Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkImagePlaneWidget.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkImagePlaneWidget.h"
#include "vtkActor.h"
#include "vtkAssemblyNode.h"
#include "vtkAssemblyPath.h"
#include "vtkCallbackCommand.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkCellPicker.h"
#include "vtkImageData.h"
#include "vtkImageMapToColors.h"
#include "vtkImageReslice.h"
#include "vtkLookupTable.h"
#include "vtkMath.h"
#include "vtkMatrix4x4.h"
#include "vtkObjectFactory.h"
#include "vtkPlaneSource.h"
#include "vtkPointData.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkProperty.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkTextActor.h"
#include "vtkTextProperty.h"
#include "vtkTexture.h"
#include "vtkTransform.h"
vtkCxxRevisionMacro(vtkImagePlaneWidget, "$Revision: 1.4.2.1 $");
vtkStandardNewMacro(vtkImagePlaneWidget);
vtkCxxSetObjectMacro(vtkImagePlaneWidget, PlaneProperty, vtkProperty);
vtkCxxSetObjectMacro(vtkImagePlaneWidget, SelectedPlaneProperty, vtkProperty);
vtkCxxSetObjectMacro(vtkImagePlaneWidget, CursorProperty, vtkProperty);
vtkCxxSetObjectMacro(vtkImagePlaneWidget, MarginProperty, vtkProperty);
vtkCxxSetObjectMacro(vtkImagePlaneWidget, TexturePlaneProperty, vtkProperty);
vtkCxxSetObjectMacro(vtkImagePlaneWidget, ColorMap, vtkImageMapToColors);
vtkImagePlaneWidget::vtkImagePlaneWidget() : vtkPolyDataSourceWidget()
{
this->State = vtkImagePlaneWidget::Start;
this->EventCallbackCommand->SetCallback(vtkImagePlaneWidget::ProcessEvents);
this->Interaction = 1;
this->PlaneOrientation = 0;
this->PlaceFactor = 1.0;
this->RestrictPlaneToVolume = 1;
this->OriginalWindow = 1.0;
this->OriginalLevel = 0.5;
this->CurrentWindow = 1.0;
this->CurrentLevel = 0.5;
this->TextureInterpolate = 1;
this->ResliceInterpolate = VTK_LINEAR_RESLICE;
this->UserControlledLookupTable= 0;
this->DisplayText = 0;
this->CurrentCursorPosition[0] = 0;
this->CurrentCursorPosition[1] = 0;
this->CurrentCursorPosition[2] = 0;
this->CurrentImageValue = VTK_DOUBLE_MAX;
this->MarginSelectMode = 8;
this->UseContinuousCursor = 0;
// Represent the plane's outline
//
this->PlaneSource = vtkPlaneSource::New();
this->PlaneSource->SetXResolution(1);
this->PlaneSource->SetYResolution(1);
this->PlaneOutlinePolyData = vtkPolyData::New();
this->PlaneOutlineActor = vtkActor::New();
// Represent the resliced image plane
//
this->ColorMap = vtkImageMapToColors::New();
this->Reslice = vtkImageReslice::New();
this->Reslice->TransformInputSamplingOff();
this->ResliceAxes = vtkMatrix4x4::New();
this->Texture = vtkTexture::New();
this->TexturePlaneActor = vtkActor::New();
this->Transform = vtkTransform::New();
this->ImageData = 0;
this->LookupTable = 0;
// Represent the cross hair cursor
//
this->CursorPolyData = vtkPolyData::New();
this->CursorActor = vtkActor::New();
// Represent the oblique positioning margins
//
this->MarginPolyData = vtkPolyData::New();
this->MarginActor = vtkActor::New();
// Represent the text: annotation for cursor position and W/L
//
this->TextActor = vtkTextActor::New();
this->GeneratePlaneOutline();
// Define some default point coordinates
//
double bounds[6];
bounds[0] = -0.5;
bounds[1] = 0.5;
bounds[2] = -0.5;
bounds[3] = 0.5;
bounds[4] = -0.5;
bounds[5] = 0.5;
// Initial creation of the widget, serves to initialize it
//
this->PlaceWidget(bounds);
this->GenerateTexturePlane();
this->GenerateCursor();
this->GenerateMargins();
this->GenerateText();
// Manage the picking stuff
//
this->PlanePicker = vtkCellPicker::New();
this->PlanePicker->SetTolerance(0.005); //need some fluff
this->PlanePicker->AddPickList(this->TexturePlaneActor);
this->PlanePicker->PickFromListOn();
this->PlanePicker->Register(this);
this->PlanePicker->Delete();
// Set up the initial properties
//
this->PlaneProperty = 0;
this->SelectedPlaneProperty = 0;
this->TexturePlaneProperty = 0;
this->CursorProperty = 0;
this->MarginProperty = 0;
this->CreateDefaultProperties();
// Set up actions
this->LeftButtonAction = vtkImagePlaneWidget::CURSOR_ACTION;
this->MiddleButtonAction = vtkImagePlaneWidget::SLICE_MOTION_ACTION;
this->RightButtonAction = vtkImagePlaneWidget::WINDOW_LEVEL_ACTION;
// Set up modifiers
this->LeftButtonAutoModifier = vtkImagePlaneWidget::NO_MODIFIER;
this->MiddleButtonAutoModifier = vtkImagePlaneWidget::NO_MODIFIER;
this->RightButtonAutoModifier = vtkImagePlaneWidget::NO_MODIFIER;
this->LastButtonPressed = vtkImagePlaneWidget::NO_BUTTON;
this->TextureVisibility = 1;
}
vtkImagePlaneWidget::~vtkImagePlaneWidget()
{
this->PlaneOutlineActor->Delete();
this->PlaneOutlinePolyData->Delete();
this->PlaneSource->Delete();
if ( this->PlanePicker )
{
this->PlanePicker->UnRegister(this);
}
if ( this->PlaneProperty )
{
this->PlaneProperty->Delete();
}
if ( this->SelectedPlaneProperty )
{
this->SelectedPlaneProperty->Delete();
}
if ( this->CursorProperty )
{
this->CursorProperty->Delete();
}
if ( this->MarginProperty )
{
this->MarginProperty->Delete();
}
this->ResliceAxes->Delete();
this->Transform->Delete();
this->Reslice->Delete();
if ( this->LookupTable )
{
this->LookupTable->UnRegister(this);
}
this->TexturePlaneActor->Delete();
this->ColorMap->Delete();
this->Texture->Delete();
if ( this->TexturePlaneProperty )
{
this->TexturePlaneProperty->Delete();
}
if ( this->ImageData )
{
this->ImageData = 0;
}
this->CursorActor->Delete();
this->CursorPolyData->Delete();
this->MarginActor->Delete();
this->MarginPolyData->Delete();
this->TextActor->Delete();
}
void vtkImagePlaneWidget::SetTextureVisibility(int vis)
{
if (this->TextureVisibility == vis)
{
return;
}
this->TextureVisibility = vis;
if ( this->Enabled )
{
if (this->TextureVisibility)
{
this->CurrentRenderer->AddViewProp(this->TexturePlaneActor);
}
else
{
this->CurrentRenderer->RemoveViewProp(this->TexturePlaneActor);
}
}
this->Modified();
}
void vtkImagePlaneWidget::SetEnabled(int enabling)
{
if ( ! this->Interactor )
{
vtkErrorMacro(<<"The interactor must be set prior to enabling/disabling widget");
return;
}
if ( enabling ) //----------------------------------------------------------
{
vtkDebugMacro(<<"Enabling plane widget");
if ( this->Enabled ) //already enabled, just return
{
return;
}
if ( ! this->CurrentRenderer )
{
this->SetCurrentRenderer(this->Interactor->FindPokedRenderer(
this->Interactor->GetLastEventPosition()[0],
this->Interactor->GetLastEventPosition()[1]));
if (this->CurrentRenderer == NULL)
{
return;
}
}
this->Enabled = 1;
// we have to honour this ivar: it could be that this->Interaction was
// set to off when we were disabled
if (this->Interaction)
{
this->AddObservers();
}
// Add the plane
this->CurrentRenderer->AddViewProp(this->PlaneOutlineActor);
this->PlaneOutlineActor->SetProperty(this->PlaneProperty);
//add the TexturePlaneActor
if (this->TextureVisibility)
{
this->CurrentRenderer->AddViewProp(this->TexturePlaneActor);
}
this->TexturePlaneActor->SetProperty(this->TexturePlaneProperty);
// Add the cross-hair cursor
this->CurrentRenderer->AddViewProp(this->CursorActor);
this->CursorActor->SetProperty(this->CursorProperty);
// Add the margins
this->CurrentRenderer->AddViewProp(this->MarginActor);
this->MarginActor->SetProperty(this->MarginProperty);
// Add the image data annotation
this->CurrentRenderer->AddViewProp(this->TextActor);
if ( this->PlanePicker )
{
this->TexturePlaneActor->PickableOn();
}
this->InvokeEvent(vtkCommand::EnableEvent,0);
}
else //disabling----------------------------------------------------------
{
vtkDebugMacro(<<"Disabling plane widget");
if ( ! this->Enabled ) //already disabled, just return
{
return;
}
this->Enabled = 0;
// don't listen for events any more
this->Interactor->RemoveObserver(this->EventCallbackCommand);
// turn off the plane
this->CurrentRenderer->RemoveViewProp(this->PlaneOutlineActor);
//turn off the texture plane
this->CurrentRenderer->RemoveViewProp(this->TexturePlaneActor);
//turn off the cursor
this->CurrentRenderer->RemoveViewProp(this->CursorActor);
//turn off the margins
this->CurrentRenderer->RemoveViewProp(this->MarginActor);
//turn off the image data annotation
this->CurrentRenderer->RemoveViewProp(this->TextActor);
if ( this->PlanePicker )
{
this->TexturePlaneActor->PickableOff();
}
this->InvokeEvent(vtkCommand::DisableEvent,0);
this->SetCurrentRenderer(NULL);
}
this->Interactor->Render();
}
void vtkImagePlaneWidget::ProcessEvents(vtkObject* vtkNotUsed(object),
unsigned long event,
void* clientdata,
void* vtkNotUsed(calldata))
{
vtkImagePlaneWidget* self =
reinterpret_cast<vtkImagePlaneWidget *>( clientdata );
self->LastButtonPressed = vtkImagePlaneWidget::NO_BUTTON;
//okay, let's do the right thing
switch ( event )
{
case vtkCommand::LeftButtonPressEvent:
self->LastButtonPressed = vtkImagePlaneWidget::LEFT_BUTTON;
self->OnLeftButtonDown();
break;
case vtkCommand::LeftButtonReleaseEvent:
self->LastButtonPressed = vtkImagePlaneWidget::LEFT_BUTTON;
self->OnLeftButtonUp();
break;
case vtkCommand::MiddleButtonPressEvent:
self->LastButtonPressed = vtkImagePlaneWidget::MIDDLE_BUTTON;
self->OnMiddleButtonDown();
break;
case vtkCommand::MiddleButtonReleaseEvent:
self->LastButtonPressed = vtkImagePlaneWidget::MIDDLE_BUTTON;
self->OnMiddleButtonUp();
break;
case vtkCommand::RightButtonPressEvent:
self->LastButtonPressed = vtkImagePlaneWidget::RIGHT_BUTTON;
self->OnRightButtonDown();
break;
case vtkCommand::RightButtonReleaseEvent:
self->LastButtonPressed = vtkImagePlaneWidget::RIGHT_BUTTON;
self->OnRightButtonUp();
break;
case vtkCommand::MouseMoveEvent:
self->OnMouseMove();
break;
}
}
void vtkImagePlaneWidget::AddObservers(void)
{
// listen for the following events
vtkRenderWindowInteractor *i = this->Interactor;
if (i)
{
i->AddObserver(vtkCommand::MouseMoveEvent, this->EventCallbackCommand,
this->Priority);
i->AddObserver(vtkCommand::LeftButtonPressEvent,
this->EventCallbackCommand, this->Priority);
i->AddObserver(vtkCommand::LeftButtonReleaseEvent,
this->EventCallbackCommand, this->Priority);
i->AddObserver(vtkCommand::MiddleButtonPressEvent,
this->EventCallbackCommand, this->Priority);
i->AddObserver(vtkCommand::MiddleButtonReleaseEvent,
this->EventCallbackCommand, this->Priority);
i->AddObserver(vtkCommand::RightButtonPressEvent,
this->EventCallbackCommand, this->Priority);
i->AddObserver(vtkCommand::RightButtonReleaseEvent,
this->EventCallbackCommand, this->Priority);
}
}
void vtkImagePlaneWidget::SetInteraction(int interact)
{
if (this->Interactor && this->Enabled)
{
if (this->Interaction == interact)
{
return;
}
if (interact == 0)
{
this->Interactor->RemoveObserver(this->EventCallbackCommand);
}
else
{
this->AddObservers();
}
this->Interaction = interact;
}
else
{
vtkGenericWarningMacro(<<"set interactor and Enabled before changing interaction...");
}
}
void vtkImagePlaneWidget::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
if ( this->PlaneProperty )
{
os << indent << "Plane Property:\n";
this->PlaneProperty->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "Plane Property: (none)\n";
}
if ( this->SelectedPlaneProperty )
{
os << indent << "Selected Plane Property:\n";
this->SelectedPlaneProperty->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "Selected Plane Property: (none)\n";
}
if ( this->LookupTable )
{
os << indent << "LookupTable:\n";
this->LookupTable->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "LookupTable: (none)\n";
}
if ( this->CursorProperty )
{
os << indent << "Cursor Property:\n";
this->CursorProperty->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "Cursor Property: (none)\n";
}
if ( this->MarginProperty )
{
os << indent << "Margin Property:\n";
this->MarginProperty->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "Margin Property: (none)\n";
}
if ( this->TexturePlaneProperty )
{
os << indent << "TexturePlane Property:\n";
this->TexturePlaneProperty->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "TexturePlane Property: (none)\n";
}
if ( this->ColorMap )
{
os << indent << "ColorMap:\n";
this->ColorMap->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "ColorMap: (none)\n";
}
double *o = this->PlaneSource->GetOrigin();
double *pt1 = this->PlaneSource->GetPoint1();
double *pt2 = this->PlaneSource->GetPoint2();
os << indent << "Origin: (" << o[0] << ", "
<< o[1] << ", "
<< o[2] << ")\n";
os << indent << "Point 1: (" << pt1[0] << ", "
<< pt1[1] << ", "
<< pt1[2] << ")\n";
os << indent << "Point 2: (" << pt2[0] << ", "
<< pt2[1] << ", "
<< pt2[2] << ")\n";
os << indent << "Current Cursor Position: ("
<< this->CurrentCursorPosition[0] << ", "
<< this->CurrentCursorPosition[1] << ", "
<< this->CurrentCursorPosition[2] << ")\n";
os << indent << "Current Image Value: "
<< this->CurrentImageValue << "\n";
os << indent << "Plane Orientation: " << this->PlaneOrientation << "\n";
os << indent << "Reslice Interpolate: " << this->ResliceInterpolate << "\n";
os << indent << "Texture Interpolate: "
<< (this->TextureInterpolate ? "On\n" : "Off\n") ;
os << indent << "Texture Visibility: "
<< (this->TextureVisibility ? "On\n" : "Off\n") ;
os << indent << "Restrict Plane To Volume: "
<< (this->RestrictPlaneToVolume ? "On\n" : "Off\n") ;
os << indent << "Display Text: "
<< (this->DisplayText ? "On\n" : "Off\n") ;
os << indent << "Interaction: "
<< (this->Interaction ? "On\n" : "Off\n") ;
os << indent << "User Controlled Lookup Table: "
<< (this->UserControlledLookupTable ? "On\n" : "Off\n") ;
os << indent << "LeftButtonAction: " << this->LeftButtonAction << endl;
os << indent << "MiddleButtonAction: " << this->MiddleButtonAction << endl;
os << indent << "RightButtonAction: " << this->RightButtonAction << endl;
os << indent << "LeftButtonAutoModifier: " <<
this->LeftButtonAutoModifier << endl;
os << indent << "MiddleButtonAutoModifier: " <<
this->MiddleButtonAutoModifier << endl;
os << indent << "RightButtonAutoModifier: " <<
this->RightButtonAutoModifier << endl;
os << indent << "UseContinuousCursor: "
<< (this->UseContinuousCursor ? "On\n" : "Off\n") ;
}
void vtkImagePlaneWidget::BuildRepresentation()
{
this->PlaneSource->Update();
double *o = this->PlaneSource->GetOrigin();
double *pt1 = this->PlaneSource->GetPoint1();
double *pt2 = this->PlaneSource->GetPoint2();
double x[3];
x[0] = o[0] + (pt1[0]-o[0]) + (pt2[0]-o[0]);
x[1] = o[1] + (pt1[1]-o[1]) + (pt2[1]-o[1]);
x[2] = o[2] + (pt1[2]-o[2]) + (pt2[2]-o[2]);
vtkPoints* points = this->PlaneOutlinePolyData->GetPoints();
points->SetPoint(0,o);
points->SetPoint(1,pt1);
points->SetPoint(2,x);
points->SetPoint(3,pt2);
points->GetData()->Modified();
this->PlaneOutlinePolyData->Modified();
}
void vtkImagePlaneWidget::HighlightPlane(int highlight)
{
if ( highlight )
{
this->PlaneOutlineActor->SetProperty(this->SelectedPlaneProperty);
this->PlanePicker->GetPickPosition(this->LastPickPosition);
}
else
{
this->PlaneOutlineActor->SetProperty(this->PlaneProperty);
}
}
void vtkImagePlaneWidget::OnLeftButtonDown()
{
switch (this->LeftButtonAction)
{
case vtkImagePlaneWidget::CURSOR_ACTION:
this->StartCursor();
break;
case vtkImagePlaneWidget::SLICE_MOTION_ACTION:
this->StartSliceMotion();
break;
case vtkImagePlaneWidget::WINDOW_LEVEL_ACTION:
this->StartWindowLevel();
break;
}
}
void vtkImagePlaneWidget::OnLeftButtonUp()
{
switch (this->LeftButtonAction)
{
case vtkImagePlaneWidget::CURSOR_ACTION:
this->StopCursor();
break;
case vtkImagePlaneWidget::SLICE_MOTION_ACTION:
this->StopSliceMotion();
break;
case vtkImagePlaneWidget::WINDOW_LEVEL_ACTION:
this->StopWindowLevel();
break;
}
}
void vtkImagePlaneWidget::OnMiddleButtonDown()
{
switch (this->MiddleButtonAction)
{
case vtkImagePlaneWidget::CURSOR_ACTION:
this->StartCursor();
break;
case vtkImagePlaneWidget::SLICE_MOTION_ACTION:
this->StartSliceMotion();
break;
case vtkImagePlaneWidget::WINDOW_LEVEL_ACTION:
this->StartWindowLevel();
break;
}
}
void vtkImagePlaneWidget::OnMiddleButtonUp()
{
switch (this->MiddleButtonAction)
{
case vtkImagePlaneWidget::CURSOR_ACTION:
this->StopCursor();
break;
case vtkImagePlaneWidget::SLICE_MOTION_ACTION:
this->StopSliceMotion();
break;
case vtkImagePlaneWidget::WINDOW_LEVEL_ACTION:
this->StopWindowLevel();
break;
}
}
void vtkImagePlaneWidget::OnRightButtonDown()
{
switch (this->RightButtonAction)
{
case vtkImagePlaneWidget::CURSOR_ACTION:
this->StartCursor();
break;
case vtkImagePlaneWidget::SLICE_MOTION_ACTION:
this->StartSliceMotion();
break;
case vtkImagePlaneWidget::WINDOW_LEVEL_ACTION:
this->StartWindowLevel();
break;
}
}
void vtkImagePlaneWidget::OnRightButtonUp()
{
switch (this->RightButtonAction)
{
case vtkImagePlaneWidget::CURSOR_ACTION:
this->StopCursor();
break;
case vtkImagePlaneWidget::SLICE_MOTION_ACTION:
this->StopSliceMotion();
break;
case vtkImagePlaneWidget::WINDOW_LEVEL_ACTION:
this->StopWindowLevel();
break;
}
}
void vtkImagePlaneWidget::StartCursor()
{
int X = this->Interactor->GetEventPosition()[0];
int Y = this->Interactor->GetEventPosition()[1];
// Okay, make sure that the pick is in the current renderer
if (!this->CurrentRenderer || !this->CurrentRenderer->IsInViewport(X, Y))
{
this->State = vtkImagePlaneWidget::Outside;
return;
}
// Okay, we can process this. If anything is picked, then we
// can start pushing the plane.
vtkAssemblyPath *path;
this->PlanePicker->Pick(X,Y,0.0,this->CurrentRenderer);
path = this->PlanePicker->GetPath();
int found = 0;
int i;
if ( path != 0 )
{
// Deal with the possibility that we may be using a shared picker
vtkCollectionSimpleIterator sit;
path->InitTraversal(sit);
vtkAssemblyNode *node;
for ( i = 0; i < path->GetNumberOfItems() && !found ; i++ )
{
node = path->GetNextNode(sit);
if ( node->GetViewProp() == vtkProp::SafeDownCast(this->TexturePlaneActor) )
{
found = 1;
}
}
}
if( ! found || path == 0 )
{
this->State = vtkImagePlaneWidget::Outside;
this->HighlightPlane(0);
this->ActivateCursor(0);
this->ActivateText(0);
return;
}
else
{
this->State = vtkImagePlaneWidget::Cursoring;
this->HighlightPlane(1);
this->ActivateCursor(1);
this->ActivateText(1);
this->UpdateCursor(X,Y);
this->ManageTextDisplay();
}
this->EventCallbackCommand->SetAbortFlag(1);
this->StartInteraction();
this->InvokeEvent(vtkCommand::StartInteractionEvent,0);
this->Interactor->Render();
}
void vtkImagePlaneWidget::StopCursor()
{
if ( this->State == vtkImagePlaneWidget::Outside ||
this->State == vtkImagePlaneWidget::Start )
{
return;
}
this->State = vtkImagePlaneWidget::Start;
this->HighlightPlane(0);
this->ActivateCursor(0);
this->ActivateText(0);
this->EventCallbackCommand->SetAbortFlag(1);
this->EndInteraction();
this->InvokeEvent(vtkCommand::EndInteractionEvent,0);
this->Interactor->Render();
}
void vtkImagePlaneWidget::StartSliceMotion()
{
int X = this->Interactor->GetEventPosition()[0];
int Y = this->Interactor->GetEventPosition()[1];
// Okay, make sure that the pick is in the current renderer
if (!this->CurrentRenderer || !this->CurrentRenderer->IsInViewport(X, Y))
{
this->State = vtkImagePlaneWidget::Outside;
return;
}
// Okay, we can process this. If anything is picked, then we
// can start pushing or check for adjusted states.
vtkAssemblyPath *path;
this->PlanePicker->Pick(X,Y,0.0,this->CurrentRenderer);
path = this->PlanePicker->GetPath();
int found = 0;
int i;
if ( path != 0 )
{
// Deal with the possibility that we may be using a shared picker
vtkCollectionSimpleIterator sit;
path->InitTraversal(sit);
vtkAssemblyNode *node;
for(i = 0; i< path->GetNumberOfItems() && !found ;i++)
{
node = path->GetNextNode(sit);
if(node->GetViewProp() == vtkProp::SafeDownCast(this->TexturePlaneActor) )
{
found = 1;
}
}
}
if ( !found || path == 0 )
{
this->State = vtkImagePlaneWidget::Outside;
this->HighlightPlane(0);
this->ActivateMargins(0);
return;
}
else
{
this->State = vtkImagePlaneWidget::Pushing;
this->HighlightPlane(1);
this->ActivateMargins(1);
this->AdjustState();
this->UpdateMargins();
}
this->EventCallbackCommand->SetAbortFlag(1);
this->StartInteraction();
this->InvokeEvent(vtkCommand::StartInteractionEvent,0);
this->Interactor->Render();
}
void vtkImagePlaneWidget::StopSliceMotion()
{
if ( this->State == vtkImagePlaneWidget::Outside ||
this->State == vtkImagePlaneWidget::Start )
{
return;
}
this->State = vtkImagePlaneWidget::Start;
this->HighlightPlane(0);
this->ActivateMargins(0);
this->EventCallbackCommand->SetAbortFlag(1);
this->EndInteraction();
this->InvokeEvent(vtkCommand::EndInteractionEvent,0);
this->Interactor->Render();
}
void vtkImagePlaneWidget::StartWindowLevel()
{
int X = this->Interactor->GetEventPosition()[0];
int Y = this->Interactor->GetEventPosition()[1];
// Okay, make sure that the pick is in the current renderer
if (!this->CurrentRenderer || !this->CurrentRenderer->IsInViewport(X, Y))
{
this->State = vtkImagePlaneWidget::Outside;
return;
}
// Okay, we can process this. If anything is picked, then we
// can start window-levelling.
vtkAssemblyPath *path;
this->PlanePicker->Pick(X,Y,0.0,this->CurrentRenderer);
path = this->PlanePicker->GetPath();
int found = 0;
int i;
if ( path != 0 )
{
// Deal with the possibility that we may be using a shared picker
vtkCollectionSimpleIterator sit;
path->InitTraversal(sit);
vtkAssemblyNode *node;
for ( i = 0; i < path->GetNumberOfItems() && !found ; i++ )
{
node = path->GetNextNode(sit);
if ( node->GetViewProp() == vtkProp::SafeDownCast(this->TexturePlaneActor) )
{
found = 1;
}
}
}
if( ! found || path == 0 )
{
this->State = vtkImagePlaneWidget::Outside;
this->HighlightPlane(0);
this->ActivateText(0);
return;
}
else
{
this->State = vtkImagePlaneWidget::WindowLevelling;
this->HighlightPlane(1);
this->ActivateText(1);
this->WindowLevel(X,Y);
this->ManageTextDisplay();
}
this->EventCallbackCommand->SetAbortFlag(1);
this->StartInteraction();
this->InvokeEvent(vtkCommand::StartInteractionEvent,0);
this->Interactor->Render();
}
void vtkImagePlaneWidget::StopWindowLevel()
{
if ( this->State == vtkImagePlaneWidget::Outside ||
this->State == vtkImagePlaneWidget::Start )
{
return;
}
this->State = vtkImagePlaneWidget::Start;
this->HighlightPlane(0);
this->ActivateText(0);
this->EventCallbackCommand->SetAbortFlag(1);
this->EndInteraction();
this->InvokeEvent(vtkCommand::EndInteractionEvent,0);
this->Interactor->Render();
}
void vtkImagePlaneWidget::OnMouseMove()
{
// See whether we're active
//
if ( this->State == vtkImagePlaneWidget::Outside ||
this->State == vtkImagePlaneWidget::Start )
{
return;
}
int X = this->Interactor->GetEventPosition()[0];
int Y = this->Interactor->GetEventPosition()[1];
// Do different things depending on state
// Calculations everybody does
//
double focalPoint[4], pickPoint[4], prevPickPoint[4];
double z, vpn[3];
vtkCamera *camera = this->CurrentRenderer->GetActiveCamera();
if ( ! camera )
{
return;
}
// Compute the two points defining the motion vector
//
this->ComputeWorldToDisplay(this->LastPickPosition[0],
this->LastPickPosition[1],
this->LastPickPosition[2], focalPoint);
z = focalPoint[2];
this->ComputeDisplayToWorld(
double(this->Interactor->GetLastEventPosition()[0]),
double(this->Interactor->GetLastEventPosition()[1]),
z, prevPickPoint);
this->ComputeDisplayToWorld(double(X), double(Y), z, pickPoint);
if ( this->State == vtkImagePlaneWidget::WindowLevelling )
{
this->WindowLevel(X,Y);
this->ManageTextDisplay();
}
else if ( this->State == vtkImagePlaneWidget::Pushing )
{
this->Push(prevPickPoint, pickPoint);
this->UpdatePlane();
this->UpdateMargins();
this->BuildRepresentation();
}
else if ( this->State == vtkImagePlaneWidget::Spinning )
{
this->Spin(prevPickPoint, pickPoint);
this->UpdatePlane();
this->UpdateMargins();
this->BuildRepresentation();
}
else if ( this->State == vtkImagePlaneWidget::Rotating )
{
camera->GetViewPlaneNormal(vpn);
this->Rotate(prevPickPoint, pickPoint, vpn);
this->UpdatePlane();
this->UpdateMargins();
this->BuildRepresentation();
}
else if ( this->State == vtkImagePlaneWidget::Scaling )
{
this->Scale(prevPickPoint, pickPoint, X, Y);
this->UpdatePlane();
this->UpdateMargins();
this->BuildRepresentation();
}
else if ( this->State == vtkImagePlaneWidget::Moving )
{
this->Translate(prevPickPoint, pickPoint);
this->UpdatePlane();
this->UpdateMargins();
this->BuildRepresentation();
}
else if ( this->State == vtkImagePlaneWidget::Cursoring )
{
this->UpdateCursor(X,Y);
this->ManageTextDisplay();
}
// Interact, if desired
//
this->EventCallbackCommand->SetAbortFlag(1);
this->InvokeEvent(vtkCommand::InteractionEvent,0);
this->Interactor->Render();
}
void vtkImagePlaneWidget::WindowLevel(int X, int Y)
{
double range[2];
this->LookupTable->GetTableRange(range);
double window = range[1] - range[0];
double level = 0.5*(range[0] + range[1]);
double owin = this->OriginalWindow;
level = level + (X - this->Interactor->GetLastEventPosition()[0])*owin/500.0;
window =
window + (this->Interactor->GetLastEventPosition()[1] - Y)*owin/250.0;
if ( window == 0.0 )
{
window = 0.001;
}
double rmin = level - window*0.5;
double rmax = level + window*0.5;
if( rmin < rmax )
{
this->CurrentWindow = window;
this->CurrentLevel = level;
if (!this->UserControlledLookupTable)
{
this->LookupTable->SetTableRange(rmin,rmax);
}
}
}
void vtkImagePlaneWidget::SetWindowLevel(double window, double level)
{
double rmin = level - window*0.5;
double rmax = level + window*0.5;
this->CurrentWindow = window;
this->OriginalWindow = window;
this->CurrentLevel = level;
this->OriginalLevel = level;
this->LookupTable->SetTableRange(rmin,rmax);
if(this->Enabled)
{
this->Interactor->Render();
}
}
void vtkImagePlaneWidget::GetWindowLevel(double wl[2])
{
double range[2];
this->LookupTable->GetTableRange(range);
wl[0] = range[1] - range[0];
wl[1] = 0.5*(range[0]+range[1]);
}
int vtkImagePlaneWidget::GetCursorData(double xyzv[4])
{
if ( this->State != vtkImagePlaneWidget::Cursoring || \
this->CurrentImageValue == VTK_DOUBLE_MAX )
{
return 0;
}
xyzv[0] = this->CurrentCursorPosition[0];
xyzv[1] = this->CurrentCursorPosition[1];
xyzv[2] = this->CurrentCursorPosition[2];
xyzv[3] = this->CurrentImageValue;
return 1;
}
int vtkImagePlaneWidget::GetCursorDataStatus()
{
if ( this->State != vtkImagePlaneWidget::Cursoring || \
this->CurrentImageValue == VTK_DOUBLE_MAX )
{
return 0;
}
return 1;
}
void vtkImagePlaneWidget::ManageTextDisplay()
{
if ( !this->DisplayText )
{
return;
}
if ( this->State == vtkImagePlaneWidget::WindowLevelling )
{
sprintf(this->TextBuff,"Window, Level: ( %g, %g )",
this->CurrentWindow, this->CurrentLevel );
}
else if ( this->State == vtkImagePlaneWidget::Cursoring )
{
if( this->CurrentImageValue == VTK_DOUBLE_MAX )
{
sprintf(this->TextBuff,"Off Image");
}
else
{
sprintf(this->TextBuff,"( %g, %g, %g ): %g",
this->CurrentCursorPosition[0],
this->CurrentCursorPosition[1],
this->CurrentCursorPosition[2],this->CurrentImageValue);
}
}
this->TextActor->SetInput(this->TextBuff);
this->TextActor->Modified();
}
void vtkImagePlaneWidget::Push(double *p1, double *p2)
{
// Get the motion vector
//
double v[3];
v[0] = p2[0] - p1[0];
v[1] = p2[1] - p1[1];
v[2] = p2[2] - p1[2];
this->PlaneSource->Push( vtkMath::Dot( v, this->PlaneSource->GetNormal() ) );
}
void vtkImagePlaneWidget::CreateDefaultProperties()
{
if ( ! this->PlaneProperty )
{
this->PlaneProperty = vtkProperty::New();
this->PlaneProperty->SetAmbient(1);
this->PlaneProperty->SetColor(1,1,1);
this->PlaneProperty->SetRepresentationToWireframe();
this->PlaneProperty->SetInterpolationToFlat();
}
if ( ! this->SelectedPlaneProperty )
{
this->SelectedPlaneProperty = vtkProperty::New();
this->SelectedPlaneProperty->SetAmbient(1);
this->SelectedPlaneProperty->SetColor(0,1,0);
this->SelectedPlaneProperty->SetRepresentationToWireframe();
this->SelectedPlaneProperty->SetInterpolationToFlat();
}
if ( ! this->CursorProperty )
{
this->CursorProperty = vtkProperty::New();
this->CursorProperty->SetAmbient(1);
this->CursorProperty->SetColor(1,0,0);
this->CursorProperty->SetRepresentationToWireframe();
this->CursorProperty->SetInterpolationToFlat();
}
if ( ! this->MarginProperty )
{
this->MarginProperty = vtkProperty::New();
this->MarginProperty->SetAmbient(1);
this->MarginProperty->SetColor(0,0,1);
this->MarginProperty->SetRepresentationToWireframe();
this->MarginProperty->SetInterpolationToFlat();
}
if ( ! this->TexturePlaneProperty )
{
this->TexturePlaneProperty = vtkProperty::New();
this->TexturePlaneProperty->SetAmbient(1);
this->TexturePlaneProperty->SetInterpolationToFlat();
}
}
void vtkImagePlaneWidget::PlaceWidget(double bds[6])
{
double bounds[6], center[3];
this->AdjustBounds(bds, bounds, center);
if ( this->PlaneOrientation == 1 )
{
this->PlaneSource->SetOrigin(bounds[0],center[1],bounds[4]);
this->PlaneSource->SetPoint1(bounds[1],center[1],bounds[4]);
this->PlaneSource->SetPoint2(bounds[0],center[1],bounds[5]);
}
else if ( this->PlaneOrientation == 2 )
{
this->PlaneSource->SetOrigin(bounds[0],bounds[2],center[2]);
this->PlaneSource->SetPoint1(bounds[1],bounds[2],center[2]);
this->PlaneSource->SetPoint2(bounds[0],bounds[3],center[2]);
}
else //default or x-normal
{
this->PlaneSource->SetOrigin(center[0],bounds[2],bounds[4]);
this->PlaneSource->SetPoint1(center[0],bounds[3],bounds[4]);
this->PlaneSource->SetPoint2(center[0],bounds[2],bounds[5]);
}
this->UpdatePlane();
this->BuildRepresentation();
}
void vtkImagePlaneWidget::SetPlaneOrientation(int i)
{
// Generate a XY plane if i = 2, z-normal
// or a YZ plane if i = 0, x-normal
// or a ZX plane if i = 1, y-normal
//
this->PlaneOrientation = i;
// This method must be called _after_ SetInput
//
this->ImageData = vtkImageData::SafeDownCast(this->Reslice->GetInput());
if ( !this->ImageData )
{
vtkErrorMacro(<<"SetInput() before setting plane orientation.");
return;
}
this->ImageData->UpdateInformation();
int extent[6];
this->ImageData->GetWholeExtent(extent);
double origin[3];
this->ImageData->GetOrigin(origin);
double spacing[3];
this->ImageData->GetSpacing(spacing);
// Prevent obscuring voxels by offsetting the plane geometry
//
double xbounds[] = {origin[0] + spacing[0] * (extent[0] - 0.5),
origin[0] + spacing[0] * (extent[1] + 0.5)};
double ybounds[] = {origin[1] + spacing[1] * (extent[2] - 0.5),
origin[1] + spacing[1] * (extent[3] + 0.5)};
double zbounds[] = {origin[2] + spacing[2] * (extent[4] - 0.5),
origin[2] + spacing[2] * (extent[5] + 0.5)};
if ( spacing[0] < 0.0 )
{
double t = xbounds[0];
xbounds[0] = xbounds[1];
xbounds[1] = t;
}
if ( spacing[1] < 0.0 )
{
double t = ybounds[0];
ybounds[0] = ybounds[1];
ybounds[1] = t;
}
if ( spacing[2] < 0.0 )
{
double t = zbounds[0];
zbounds[0] = zbounds[1];
zbounds[1] = t;
}
if ( i == 2 ) //XY, z-normal
{
this->PlaneSource->SetOrigin(xbounds[0],ybounds[0],zbounds[0]);
this->PlaneSource->SetPoint1(xbounds[1],ybounds[0],zbounds[0]);
this->PlaneSource->SetPoint2(xbounds[0],ybounds[1],zbounds[0]);
}
else if ( i == 0 ) //YZ, x-normal
{
this->PlaneSource->SetOrigin(xbounds[0],ybounds[0],zbounds[0]);
this->PlaneSource->SetPoint1(xbounds[0],ybounds[1],zbounds[0]);
this->PlaneSource->SetPoint2(xbounds[0],ybounds[0],zbounds[1]);
}
else //ZX, y-normal
{
this->PlaneSource->SetOrigin(xbounds[0],ybounds[0],zbounds[0]);
this->PlaneSource->SetPoint1(xbounds[0],ybounds[0],zbounds[1]);
this->PlaneSource->SetPoint2(xbounds[1],ybounds[0],zbounds[0]);
}
this->UpdatePlane();
this->BuildRepresentation();
this->Modified();
}
void vtkImagePlaneWidget::SetInput(vtkDataSet* input)
{
this->Superclass::SetInput(input);
this->ImageData = vtkImageData::SafeDownCast(this->GetInput());
if( !this->ImageData )
{
// If NULL is passed, remove any reference that Reslice had
// on the old ImageData
//
this->Reslice->SetInput(NULL);
return;
}
double range[2];
this->ImageData->GetScalarRange(range);
if ( !this->UserControlledLookupTable )
{
this->LookupTable->SetTableRange(range[0],range[1]);
this->LookupTable->Build();
}
this->OriginalWindow = range[1] - range[0];
this->OriginalLevel = 0.5*(range[0] + range[1]);
this->Reslice->SetInput(this->ImageData);
int interpolate = this->ResliceInterpolate;
this->ResliceInterpolate = -1; // Force change
this->SetResliceInterpolate(interpolate);
this->ColorMap->SetInput(this->Reslice->GetOutput());
this->Texture->SetInput(this->ColorMap->GetOutput());
this->Texture->SetInterpolate(this->TextureInterpolate);
this->SetPlaneOrientation(this->PlaneOrientation);
}
void vtkImagePlaneWidget::UpdatePlane()
{
if ( !this->Reslice || \
!(this->ImageData = vtkImageData::SafeDownCast(this->Reslice->GetInput())) )
{
return;
}
// Calculate appropriate pixel spacing for the reslicing
//
this->ImageData->UpdateInformation();
double spacing[3];
this->ImageData->GetSpacing(spacing);
int i;
if ( this->RestrictPlaneToVolume )
{
double origin[3];
this->ImageData->GetOrigin(origin);
int extent[6];
this->ImageData->GetWholeExtent(extent);
double bounds[] = {origin[0] + spacing[0]*extent[0], //xmin
origin[0] + spacing[0]*extent[1], //xmax
origin[1] + spacing[1]*extent[2], //ymin
origin[1] + spacing[1]*extent[3], //ymax
origin[2] + spacing[2]*extent[4], //zmin
origin[2] + spacing[2]*extent[5]};//zmax
for ( i = 0; i <= 4; i += 2 ) // reverse bounds if necessary
{
if ( bounds[i] > bounds[i+1] )
{
double t = bounds[i+1];
bounds[i+1] = bounds[i];
bounds[i] = t;
}
}
double abs_normal[3];
this->PlaneSource->GetNormal(abs_normal);
double planeCenter[3];
this->PlaneSource->GetCenter(planeCenter);
double nmax = 0.0;
int k = 0;
for ( i = 0; i < 3; i++ )
{
abs_normal[i] = fabs(abs_normal[i]);
if ( abs_normal[i]>nmax )
{
nmax = abs_normal[i];
k = i;
}
}
// Force the plane to lie within the true image bounds along its normal
//
if ( planeCenter[k] > bounds[2*k+1] )
{
planeCenter[k] = bounds[2*k+1];
}
else if ( planeCenter[k] < bounds[2*k] )
{
planeCenter[k] = bounds[2*k];
}
this->PlaneSource->SetCenter(planeCenter);
}
double planeAxis1[3];
double planeAxis2[3];
this->GetVector1(planeAxis1);
this->GetVector2(planeAxis2);
// The x,y dimensions of the plane
//
double planeSizeX = vtkMath::Normalize(planeAxis1);
double planeSizeY = vtkMath::Normalize(planeAxis2);
double normal[3];
this->PlaneSource->GetNormal(normal);
// Generate the slicing matrix
//
this->ResliceAxes->Identity();
for ( i = 0; i < 3; i++ )
{
this->ResliceAxes->SetElement(0,i,planeAxis1[i]);
this->ResliceAxes->SetElement(1,i,planeAxis2[i]);
this->ResliceAxes->SetElement(2,i,normal[i]);
}
double planeOrigin[4];
this->PlaneSource->GetOrigin(planeOrigin);
planeOrigin[3] = 1.0;
double originXYZW[4];
this->ResliceAxes->MultiplyPoint(planeOrigin, originXYZW);
this->ResliceAxes->Transpose();
double neworiginXYZW[4];
this->ResliceAxes->MultiplyPoint(originXYZW, neworiginXYZW);
this->ResliceAxes->SetElement(0,3,neworiginXYZW[0]);
this->ResliceAxes->SetElement(1,3,neworiginXYZW[1]);
this->ResliceAxes->SetElement(2,3,neworiginXYZW[2]);
this->Reslice->SetResliceAxes(this->ResliceAxes);
double spacingX = fabs(planeAxis1[0]*spacing[0])+\
fabs(planeAxis1[1]*spacing[1])+\
fabs(planeAxis1[2]*spacing[2]);
double spacingY = fabs(planeAxis2[0]*spacing[0])+\
fabs(planeAxis2[1]*spacing[1])+\
fabs(planeAxis2[2]*spacing[2]);
// Pad extent up to a power of two for efficient texture mapping
// make sure we're working with valid values
double realExtentX = ( spacingX == 0 ) ? 0 : planeSizeX / spacingX;
int extentX;
// Sanity check the input data:
// * if realExtentX is too large, extentX will wrap
// * if spacingX is 0, things will blow up.
// * if realExtentX is naturally 0 or < 0, the padding will yield an
// extentX of 1, which is also not desirable if the input data is invalid.
if (realExtentX > (VTK_INT_MAX >> 1) || realExtentX < 1)
{
vtkErrorMacro(<<"Invalid X extent. Perhaps the input data is empty?");
extentX = 0;
}
else
{
extentX = 1;
while (extentX < realExtentX)
{
extentX = extentX << 1;
}
}
// make sure extentY doesn't wrap during padding
double realExtentY = ( spacingY == 0 ) ? 0 : planeSizeY / spacingY;
int extentY;
if (realExtentY > (VTK_INT_MAX >> 1) || realExtentY < 1)
{
vtkErrorMacro(<<"Invalid Y extent. Perhaps the input data is empty?");
extentY = 0;
}
else
{
extentY = 1;
while (extentY < realExtentY)
{
extentY = extentY << 1;
}
}
double outputSpacingX = planeSizeX/extentX;
double outputSpacingY = planeSizeY/extentY;
this->Reslice->SetOutputSpacing(outputSpacingX, outputSpacingY, 1);
this->Reslice->SetOutputOrigin(0.5*outputSpacingX, 0.5*outputSpacingY, 0);
this->Reslice->SetOutputExtent(0, extentX-1, 0, extentY-1, 0, 0);
}
vtkImageData* vtkImagePlaneWidget::GetResliceOutput()
{
if ( ! this->Reslice )
{
return 0;
}
return this->Reslice->GetOutput();
}
void vtkImagePlaneWidget::SetResliceInterpolate(int i)
{
if ( this->ResliceInterpolate == i )
{
return;
}
this->ResliceInterpolate = i;
this->Modified();
if ( !this->Reslice )
{
return;
}
if ( i == VTK_NEAREST_RESLICE )
{
this->Reslice->SetInterpolationModeToNearestNeighbor();
}
else if ( i == VTK_LINEAR_RESLICE)
{
this->Reslice->SetInterpolationModeToLinear();
}
else
{
this->Reslice->SetInterpolationModeToCubic();
}
this->Texture->SetInterpolate(this->TextureInterpolate);
}
void vtkImagePlaneWidget::SetPicker(vtkCellPicker* picker)
{
if (this->PlanePicker != picker)
{
// to avoid destructor recursion
vtkCellPicker *temp = this->PlanePicker;
this->PlanePicker = picker;
if (temp != 0)
{
temp->UnRegister(this);
}
if (this->PlanePicker != 0)
{
this->PlanePicker->Register(this);
this->PlanePicker->SetTolerance(0.005); //need some fluff
this->PlanePicker->AddPickList(this->TexturePlaneActor);
this->PlanePicker->PickFromListOn();
}
}
}
vtkLookupTable* vtkImagePlaneWidget::CreateDefaultLookupTable()
{
vtkLookupTable* lut = vtkLookupTable::New();
lut->Register(this);
lut->Delete();
lut->SetNumberOfColors( 256);
lut->SetHueRange( 0, 0);
lut->SetSaturationRange( 0, 0);
lut->SetValueRange( 0 ,1);
lut->SetAlphaRange( 1, 1);
lut->Build();
return lut;
}
void vtkImagePlaneWidget::SetLookupTable(vtkLookupTable* table)
{
if (this->LookupTable != table)
{
// to avoid destructor recursion
vtkLookupTable *temp = this->LookupTable;
this->LookupTable = table;
if (temp != 0)
{
temp->UnRegister(this);
}
if (this->LookupTable != 0)
{
this->LookupTable->Register(this);
}
else //create a default lut
{
this->LookupTable = this->CreateDefaultLookupTable();
}
}
this->ColorMap->SetLookupTable(this->LookupTable);
this->Texture->SetLookupTable(this->LookupTable);
if( this->ImageData && !this->UserControlledLookupTable)
{
double range[2];
this->ImageData->GetScalarRange(range);
this->LookupTable->SetTableRange(range[0],range[1]);
this->LookupTable->Build();
this->OriginalWindow = range[1] - range[0];
this->OriginalLevel = 0.5*(range[0] + range[1]);
}
}
void vtkImagePlaneWidget::SetSlicePosition(double position)
{
double amount = 0.0;
double planeOrigin[3];
this->PlaneSource->GetOrigin( planeOrigin );
if ( this->PlaneOrientation == 2 ) // z axis
{
amount = position - planeOrigin[2];
}
else if ( this->PlaneOrientation == 0 ) // x axis
{
amount = position - planeOrigin[0];
}
else if ( this->PlaneOrientation == 1 ) //y axis
{
amount = position - planeOrigin[1];
}
else
{
vtkGenericWarningMacro("only works for ortho planes: set plane orientation first");
return;
}
this->PlaneSource->Push( amount );
this->UpdatePlane();
this->BuildRepresentation();
this->Modified();
}
double vtkImagePlaneWidget::GetSlicePosition()
{
double planeOrigin[3];
this->PlaneSource->GetOrigin( planeOrigin);
if ( this->PlaneOrientation == 2 )
{
return planeOrigin[2];
}
else if ( this->PlaneOrientation == 1 )
{
return planeOrigin[1];
}
else if ( this->PlaneOrientation == 0 )
{
return planeOrigin[0];
}
else
{
vtkGenericWarningMacro("only works for ortho planes: set plane orientation first");
}
return 0.0;
}
void vtkImagePlaneWidget::SetSliceIndex(int index)
{
if ( !this->Reslice )
{
return;
}
this->ImageData = vtkImageData::SafeDownCast(this->Reslice->GetInput());
if ( !this->ImageData )
{
return;
}
this->ImageData->UpdateInformation();
double origin[3];
this->ImageData->GetOrigin(origin);
double spacing[3];
this->ImageData->GetSpacing(spacing);
double planeOrigin[3];
this->PlaneSource->GetOrigin(planeOrigin);
double pt1[3];
this->PlaneSource->GetPoint1(pt1);
double pt2[3];
this->PlaneSource->GetPoint2(pt2);
if ( this->PlaneOrientation == 2 )
{
planeOrigin[2] = origin[2] + index*spacing[2];
pt1[2] = planeOrigin[2];
pt2[2] = planeOrigin[2];
}
else if ( this->PlaneOrientation == 1 )
{
planeOrigin[1] = origin[1] + index*spacing[1];
pt1[1] = planeOrigin[1];
pt2[1] = planeOrigin[1];
}
else if ( this->PlaneOrientation == 0 )
{
planeOrigin[0] = origin[0] + index*spacing[0];
pt1[0] = planeOrigin[0];
pt2[0] = planeOrigin[0];
}
else
{
vtkGenericWarningMacro("only works for ortho planes: set plane orientation first");
return;
}
this->PlaneSource->SetOrigin(planeOrigin);
this->PlaneSource->SetPoint1(pt1);
this->PlaneSource->SetPoint2(pt2);
this->UpdatePlane();
this->BuildRepresentation();
this->Modified();
}
int vtkImagePlaneWidget::GetSliceIndex()
{
if ( ! this->Reslice )
{
return 0;
}
this->ImageData = vtkImageData::SafeDownCast(this->Reslice->GetInput());
if ( ! this->ImageData )
{
return 0;
}
this->ImageData->UpdateInformation();
double origin[3];
this->ImageData->GetOrigin(origin);
double spacing[3];
this->ImageData->GetSpacing(spacing);
double planeOrigin[3];
this->PlaneSource->GetOrigin(planeOrigin);
if ( this->PlaneOrientation == 2 )
{
return vtkMath::Round((planeOrigin[2]-origin[2])/spacing[2]);
}
else if ( this->PlaneOrientation == 1 )
{
return vtkMath::Round((planeOrigin[1]-origin[1])/spacing[1]);
}
else if ( this->PlaneOrientation == 0 )
{
return vtkMath::Round((planeOrigin[0]-origin[0])/spacing[0]);
}
else
{
vtkGenericWarningMacro("only works for ortho planes: set plane orientation first");
}
return 0;
}
void vtkImagePlaneWidget::ActivateCursor(int i)
{
if( !this->CurrentRenderer )
{
return;
}
if( i == 0 )
{
this->CursorActor->VisibilityOff();
}
else
{
this->CursorActor->VisibilityOn();
}
}
void vtkImagePlaneWidget::ActivateMargins(int i)
{
if( !this->CurrentRenderer )
{
return;
}
if( i == 0 )
{
this->MarginActor->VisibilityOff();
}
else
{
this->MarginActor->VisibilityOn();
}
}
void vtkImagePlaneWidget::ActivateText(int i)
{
if( !this->CurrentRenderer || !this->DisplayText)
{
return;
}
if( i == 0 )
{
this->TextActor->VisibilityOff();
}
else
{
this->TextActor->VisibilityOn();
}
}
void vtkImagePlaneWidget::UpdateCursor(int X, int Y )
{
this->ImageData = vtkImageData::SafeDownCast(this->Reslice->GetInput());
if ( !this->ImageData )
{
return;
}
// We're going to be extracting values with GetScalarComponentAsDouble(),
// we might as well make sure that the data is there. If the data is
// up to date already, this call doesn't cost very much. If we don't make
// this call and the data is not up to date, the GetScalar... call will
// cause a segfault.
this->ImageData->Update();
vtkAssemblyPath *path;
this->PlanePicker->Pick(X,Y,0.0,this->CurrentRenderer);
path = this->PlanePicker->GetPath();
this->CurrentImageValue = VTK_DOUBLE_MAX;
int found = 0;
int i;
if ( path )
{
// Deal with the possibility that we may be using a shared picker
vtkCollectionSimpleIterator sit;
path->InitTraversal(sit);
vtkAssemblyNode *node;
for ( i = 0; i< path->GetNumberOfItems() && !found ; i++ )
{
node = path->GetNextNode(sit);
if ( node->GetViewProp() == vtkProp::SafeDownCast(this->TexturePlaneActor) )
{
found = 1;
}
}
}
if( !found || path == 0 )
{
this->CursorActor->VisibilityOff();
return;
}
else
{
this->CursorActor->VisibilityOn();
}
double q[3];
this->PlanePicker->GetPickPosition(q);
if(this->UseContinuousCursor)
{
found = this->UpdateContinuousCursor(q);
}
else
{
found = this->UpdateDiscreteCursor(q);
}
if(!found)
{
this->CursorActor->VisibilityOff();
return;
}
double o[3];
this->PlaneSource->GetOrigin(o);
// q relative to the plane origin
//
double qro[3];
qro[0]= q[0] - o[0];
qro[1]= q[1] - o[1];
qro[2]= q[2] - o[2];
double p1o[3];
double p2o[3];
this->GetVector1(p1o);
this->GetVector2(p2o);
double Lp1 = vtkMath::Dot(qro,p1o)/vtkMath::Dot(p1o,p1o);
double Lp2 = vtkMath::Dot(qro,p2o)/vtkMath::Dot(p2o,p2o);
double p1[3];
this->PlaneSource->GetPoint1(p1);
double p2[3];
this->PlaneSource->GetPoint2(p2);
double a[3];
double b[3];
double c[3];
double d[3];
for (i = 0; i < 3; i++)
{
a[i] = o[i] + Lp2*p2o[i]; // left
b[i] = p1[i] + Lp2*p2o[i]; // right
c[i] = o[i] + Lp1*p1o[i]; // bottom
d[i] = p2[i] + Lp1*p1o[i]; // top
}
vtkPoints* cursorPts = this->CursorPolyData->GetPoints();
cursorPts->SetPoint(0,a);
cursorPts->SetPoint(1,b);
cursorPts->SetPoint(2,c);
cursorPts->SetPoint(3,d);
this->CursorPolyData->Modified();
}
int vtkImagePlaneWidget::UpdateContinuousCursor(double *q)
{
double tol2;
vtkCell *cell;
vtkPointData *pd;
int subId;
double pcoords[3], weights[8];
this->CurrentCursorPosition[0] = q[0];
this->CurrentCursorPosition[1] = q[1];
this->CurrentCursorPosition[2] = q[2];
pd = this->ImageData->GetPointData();
vtkPointData* outPD = vtkPointData::New();
outPD->InterpolateAllocate(pd, 1, 1);
// Use tolerance as a function of size of source data
//
tol2 = this->ImageData->GetLength();
tol2 = tol2 ? tol2*tol2 / 1000.0 : 0.001;
// Find the cell that contains q and get it
//
cell = this->ImageData->FindAndGetCell(q,NULL,-1,tol2,subId,pcoords,weights);
int found = 0;
if (cell)
{
// Interpolate the point data
//
outPD->InterpolatePoint(pd,0,cell->PointIds,weights);
this->CurrentImageValue = outPD->GetScalars()->GetTuple1(0);
found = 1;
}
outPD->Delete();
return found;
}
int vtkImagePlaneWidget::UpdateDiscreteCursor(double *q)
{
// vtkImageData will find the nearest implicit point to q
//
vtkIdType ptId = this->ImageData->FindPoint(q);
if ( ptId == -1 )
{
return 0;
}
double closestPt[3];
this->ImageData->GetPoint(ptId,closestPt);
double origin[3];
this->ImageData->GetOrigin(origin);
double spacing[3];
this->ImageData->GetSpacing(spacing);
int extent[6];
this->ImageData->GetExtent(extent);
int iq[3];
int iqtemp;
for (int i = 0; i < 3; i++)
{
// compute world to image coords
iqtemp = vtkMath::Round((closestPt[i]-origin[i])/spacing[i]);
// we have a valid pick already, just enforce bounds check
iq[i] = (iqtemp < extent[2*i])?extent[2*i]:((iqtemp > extent[2*i+1])?extent[2*i+1]:iqtemp);
// compute image to world coords
q[i] = iq[i]*spacing[i] + origin[i];
this->CurrentCursorPosition[i] = iq[i];
}
this->CurrentImageValue = this->ImageData->GetScalarComponentAsDouble( \
static_cast<int>(this->CurrentCursorPosition[0]),
static_cast<int>(this->CurrentCursorPosition[1]),
static_cast<int>(this->CurrentCursorPosition[2]),0);
return 1;
}
void vtkImagePlaneWidget::SetOrigin(double x, double y, double z)
{
this->PlaneSource->SetOrigin(x,y,z);
this->Modified();
}
void vtkImagePlaneWidget::SetOrigin(double xyz[3])
{
this->PlaneSource->SetOrigin(xyz);
this->Modified();
}
double* vtkImagePlaneWidget::GetOrigin()
{
return this->PlaneSource->GetOrigin();
}
void vtkImagePlaneWidget::GetOrigin(double xyz[3])
{
this->PlaneSource->GetOrigin(xyz);
}
void vtkImagePlaneWidget::SetPoint1(double x, double y, double z)
{
this->PlaneSource->SetPoint1(x,y,z);
this->Modified();
}
void vtkImagePlaneWidget::SetPoint1(double xyz[3])
{
this->PlaneSource->SetPoint1(xyz);
this->Modified();
}
double* vtkImagePlaneWidget::GetPoint1()
{
return this->PlaneSource->GetPoint1();
}
void vtkImagePlaneWidget::GetPoint1(double xyz[3])
{
this->PlaneSource->GetPoint1(xyz);
}
void vtkImagePlaneWidget::SetPoint2(double x, double y, double z)
{
this->PlaneSource->SetPoint2(x,y,z);
this->Modified();
}
void vtkImagePlaneWidget::SetPoint2(double xyz[3])
{
this->PlaneSource->SetPoint2(xyz);
this->Modified();
}
double* vtkImagePlaneWidget::GetPoint2()
{
return this->PlaneSource->GetPoint2();
}
void vtkImagePlaneWidget::GetPoint2(double xyz[3])
{
this->PlaneSource->GetPoint2(xyz);
}
double* vtkImagePlaneWidget::GetCenter()
{
return this->PlaneSource->GetCenter();
}
void vtkImagePlaneWidget::GetCenter(double xyz[3])
{
this->PlaneSource->GetCenter(xyz);
}
double* vtkImagePlaneWidget::GetNormal()
{
return this->PlaneSource->GetNormal();
}
void vtkImagePlaneWidget::GetNormal(double xyz[3])
{
this->PlaneSource->GetNormal(xyz);
}
void vtkImagePlaneWidget::GetPolyData(vtkPolyData *pd)
{
pd->ShallowCopy(this->PlaneSource->GetOutput());
}
vtkPolyDataAlgorithm *vtkImagePlaneWidget::GetPolyDataAlgorithm()
{
return this->PlaneSource;
}
void vtkImagePlaneWidget::UpdatePlacement(void)
{
this->UpdatePlane();
this->UpdateMargins();
this->BuildRepresentation();
}
void vtkImagePlaneWidget::SetTextProperty(vtkTextProperty* tprop)
{
this->TextActor->SetTextProperty(tprop);
}
vtkTextProperty* vtkImagePlaneWidget::GetTextProperty()
{
return this->TextActor->GetTextProperty();
}
vtkTexture* vtkImagePlaneWidget::GetTexture()
{
return this->Texture;
}
void vtkImagePlaneWidget::GetVector1(double v1[3])
{
double* p1 = this->PlaneSource->GetPoint1();
double* o = this->PlaneSource->GetOrigin();
v1[0] = p1[0] - o[0];
v1[1] = p1[1] - o[1];
v1[2] = p1[2] - o[2];
}
void vtkImagePlaneWidget::GetVector2(double v2[3])
{
double* p2 = this->PlaneSource->GetPoint2();
double* o = this->PlaneSource->GetOrigin();
v2[0] = p2[0] - o[0];
v2[1] = p2[1] - o[1];
v2[2] = p2[2] - o[2];
}
void vtkImagePlaneWidget::AdjustState()
{
int *auto_modifier = NULL;
switch (this->LastButtonPressed)
{
case vtkImagePlaneWidget::LEFT_BUTTON:
auto_modifier = &this->LeftButtonAutoModifier;
break;
case vtkImagePlaneWidget::MIDDLE_BUTTON:
auto_modifier = &this->MiddleButtonAutoModifier;
break;
case vtkImagePlaneWidget::RIGHT_BUTTON:
auto_modifier = &this->RightButtonAutoModifier;
break;
}
if (this->Interactor->GetShiftKey() ||
(auto_modifier &&
(*auto_modifier & vtkImagePlaneWidget::SHIFT_MODIFIER)))
{
this->State = vtkImagePlaneWidget::Scaling;
return;
}
double v1[3];
this->GetVector1(v1);
double v2[3];
this->GetVector2(v2);
double planeSize1 = vtkMath::Normalize(v1);
double planeSize2 = vtkMath::Normalize(v2);
double* planeOrigin = this->PlaneSource->GetOrigin();
double ppo[3] = {this->LastPickPosition[0] - planeOrigin[0],
this->LastPickPosition[1] - planeOrigin[1],
this->LastPickPosition[2] - planeOrigin[2] };
double x2D = vtkMath::Dot(ppo,v1);
double y2D = vtkMath::Dot(ppo,v2);
// Divide plane into three zones for different user interactions:
// four corners -- spin around the plane's normal at its center
// four edges -- rotate around one of the plane's axes at its center
// center area -- push
//
double marginX = planeSize1 * 0.05;
double marginY = planeSize2 * 0.05;
double x0 = marginX;
double y0 = marginY;
double x1 = planeSize1 - marginX;
double y1 = planeSize2 - marginY;
if ( x2D < x0 ) // left margin
{
if (y2D < y0) // bottom left corner
{
this->MarginSelectMode = 0;
}
else if (y2D > y1) // top left corner
{
this->MarginSelectMode = 3;
}
else // left edge
{
this->MarginSelectMode = 4;
}
}
else if ( x2D > x1 ) // right margin
{
if (y2D < y0) // bottom right corner
{
this->MarginSelectMode = 1;
}
else if (y2D > y1) // top right corner
{
this->MarginSelectMode = 2;
}
else // right edge
{
this->MarginSelectMode = 5;
}
}
else // middle
{
if (y2D < y0) // bottom edge
{
this->MarginSelectMode = 6;
}
else if (y2D > y1) // top edge
{
this->MarginSelectMode = 7;
}
else // central area
{
this->MarginSelectMode = 8;
}
}
if (this->Interactor->GetControlKey() ||
(auto_modifier &&
(*auto_modifier & vtkImagePlaneWidget::CONTROL_MODIFIER)))
{
this->State = vtkImagePlaneWidget::Moving;
}
else
{
if (this->MarginSelectMode >= 0 && this->MarginSelectMode < 4)
{
this->State = vtkImagePlaneWidget::Spinning;
return;
}
else if (this->MarginSelectMode == 8)
{
this->State = vtkImagePlaneWidget::Pushing;
return;
}
else
{
this->State = vtkImagePlaneWidget::Rotating;
}
}
double *raPtr = 0;
double *rvPtr = 0;
double rvfac = 1.0;
double rafac = 1.0;
switch ( this->MarginSelectMode )
{
// left bottom corner
case 0: raPtr = v2; rvPtr = v1; rvfac = -1.0; rafac = -1.0; break;
// right bottom corner
case 1: raPtr = v2; rvPtr = v1; rafac = -1.0; break;
// right top corner
case 2: raPtr = v2; rvPtr = v1; break;
// left top corner
case 3: raPtr = v2; rvPtr = v1; rvfac = -1.0; break;
case 4: raPtr = v2; rvPtr = v1; rvfac = -1.0; break; // left
case 5: raPtr = v2; rvPtr = v1; break; // right
case 6: raPtr = v1; rvPtr = v2; rvfac = -1.0; break; // bottom
case 7: raPtr = v1; rvPtr = v2; break; // top
default: raPtr = v1; rvPtr = v2; break;
}
for (int i = 0; i < 3; i++)
{
this->RotateAxis[i] = *raPtr++ * rafac;
this->RadiusVector[i] = *rvPtr++ * rvfac;
}
}
void vtkImagePlaneWidget::Spin(double *p1, double *p2)
{
// Disable cursor snap
//
this->PlaneOrientation = 3;
// Get the motion vector, in world coords
//
double v[3];
v[0] = p2[0] - p1[0];
v[1] = p2[1] - p1[1];
v[2] = p2[2] - p1[2];
// Plane center and normal before transform
//
double* wc = this->PlaneSource->GetCenter();
double* wn = this->PlaneSource->GetNormal();
// Radius vector from center to cursor position
//
double rv[3] = {p2[0]-wc[0], p2[1]-wc[1], p2[2]-wc[2]};
// Distance between center and cursor location
//
double rs = vtkMath::Normalize(rv);
// Spin direction
//
double wn_cross_rv[3];
vtkMath::Cross(wn,rv,wn_cross_rv);
// Spin angle
//
double dw = vtkMath::RadiansToDegrees() * vtkMath::Dot(v,wn_cross_rv) / rs;
this->Transform->Identity();
this->Transform->Translate(wc[0],wc[1],wc[2]);
this->Transform->RotateWXYZ(dw,wn);
this->Transform->Translate(-wc[0],-wc[1],-wc[2]);
double newpt[3];
this->Transform->TransformPoint(this->PlaneSource->GetPoint1(),newpt);
this->PlaneSource->SetPoint1(newpt);
this->Transform->TransformPoint(this->PlaneSource->GetPoint2(),newpt);
this->PlaneSource->SetPoint2(newpt);
this->Transform->TransformPoint(this->PlaneSource->GetOrigin(),newpt);
this->PlaneSource->SetOrigin(newpt);
}
void vtkImagePlaneWidget::Rotate(double *p1, double *p2, double *vpn)
{
// Disable cursor snap
//
this->PlaneOrientation = 3;
// Get the motion vector, in world coords
//
double v[3];
v[0] = p2[0] - p1[0];
v[1] = p2[1] - p1[1];
v[2] = p2[2] - p1[2];
// Plane center and normal
//
double* wc = this->PlaneSource->GetCenter();
// Radius of the rotating circle of the picked point
//
double radius = fabs( this->RadiusVector[0]*(p2[0]-wc[0]) +
this->RadiusVector[1]*(p2[1]-wc[1]) +
this->RadiusVector[2]*(p2[2]-wc[2]) );
// Rotate direction ra_cross_rv
//
double rd[3];
vtkMath::Cross(this->RotateAxis,this->RadiusVector,rd);
// Direction cosin between rotating direction and view normal
//
double rd_dot_vpn = rd[0]*vpn[0] + rd[1]*vpn[1] + rd[2]*vpn[2];
// 'push' plane edge when mouse moves away from plane center
// 'pull' plane edge when mouse moves toward plane center
//
double dw = vtkMath::RadiansToDegrees() * (vtkMath::Dot(this->RadiusVector,v))/radius * (-rd_dot_vpn);
this->Transform->Identity();
this->Transform->Translate(wc[0],wc[1],wc[2]);
this->Transform->RotateWXYZ(dw,this->RotateAxis);
this->Transform->Translate(-wc[0],-wc[1],-wc[2]);
double newpt[3];
this->Transform->TransformPoint(this->PlaneSource->GetPoint1(),newpt);
this->PlaneSource->SetPoint1(newpt);
this->Transform->TransformPoint(this->PlaneSource->GetPoint2(),newpt);
this->PlaneSource->SetPoint2(newpt);
this->Transform->TransformPoint(this->PlaneSource->GetOrigin(),newpt);
this->PlaneSource->SetOrigin(newpt);
}
void vtkImagePlaneWidget::GeneratePlaneOutline()
{
vtkPoints* points = vtkPoints::New(VTK_DOUBLE);
points->SetNumberOfPoints(4);
int i;
for (i = 0; i < 4; i++)
{
points->SetPoint(i,0.0,0.0,0.0);
}
vtkCellArray *cells = vtkCellArray::New();
cells->Allocate(cells->EstimateSize(4,2));
vtkIdType pts[2];
pts[0] = 3; pts[1] = 2; // top edge
cells->InsertNextCell(2,pts);
pts[0] = 0; pts[1] = 1; // bottom edge
cells->InsertNextCell(2,pts);
pts[0] = 0; pts[1] = 3; // left edge
cells->InsertNextCell(2,pts);
pts[0] = 1; pts[1] = 2; // right edge
cells->InsertNextCell(2,pts);
this->PlaneOutlinePolyData->SetPoints(points);
points->Delete();
this->PlaneOutlinePolyData->SetLines(cells);
cells->Delete();
vtkPolyDataMapper* planeOutlineMapper = vtkPolyDataMapper::New();
planeOutlineMapper->SetInput( this->PlaneOutlinePolyData );
planeOutlineMapper->SetResolveCoincidentTopologyToPolygonOffset();
this->PlaneOutlineActor->SetMapper(planeOutlineMapper);
this->PlaneOutlineActor->PickableOff();
planeOutlineMapper->Delete();
}
void vtkImagePlaneWidget::GenerateTexturePlane()
{
this->SetResliceInterpolate(this->ResliceInterpolate);
this->LookupTable = this->CreateDefaultLookupTable();
this->ColorMap->SetLookupTable(this->LookupTable);
this->ColorMap->SetOutputFormatToRGBA();
this->ColorMap->PassAlphaToOutputOn();
vtkPolyDataMapper* texturePlaneMapper = vtkPolyDataMapper::New();
texturePlaneMapper->SetInput(
vtkPolyData::SafeDownCast(this->PlaneSource->GetOutput()));
this->Texture->SetQualityTo32Bit();
this->Texture->MapColorScalarsThroughLookupTableOff();
this->Texture->SetInterpolate(this->TextureInterpolate);
this->Texture->RepeatOff();
this->Texture->SetLookupTable(this->LookupTable);
this->TexturePlaneActor->SetMapper(texturePlaneMapper);
this->TexturePlaneActor->SetTexture(this->Texture);
this->TexturePlaneActor->PickableOn();
texturePlaneMapper->Delete();
}
void vtkImagePlaneWidget::GenerateMargins()
{
// Construct initial points
vtkPoints* points = vtkPoints::New(VTK_DOUBLE);
points->SetNumberOfPoints(8);
int i;
for (i = 0; i < 8; i++)
{
points->SetPoint(i,0.0,0.0,0.0);
}
vtkCellArray *cells = vtkCellArray::New();
cells->Allocate(cells->EstimateSize(4,2));
vtkIdType pts[2];
pts[0] = 0; pts[1] = 1; // top margin
cells->InsertNextCell(2,pts);
pts[0] = 2; pts[1] = 3; // bottom margin
cells->InsertNextCell(2,pts);
pts[0] = 4; pts[1] = 5; // left margin
cells->InsertNextCell(2,pts);
pts[0] = 6; pts[1] = 7; // right margin
cells->InsertNextCell(2,pts);
this->MarginPolyData->SetPoints(points);
points->Delete();
this->MarginPolyData->SetLines(cells);
cells->Delete();
vtkPolyDataMapper* marginMapper = vtkPolyDataMapper::New();
marginMapper->SetInput(this->MarginPolyData);
marginMapper->SetResolveCoincidentTopologyToPolygonOffset();
this->MarginActor->SetMapper(marginMapper);
this->MarginActor->PickableOff();
this->MarginActor->VisibilityOff();
marginMapper->Delete();
}
void vtkImagePlaneWidget::GenerateCursor()
{
// Construct initial points
//
vtkPoints* points = vtkPoints::New(VTK_DOUBLE);
points->SetNumberOfPoints(4);
int i;
for (i = 0; i < 4; i++)
{
points->SetPoint(i,0.0,0.0,0.0);
}
vtkCellArray *cells = vtkCellArray::New();
cells->Allocate(cells->EstimateSize(2,2));
vtkIdType pts[2];
pts[0] = 0; pts[1] = 1; // horizontal segment
cells->InsertNextCell(2,pts);
pts[0] = 2; pts[1] = 3; // vertical segment
cells->InsertNextCell(2,pts);
this->CursorPolyData->SetPoints(points);
points->Delete();
this->CursorPolyData->SetLines(cells);
cells->Delete();
vtkPolyDataMapper* cursorMapper = vtkPolyDataMapper::New();
cursorMapper->SetInput(this->CursorPolyData);
cursorMapper->SetResolveCoincidentTopologyToPolygonOffset();
this->CursorActor->SetMapper(cursorMapper);
this->CursorActor->PickableOff();
this->CursorActor->VisibilityOff();
cursorMapper->Delete();
}
void vtkImagePlaneWidget::GenerateText()
{
sprintf(this->TextBuff,"NA");
this->TextActor->SetInput(this->TextBuff);
this->TextActor->ScaledTextOff();
vtkTextProperty* textprop = this->TextActor->GetTextProperty();
textprop->SetColor(1,1,1);
textprop->SetFontFamilyToArial();
textprop->SetFontSize(18);
textprop->BoldOff();
textprop->ItalicOff();
textprop->ShadowOff();
textprop->SetJustificationToLeft();
textprop->SetVerticalJustificationToBottom();
vtkCoordinate* coord = this->TextActor->GetPositionCoordinate();
coord->SetCoordinateSystemToNormalizedViewport();
coord->SetValue(.01, .01);
this->TextActor->VisibilityOff();
}
void vtkImagePlaneWidget::UpdateMargins()
{
double v1[3];
this->GetVector1(v1);
double v2[3];
this->GetVector2(v2);
double o[3];
this->PlaneSource->GetOrigin(o);
double p1[3];
this->PlaneSource->GetPoint1(p1);
double p2[3];
this->PlaneSource->GetPoint2(p2);
double a[3];
double b[3];
double c[3];
double d[3];
double s = 0.05;
double t = 0.05;
int i;
for ( i = 0; i < 3; i++)
{
a[i] = o[i] + v2[i]*(1-t);
b[i] = p1[i] + v2[i]*(1-t);
c[i] = o[i] + v2[i]*t;
d[i] = p1[i] + v2[i]*t;
}
vtkPoints* marginPts = this->MarginPolyData->GetPoints();
marginPts->SetPoint(0,a);
marginPts->SetPoint(1,b);
marginPts->SetPoint(2,c);
marginPts->SetPoint(3,d);
for ( i = 0; i < 3; i++)
{
a[i] = o[i] + v1[i]*s;
b[i] = p2[i] + v1[i]*s;
c[i] = o[i] + v1[i]*(1-s);
d[i] = p2[i] + v1[i]*(1-s);
}
marginPts->SetPoint(4,a);
marginPts->SetPoint(5,b);
marginPts->SetPoint(6,c);
marginPts->SetPoint(7,d);
this->MarginPolyData->Modified();
}
void vtkImagePlaneWidget::Translate(double *p1, double *p2)
{
// Get the motion vector
//
double v[3];
v[0] = p2[0] - p1[0];
v[1] = p2[1] - p1[1];
v[2] = p2[2] - p1[2];
double *o = this->PlaneSource->GetOrigin();
double *pt1 = this->PlaneSource->GetPoint1();
double *pt2 = this->PlaneSource->GetPoint2();
double origin[3], point1[3], point2[3];
double vdrv = this->RadiusVector[0]*v[0] + \
this->RadiusVector[1]*v[1] + \
this->RadiusVector[2]*v[2];
double vdra = this->RotateAxis[0]*v[0] + \
this->RotateAxis[1]*v[1] + \
this->RotateAxis[2]*v[2];
int i;
if ( this->MarginSelectMode == 8 ) // everybody comes along
{
for (i=0; i<3; i++)
{
origin[i] = o[i] + v[i];
point1[i] = pt1[i] + v[i];
point2[i] = pt2[i] + v[i];
}
this->PlaneSource->SetOrigin(origin);
this->PlaneSource->SetPoint1(point1);
this->PlaneSource->SetPoint2(point2);
}
else if ( this->MarginSelectMode == 4 ) // left edge
{
for (i=0; i<3; i++)
{
origin[i] = o[i] + vdrv*this->RadiusVector[i];
point2[i] = pt2[i] + vdrv*this->RadiusVector[i];
}
this->PlaneSource->SetOrigin(origin);
this->PlaneSource->SetPoint2(point2);
}
else if ( this->MarginSelectMode == 5 ) // right edge
{
for (i=0; i<3; i++)
{
point1[i] = pt1[i] + vdrv*this->RadiusVector[i];
}
this->PlaneSource->SetPoint1(point1);
}
else if ( this->MarginSelectMode == 6 ) // bottom edge
{
for (i=0; i<3; i++)
{
origin[i] = o[i] + vdrv*this->RadiusVector[i];
point1[i] = pt1[i] + vdrv*this->RadiusVector[i];
}
this->PlaneSource->SetOrigin(origin);
this->PlaneSource->SetPoint1(point1);
}
else if ( this->MarginSelectMode == 7 ) // top edge
{
for (i=0; i<3; i++)
{
point2[i] = pt2[i] + vdrv*this->RadiusVector[i];
}
this->PlaneSource->SetPoint2(point2);
}
else if ( this->MarginSelectMode == 3 ) // top left corner
{
for (i=0; i<3; i++)
{
origin[i] = o[i] + vdrv*this->RadiusVector[i];
point2[i] = pt2[i] + vdrv*this->RadiusVector[i] +
vdra*this->RotateAxis[i];
}
this->PlaneSource->SetOrigin(origin);
this->PlaneSource->SetPoint2(point2);
}
else if ( this->MarginSelectMode == 0 ) // bottom left corner
{
for (i=0; i<3; i++)
{
origin[i] = o[i] + vdrv*this->RadiusVector[i] +
vdra*this->RotateAxis[i];
point1[i] = pt1[i] + vdra*this->RotateAxis[i];
point2[i] = pt2[i] + vdrv*this->RadiusVector[i];
}
this->PlaneSource->SetOrigin(origin);
this->PlaneSource->SetPoint1(point1);
this->PlaneSource->SetPoint2(point2);
}
else if ( this->MarginSelectMode == 2 ) // top right corner
{
for (i=0; i<3; i++)
{
point1[i] = pt1[i] + vdrv*this->RadiusVector[i];
point2[i] = pt2[i] + vdra*this->RotateAxis[i];
}
this->PlaneSource->SetPoint1(point1);
this->PlaneSource->SetPoint2(point2);
}
else // bottom right corner
{
for (i=0; i<3; i++)
{
origin[i] = o[i] + vdra*this->RotateAxis[i];
point1[i] = pt1[i] + vdrv*this->RadiusVector[i] +
vdra*this->RotateAxis[i];
}
this->PlaneSource->SetPoint1(point1);
this->PlaneSource->SetOrigin(origin);
}
}
void vtkImagePlaneWidget::Scale(double *p1, double *p2,
int vtkNotUsed(X), int Y)
{
// Get the motion vector
//
double v[3];
v[0] = p2[0] - p1[0];
v[1] = p2[1] - p1[1];
v[2] = p2[2] - p1[2];
double *o = this->PlaneSource->GetOrigin();
double *pt1 = this->PlaneSource->GetPoint1();
double *pt2 = this->PlaneSource->GetPoint2();
double* center = this->PlaneSource->GetCenter();
// Compute the scale factor
//
double sf = vtkMath::Norm(v) /
sqrt(vtkMath::Distance2BetweenPoints(pt1,pt2));
if ( Y > this->Interactor->GetLastEventPosition()[1] )
{
sf = 1.0 + sf;
}
else
{
sf = 1.0 - sf;
}
// Move the corner points
//
double origin[3], point1[3], point2[3];
for (int i=0; i<3; i++)
{
origin[i] = sf * (o[i] - center[i]) + center[i];
point1[i] = sf * (pt1[i] - center[i]) + center[i];
point2[i] = sf * (pt2[i] - center[i]) + center[i];
}
this->PlaneSource->SetOrigin(origin);
this->PlaneSource->SetPoint1(point1);
this->PlaneSource->SetPoint2(point2);
}