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179 lines
6.7 KiB
179 lines
6.7 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkOrientationMarkerWidget.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkOrientationMarkerWidget - 2D widget for manipulating a marker prop
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// .SECTION Description
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// This class provides support for interactively manipulating the position,
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// size, and apparent orientation of a prop that represents an orientation
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// marker. This class works by adding its internal renderer to an external
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// "parent" renderer on a different layer. The input orientation marker is
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// rendered as an overlay on the parent renderer and, thus, appears superposed
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// over all props in the parent's scene. The camera view of the orientation
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// the marker is made to match that of the parent's by means of an observer
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// mechanism, giving the illusion that the orientation of the marker relfects
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// that of the prop(s) in the parent's scene.
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//
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// The widget listens to left mouse button and mouse movement events. It will
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// change the cursor shape based on its location. If the cursor is over the
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// overlay renderer, it will change the cursor shape to a SIZEALL shape
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// or to a resize corner shape (e.g., SIZENW) if the cursor is near a corner.
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// If the left mouse button is pressed and held down while moving, the overlay
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// renderer, and hence, the orientation marker, is resized or moved. I the case
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// of a resize operation, releasing the left mouse button causes the widget
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// to enforce its renderer to be square. The diagonally opposite corner to the
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// one moved is repositioned such that all edges of the renderer have the same
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// length: the minimum.
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//
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// To use this object, there are two key steps: 1) invoke SetInteractor() with
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// the argument of the method a vtkRenderWindowInteractor, and 2) invoke
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// SetOrientationMarker with an instance of vtkProp (see caveats below).
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// Specifically, vtkAxesActor and vtkAnnoatedCubeActor are two classes
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// designed to work with this class. A composite orientation marker can be
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// generated by adding instances of vtkAxesActor and vtkAnnoatedCubeActor to a
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// vtkPropAssembly, which can then be set as the input orientation marker.
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// The widget can be also be set up in a non-interactive fashion by setting
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// Ineractive to Off and sizing/placing the overlay renderer in its parent
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// renderer by calling the widget's SetViewport method.
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// .SECTION Thanks
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// This class was based originally on Paraview's vtkPVAxesWidget.
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// .SECTION Caveats
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// The input orientation marker prop should calculate its bounds as though they
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// are symmetric about it's origin. This must currently be done to correctly
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// implement the camera synchronization between the ivar renderer and the
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// renderer associated with the set interactor. Importantly, the InteractorStyle
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// associated with the interactor must be of the type vtkInteractorStyle*Camera.
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// Where desirable, the parent renderer should be set by the SetDefaultRenderer
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// method. The parent renderer's number of layers is modified to 2 where
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// required.
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// .SECTION See Also
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// vtkInteractorObserver vtkXYPlotWidget vtkScalarBarWidget vtkAxesActor
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// vtkAnnotatedCubeActor
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#ifndef __vtkOrientationMarkerWidget_h
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#define __vtkOrientationMarkerWidget_h
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#include "vtkInteractorObserver.h"
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class vtkActor2D;
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class vtkPolyData;
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class vtkProp;
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class vtkOrientationMarkerWidgetObserver;
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class vtkRenderer;
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class VTK_WIDGETS_EXPORT vtkOrientationMarkerWidget : public vtkInteractorObserver
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{
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public:
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static vtkOrientationMarkerWidget* New();
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vtkTypeRevisionMacro(vtkOrientationMarkerWidget, vtkInteractorObserver);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// Set/get the orientation marker to be displayed in this widget.
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virtual void SetOrientationMarker(vtkProp *prop);
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vtkGetObjectMacro(OrientationMarker, vtkProp);
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// Description:
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// Enable/disable the widget.
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virtual void SetEnabled(int);
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// Description:
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// Callback to keep the camera for the orientation marker up to date with the
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// camera in the parent renderer.
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void ExecuteCameraUpdateEvent(vtkObject *o, unsigned long event, void *calldata);
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// Description:
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// Set/get whether to allow this widget to be interactively moved/scaled.
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void SetInteractive(int state);
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vtkGetMacro(Interactive, int);
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vtkBooleanMacro(Interactive, int);
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// Description:
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// Set/get the color of the outline of this widget. The outline is visible
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// when (in interactive mode) the cursor is over this widget.
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void SetOutlineColor(double r, double g, double b);
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double *GetOutlineColor();
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// Description:
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// Set/get the viewport to position/size this widget.
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void SetViewport(double minX, double minY, double maxX, double maxY);
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double* GetViewport();
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protected:
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vtkOrientationMarkerWidget();
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~vtkOrientationMarkerWidget();
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vtkRenderer *Renderer;
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vtkProp *OrientationMarker;
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vtkPolyData *Outline;
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vtkActor2D *OutlineActor;
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unsigned long StartEventObserverId;
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static void ProcessEvents(vtkObject *object, unsigned long event,
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void *clientdata, void *calldata);
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// ProcessEvents() dispatches to these methods.
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void OnLeftButtonDown();
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void OnLeftButtonUp();
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void OnMouseMove();
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// observer to update the renderer's camera
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vtkOrientationMarkerWidgetObserver *Observer;
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int Interactive;
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// used to compute relative movements
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int StartPosition[2];
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//BTX - manage the state of the widget
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int State;
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enum WidgetState
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{
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Outside = 0,
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Inside,
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Moving,
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AdjustingP1,
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AdjustingP2,
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AdjustingP3,
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AdjustingP4
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};
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//ETX
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// use to determine what state the mouse is over, edge1 p1, etc.
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// returns a state from the WidgetState enum above
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int ComputeStateBasedOnPosition(int X, int Y, int *pos1, int *pos2);
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// set the cursor to the correct shape based on State argument
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void SetCursor(int state);
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// adjust the viewport depending on state
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void MoveWidget(int X, int Y);
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void ResizeTopLeft(int X, int Y);
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void ResizeTopRight(int X, int Y);
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void ResizeBottomLeft(int X, int Y);
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void ResizeBottomRight(int X, int Y);
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void SquareRenderer();
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void UpdateOutline();
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private:
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vtkOrientationMarkerWidget(const vtkOrientationMarkerWidget&); // Not implemented
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void operator=(const vtkOrientationMarkerWidget&); // Not implemented
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};
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#endif
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