Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkOrientationMarkerWidget.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOrientationMarkerWidget - 2D widget for manipulating a marker prop
// .SECTION Description
// This class provides support for interactively manipulating the position,
// size, and apparent orientation of a prop that represents an orientation
// marker. This class works by adding its internal renderer to an external
// "parent" renderer on a different layer. The input orientation marker is
// rendered as an overlay on the parent renderer and, thus, appears superposed
// over all props in the parent's scene. The camera view of the orientation
// the marker is made to match that of the parent's by means of an observer
// mechanism, giving the illusion that the orientation of the marker relfects
// that of the prop(s) in the parent's scene.
//
// The widget listens to left mouse button and mouse movement events. It will
// change the cursor shape based on its location. If the cursor is over the
// overlay renderer, it will change the cursor shape to a SIZEALL shape
// or to a resize corner shape (e.g., SIZENW) if the cursor is near a corner.
// If the left mouse button is pressed and held down while moving, the overlay
// renderer, and hence, the orientation marker, is resized or moved. I the case
// of a resize operation, releasing the left mouse button causes the widget
// to enforce its renderer to be square. The diagonally opposite corner to the
// one moved is repositioned such that all edges of the renderer have the same
// length: the minimum.
//
// To use this object, there are two key steps: 1) invoke SetInteractor() with
// the argument of the method a vtkRenderWindowInteractor, and 2) invoke
// SetOrientationMarker with an instance of vtkProp (see caveats below).
// Specifically, vtkAxesActor and vtkAnnoatedCubeActor are two classes
// designed to work with this class. A composite orientation marker can be
// generated by adding instances of vtkAxesActor and vtkAnnoatedCubeActor to a
// vtkPropAssembly, which can then be set as the input orientation marker.
// The widget can be also be set up in a non-interactive fashion by setting
// Ineractive to Off and sizing/placing the overlay renderer in its parent
// renderer by calling the widget's SetViewport method.
// .SECTION Thanks
// This class was based originally on Paraview's vtkPVAxesWidget.
// .SECTION Caveats
// The input orientation marker prop should calculate its bounds as though they
// are symmetric about it's origin. This must currently be done to correctly
// implement the camera synchronization between the ivar renderer and the
// renderer associated with the set interactor. Importantly, the InteractorStyle
// associated with the interactor must be of the type vtkInteractorStyle*Camera.
// Where desirable, the parent renderer should be set by the SetDefaultRenderer
// method. The parent renderer's number of layers is modified to 2 where
// required.
// .SECTION See Also
// vtkInteractorObserver vtkXYPlotWidget vtkScalarBarWidget vtkAxesActor
// vtkAnnotatedCubeActor
#ifndef __vtkOrientationMarkerWidget_h
#define __vtkOrientationMarkerWidget_h
#include "vtkInteractorObserver.h"
class vtkActor2D;
class vtkPolyData;
class vtkProp;
class vtkOrientationMarkerWidgetObserver;
class vtkRenderer;
class VTK_WIDGETS_EXPORT vtkOrientationMarkerWidget : public vtkInteractorObserver
{
public:
static vtkOrientationMarkerWidget* New();
vtkTypeRevisionMacro(vtkOrientationMarkerWidget, vtkInteractorObserver);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Set/get the orientation marker to be displayed in this widget.
virtual void SetOrientationMarker(vtkProp *prop);
vtkGetObjectMacro(OrientationMarker, vtkProp);
// Description:
// Enable/disable the widget.
virtual void SetEnabled(int);
// Description:
// Callback to keep the camera for the orientation marker up to date with the
// camera in the parent renderer.
void ExecuteCameraUpdateEvent(vtkObject *o, unsigned long event, void *calldata);
// Description:
// Set/get whether to allow this widget to be interactively moved/scaled.
void SetInteractive(int state);
vtkGetMacro(Interactive, int);
vtkBooleanMacro(Interactive, int);
// Description:
// Set/get the color of the outline of this widget. The outline is visible
// when (in interactive mode) the cursor is over this widget.
void SetOutlineColor(double r, double g, double b);
double *GetOutlineColor();
// Description:
// Set/get the viewport to position/size this widget.
void SetViewport(double minX, double minY, double maxX, double maxY);
double* GetViewport();
protected:
vtkOrientationMarkerWidget();
~vtkOrientationMarkerWidget();
vtkRenderer *Renderer;
vtkProp *OrientationMarker;
vtkPolyData *Outline;
vtkActor2D *OutlineActor;
unsigned long StartEventObserverId;
static void ProcessEvents(vtkObject *object, unsigned long event,
void *clientdata, void *calldata);
// ProcessEvents() dispatches to these methods.
void OnLeftButtonDown();
void OnLeftButtonUp();
void OnMouseMove();
// observer to update the renderer's camera
vtkOrientationMarkerWidgetObserver *Observer;
int Interactive;
// used to compute relative movements
int StartPosition[2];
//BTX - manage the state of the widget
int State;
enum WidgetState
{
Outside = 0,
Inside,
Moving,
AdjustingP1,
AdjustingP2,
AdjustingP3,
AdjustingP4
};
//ETX
// use to determine what state the mouse is over, edge1 p1, etc.
// returns a state from the WidgetState enum above
int ComputeStateBasedOnPosition(int X, int Y, int *pos1, int *pos2);
// set the cursor to the correct shape based on State argument
void SetCursor(int state);
// adjust the viewport depending on state
void MoveWidget(int X, int Y);
void ResizeTopLeft(int X, int Y);
void ResizeTopRight(int X, int Y);
void ResizeBottomLeft(int X, int Y);
void ResizeBottomRight(int X, int Y);
void SquareRenderer();
void UpdateOutline();
private:
vtkOrientationMarkerWidget(const vtkOrientationMarkerWidget&); // Not implemented
void operator=(const vtkOrientationMarkerWidget&); // Not implemented
};
#endif