Cloned library of VTK-5.0.0 with extra build files for internal package management.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

141 lines
5.8 KiB

/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtk3DWidget.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtk3DWidget - an abstract superclass for 3D widgets
// .SECTION Description
// vtk3DWidget is an abstract superclass for 3D interactor observers. These
// 3D widgets represent themselves in the scene, and have special callbacks
// associated with them that allows interactive manipulation of the widget.
// Inparticular, the difference between a vtk3DWidget and its abstract
// superclass vtkInteractorObserver is that vtk3DWidgets are "placed" in 3D
// space. vtkInteractorObservers have no notion of where they are placed,
// and may not exist in 3D space at all. 3D widgets also provide auxiliary
// functions like producing a transformation, creating polydata (for seeding
// streamlines, probes, etc.) or creating implicit functions. See the
// concrete subclasses for particulars.
//
// Typically the widget is used by specifying a vtkProp3D or VTK dataset as
// input, and then invoking the "On" method to activate it. (You can also
// specify a bounding box to help position the widget.) Prior to invoking the
// On() method, the user may also wish to use the PlaceWidget() to initially
// position it. The 'i' (for "interactor") keypresses also can be used to
// turn the widgets on and off (methods exist to change the key value
// and enable keypress activiation).
//
// To support interactive manipulation of objects, this class (and
// subclasses) invoke the events StartInteractionEvent, InteractionEvent, and
// EndInteractionEvent. These events are invoked when the vtk3DWidget enters
// a state where rapid response is desired: mouse motion, etc. The events can
// be used, for example, to set the desired update frame rate
// (StartInteractionEvent), operate on the vtkProp3D or other object
// (InteractionEvent), and set the desired frame rate back to normal values
// (EndInteractionEvent).
//
// Note that the Priority attribute inherited from vtkInteractorObserver has
// a new default value which is now 0.5 so that all 3D widgets have a higher
// priority than the usual interactor styles.
//
// .SECTION See Also
// vtkBoxWidget vtkPlaneWidget vtkLineWidget vtkPointWidget
// vtkSphereWidget vtkImplicitPlaneWidget
#ifndef __vtk3DWidget_h
#define __vtk3DWidget_h
#include "vtkInteractorObserver.h"
class vtkDataSet;
class vtkProp3D;
class VTK_WIDGETS_EXPORT vtk3DWidget : public vtkInteractorObserver
{
public:
vtkTypeRevisionMacro(vtk3DWidget,vtkInteractorObserver);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// This method is used to initially place the widget. The placement of the
// widget depends on whether a Prop3D or input dataset is provided. If one
// of these two is provided, they will be used to obtain a bounding box,
// around which the widget is placed. Otherwise, you can manually specify a
// bounds with the PlaceWidget(bounds) method. Note: PlaceWidget(bounds)
// is required by all subclasses; the other methods are provided as
// convenience methods.
virtual void PlaceWidget(double bounds[6]) = 0;
virtual void PlaceWidget();
virtual void PlaceWidget(double xmin, double xmax, double ymin, double ymax,
double zmin, double zmax);
// Description:
// Specify a vtkProp3D around which to place the widget. This
// is not required, but if supplied, it is used to initially
// position the widget.
virtual void SetProp3D(vtkProp3D*);
vtkGetObjectMacro(Prop3D,vtkProp3D);
// Description:
// Specify the input dataset. This is not required, but if supplied,
// and no vtkProp3D is specified, it is used to initially position
// the widget.
virtual void SetInput(vtkDataSet*);
vtkGetObjectMacro(Input,vtkDataSet);
// Description:
// Set/Get a factor representing the scaling of the widget upon placement
// (via the PlaceWidget() method). Normally the widget is placed so that
// it just fits within the bounding box defined in PlaceWidget(bounds).
// The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller
// (PlaceFactor < 1). By default, PlaceFactor is set to 0.5.
vtkSetClampMacro(PlaceFactor,double,0.01,VTK_FLOAT_MAX);
vtkGetMacro(PlaceFactor,double);
// Description:
// Set/Get the factor that controls the size of the handles that
// appear as part of the widget. These handles (like spheres, etc.)
// are used to manipulate the widget, and are sized as a fraction of
// the screen diagonal.
vtkSetClampMacro(HandleSize,double,0.001,0.5);
vtkGetMacro(HandleSize,double);
protected:
vtk3DWidget();
~vtk3DWidget();
// Used to position and scale the widget initially
vtkProp3D *Prop3D;
vtkDataSet *Input;
//has the widget ever been placed
double PlaceFactor;
int Placed;
void AdjustBounds(double bounds[6], double newBounds[6], double center[3]);
//control the size of handles (if there are any)
double InitialBounds[6];
double InitialLength;
double HandleSize;
double SizeHandles(double factor);
virtual void SizeHandles() {}//subclass in turn invokes parent's SizeHandles()
//used to track the depth of the last pick; also interacts with handle sizing
int ValidPick;
double LastPickPosition[3];
private:
vtk3DWidget(const vtk3DWidget&); // Not implemented.
void operator=(const vtk3DWidget&); // Not implemented.
};
#endif