Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkOrientationMarkerWidget.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkOrientationMarkerWidget.h"
#include "vtkActor2D.h"
#include "vtkCallbackCommand.h"
#include "vtkCamera.h"
#include "vtkCoordinate.h"
#include "vtkObjectFactory.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper2D.h"
#include "vtkProperty2D.h"
#include "vtkProp.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
vtkStandardNewMacro(vtkOrientationMarkerWidget);
vtkCxxRevisionMacro(vtkOrientationMarkerWidget, "$Revision: 1.1 $");
vtkCxxSetObjectMacro(vtkOrientationMarkerWidget, OrientationMarker, vtkProp);
class vtkOrientationMarkerWidgetObserver : public vtkCommand
{
public:
static vtkOrientationMarkerWidgetObserver *New()
{return new vtkOrientationMarkerWidgetObserver;};
vtkOrientationMarkerWidgetObserver()
{
this->OrientationMarkerWidget = 0;
}
virtual void Execute(vtkObject* wdg, unsigned long event, void *calldata)
{
if (this->OrientationMarkerWidget)
{
this->OrientationMarkerWidget->ExecuteCameraUpdateEvent(wdg, event, calldata);
}
}
vtkOrientationMarkerWidget *OrientationMarkerWidget;
};
vtkOrientationMarkerWidget::vtkOrientationMarkerWidget()
{
this->StartEventObserverId = 0;
this->EventCallbackCommand->SetCallback( vtkOrientationMarkerWidget::ProcessEvents );
this->Observer = vtkOrientationMarkerWidgetObserver::New();
this->Observer->OrientationMarkerWidget = this;
this->Renderer = vtkRenderer::New();
this->Renderer->SetViewport( 0.0, 0.0, 0.2, 0.2 );
this->Renderer->SetLayer( 1 );
this->Renderer->InteractiveOff();
this->Priority = 0.55;
this->OrientationMarker = NULL;
this->State = vtkOrientationMarkerWidget::Outside;
this->Interactive = 1;
this->Outline = vtkPolyData::New();
this->Outline->Allocate();
vtkPoints *points = vtkPoints::New();
vtkIdType ptIds[5];
ptIds[4] = ptIds[0] = points->InsertNextPoint( 1, 1, 0 );
ptIds[1] = points->InsertNextPoint( 2, 1, 0 );
ptIds[2] = points->InsertNextPoint( 2, 2, 0 );
ptIds[3] = points->InsertNextPoint( 1, 2, 0 );
this->Outline->SetPoints( points );
this->Outline->InsertNextCell( VTK_POLY_LINE, 5, ptIds );
vtkCoordinate *tcoord = vtkCoordinate::New();
tcoord->SetCoordinateSystemToDisplay();
vtkPolyDataMapper2D *mapper = vtkPolyDataMapper2D::New();
mapper->SetInput( this->Outline );
mapper->SetTransformCoordinate( tcoord );
this->OutlineActor = vtkActor2D::New();
this->OutlineActor->SetMapper( mapper );
this->OutlineActor->SetPosition( 0, 0 );
this->OutlineActor->SetPosition2( 1, 1 );
points->Delete();
mapper->Delete();
tcoord->Delete();
}
vtkOrientationMarkerWidget::~vtkOrientationMarkerWidget()
{
this->Observer->Delete();
this->Renderer->Delete();
this->SetOrientationMarker( NULL );
this->OutlineActor->Delete();
this->Outline->Delete();
}
void vtkOrientationMarkerWidget::SetEnabled(int enabling)
{
if (!this->Interactor)
{
vtkErrorMacro("The interactor must be set prior to enabling/disabling widget");
}
if (enabling)
{
if (this->Enabled)
{
return;
}
if (!this->OrientationMarker)
{
vtkErrorMacro("An orientation marker must be set prior to enabling/disabling widget");
return;
}
if (!this->CurrentRenderer)
{
this->SetCurrentRenderer( this->Interactor->FindPokedRenderer(
this->Interactor->GetLastEventPosition()[0],
this->Interactor->GetLastEventPosition()[1]));
if (this->CurrentRenderer == NULL)
{
return;
}
}
this->Enabled = 1;
vtkRenderWindow* renwin = this->CurrentRenderer->GetRenderWindow();
renwin->AddRenderer( this->Renderer );
if (renwin->GetNumberOfLayers() < 2)
{
renwin->SetNumberOfLayers( 2 );
}
this->Renderer->AddViewProp( this->OutlineActor );
this->OutlineActor->VisibilityOff();
this->Renderer->AddViewProp( this->OrientationMarker );
this->OrientationMarker->VisibilityOn();
if (this->Interactive)
{
vtkRenderWindowInteractor *i = this->Interactor;
if ( this->EventCallbackCommand )
{
i->AddObserver( vtkCommand::MouseMoveEvent,
this->EventCallbackCommand, this->Priority );
i->AddObserver( vtkCommand::LeftButtonPressEvent,
this->EventCallbackCommand, this->Priority );
i->AddObserver( vtkCommand::LeftButtonReleaseEvent,
this->EventCallbackCommand, this->Priority );
}
}
vtkCamera* pcam = this->CurrentRenderer->GetActiveCamera();
vtkCamera* cam = this->Renderer->GetActiveCamera();
if (pcam && cam)
{
cam->SetParallelProjection( pcam->GetParallelProjection() );
}
// We need to copy the camera before the compositing observer is called.
// Compositing temporarily changes the camera to display an image.
this->StartEventObserverId = this->CurrentRenderer->AddObserver(
vtkCommand::StartEvent, this->Observer, 1 );
this->InvokeEvent( vtkCommand::EnableEvent, NULL );
}
else
{
if (!this->Enabled)
{
return;
}
this->Enabled = 0;
this->Interactor->RemoveObserver( this->EventCallbackCommand );
this->OrientationMarker->VisibilityOff();
this->Renderer->RemoveViewProp( this->OrientationMarker );
this->OutlineActor->VisibilityOff();
this->Renderer->RemoveViewProp( this->OutlineActor );
// if the render window is still around, remove our renderer from it
if (this->CurrentRenderer->GetRenderWindow())
{
this->CurrentRenderer->GetRenderWindow()->
RemoveRenderer( this->Renderer );
}
if ( this->StartEventObserverId != 0 )
{
this->CurrentRenderer->RemoveObserver( this->StartEventObserverId );
}
this->InvokeEvent( vtkCommand::DisableEvent, NULL );
this->SetCurrentRenderer( NULL );
}
}
void vtkOrientationMarkerWidget::ExecuteCameraUpdateEvent(vtkObject *vtkNotUsed(o),
unsigned long vtkNotUsed(event),
void *vtkNotUsed(calldata))
{
if (!this->CurrentRenderer)
{
return;
}
vtkCamera *cam = this->CurrentRenderer->GetActiveCamera();
double pos[3], fp[3], viewup[3];
cam->GetPosition( pos );
cam->GetFocalPoint( fp );
cam->GetViewUp( viewup );
cam = this->Renderer->GetActiveCamera();
cam->SetPosition( pos );
cam->SetFocalPoint( fp );
cam->SetViewUp( viewup );
this->Renderer->ResetCamera();
this->UpdateOutline();
}
int vtkOrientationMarkerWidget::ComputeStateBasedOnPosition(int X, int Y,
int *pos1, int *pos2)
{
int result;
// what are we modifying? The position, or size?
// if size what piece?
// if we are within 7 pixels of an edge...
int e1 = 0;
int e2 = 0;
int e3 = 0;
int e4 = 0;
if (X - pos1[0] < 7)
{
e1 = 1;
}
if (pos2[0] - X < 7)
{
e3 = 1;
}
if (Y - pos1[1] < 7)
{
e2 = 1;
}
if (pos2[1] - Y < 7)
{
e4 = 1;
}
// assume we are moving
result = vtkOrientationMarkerWidget::Moving;
// unless we are on a corner or edges
if (e1)
{
if (e2)
{
result = vtkOrientationMarkerWidget::AdjustingP1; // lower left
}
if (e4)
{
result = vtkOrientationMarkerWidget::AdjustingP4; // upper left
}
}
if (e3)
{
if (e2)
{
result = vtkOrientationMarkerWidget::AdjustingP2; // lower right
}
if (e4)
{
result = vtkOrientationMarkerWidget::AdjustingP3; // upper right
}
}
return result;
}
void vtkOrientationMarkerWidget::SetCursor(int state)
{
switch (state)
{
case vtkOrientationMarkerWidget::AdjustingP1:
this->Interactor->GetRenderWindow()->SetCurrentCursor( VTK_CURSOR_SIZESW );
break;
case vtkOrientationMarkerWidget::AdjustingP3:
this->Interactor->GetRenderWindow()->SetCurrentCursor( VTK_CURSOR_SIZENE );
break;
case vtkOrientationMarkerWidget::AdjustingP2:
this->Interactor->GetRenderWindow()->SetCurrentCursor( VTK_CURSOR_SIZESE );
break;
case vtkOrientationMarkerWidget::AdjustingP4:
this->Interactor->GetRenderWindow()->SetCurrentCursor( VTK_CURSOR_SIZENW );
break;
case vtkOrientationMarkerWidget::Moving:
this->Interactor->GetRenderWindow()->SetCurrentCursor( VTK_CURSOR_SIZEALL );
break;
}
}
void vtkOrientationMarkerWidget::ProcessEvents(vtkObject* vtkNotUsed(object),
unsigned long event,
void *clientdata,
void* vtkNotUsed(calldata))
{
vtkOrientationMarkerWidget *self =
reinterpret_cast<vtkOrientationMarkerWidget*>( clientdata );
if (!self->GetInteractive())
{
return;
}
switch (event)
{
case vtkCommand::LeftButtonPressEvent:
self->OnLeftButtonDown();
break;
case vtkCommand::LeftButtonReleaseEvent:
self->OnLeftButtonUp();
break;
case vtkCommand::MouseMoveEvent:
self->OnMouseMove();
break;
}
}
void vtkOrientationMarkerWidget::OnLeftButtonDown()
{
// We're only here if we are enabled
int X = this->Interactor->GetEventPosition()[0];
int Y = this->Interactor->GetEventPosition()[1];
// are we over the widget?
double vp[4];
this->Renderer->GetViewport( vp );
this->Renderer->NormalizedDisplayToDisplay( vp[0], vp[1] );
this->Renderer->NormalizedDisplayToDisplay( vp[2], vp[3] );
int pos1[2] = { static_cast<int>( vp[0] ), static_cast<int>( vp[1] ) };
int pos2[2] = { static_cast<int>( vp[2] ), static_cast<int>( vp[3] ) };
// are we not over the xy plot, ignore
if (X < pos1[0] || X > pos2[0] || Y < pos1[1] || Y > pos2[1])
{
this->State = vtkOrientationMarkerWidget::Outside;
return;
}
this->StartPosition[0] = X;
this->StartPosition[1] = Y;
this->State = this->ComputeStateBasedOnPosition( X, Y, pos1, pos2 );
this->SetCursor( this->State );
this->EventCallbackCommand->SetAbortFlag( 1 );
this->StartInteraction();
this->InvokeEvent( vtkCommand::StartInteractionEvent, NULL );
}
void vtkOrientationMarkerWidget::OnLeftButtonUp()
{
if (this->State == vtkOrientationMarkerWidget::Outside)
{
return;
}
// finalize any corner adjustments
this->SquareRenderer();
// stop adjusting
this->State = vtkOrientationMarkerWidget::Outside;
this->Interactor->GetRenderWindow()->SetCurrentCursor( VTK_CURSOR_DEFAULT );
this->EndInteraction();
this->InvokeEvent( vtkCommand::EndInteractionEvent, NULL );
this->Interactor->Render();
}
void vtkOrientationMarkerWidget::SquareRenderer()
{
int *size = this->Renderer->GetSize();
if (size[0] == 0 || size[1] == 0)
{
return;
}
double vp[4];
this->Renderer->GetViewport(vp);
// get the minimum viewport edge size
//
double dx = vp[2] - vp[0];
double dy = vp[3] - vp[1];
if (dx != dy)
{
double delta = dx < dy ? dx : dy;
switch (this->State)
{
case vtkOrientationMarkerWidget::AdjustingP1:
vp[2] = vp[0] + delta;
vp[3] = vp[1] + delta;
break;
case vtkOrientationMarkerWidget::AdjustingP2:
vp[0] = vp[2] - delta;
vp[3] = vp[1] + delta;
break;
case vtkOrientationMarkerWidget::AdjustingP3:
vp[0] = vp[2] - delta;
vp[1] = vp[3] - delta;
break;
case vtkOrientationMarkerWidget::AdjustingP4:
vp[2] = vp[0] + delta;
vp[1] = vp[3] - delta;
break;
}
this->Renderer->SetViewport( vp );
}
}
void vtkOrientationMarkerWidget::UpdateOutline()
{
double vp[4];
this->Renderer->GetViewport( vp );
this->Renderer->NormalizedDisplayToDisplay( vp[0], vp[1] );
this->Renderer->NormalizedDisplayToDisplay( vp[2], vp[3] );
vtkPoints *points = this->Outline->GetPoints();
points->SetPoint( 0, vp[0]+1, vp[1]+1, 0 );
points->SetPoint( 1, vp[2]-1, vp[1]+1, 0 );
points->SetPoint( 2, vp[2]-1, vp[3]-1, 0 );
points->SetPoint( 3, vp[0]+1, vp[3]-1, 0 );
}
void vtkOrientationMarkerWidget::SetInteractive(int interact)
{
if (this->Interactor && this->Enabled)
{
if (this->Interactive == interact)
{
return;
}
if (interact)
{
vtkRenderWindowInteractor *i = this->Interactor;
if ( this->EventCallbackCommand )
{
i->AddObserver( vtkCommand::MouseMoveEvent,
this->EventCallbackCommand, this->Priority );
i->AddObserver( vtkCommand::LeftButtonPressEvent,
this->EventCallbackCommand, this->Priority );
i->AddObserver( vtkCommand::LeftButtonReleaseEvent,
this->EventCallbackCommand, this->Priority );
}
}
else
{
this->Interactor->RemoveObserver( this->EventCallbackCommand );
}
this->Interactive = interact;
this->Interactor->Render();
}
else
{
vtkGenericWarningMacro("Set interactor and Enabled before changing \
interaction.");
}
}
void vtkOrientationMarkerWidget::OnMouseMove()
{
// compute some info we need for all cases
int X = this->Interactor->GetEventPosition()[0];
int Y = this->Interactor->GetEventPosition()[1];
double vp[4];
this->Renderer->GetViewport( vp );
// compute display bounds of the widget to see if we are inside or outside
this->Renderer->NormalizedDisplayToDisplay( vp[0], vp[1] );
this->Renderer->NormalizedDisplayToDisplay( vp[2], vp[3] );
int pos1[2] = { static_cast<int>( vp[0] ), static_cast<int>( vp[1] ) };
int pos2[2] = { static_cast<int>( vp[2] ), static_cast<int>( vp[3] ) };
if (this->State == vtkOrientationMarkerWidget::Outside ||
this->State == vtkOrientationMarkerWidget::Inside)
{
if (this->State == vtkOrientationMarkerWidget::Outside)
{
// if we are not over the widget, ignore
if (X < pos1[0] || X > pos2[0] || Y < pos1[1] || Y > pos2[1])
{
return;
}
// otherwise change our state to inside
this->State = vtkOrientationMarkerWidget::Inside;
}
// if inside, set the cursor to the correct shape
if (this->State == vtkOrientationMarkerWidget::Inside)
{
// if we have left then change cursor back to default
if (X < pos1[0] || X > pos2[0] || Y < pos1[1] || Y > pos2[1])
{
this->State = vtkOrientationMarkerWidget::Outside;
this->Interactor->GetRenderWindow()->SetCurrentCursor( VTK_CURSOR_DEFAULT );
}
else
{
// adjust the cursor based on our position
// this bypasses setting the State ivar to show the user
// what would happen if they actually pressed the mouse button
this->SetCursor( this->ComputeStateBasedOnPosition( X, Y, pos1, pos2) );
}
}
// any state other than Outside will do
this->OutlineActor->SetVisibility( this->State );
this->Interactor->Render();
return;
}
// based on the state set when the left mouse button is clicked,
// adjust the renderer's viewport
switch (this->State)
{
case vtkOrientationMarkerWidget::AdjustingP1:
this->ResizeBottomLeft( X, Y );
break;
case vtkOrientationMarkerWidget::AdjustingP2:
this->ResizeBottomRight( X, Y );
break;
case vtkOrientationMarkerWidget::AdjustingP3:
this->ResizeTopRight( X, Y );
break;
case vtkOrientationMarkerWidget::AdjustingP4:
this->ResizeTopLeft( X, Y );
break;
case vtkOrientationMarkerWidget::Moving:
this->MoveWidget( X, Y );
break;
}
this->UpdateOutline();
this->EventCallbackCommand->SetAbortFlag( 1 );
this->InvokeEvent( vtkCommand::InteractionEvent, NULL );
this->Interactor->Render();
}
void vtkOrientationMarkerWidget::MoveWidget(int X, int Y)
{
int dx = X - this->StartPosition[0];
int dy = Y - this->StartPosition[1];
this->StartPosition[0] = X;
this->StartPosition[1] = Y;
int *size = this->CurrentRenderer->GetSize();
double dxNorm = dx / (double)size[0];
double dyNorm = dy / (double)size[1];
double *vp = this->Renderer->GetViewport();
double newPos[4];
newPos[0] = vp[0] + dxNorm;
newPos[1] = vp[1] + dyNorm;
newPos[2] = vp[2] + dxNorm;
newPos[3] = vp[3] + dyNorm;
if (newPos[0] < 0.0)
{
newPos[0] = 0.0;
newPos[2] = vp[2] - vp[0];
this->StartPosition[0] = static_cast<int>( 0.5*size[0]*newPos[2] );
}
if (newPos[1] < 0.0)
{
newPos[1] = 0.0;
newPos[3] = vp[3] - vp[1];
this->StartPosition[1] = static_cast<int>( 0.5*size[1]*newPos[3] );
}
if (newPos[2] > 1.0)
{
newPos[0] = 1.0 - (vp[2] - vp[0]);
newPos[2] = 1.0;
this->StartPosition[0] = static_cast<int>( size[0]*(newPos[0] + \
0.5*(vp[2] - vp[0])) );
}
if (newPos[3] > 1.0)
{
newPos[1] = 1.0 - (vp[3] - vp[1]);
newPos[3] = 1.0;
this->StartPosition[1] = static_cast<int>( size[1]*(newPos[1] + \
0.5*(vp[3] - vp[1])) );
}
this->Renderer->SetViewport( newPos );
}
void vtkOrientationMarkerWidget::ResizeTopLeft(int X, int Y)
{
int dx = X - this->StartPosition[0];
int dy = Y - this->StartPosition[1];
int *size = this->CurrentRenderer->GetSize();
double *vp = this->Renderer->GetViewport();
double newPos[4];
newPos[0] = vp[0] + dx / (double)size[0];
newPos[1] = vp[1];
newPos[2] = vp[2];
newPos[3] = vp[3] + dy / (double)size[1];
if (newPos[0] < 0.0)
{
newPos[0] = 0.0;
}
if (newPos[0] >= newPos[2] - 0.01) // keep from making it too small
{
newPos[0] = newPos[2] - 0.01;
}
if (newPos[3] > 1.0)
{
newPos[3] = 1.0;
}
if (newPos[3] <= newPos[1] + 0.01)
{
newPos[3] = newPos[1] + 0.01;
}
this->StartPosition[0] = static_cast<int>( newPos[0]*size[0] );
this->StartPosition[1] = static_cast<int>( newPos[3]*size[1] );
this->Renderer->SetViewport( newPos );
}
void vtkOrientationMarkerWidget::ResizeTopRight(int X, int Y)
{
int dx = X - this->StartPosition[0];
int dy = Y - this->StartPosition[1];
int *size = this->CurrentRenderer->GetSize();
double *vp = this->Renderer->GetViewport();
double newPos[4];
newPos[0] = vp[0];
newPos[1] = vp[1];
newPos[2] = vp[2] + dx / (double)size[0];
newPos[3] = vp[3] + dy / (double)size[1];
if (newPos[2] > 1.0)
{
newPos[2] = 1.0;
}
if (newPos[2] <= newPos[0] + 0.01) // keep from making it too small
{
newPos[2] = newPos[0] + 0.01;
}
if (newPos[3] > 1.0)
{
newPos[3] = 1.0;
}
if (newPos[3] <= newPos[1] + 0.01)
{
newPos[3] = newPos[1] + 0.01;
}
this->StartPosition[0] = static_cast<int>( newPos[2]*size[0] );
this->StartPosition[1] = static_cast<int>( newPos[3]*size[1] );
this->Renderer->SetViewport( newPos );
}
void vtkOrientationMarkerWidget::ResizeBottomRight(int X, int Y)
{
int dx = X - this->StartPosition[0];
int dy = Y - this->StartPosition[1];
int *size = this->CurrentRenderer->GetSize();
double *vp = this->Renderer->GetViewport();
double newPos[4];
newPos[0] = vp[0];
newPos[1] = vp[1] + dy / (double)size[1];
newPos[2] = vp[2] + dx / (double)size[0];
newPos[3] = vp[3];
if (newPos[2] > 1.0)
{
newPos[2] = 1.0;
}
if (newPos[2] <= newPos[0] + 0.01) // keep from making it too small
{
newPos[2] = newPos[0] + 0.01;
}
if (newPos[1] < 0.0)
{
newPos[1] = 0.0;
}
if (newPos[1] >= newPos[3] - 0.01)
{
newPos[1] = newPos[3] - 0.01;
}
this->StartPosition[0] = static_cast<int>( newPos[2]*size[0] );
this->StartPosition[1] = static_cast<int>( newPos[1]*size[1] );
this->Renderer->SetViewport( newPos );
}
void vtkOrientationMarkerWidget::ResizeBottomLeft(int X, int Y)
{
int dx = X - this->StartPosition[0];
int dy = Y - this->StartPosition[1];
int *size = this->CurrentRenderer->GetSize();
double *vp = this->Renderer->GetViewport();
double newPos[4];
newPos[0] = vp[0] + dx / (double)size[0];
newPos[1] = vp[1] + dy / (double)size[1];
newPos[2] = vp[2];
newPos[3] = vp[3];
if (newPos[0] < 0.0)
{
newPos[0] = 0.0;
}
if (newPos[0] >= newPos[2] - 0.01) // keep from making it too small
{
newPos[0] = newPos[2] - 0.01;
}
if (newPos[1] < 0.0)
{
newPos[1] = 0.0;
}
if (newPos[1] >= newPos[3] - 0.01)
{
newPos[1] = newPos[3] - 0.01;
}
this->StartPosition[0] = static_cast<int>( newPos[0]*size[0] );
this->StartPosition[1] = static_cast<int>( newPos[1]*size[1] );
this->Renderer->SetViewport( newPos );
}
void vtkOrientationMarkerWidget::SetOutlineColor(double r, double g, double b)
{
this->OutlineActor->GetProperty()->SetColor( r, g, b );
if (this->Interactor)
{
this->Interactor->Render();
}
}
double* vtkOrientationMarkerWidget::GetOutlineColor()
{
return this->OutlineActor->GetProperty()->GetColor();
}
void vtkOrientationMarkerWidget::SetViewport(double minX, double minY,
double maxX, double maxY)
{
this->Renderer->SetViewport( minX, minY, maxX, maxY );
}
double* vtkOrientationMarkerWidget::GetViewport()
{
return this->Renderer->GetViewport();
}
void vtkOrientationMarkerWidget::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "OrientationMarker: " << this->OrientationMarker << endl;
os << indent << "Interactive: " << this->Interactive << endl;
}