Cloned library of VTK-5.0.0 with extra build files for internal package management.
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package require vtk
package require vtkinteraction
# Create the RenderWindow, Renderer and both Actors
#
vtkRenderer ren1
vtkRenderWindow renWin
renWin AddRenderer ren1
vtkRenderWindowInteractor iren
iren SetRenderWindow renWin
# create four parts: a top level assembly and three primitives
#
vtkSphereSource sphere
vtkPolyDataMapper sphereMapper
sphereMapper SetInputConnection [sphere GetOutputPort]
vtkActor sphereActor
sphereActor SetMapper sphereMapper
sphereActor SetOrigin 2 1 3
sphereActor RotateY 6
sphereActor SetPosition 2.25 0 0
[sphereActor GetProperty] SetColor 1 0 1
vtkCubeSource cube
vtkPolyDataMapper cubeMapper
cubeMapper SetInputConnection [cube GetOutputPort]
vtkActor cubeActor
cubeActor SetMapper cubeMapper
cubeActor SetPosition 0.0 .25 0
[cubeActor GetProperty] SetColor 0 0 1
vtkConeSource cone
vtkPolyDataMapper coneMapper
coneMapper SetInputConnection [cone GetOutputPort]
vtkActor coneActor
coneActor SetMapper coneMapper
coneActor SetPosition 0 0 .25
[coneActor GetProperty] SetColor 0 1 0
vtkCylinderSource cylinder;#top part
vtkPolyDataMapper cylinderMapper
cylinderMapper SetInputConnection [cylinder GetOutputPort]
cylinderMapper SetResolveCoincidentTopologyToPolygonOffset
vtkActor cylinderActor
cylinderActor SetMapper cylinderMapper
[cylinderActor GetProperty] SetColor 1 0 0
vtkAssembly assembly
assembly AddPart cylinderActor
assembly AddPart sphereActor
assembly AddPart cubeActor
assembly AddPart coneActor
assembly SetOrigin 5 10 15
assembly AddPosition 5 0 0
assembly RotateX 15
# Add the actors to the renderer, set the background and size
#
ren1 AddActor assembly
ren1 AddActor coneActor
ren1 SetBackground 0.1 0.2 0.4
renWin SetSize 200 200
# Get handles to some useful objects
#
iren AddObserver UserEvent {wm deiconify .vtkInteract}
vtkCamera camera
camera SetClippingRange 21.9464 30.0179
camera SetFocalPoint 3.49221 2.28844 -0.970866
camera SetPosition 3.49221 2.28844 24.5216
camera SetViewAngle 30
camera SetViewUp 0 1 0
ren1 SetActiveCamera camera
renWin Render
# prevent the tk window from showing up then start the event loop
wm withdraw .