Cloned library of VTK-5.0.0 with extra build files for internal package management.
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#!/usr/bin/env python
# This code is a direct translation of the Tcl code in
# ImagePlaneWidget.tcl. It could easily be written using a nice class
# to do the job but the present code should definitely make for an
# illustrative example.
# This example demonstrates how to use the vtkImagePlaneWidget
# to probe a 3D image dataset with three orthogonal planes.
# Buttons are provided to:
# a) capture the render window display to a tiff file
# b) x,y,z buttons reset the widget to orthonormal
# positioning, set the horizontal slider to move the
# associated widget along its normal, and set the
# camera to face the widget
# c) right clicking on x,y,z buttons pops up a menu to set
# the associated widget's reslice interpolation mode
import vtk
import Tkinter
from vtk.tk.vtkTkRenderWindowInteractor import \
vtkTkRenderWindowInteractor
from vtk.util.misc import vtkGetDataRoot
VTK_DATA_ROOT = vtkGetDataRoot()
# Start by loading some data.
v16 = vtk.vtkVolume16Reader()
v16.SetDataDimensions(64, 64)
v16.SetDataByteOrderToLittleEndian()
v16.SetFilePrefix(VTK_DATA_ROOT + "/Data/headsq/quarter")
v16.SetImageRange(1, 93)
v16.SetDataSpacing(3.2, 3.2, 1.5)
v16.Update()
xMin, xMax, yMin, yMax, zMin, zMax = v16.GetOutput().GetWholeExtent()
spacing = v16.GetOutput().GetSpacing()
sx, sy, sz = spacing
origin = v16.GetOutput().GetOrigin()
ox, oy, oz = origin
# An outline is shown for context.
outline = vtk.vtkOutlineFilter()
outline.SetInputConnection(v16.GetOutputPort())
outlineMapper = vtk.vtkPolyDataMapper()
outlineMapper.SetInputConnection(outline.GetOutputPort())
outlineActor = vtk.vtkActor()
outlineActor.SetMapper(outlineMapper)
# The shared picker enables us to use 3 planes at one time
# and gets the picking order right
picker = vtk.vtkCellPicker()
picker.SetTolerance(0.005)
# The 3 image plane widgets are used to probe the dataset.
planeWidgetX = vtk.vtkImagePlaneWidget()
planeWidgetX.DisplayTextOn()
planeWidgetX.SetInput(v16.GetOutput())
planeWidgetX.SetPlaneOrientationToXAxes()
planeWidgetX.SetSliceIndex(32)
planeWidgetX.SetPicker(picker)
planeWidgetX.SetKeyPressActivationValue("x")
prop1 = planeWidgetX.GetPlaneProperty()
prop1.SetColor(1, 0, 0)
planeWidgetY = vtk.vtkImagePlaneWidget()
planeWidgetY.DisplayTextOn()
planeWidgetY.SetInput(v16.GetOutput())
planeWidgetY.SetPlaneOrientationToYAxes()
planeWidgetY.SetSliceIndex(32)
planeWidgetY.SetPicker(picker)
planeWidgetY.SetKeyPressActivationValue("y")
prop2 = planeWidgetY.GetPlaneProperty()
prop2.SetColor(1, 1, 0)
planeWidgetY.SetLookupTable(planeWidgetX.GetLookupTable())
# for the z-slice, turn off texture interpolation:
# interpolation is now nearest neighbour, to demonstrate
# cross-hair cursor snapping to pixel centers
planeWidgetZ = vtk.vtkImagePlaneWidget()
planeWidgetZ.DisplayTextOn()
planeWidgetZ.SetInput(v16.GetOutput())
planeWidgetZ.SetPlaneOrientationToZAxes()
planeWidgetZ.SetSliceIndex(46)
planeWidgetZ.SetPicker(picker)
planeWidgetZ.SetKeyPressActivationValue("z")
prop3 = planeWidgetZ.GetPlaneProperty()
prop3.SetColor(0, 0, 1)
planeWidgetZ.SetLookupTable(planeWidgetX.GetLookupTable())
# Create the RenderWindow and Renderer
ren = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren)
# Add the outline actor to the renderer, set the background color and size
ren.AddActor(outlineActor)
renWin.SetSize(600, 600)
ren.SetBackground(0.1, 0.1, 0.2)
current_widget = planeWidgetZ
mode_widget = planeWidgetZ
# Create the GUI
# We first create the supporting functions (callbacks) for the GUI
#
# Align the camera so that it faces the desired widget
def AlignCamera():
#global ox, oy, oz, sx, sy, sz, xMax, xMin, yMax, yMin, zMax, \
# zMin, slice_number
#global current_widget
cx = ox+(0.5*(xMax-xMin))*sx
cy = oy+(0.5*(yMax-yMin))*sy
cz = oy+(0.5*(zMax-zMin))*sz
vx, vy, vz = 0, 0, 0
nx, ny, nz = 0, 0, 0
iaxis = current_widget.GetPlaneOrientation()
if iaxis == 0:
vz = -1
nx = ox + xMax*sx
cx = ox + slice_number*sx
elif iaxis == 1:
vz = -1
ny = oy+yMax*sy
cy = oy+slice_number*sy
else:
vy = 1
nz = oz+zMax*sz
cz = oz+slice_number*sz
px = cx+nx*2
py = cy+ny*2
pz = cz+nz*3
camera = ren.GetActiveCamera()
camera.SetViewUp(vx, vy, vz)
camera.SetFocalPoint(cx, cy, cz)
camera.SetPosition(px, py, pz)
camera.OrthogonalizeViewUp()
ren.ResetCameraClippingRange()
renWin.Render()
# Capture the display and place in a tiff
def CaptureImage():
w2i = vtk.vtkWindowToImageFilter()
writer = vtk.vtkTIFFWriter()
w2i.SetInput(renWin)
w2i.Update()
writer.SetInputConnection(w2i.GetOutputPort())
writer.SetFileName("image.tif")
renWin.Render()
writer.Write()
# Align the widget back into orthonormal position,
# set the slider to reflect the widget's position,
# call AlignCamera to set the camera facing the widget
def AlignXaxis():
global xMax, xMin, current_widget, slice_number
po = planeWidgetX.GetPlaneOrientation()
if po == 3:
planeWidgetX.SetPlaneOrientationToXAxes()
slice_number = (xMax-xMin)/2
planeWidgetX.SetSliceIndex(slice_number)
else:
slice_number = planeWidgetX.GetSliceIndex()
current_widget = planeWidgetX
slice.config(from_=xMin, to=xMax)
slice.set(slice_number)
AlignCamera()
def AlignYaxis():
global yMin, yMax, current_widget, slice_number
po = planeWidgetY.GetPlaneOrientation()
if po == 3:
planeWidgetY.SetPlaneOrientationToYAxes()
slice_number = (yMax-yMin)/2
planeWidgetY.SetSliceIndex(slice_number)
else:
slice_number = planeWidgetY.GetSliceIndex()
current_widget = planeWidgetY
slice.config(from_=yMin, to=yMax)
slice.set(slice_number)
AlignCamera()
def AlignZaxis():
global yMin, yMax, current_widget, slice_number
po = planeWidgetZ.GetPlaneOrientation()
if po == 3:
planeWidgetZ.SetPlaneOrientationToZAxes()
slice_number = (zMax-zMin)/2
planeWidgetZ.SetSliceIndex(slice_number)
else:
slice_number = planeWidgetZ.GetSliceIndex()
current_widget = planeWidgetZ
slice.config(from_=zMin, to=zMax)
slice.set(slice_number)
AlignCamera()
# Set the widget's reslice interpolation mode
# to the corresponding popup menu choice
def SetInterpolation():
global mode_widget, mode
if mode.get() == 0:
mode_widget.TextureInterpolateOff()
else:
mode_widget.TextureInterpolateOn()
mode_widget.SetResliceInterpolate(mode.get())
renWin.Render()
# Share the popup menu among buttons, keeping track of associated
# widget's interpolation mode
def buttonEvent(event, arg=None):
global mode, mode_widget, popm
if arg == 0:
mode_widget = planeWidgetX
elif arg == 1:
mode_widget = planeWidgetY
elif arg == 2:
mode_widget = planeWidgetZ
else:
return
mode.set(mode_widget.GetResliceInterpolate())
popm.entryconfigure(arg, variable=mode)
popm.post(event.x + event.x_root, event.y + event.y_root)
def SetSlice(sl):
global current_widget
current_widget.SetSliceIndex(int(sl))
ren.ResetCameraClippingRange()
renWin.Render()
###
# Now actually create the GUI
root = Tkinter.Tk()
root.withdraw()
top = Tkinter.Toplevel(root)
# Define a quit method that exits cleanly.
def quit(obj=root):
obj.quit()
# Popup menu
popm = Tkinter.Menu(top, tearoff=0)
mode = Tkinter.IntVar()
mode.set(1)
popm.add_radiobutton(label="nearest", variable=mode, value=0,
command=SetInterpolation)
popm.add_radiobutton(label="linear", variable=mode, value=1,
command=SetInterpolation)
popm.add_radiobutton(label="cubic", variable=mode, value=2,
command=SetInterpolation)
display_frame = Tkinter.Frame(top)
display_frame.pack(side="top", anchor="n", fill="both", expand="false")
# Buttons
ctrl_buttons = Tkinter.Frame(top)
ctrl_buttons.pack(side="top", anchor="n", fill="both", expand="false")
quit_button = Tkinter.Button(ctrl_buttons, text="Quit", command=quit)
capture_button = Tkinter.Button(ctrl_buttons, text="Tif",
command=CaptureImage)
x_button = Tkinter.Button(ctrl_buttons, text="x", command=AlignXaxis)
y_button = Tkinter.Button(ctrl_buttons, text="y", command=AlignYaxis)
z_button = Tkinter.Button(ctrl_buttons, text="z", command=AlignZaxis)
x_button.bind("<Button-3>", lambda e: buttonEvent(e, 0))
y_button.bind("<Button-3>", lambda e: buttonEvent(e, 1))
z_button.bind("<Button-3>", lambda e: buttonEvent(e, 2))
for i in (quit_button, capture_button, x_button, y_button, z_button):
i.pack(side="left", expand="true", fill="both")
# Create the render widget
renderer_frame = Tkinter.Frame(display_frame)
renderer_frame.pack(padx=3, pady=3,side="left", anchor="n",
fill="both", expand="false")
render_widget = vtkTkRenderWindowInteractor(renderer_frame,
rw=renWin, width=600,
height=600)
for i in (render_widget, display_frame):
i.pack(side="top", anchor="n",fill="both", expand="false")
# Add a slice scale to browse the current slice stack
slice_number = Tkinter.IntVar()
slice_number.set(current_widget.GetSliceIndex())
slice = Tkinter.Scale(top, from_=zMin, to=zMax, orient="horizontal",
command=SetSlice,variable=slice_number,
label="Slice")
slice.pack(fill="x", expand="false")
# Done with the GUI.
###
# Set the interactor for the widgets
iact = render_widget.GetRenderWindow().GetInteractor()
planeWidgetX.SetInteractor(iact)
planeWidgetX.On()
planeWidgetY.SetInteractor(iact)
planeWidgetY.On()
planeWidgetZ.SetInteractor(iact)
planeWidgetZ.On()
# Create an initial interesting view
cam1 = ren.GetActiveCamera()
cam1.Elevation(110)
cam1.SetViewUp(0, 0, -1)
cam1.Azimuth(45)
ren.ResetCameraClippingRange()
# Render it
render_widget.Render()
iact.Initialize()
renWin.Render()
iact.Start()
# Start Tkinter event loop
root.mainloop()