Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkInteractorStyleImage.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkInteractorStyleImage.h"
#include "vtkAbstractPropPicker.h"
#include "vtkAssemblyPath.h"
#include "vtkCommand.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkRenderWindowInteractor.h"
vtkCxxRevisionMacro(vtkInteractorStyleImage, "$Revision: 1.25 $");
vtkStandardNewMacro(vtkInteractorStyleImage);
//----------------------------------------------------------------------------
vtkInteractorStyleImage::vtkInteractorStyleImage()
{
this->WindowLevelStartPosition[0] = 0;
this->WindowLevelStartPosition[1] = 0;
this->WindowLevelCurrentPosition[0] = 0;
this->WindowLevelCurrentPosition[1] = 0;
}
//----------------------------------------------------------------------------
vtkInteractorStyleImage::~vtkInteractorStyleImage()
{
}
//----------------------------------------------------------------------------
void vtkInteractorStyleImage::StartWindowLevel()
{
if (this->State != VTKIS_NONE)
{
return;
}
this->StartState(VTKIS_WINDOW_LEVEL);
this->InvokeEvent(vtkCommand::StartWindowLevelEvent,this);
}
//----------------------------------------------------------------------------
void vtkInteractorStyleImage::EndWindowLevel()
{
if (this->State != VTKIS_WINDOW_LEVEL)
{
return;
}
this->InvokeEvent(vtkCommand::EndWindowLevelEvent, this);
this->StopState();
}
//----------------------------------------------------------------------------
void vtkInteractorStyleImage::StartPick()
{
if (this->State != VTKIS_NONE)
{
return;
}
this->StartState(VTKIS_PICK);
this->InvokeEvent(vtkCommand::StartPickEvent, this);
}
//----------------------------------------------------------------------------
void vtkInteractorStyleImage::EndPick()
{
if (this->State != VTKIS_PICK)
{
return;
}
this->InvokeEvent(vtkCommand::EndPickEvent, this);
this->StopState();
}
//----------------------------------------------------------------------------
void vtkInteractorStyleImage::OnMouseMove()
{
int x = this->Interactor->GetEventPosition()[0];
int y = this->Interactor->GetEventPosition()[1];
switch (this->State)
{
case VTKIS_WINDOW_LEVEL:
this->FindPokedRenderer(x, y);
this->WindowLevel();
this->InvokeEvent(vtkCommand::InteractionEvent, NULL);
break;
case VTKIS_PICK:
this->FindPokedRenderer(x, y);
this->Pick();
this->InvokeEvent(vtkCommand::InteractionEvent, NULL);
break;
}
// Call parent to handle all other states and perform additional work
this->Superclass::OnMouseMove();
}
//----------------------------------------------------------------------------
void vtkInteractorStyleImage::OnLeftButtonDown()
{
int x = this->Interactor->GetEventPosition()[0];
int y = this->Interactor->GetEventPosition()[1];
this->FindPokedRenderer(x, y);
if (this->CurrentRenderer == NULL)
{
return;
}
// Redefine this button to handle window/level
if (!this->Interactor->GetShiftKey() && !this->Interactor->GetControlKey())
{
this->WindowLevelStartPosition[0] = x;
this->WindowLevelStartPosition[1] = y;
this->StartWindowLevel();
}
// The rest of the button + key combinations remain the same
else
{
this->Superclass::OnLeftButtonDown();
}
}
//----------------------------------------------------------------------------
void vtkInteractorStyleImage::OnLeftButtonUp()
{
switch (this->State)
{
case VTKIS_WINDOW_LEVEL:
this->EndWindowLevel();
break;
}
// Call parent to handle all other states and perform additional work
this->Superclass::OnLeftButtonUp();
}
//----------------------------------------------------------------------------
void vtkInteractorStyleImage::OnRightButtonDown()
{
int x = this->Interactor->GetEventPosition()[0];
int y = this->Interactor->GetEventPosition()[1];
this->FindPokedRenderer(x, y);
if (this->CurrentRenderer == NULL)
{
return;
}
// Redefine this button + shift to handle pick
if (this->Interactor->GetShiftKey())
{
this->StartPick();
}
// The rest of the button + key combinations remain the same
else
{
this->Superclass::OnRightButtonDown();
}
}
//----------------------------------------------------------------------------
void vtkInteractorStyleImage::OnRightButtonUp()
{
switch (this->State)
{
case VTKIS_PICK:
this->EndPick();
break;
}
// Call parent to handle all other states and perform additional work
this->Superclass::OnRightButtonUp();
}
//----------------------------------------------------------------------------
void vtkInteractorStyleImage::OnChar()
{
vtkRenderWindowInteractor *rwi = this->Interactor;
switch (rwi->GetKeyCode())
{
case 'f' :
case 'F' :
{
this->AnimState = VTKIS_ANIM_ON;
vtkAssemblyPath *path=NULL;
this->FindPokedRenderer(rwi->GetEventPosition()[0],
rwi->GetEventPosition()[1]);
rwi->GetPicker()->Pick(rwi->GetEventPosition()[0],
rwi->GetEventPosition()[1], 0.0,
this->CurrentRenderer);
vtkAbstractPropPicker *picker;
if ( (picker=vtkAbstractPropPicker::SafeDownCast(rwi->GetPicker())) )
{
path = picker->GetPath();
}
if ( path != NULL )
{
rwi->FlyToImage(this->CurrentRenderer,picker->GetPickPosition());
}
this->AnimState = VTKIS_ANIM_OFF;
break;
}
case 'r' :
case 'R' :
// Allow either shift/ctrl to trigger the usual 'r' binding
// otherwise trigger reset window level event
if (rwi->GetShiftKey() || rwi->GetControlKey())
{
this->Superclass::OnChar();
}
else
{
this->InvokeEvent(vtkCommand::ResetWindowLevelEvent, this);
}
break;
default:
this->Superclass::OnChar();
break;
}
}
//----------------------------------------------------------------------------
void vtkInteractorStyleImage::WindowLevel()
{
vtkRenderWindowInteractor *rwi = this->Interactor;
this->WindowLevelCurrentPosition[0] = rwi->GetEventPosition()[0];
this->WindowLevelCurrentPosition[1] = rwi->GetEventPosition()[1];
this->InvokeEvent(vtkCommand::WindowLevelEvent, this);
}
//----------------------------------------------------------------------------
void vtkInteractorStyleImage::Pick()
{
this->InvokeEvent(vtkCommand::PickEvent, this);
}
//----------------------------------------------------------------------------
void vtkInteractorStyleImage::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "Window Level Current Position: ("
<< this->WindowLevelCurrentPosition[0] << ", "
<< this->WindowLevelCurrentPosition[1] << ")" << endl;
os << indent << "Window Level Start Position: ("
<< this->WindowLevelStartPosition[0] << ", "
<< this->WindowLevelStartPosition[1] << ")" << endl;
}