Cloned library of VTK-5.0.0 with extra build files for internal package management.
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!!ARBfp1.0
# This is the fragment program for one
# component data with no shading
# We need some temporary variables
TEMP temp1, temp2, temp3;
# We are going to use the first
# texture coordinate
ATTRIB tex0 = fragment.texcoord[0];
# This is our output color
OUTPUT out = result.color;
# Look up the scalar value / gradient
# magnitude in the first volume
TEX temp1, tex0, texture[0], 3D;
# Swizzle this to use (a,r) as texture
# coordinates
SWZ temp2, temp1, a, r, 1, 1;
# Use this coordinate to look up a
# final color in the second texture
# (this is a 2D texture)
TEX temp3, temp2, texture[1], 2D;
# That's our result and we are done
MOV out, temp3;
END