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71 lines
1.7 KiB
71 lines
1.7 KiB
package require vtk
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# Create the RenderWindow, Renderer and both Actors
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#
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vtkRenderer ren1
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vtkRenderWindow renWin
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renWin AddRenderer ren1
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renWin StereoCapableWindowOn
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renWin SetWindowName "vtk - Mace"
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vtkRenderWindowInteractor iren
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iren SetRenderWindow renWin
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renWin SetStereoTypeToDresden
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renWin StereoRenderOn
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# create a sphere source and actor
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#
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vtkSphereSource sphere
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vtkPolyDataMapper sphereMapper
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sphereMapper SetInputConnection [sphere GetOutputPort]
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sphereMapper GlobalImmediateModeRenderingOn
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vtkLODActor sphereActor
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sphereActor SetMapper sphereMapper
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# create the spikes using a cone source and the sphere source
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#
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vtkConeSource cone
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vtkGlyph3D glyph
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glyph SetInputConnection [sphere GetOutputPort]
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glyph SetSource [cone GetOutput]
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glyph SetVectorModeToUseNormal
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glyph SetScaleModeToScaleByVector
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glyph SetScaleFactor 0.25
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vtkPolyDataMapper spikeMapper
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spikeMapper SetInputConnection [glyph GetOutputPort]
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vtkLODActor spikeActor
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spikeActor SetMapper spikeMapper
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# Add the actors to the renderer, set the background and size
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#
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ren1 AddActor sphereActor
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ren1 AddActor spikeActor
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ren1 SetBackground 0.1 0.2 0.4
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renWin SetSize 300 300
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# render the image
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#
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iren AddObserver UserEvent {wm deiconify .vtkInteract}
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ren1 ResetCamera
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set cam1 [ren1 GetActiveCamera]
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$cam1 Zoom 1.4
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iren Initialize
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# default arguments added so that the protoype matches
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# as required in Python when the test is translated.
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proc TkCheckAbort { { a 0 } { b 0 } } {
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set foo [renWin GetEventPending]
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if {$foo != 0} {renWin SetAbortRender 1}
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}
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renWin AddObserver "AbortCheckEvent" TkCheckAbort
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# prevent the tk window from showing up then start the event loop
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wm withdraw .
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vtkMatrix4x4 mat
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spikeActor SetUserMatrix mat
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renWin Render
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