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37 lines
687 B
37 lines
687 B
!!ARBfp1.0
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# This is the fragment program for one
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# component data with no shading
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# We need some temporary variables
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TEMP temp1, temp2, temp3;
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# We are going to use the first
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# texture coordinate
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ATTRIB tex0 = fragment.texcoord[0];
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# This is our output color
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OUTPUT out = result.color;
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# Look up the scalar value / gradient
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# magnitude in the first volume
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TEX temp1, tex0, texture[0], 3D;
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# Swizzle this to use (a,r) as texture
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# coordinates
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SWZ temp2, temp1, a, r, 1, 1;
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# Use this coordinate to look up a
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# final color in the second texture
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# (this is a 2D texture)
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TEX temp3, temp2, texture[1], 2D;
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# That's our result and we are done
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MOV out, temp3;
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END
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