Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkImplicitTextureCoords.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkImplicitTextureCoords.h"
#include "vtkDataSet.h"
#include "vtkFloatArray.h"
#include "vtkImplicitFunction.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
vtkCxxRevisionMacro(vtkImplicitTextureCoords, "$Revision: 1.48 $");
vtkStandardNewMacro(vtkImplicitTextureCoords);
vtkCxxSetObjectMacro(vtkImplicitTextureCoords,SFunction,vtkImplicitFunction);
vtkCxxSetObjectMacro(vtkImplicitTextureCoords,RFunction,vtkImplicitFunction);
vtkCxxSetObjectMacro(vtkImplicitTextureCoords,TFunction,vtkImplicitFunction);
// Create object with texture dimension=2 and no r-s-t implicit functions
// defined and FlipTexture turned off.
vtkImplicitTextureCoords::vtkImplicitTextureCoords()
{
this->RFunction = NULL;
this->SFunction = NULL;
this->TFunction = NULL;
this->FlipTexture = 0;
}
vtkImplicitTextureCoords::~vtkImplicitTextureCoords()
{
this->SetRFunction(NULL);
this->SetSFunction(NULL);
this->SetTFunction(NULL);
}
int vtkImplicitTextureCoords::RequestData(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **inputVector,
vtkInformationVector *outputVector)
{
// get the info objects
vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
vtkInformation *outInfo = outputVector->GetInformationObject(0);
// get the input and ouptut
vtkDataSet *input = vtkDataSet::SafeDownCast(
inInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkDataSet *output = vtkDataSet::SafeDownCast(
outInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkIdType ptId, numPts;
int tcoordDim;
vtkFloatArray *newTCoords;
double min[3], max[3], scale[3];
double tCoord[3], tc[3], x[3];
int i;
// Initialize
//
vtkDebugMacro(<<"Generating texture coordinates from implicit functions...");
// First, copy the input to the output as a starting point
output->CopyStructure( input );
if ( ((numPts=input->GetNumberOfPoints()) < 1) )
{
vtkErrorMacro(<< "No input points!");
return 1;
}
if ( this->RFunction == NULL )
{
vtkErrorMacro(<< "No implicit functions defined!");
return 1;
}
tcoordDim = 1;
if ( this->SFunction != NULL )
{
tcoordDim++;
if ( this->TFunction != NULL )
{
tcoordDim++;
}
}
//
// Allocate
//
tCoord[0] = tCoord[1] = tCoord[2] = 0.0;
newTCoords = vtkFloatArray::New();
if ( tcoordDim == 1 ) //force 2D map to be created
{
newTCoords->SetNumberOfComponents(2);
newTCoords->Allocate(2*numPts);
}
else
{
newTCoords->SetNumberOfComponents(tcoordDim);
newTCoords->Allocate(tcoordDim*numPts);
}
//
// Compute implicit function values -> insert as initial texture coordinate
//
for (i=0; i<3; i++) //initialize min/max values array
{
min[i] = VTK_DOUBLE_MAX;
max[i] = -VTK_DOUBLE_MAX;
}
for (ptId=0; ptId<numPts; ptId++) //compute texture coordinates
{
input->GetPoint(ptId, x);
tCoord[0] = this->RFunction->FunctionValue(x);
if ( this->SFunction )
{
tCoord[1] = this->SFunction->FunctionValue(x);
}
if ( this->TFunction )
{
tCoord[2] = this->TFunction->FunctionValue(x);
}
for (i=0; i<tcoordDim; i++)
{
if (tCoord[i] < min[i])
{
min[i] = tCoord[i];
}
if (tCoord[i] > max[i])
{
max[i] = tCoord[i];
}
}
newTCoords->InsertTuple(ptId,tCoord);
}
//
// Scale and shift texture coordinates into (0,1) range, with 0.0 implicit
// function value equal to texture coordinate value of 0.5
//
for (i=0; i<tcoordDim; i++)
{
scale[i] = 1.0;
if ( max[i] > 0.0 && min[i] < 0.0 ) //have positive & negative numbers
{
if ( max[i] > (-min[i]) )
{
scale[i] = 0.499 / max[i]; //scale into 0.5->1
}
else
{
scale[i] = -0.499 / min[i]; //scale into 0->0.5
}
}
else if ( max[i] > 0.0 ) //have positive numbers only
{
scale[i] = 0.499 / max[i]; //scale into 0.5->1.0
}
else if ( min[i] < 0.0 ) //have negative numbers only
{
scale[i] = -0.499 / min[i]; //scale into 0.0->0.5
}
}
if ( this->FlipTexture )
{
for (i=0; i<tcoordDim; i++)
{
scale[i] *= (-1.0);
}
}
for (ptId=0; ptId<numPts; ptId++)
{
newTCoords->GetTuple(ptId, tc);
for (i=0; i<tcoordDim; i++)
{
tCoord[i] = 0.5 + scale[i] * tc[i];
}
newTCoords->InsertTuple(ptId,tCoord);
}
//
// Update self
//
output->GetPointData()->CopyTCoordsOff();
output->GetPointData()->PassData(input->GetPointData());
output->GetPointData()->SetTCoords(newTCoords);
newTCoords->Delete();
return 1;
}
void vtkImplicitTextureCoords::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Flip Texture: " << this->FlipTexture << "\n";
if ( this->RFunction != NULL )
{
if ( this->SFunction != NULL )
{
if ( this->TFunction != NULL )
{
os << indent << "R, S, and T Functions defined\n";
}
}
else
{
os << indent << "R and S Functions defined\n";
}
}
else
{
os << indent << "R Function defined\n";
}
}