Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkPolyDataNormals.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPolyDataNormals - compute normals for polygonal mesh
// .SECTION Description
// vtkPolyDataNormals is a filter that computes point normals for a polygonal
// mesh. The filter can reorder polygons to insure consistent orientation
// across polygon neighbors. Sharp edges can be split and points duplicated
// with separate normals to give crisp (rendered) surface definition. It is
// also possible to globally flip the normal orientation.
//
// The algorithm works by determining normals for each polygon and then
// averaging them at shared points. When sharp edges are present, the edges
// are split and new points generated to prevent blurry edges (due to
// Gouraud shading).
// .SECTION Caveats
// Normals are computed only for polygons and triangle strips. Normals are
// not computed for lines or vertices.
//
// Triangle strips are broken up into triangle polygons. You may want to
// restrip the triangles.
#ifndef __vtkPolyDataNormals_h
#define __vtkPolyDataNormals_h
#include "vtkPolyDataAlgorithm.h"
class vtkFloatArray;
class vtkIdList;
class vtkPolyData;
class VTK_GRAPHICS_EXPORT vtkPolyDataNormals : public vtkPolyDataAlgorithm
{
public:
vtkTypeRevisionMacro(vtkPolyDataNormals,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Construct with feature angle=30, splitting and consistency turned on,
// flipNormals turned off, and non-manifold traversal turned on.
// ComputePointNormals is on and ComputeCellNormals is off.
static vtkPolyDataNormals *New();
// Description:
// Specify the angle that defines a sharp edge. If the difference in
// angle across neighboring polygons is greater than this value, the
// shared edge is considered "sharp".
vtkSetClampMacro(FeatureAngle,double,0.0,180.0);
vtkGetMacro(FeatureAngle,double);
// Description:
// Turn on/off the splitting of sharp edges.
vtkSetMacro(Splitting,int);
vtkGetMacro(Splitting,int);
vtkBooleanMacro(Splitting,int);
// Description:
// Turn on/off the enforcement of consistent polygon ordering.
vtkSetMacro(Consistency,int);
vtkGetMacro(Consistency,int);
vtkBooleanMacro(Consistency,int);
// Description:
// Turn on/off the automatic determination of correct normal
// orientation. NOTE: This assumes a completely closed surface
// (i.e. no boundary edges) and no non-manifold edges. If these
// constraints do not hold, all bets are off. This option adds some
// computational complexity, and is useful if you don't want to have
// to inspect the rendered image to determine whether to turn on the
// FlipNormals flag. However, this flag can work with the FlipNormals
// flag, and if both are set, all the normals in the output will
// point "inward".
vtkSetMacro(AutoOrientNormals, int);
vtkGetMacro(AutoOrientNormals, int);
vtkBooleanMacro(AutoOrientNormals, int);
// Description:
// Turn on/off the computation of point normals.
vtkSetMacro(ComputePointNormals,int);
vtkGetMacro(ComputePointNormals,int);
vtkBooleanMacro(ComputePointNormals,int);
// Description:
// Turn on/off the computation of cell normals.
vtkSetMacro(ComputeCellNormals,int);
vtkGetMacro(ComputeCellNormals,int);
vtkBooleanMacro(ComputeCellNormals,int);
// Description:
// Turn on/off the global flipping of normal orientation. Flipping
// reverves the meaning of front and back for Frontface and Backface
// culling in vtkProperty. Flipping modifies both the normal
// direction and the order of a cell's points.
vtkSetMacro(FlipNormals,int);
vtkGetMacro(FlipNormals,int);
vtkBooleanMacro(FlipNormals,int);
// Description:
// Turn on/off traversal across non-manifold edges. This will prevent
// problems where the consistency of polygonal ordering is corrupted due
// to topological loops.
vtkSetMacro(NonManifoldTraversal,int);
vtkGetMacro(NonManifoldTraversal,int);
vtkBooleanMacro(NonManifoldTraversal,int);
protected:
vtkPolyDataNormals();
~vtkPolyDataNormals() {};
// Usual data generation method
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
double FeatureAngle;
int Splitting;
int Consistency;
int FlipNormals;
int AutoOrientNormals;
int NonManifoldTraversal;
int ComputePointNormals;
int ComputeCellNormals;
int NumFlips;
private:
vtkIdList *Wave;
vtkIdList *Wave2;
vtkIdList *CellIds;
vtkIdList *Map;
vtkPolyData *OldMesh;
vtkPolyData *NewMesh;
int *Visited;
vtkFloatArray *PolyNormals;
double CosAngle;
// Uses the list of cell ids (this->Wave) to propagate a wave of
// checked and properly ordered polygons.
void TraverseAndOrder(void);
// Check the point id give to see whether it lies on a feature
// edge. If so, split the point (i.e., duplicate it) to topologically
// separate the mesh.
void MarkAndSplit(vtkIdType ptId);
private:
vtkPolyDataNormals(const vtkPolyDataNormals&); // Not implemented.
void operator=(const vtkPolyDataNormals&); // Not implemented.
};
#endif