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229 lines
7.3 KiB
229 lines
7.3 KiB
/****************************************************************************
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** ui.h extension file, included from the uic-generated form implementation.
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**
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** If you want to add, delete, or rename functions or slots, use
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** Qt Designer to update this file, preserving your code.
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**
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** You should not define a constructor or destructor in this file.
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** Instead, write your code in functions called init() and destroy().
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** These will automatically be called by the form's constructor and
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** destructor.
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*****************************************************************************/
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/*========================================================================
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For general information about using VTK and Qt, see:
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http://www.trolltech.com/products/3rdparty/vtksupport.html
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=========================================================================*/
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/*========================================================================
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!!! WARNING for those who want to contribute code to this file.
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!!! If you use a commercial edition of Qt, you can modify this code.
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!!! If you use an open source version of Qt, you are free to modify
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!!! and use this code within the guidelines of the GPL license.
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!!! Unfortunately, you cannot contribute the changes back into this
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!!! file. Doing so creates a conflict between the GPL and BSD-like VTK
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!!! license.
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=========================================================================*/
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#include "vtkSphereSource.h"
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#include "vtkConeSource.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkActor.h"
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#if QT_VERSION >= 0x040000
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#include "q3popupmenu.h"
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#define QPopupMenu Q3PopupMenu
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#endif
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void Form1::init()
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{
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// create a window to make it stereo capable and give it to QVTKWidget
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vtkRenderWindow* renwin = vtkRenderWindow::New();
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renwin->StereoCapableWindowOn();
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qVTK1->SetRenderWindow(renwin);
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renwin->Delete();
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// add a renderer
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ren1 = vtkRenderer::New();
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qVTK1->GetRenderWindow()->AddRenderer(ren1);
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// add a popup menu for the window and connect it to our slot
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QPopupMenu* popup1 = new QPopupMenu(qVTK1);
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popup1->insertItem("Background White", 1);
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popup1->insertItem("Background Black", 2);
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popup1->insertItem("Stereo Rendering", 3);
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connect(popup1, SIGNAL(activated(int)), this, SLOT(color1(int)));
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// put cone in one window
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vtkConeSource* cone = vtkConeSource::New();
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vtkPolyDataMapper* mapper = vtkPolyDataMapper::New();
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mapper->SetInput(cone->GetOutput());
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vtkActor* actor = vtkActor::New();
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actor->SetMapper(mapper);
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ren1->AddViewProp(actor);
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actor->Delete();
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mapper->Delete();
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cone->Delete();
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// create a window to make it stereo capable and give it to QVTKWidget
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renwin = vtkRenderWindow::New();
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renwin->StereoCapableWindowOn();
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qVTK2->SetRenderWindow(renwin);
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renwin->Delete();
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// add a renderer
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ren2 = vtkRenderer::New();
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qVTK2->GetRenderWindow()->AddRenderer(ren2);
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// add a popup menu for the window and connect it to our slot
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QPopupMenu* popup2 = new QPopupMenu(qVTK2);
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popup2->insertItem("Background White", 1);
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popup2->insertItem("Background Black", 2);
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popup2->insertItem("Stereo Rendering", 3);
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connect(popup2, SIGNAL(activated(int)), this, SLOT(color2(int)));
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// put sphere in other window
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vtkSphereSource* sphere = vtkSphereSource::New();
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mapper = vtkPolyDataMapper::New();
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mapper->SetInput(sphere->GetOutput());
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actor = vtkActor::New();
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actor->SetMapper(mapper);
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ren2->AddViewProp(actor);
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actor->Delete();
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mapper->Delete();
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sphere->Delete();
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connections = vtkEventQtSlotConnect::New();
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// get right mouse pressed with high priority
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connections->Connect(qVTK1->GetRenderWindow()->GetInteractor(),
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vtkCommand::RightButtonPressEvent,
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this,
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SLOT(popup( vtkObject*, unsigned long, void*, vtkCommand*)),
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popup1, 1.0);
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// get right mouse pressed with high priority
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connections->Connect(qVTK2->GetRenderWindow()->GetInteractor(),
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vtkCommand::RightButtonPressEvent,
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this,
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SLOT(popup( vtkObject*, unsigned long, void*, vtkCommand*)),
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popup2, 1.0);
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// connect window enter event to radio button slot
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connections->Connect(qVTK1->GetRenderWindow()->GetInteractor(),
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vtkCommand::EnterEvent,
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radio1,
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SLOT(animateClick()));
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// connect window enter event to radio button slot
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connections->Connect(qVTK2->GetRenderWindow()->GetInteractor(),
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vtkCommand::EnterEvent,
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radio2,
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SLOT(animateClick()));
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// update coords as we move through the window
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connections->Connect(qVTK1->GetRenderWindow()->GetInteractor(),
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vtkCommand::MouseMoveEvent,
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this,
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SLOT(updateCoords(vtkObject*)));
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// update coords as we move through the window
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connections->Connect(qVTK2->GetRenderWindow()->GetInteractor(),
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vtkCommand::MouseMoveEvent,
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this,
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SLOT(updateCoords(vtkObject*)));
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connections->PrintSelf(cout, vtkIndent());
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}
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void Form1::destroy()
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{
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ren1->Delete();
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ren2->Delete();
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connections->Delete();
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}
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void Form1::fileExit()
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{
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}
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void Form1::updateCoords( vtkObject * obj)
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{
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// get interactor
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vtkRenderWindowInteractor* iren = vtkRenderWindowInteractor::SafeDownCast(obj);
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// get event position
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int event_pos[2];
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iren->GetEventPosition(event_pos);
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// update label
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QString str;
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str.sprintf("x=%d : y=%d", event_pos[0], event_pos[1]);
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coord->setText(str);
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}
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void Form1::popup( vtkObject * obj, unsigned long , void * client_data, vtkCommand* command)
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{
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// A note about context menus in Qt and the QVTKWidget
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// You may find it easy to just do context menus on right button up,
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// due to the event proxy mechanism in place.
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// That usually works, except in some cases.
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// One case is where you capture context menu events that
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// child windows don't process. You could end up with a second
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// context menu after the first one.
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// See QVTKWidget::ContextMenuEvent enum which was added after the
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// writing of this example.
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// get interactor
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vtkRenderWindowInteractor* iren = vtkRenderWindowInteractor::SafeDownCast(obj);
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// consume event so the interactor style doesn't get it
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command->AbortFlagOn();
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// get popup menu
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QPopupMenu* popup = static_cast<QPopupMenu*>(client_data);
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// get event location
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int* size = iren->GetSize();
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int* pos = iren->GetEventPosition();
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// remember to flip y
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QPoint pt = QPoint(pos[0], size[1]-pos[1]);
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// map to global
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QPoint global_pt = popup->parentWidget()->mapToGlobal(pt);
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// show popup menu at global point
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popup->popup(global_pt);
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}
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void Form1::color1( int color )
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{
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if(color == 1)
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ren1->SetBackground(1,1,1);
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else if(color == 2)
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ren1->SetBackground(0,0,0);
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else if(color == 3)
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{
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ren1->GetRenderWindow()->SetStereoRender(!ren1->GetRenderWindow()->GetStereoRender());
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}
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}
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void Form1::color2( int color )
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{
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if(color == 1)
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ren2->SetBackground(1,1,1);
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else if(color == 2)
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ren2->SetBackground(0,0,0);
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else if(color == 3)
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{
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ren2->GetRenderWindow()->SetStereoRender(!ren2->GetRenderWindow()->GetStereoRender());
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}
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}
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