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67 lines
1.4 KiB
67 lines
1.4 KiB
package require vtk
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package require vtkinteraction
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# Create the RenderWindow, Renderer and both Actors
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vtkRenderer ren1
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vtkRenderWindow renWin
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renWin AddRenderer ren1
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vtkRenderWindowInteractor iren
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iren SetRenderWindow renWin
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# load in the texture map
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#
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vtkPNGReader pngReader
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pngReader SetFileName "$VTK_DATA_ROOT/Data/camscene.png"
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pngReader Update
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set xWidth [lindex [[pngReader GetOutput] GetDimensions] 0]
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set yHeight [lindex [[pngReader GetOutput] GetDimensions] 1]
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vtkGeometryFilter gf
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gf SetInputConnection [pngReader GetOutputPort]
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vtkWarpLens wl
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wl SetInputConnection [gf GetOutputPort]
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wl SetPrincipalPoint 2.4507 1.7733
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wl SetFormatWidth 4.792
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wl SetFormatHeight 3.6
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wl SetImageWidth $xWidth
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wl SetImageHeight $yHeight
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wl SetK1 0.01307
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wl SetK2 0.0003102
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wl SetP1 1.953e-005
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wl SetP2 -9.655e-005
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vtkTriangleFilter tf
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tf SetInput [wl GetPolyDataOutput]
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vtkStripper strip
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strip SetInputConnection [tf GetOutputPort]
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strip SetMaximumLength 250
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vtkPolyDataMapper dsm
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dsm SetInputConnection [strip GetOutputPort]
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vtkActor planeActor
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planeActor SetMapper dsm
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# Add the actors to the renderer, set the background and size
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ren1 AddActor planeActor
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ren1 SetBackground 0.1 0.2 0.4
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renWin SetSize 300 300
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# render the image
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iren Initialize
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iren AddObserver UserEvent {wm deiconify .vtkInteract}
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renWin Render
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[ren1 GetActiveCamera] Zoom 1.4
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renWin Render
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# prevent the tk window from showing up then start the event loop
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wm withdraw .
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