Cloned library of VTK-5.0.0 with extra build files for internal package management.
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package require vtk
package require vtkinteraction
#
# Test butterfly subdivision of point data
#
vtkSphereSource sphere
sphere SetPhiResolution 11
sphere SetThetaResolution 11
vtkElevationFilter colorIt
colorIt SetInputConnection [sphere GetOutputPort]
colorIt SetLowPoint 0 0 -.5
colorIt SetHighPoint 0 0 .5
vtkButterflySubdivisionFilter butterfly
butterfly SetInput [colorIt GetPolyDataOutput]
butterfly SetNumberOfSubdivisions 3
vtkLookupTable lut
lut SetNumberOfColors 256
lut Build
vtkPolyDataMapper mapper
mapper SetInputConnection [butterfly GetOutputPort]
mapper SetLookupTable lut
vtkActor actor
actor SetMapper mapper
vtkLinearSubdivisionFilter linear
linear SetInput [colorIt GetPolyDataOutput]
linear SetNumberOfSubdivisions 3
vtkPolyDataMapper mapper2
mapper2 SetInputConnection [linear GetOutputPort]
mapper2 SetLookupTable lut
vtkActor actor2
actor2 SetMapper mapper2
vtkPolyDataMapper mapper3
mapper3 SetInputConnection [colorIt GetOutputPort]
mapper3 SetLookupTable lut
vtkActor actor3
actor3 SetMapper mapper3
vtkRenderer ren1
vtkRenderer ren2
vtkRenderer ren3
vtkRenderWindow renWin
renWin AddRenderer ren1
renWin AddRenderer ren2
renWin AddRenderer ren3
vtkRenderWindowInteractor iren
iren SetRenderWindow renWin
ren1 AddActor actor
ren1 SetBackground 1 1 1
ren2 AddActor actor2
ren2 SetBackground 1 1 1
ren3 AddActor actor3
ren3 SetBackground 1 1 1
renWin SetSize 600 200
vtkCamera aCamera
aCamera Azimuth 70
vtkLight aLight
eval aLight SetPosition [aCamera GetPosition]
eval aLight SetFocalPoint [aCamera GetFocalPoint]
ren1 SetActiveCamera aCamera
ren1 AddLight aLight
ren1 ResetCamera
aCamera Dolly 1.4
ren1 ResetCameraClippingRange
ren2 SetActiveCamera aCamera
ren2 AddLight aLight
ren3 SetActiveCamera aCamera
ren3 AddLight aLight
ren3 SetViewport 0 0 .33 1
ren2 SetViewport .33 0 .67 1
ren1 SetViewport .67 0 1 1
iren AddObserver UserEvent {wm deiconify .vtkInteract}
iren Initialize
proc flat {} {
[actor GetProperty] SetInterpolationToFlat
[actor2 GetProperty] SetInterpolationToFlat
[actor3 GetProperty] SetInterpolationToFlat
renWin Render
}
proc smooth {} {
[actor GetProperty] SetInterpolationToGouraud
[actor2 GetProperty] SetInterpolationToGouraud
[actor3 GetProperty] SetInterpolationToGouraud
renWin Render
}
wm withdraw .