Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkDuplicatePolyData.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkDuplicatePolyData - For distributed tiled displays.
// .SECTION Description
// This filter collects poly data and duplicates it on every node.
// Converts data parallel so every node has a complete copy of the data.
// The filter is used at the end of a pipeline for driving a tiled
// display.
#ifndef __vtkDuplicatePolyData_h
#define __vtkDuplicatePolyData_h
#include "vtkPolyDataAlgorithm.h"
class vtkSocketController;
class vtkMultiProcessController;
class VTK_PARALLEL_EXPORT vtkDuplicatePolyData : public vtkPolyDataAlgorithm
{
public:
static vtkDuplicatePolyData *New();
vtkTypeRevisionMacro(vtkDuplicatePolyData, vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// By defualt this filter uses the global controller,
// but this method can be used to set another instead.
virtual void SetController(vtkMultiProcessController*);
vtkGetObjectMacro(Controller, vtkMultiProcessController);
void InitializeSchedule(int numProcs);
// Description:
// This flag causes sends and receives to be matched.
// When this flag is off, two sends occur then two receives.
// I want to see if it makes a difference in performance.
// The flag is on by default.
vtkSetMacro(Synchronous, int);
vtkGetMacro(Synchronous, int);
vtkBooleanMacro(Synchronous, int);
// Description:
// This duplicate filter works in client server mode when this
// controller is set. We have a client flag to diferentiate the
// client and server because the socket controller is odd:
// Proth processes think their id is 0.
vtkSocketController *GetSocketController() {return this->SocketController;}
void SetSocketController (vtkSocketController *controller);
vtkSetMacro(ClientFlag,int);
vtkGetMacro(ClientFlag,int);
// Description:
// This returns to size of the output (on this process).
// This method is not really used. It is needed to have
// the same API as vtkCollectPolyData.
vtkGetMacro(MemorySize, unsigned long);
protected:
vtkDuplicatePolyData();
~vtkDuplicatePolyData();
// Data generation method
virtual int RequestUpdateExtent(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
virtual int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
void ClientExecute(vtkPolyData *output);
virtual int RequestInformation(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
vtkMultiProcessController *Controller;
int Synchronous;
int NumberOfProcesses;
int ScheduleLength;
int **Schedule;
// For client server mode.
vtkSocketController *SocketController;
int ClientFlag;
unsigned long MemorySize;
private:
vtkDuplicatePolyData(const vtkDuplicatePolyData&); // Not implemented
void operator=(const vtkDuplicatePolyData&); // Not implemented
};
#endif