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146 lines
5.2 KiB
146 lines
5.2 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkDepthSortPolyData.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkDepthSortPolyData - sort poly data along camera view direction
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// .SECTION Description
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// vtkDepthSortPolyData rearranges the order of cells so that certain
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// rendering operations (e.g., transparency or Painter's algorithms)
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// generate correct results. To use this filter you must specify the
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// direction vector along which to sort the cells. You can do this by
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// specifying a camera and/or prop to define a view direction; or
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// explicitly set a view direction.
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// .SECTION Caveats
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// The sort operation will not work well for long, thin primitives, or cells
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// that intersect, overlap, or interpenetrate each other.
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#ifndef __vtkDepthSortPolyData_h
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#define __vtkDepthSortPolyData_h
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#include "vtkPolyDataAlgorithm.h"
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#define VTK_DIRECTION_BACK_TO_FRONT 0
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#define VTK_DIRECTION_FRONT_TO_BACK 1
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#define VTK_DIRECTION_SPECIFIED_VECTOR 2
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#define VTK_SORT_FIRST_POINT 0
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#define VTK_SORT_BOUNDS_CENTER 1
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#define VTK_SORT_PARAMETRIC_CENTER 2
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class vtkCamera;
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class vtkProp3D;
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class vtkTransform;
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class VTK_HYBRID_EXPORT vtkDepthSortPolyData : public vtkPolyDataAlgorithm
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{
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public:
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// Description:
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// Instantiate object.
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static vtkDepthSortPolyData *New();
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vtkTypeRevisionMacro(vtkDepthSortPolyData,vtkPolyDataAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// Specify the sort method for the polygonal primitives. By default, the
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// poly data is sorted from back to front.
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vtkSetMacro(Direction,int);
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vtkGetMacro(Direction,int);
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void SetDirectionToFrontToBack()
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{this->SetDirection(VTK_DIRECTION_FRONT_TO_BACK);}
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void SetDirectionToBackToFront()
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{this->SetDirection(VTK_DIRECTION_BACK_TO_FRONT);}
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void SetDirectionToSpecifiedVector()
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{this->SetDirection(VTK_DIRECTION_SPECIFIED_VECTOR);}
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// Description:
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// Specify the point to use when sorting. The fastest is to just
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// take the first cell point. Other options are to take the bounding
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// box center or the parametric center of the cell. By default, the
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// first cell point is used.
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vtkSetMacro(DepthSortMode,int);
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vtkGetMacro(DepthSortMode,int);
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void SetDepthSortModeToFirstPoint()
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{this->SetDepthSortMode(VTK_SORT_FIRST_POINT);}
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void SetDepthSortModeToBoundsCenter()
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{this->SetDepthSortMode(VTK_SORT_BOUNDS_CENTER);}
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void SetDepthSortModeToParametricCenter()
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{this->SetDepthSortMode(VTK_SORT_PARAMETRIC_CENTER);}
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// Description:
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// Specify a camera that is used to define a view direction along which
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// the cells are sorted. This ivar only has effect if the direction is set
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// to front-to-back or back-to-front, and a camera is specified.
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virtual void SetCamera(vtkCamera*);
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vtkGetObjectMacro(Camera,vtkCamera);
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// Description:
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// Specify a transformation matrix (via the vtkProp3D::GetMatrix() method)
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// that is used to include the effects of transformation. This ivar only
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// has effect if the direction is set to front-to-back or back-to-front,
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// and a camera is specified. Specifying the vtkProp3D is optional.
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void SetProp3D(vtkProp3D *);
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vtkProp3D *GetProp3D();
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// Description:
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// Set/Get the sort direction. This ivar only has effect if the sort
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// direction is set to SetDirectionToSpecifiedVector(). The sort occurs
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// in the direction of the vector.
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vtkSetVector3Macro(Vector,double);
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vtkGetVectorMacro(Vector,double,3);
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// Description:
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// Set/Get the sort origin. This ivar only has effect if the sort
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// direction is set to SetDirectionToSpecifiedVector(). The sort occurs
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// in the direction of the vector, with this point specifying the
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// origin.
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vtkSetVector3Macro(Origin,double);
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vtkGetVectorMacro(Origin,double,3);
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// Description:
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// Set/Get a flag that controls the generation of scalar values
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// corresponding to the sort order. If enabled, the output of this
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// filter will include scalar values that range from 0 to (ncells-1),
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// where 0 is closest to the sort direction.
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vtkSetMacro(SortScalars, int);
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vtkGetMacro(SortScalars, int);
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vtkBooleanMacro(SortScalars, int);
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// Description:
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// Return MTime also considering the dependent objects: the camera
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// and/or the prop3D.
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unsigned long GetMTime();
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protected:
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vtkDepthSortPolyData();
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~vtkDepthSortPolyData();
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int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
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void ComputeProjectionVector(double vector[3], double origin[3]);
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int Direction;
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int DepthSortMode;
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vtkCamera *Camera;
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vtkProp3D *Prop3D;
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vtkTransform *Transform;
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double Vector[3];
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double Origin[3];
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int SortScalars;
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private:
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vtkDepthSortPolyData(const vtkDepthSortPolyData&); // Not implemented.
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void operator=(const vtkDepthSortPolyData&); // Not implemented.
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};
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#endif
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