->EventList->GetNumberOfItems()==0
void MainLoop(vtkRenderWindow *renWin);
// Description:
// Do delayed compositing from back to front, stopping at zTarget for each
// pixel inside the bounding box.
void CompositeFunction(double zTarget);
// Description:
// Convert and clamp a float color component into a unsigned char.
unsigned char ColorComponentRealToByte(float color);
// Description:
// Perform scan conversion of a triangle face.
void RasterizeFace(vtkIdType faceIds[3]);
// Description:
// Perform scan conversion of a triangle defined by its vertices.
// \pre ve0_exists: ve0!=0
// \pre ve1_exists: ve1!=0
// \pre ve2_exists: ve2!=0
void RasterizeTriangle(vtkVertexEntry *ve0,vtkVertexEntry *ve1,
vtkVertexEntry *ve2);
// Description:
// Perform scan conversion of an horizontal span from left ro right at line
// y.
// \pre left_exists: left!=0
// \pre right_exists: right!=0
void RasterizeSpan(int y,
vtkScreenEdge *left,
vtkScreenEdge *right);
// Description:
// Scan conversion of a straight line defined by endpoints v0 and v1.
// \pre v0_exists: v0!=0
// \pre v1_exists: v1!=0
// \pre y_ordered v0->GetScreenY()<=v1->GetScreenY()
void RasterizeLine(vtkVertexEntry *v0,
vtkVertexEntry *v1);
void StoreRenderTime(vtkRenderer *ren,
vtkVolume *vol,
float t);
float RetrieveRenderTime(vtkRenderer *ren,
vtkVolume *vol);
// Description:
// Return the value of the z-buffer at screen coordinates (x,y).
double GetZBufferValue(int x,
int y);
double GetMinimumBoundsDepth(vtkRenderer *ren,
vtkVolume *vol);
// Description:
// Allocate an array of usesets of size `size' only if the current one is not
// large enough. Otherwise clear each use set of each vertex.
void AllocateUseSet(vtkIdType size);
// Description:
// Allocate a vertex array of size `size' only if the current one is not
// large enough.
void AllocateVertices(vtkIdType size);
// Description:
// For debugging purpose, save the pixel list frame as a dataset.
void SavePixelListFrame();
int MaxPixelListSize;
float ImageSampleDistance;
float MinimumImageSampleDistance;
float MaximumImageSampleDistance;
int AutoAdjustSampleDistances;
vtkRayCastImageDisplayHelper *ImageDisplayHelper;
// This is how big the image would be if it covered the entire viewport
int ImageViewportSize[2];
// This is how big the allocated memory for image is. This may be bigger
// or smaller than ImageFullSize - it will be bigger if necessary to
// ensure a power of 2, it will be smaller if the volume only covers a
// small region of the viewport
int ImageMemorySize[2];
// This is the size of subregion in ImageSize image that we are using for
// the current image. Since ImageSize is a power of 2, there is likely
// wasted space in it. This number will be used for things such as clearing
// the image if necessary.
int ImageInUseSize[2];
// This is the location in ImageFullSize image where our ImageSize image
// is located.
int ImageOrigin[2];
// This is the allocated image
unsigned char *Image;
// This is the accumulating double RGBA image
float *RealRGBAImage;
float *RenderTimeTable;
vtkVolume **RenderVolumeTable;
vtkRenderer **RenderRendererTable;
int RenderTableSize;
int RenderTableEntries;
int IntermixIntersectingGeometry;
float *ZBuffer;
int ZBufferSize[2];
int ZBufferOrigin[2];
int ScalarMode;
char *ArrayName;
int ArrayId;
int ArrayAccessMode;
vtkDataArray *Scalars;
int CellScalars;
vtkSpan *Span;
vtkPixelListFrame *PixelListFrame;
// Used by BuildUseSets().
vtkGenericCell *Cell;
vtkUseSet *UseSet;
vtkPriorityQueue *EventList;
vtkVertices *Vertices;
vtkTransform *PerspectiveTransform;
vtkMatrix4x4 *PerspectiveMatrix;
// Used by the main loop
int MaxPixelListSizeReached;
int XBounds[2];
int YBounds[2];
vtkSimpleScreenEdge *SimpleEdge;
vtkDoubleScreenEdge *DoubleEdge;
vtkUnstructuredGridVolumeRayIntegrator *RayIntegrator;
vtkUnstructuredGridVolumeRayIntegrator *RealRayIntegrator;
vtkTimeStamp SavedTriangleListMTime;
// Used during compositing
vtkDoubleArray *IntersectionLengths;
vtkDoubleArray *NearIntersections;
vtkDoubleArray *FarIntersections;
// Benchmark
vtkIdType MaxRecordedPixelListSize;
vtkPixelListEntryMemory *MemoryManager;
private:
vtkUnstructuredGridVolumeZSweepMapper(const vtkUnstructuredGridVolumeZSweepMapper&); // Not implemented.
void operator=(const vtkUnstructuredGridVolumeZSweepMapper&); // Not implemented.
};
#endif