You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
384 lines
16 KiB
384 lines
16 KiB
/*=========================================================================
|
|
|
|
Program: Visualization Toolkit
|
|
Module: $RCSfile: vtkMapper.h,v $
|
|
|
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
|
All rights reserved.
|
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
|
|
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
PURPOSE. See the above copyright notice for more information.
|
|
|
|
=========================================================================*/
|
|
// .NAME vtkMapper - abstract class specifies interface to map data to graphics primitives
|
|
// .SECTION Description
|
|
// vtkMapper is an abstract class to specify interface between data and
|
|
// graphics primitives. Subclasses of vtkMapper map data through a
|
|
// lookuptable and control the creation of rendering primitives that
|
|
// interface to the graphics library. The mapping can be controlled by
|
|
// supplying a lookup table and specifying a scalar range to map data
|
|
// through.
|
|
//
|
|
// There are several important control mechanisms affecting the behavior of
|
|
// this object. The ScalarVisibility flag controls whether scalar data (if
|
|
// any) controls the color of the associated actor(s) that refer to the
|
|
// mapper. The ScalarMode ivar is used to determine whether scalar point data
|
|
// or cell data is used to color the object. By default, point data scalars
|
|
// are used unless there are none, in which cell scalars are used. Or you can
|
|
// explicitly control whether to use point or cell scalar data. Finally, the
|
|
// mapping of scalars through the lookup table varies depending on the
|
|
// setting of the ColorMode flag. See the documentation for the appropriate
|
|
// methods for an explanation.
|
|
//
|
|
// Another important feature of this class is whether to use immediate mode
|
|
// rendering (ImmediateModeRenderingOn) or display list rendering
|
|
// (ImmediateModeRenderingOff). If display lists are used, a data structure
|
|
// is constructed (generally in the rendering library) which can then be
|
|
// rapidly traversed and rendered by the rendering library. The disadvantage
|
|
// of display lists is that they require additionally memory which may affect
|
|
// the performance of the system.
|
|
//
|
|
// Another important feature of the mapper is the ability to shift the
|
|
// z-buffer to resolve coincident topology. For example, if you'd like to
|
|
// draw a mesh with some edges a different color, and the edges lie on the
|
|
// mesh, this feature can be useful to get nice looking lines. (See the
|
|
// ResolveCoincidentTopology-related methods.)
|
|
|
|
// .SECTION See Also
|
|
// vtkDataSetMapper vtkPolyDataMapper
|
|
|
|
#ifndef __vtkMapper_h
|
|
#define __vtkMapper_h
|
|
|
|
#include "vtkAbstractMapper3D.h"
|
|
#include "vtkScalarsToColors.h" // For VTK_COLOR_MODE_DEFAULT and _MAP_SCALARS
|
|
|
|
#define VTK_RESOLVE_OFF 0
|
|
#define VTK_RESOLVE_POLYGON_OFFSET 1
|
|
#define VTK_RESOLVE_SHIFT_ZBUFFER 2
|
|
|
|
#define VTK_GET_ARRAY_BY_ID 0
|
|
#define VTK_GET_ARRAY_BY_NAME 1
|
|
|
|
#define VTK_MATERIALMODE_DEFAULT 0
|
|
#define VTK_MATERIALMODE_AMBIENT 1
|
|
#define VTK_MATERIALMODE_DIFFUSE 2
|
|
#define VTK_MATERIALMODE_AMBIENT_AND_DIFFUSE 3
|
|
|
|
class vtkWindow;
|
|
class vtkRenderer;
|
|
class vtkActor;
|
|
class vtkDataSet;
|
|
class vtkFloatArray;
|
|
class vtkImageData;
|
|
|
|
class VTK_RENDERING_EXPORT vtkMapper : public vtkAbstractMapper3D
|
|
{
|
|
public:
|
|
vtkTypeRevisionMacro(vtkMapper,vtkAbstractMapper3D);
|
|
void PrintSelf(ostream& os, vtkIndent indent);
|
|
|
|
// Description:
|
|
// Make a shallow copy of this mapper.
|
|
void ShallowCopy(vtkAbstractMapper *m);
|
|
|
|
// Description:
|
|
// Overload standard modified time function. If lookup table is modified,
|
|
// then this object is modified as well.
|
|
unsigned long GetMTime();
|
|
|
|
// Description:
|
|
// Method initiates the mapping process. Generally sent by the actor
|
|
// as each frame is rendered.
|
|
virtual void Render(vtkRenderer *ren, vtkActor *a) = 0;
|
|
|
|
// Description:
|
|
// Release any graphics resources that are being consumed by this mapper.
|
|
// The parameter window could be used to determine which graphic
|
|
// resources to release.
|
|
virtual void ReleaseGraphicsResources(vtkWindow *) {};
|
|
|
|
// Description:
|
|
// Specify a lookup table for the mapper to use.
|
|
void SetLookupTable(vtkScalarsToColors *lut);
|
|
vtkScalarsToColors *GetLookupTable();
|
|
|
|
// Description:
|
|
// Create default lookup table. Generally used to create one when none
|
|
// is available with the scalar data.
|
|
virtual void CreateDefaultLookupTable();
|
|
|
|
// Description:
|
|
// Turn on/off flag to control whether scalar data is used to color objects.
|
|
vtkSetMacro(ScalarVisibility,int);
|
|
vtkGetMacro(ScalarVisibility,int);
|
|
vtkBooleanMacro(ScalarVisibility,int);
|
|
|
|
// Description:
|
|
// Turn on/off flag to control whether the mapper's data is static. Static data
|
|
// means that the mapper does not propagate updates down the pipeline, greatly
|
|
// decreasing the time it takes to update many mappers. This should only be
|
|
// used if the data never changes.
|
|
vtkSetMacro(Static,int);
|
|
vtkGetMacro(Static,int);
|
|
vtkBooleanMacro(Static,int);
|
|
|
|
// Description:
|
|
// Control how the scalar data is mapped to colors. By default
|
|
// (ColorModeToDefault), unsigned char scalars are treated as colors, and
|
|
// NOT mapped through the lookup table, while everything else is. Setting
|
|
// ColorModeToMapScalars means that all scalar data will be mapped through
|
|
// the lookup table. (Note that for multi-component scalars, the
|
|
// particular component to use for mapping can be specified using the
|
|
// SelectColorArray() method.)
|
|
vtkSetMacro(ColorMode,int);
|
|
vtkGetMacro(ColorMode,int);
|
|
void SetColorModeToDefault()
|
|
{this->SetColorMode(VTK_COLOR_MODE_DEFAULT);};
|
|
void SetColorModeToMapScalars()
|
|
{this->SetColorMode(VTK_COLOR_MODE_MAP_SCALARS);};
|
|
|
|
// Description:
|
|
// Return the method of coloring scalar data.
|
|
const char *GetColorModeAsString();
|
|
|
|
// Description:
|
|
// By default, vertex color is used to map colors to a surface.
|
|
// Colors are interpolated after being mapped.
|
|
// This option avoids color interpolation by using a one dimensional
|
|
// texture map for the colors.
|
|
vtkSetMacro(InterpolateScalarsBeforeMapping,int);
|
|
vtkGetMacro(InterpolateScalarsBeforeMapping,int);
|
|
vtkBooleanMacro(InterpolateScalarsBeforeMapping,int);
|
|
|
|
// Description:
|
|
// Control whether the mapper sets the lookuptable range based on its
|
|
// own ScalarRange, or whether it will use the LookupTable ScalarRange
|
|
// regardless of it's own setting. By default the Mapper is allowed to set
|
|
// the LookupTable range, but users who are sharing LookupTables between
|
|
// mappers/actors will probably wish to force the mapper to use the
|
|
// LookupTable unchanged.
|
|
vtkSetMacro(UseLookupTableScalarRange,int);
|
|
vtkGetMacro(UseLookupTableScalarRange,int);
|
|
vtkBooleanMacro(UseLookupTableScalarRange,int);
|
|
|
|
// Description:
|
|
// Specify range in terms of scalar minimum and maximum (smin,smax). These
|
|
// values are used to map scalars into lookup table. Has no effect when
|
|
// UseLookupTableScalarRange is true.
|
|
vtkSetVector2Macro(ScalarRange,double);
|
|
vtkGetVectorMacro(ScalarRange,double,2);
|
|
|
|
// Description:
|
|
// Turn on/off flag to control whether data is rendered using
|
|
// immediate mode or note. Immediate mode rendering
|
|
// tends to be slower but it can handle larger datasets.
|
|
// The default value is immediate mode off. If you are
|
|
// having problems rendering a large dataset you might
|
|
// want to consider using immediate more rendering.
|
|
vtkSetMacro(ImmediateModeRendering,int);
|
|
vtkGetMacro(ImmediateModeRendering,int);
|
|
vtkBooleanMacro(ImmediateModeRendering,int);
|
|
|
|
// Description:
|
|
// Turn on/off flag to control whether data is rendered using
|
|
// immediate mode or note. Immediate mode rendering
|
|
// tends to be slower but it can handle larger datasets.
|
|
// The default value is immediate mode off. If you are
|
|
// having problems rendering a large dataset you might
|
|
// want to consider using immediate more rendering.
|
|
static void SetGlobalImmediateModeRendering(int val);
|
|
static void GlobalImmediateModeRenderingOn()
|
|
{vtkMapper::SetGlobalImmediateModeRendering(1);};
|
|
static void GlobalImmediateModeRenderingOff()
|
|
{vtkMapper::SetGlobalImmediateModeRendering(0);};
|
|
static int GetGlobalImmediateModeRendering();
|
|
|
|
// Description:
|
|
// Control how the filter works with scalar point data and cell attribute
|
|
// data. By default (ScalarModeToDefault), the filter will use point data,
|
|
// and if no point data is available, then cell data is used. Alternatively
|
|
// you can explicitly set the filter to use point data
|
|
// (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData).
|
|
// You can also choose to get the scalars from an array in point field
|
|
// data (ScalarModeToUsePointFieldData) or cell field data
|
|
// (ScalarModeToUseCellFieldData). If scalars are coming from a field
|
|
// data array, you must call SelectColorArray before you call
|
|
// GetColors.
|
|
// When ScalarMode is set to use Field Data (ScalarModeToFieldData), you
|
|
// must call SelectColorArray to choose the field data array to be used to
|
|
// color cells. In this mode, if the poly data has triangle strips,
|
|
// the field data is treated as the celldata for each mini-cell formed by
|
|
// a triangle in the strip rather than the entire strip.
|
|
vtkSetMacro(ScalarMode,int);
|
|
vtkGetMacro(ScalarMode,int);
|
|
void SetScalarModeToDefault() {
|
|
this->SetScalarMode(VTK_SCALAR_MODE_DEFAULT);};
|
|
void SetScalarModeToUsePointData() {
|
|
this->SetScalarMode(VTK_SCALAR_MODE_USE_POINT_DATA);};
|
|
void SetScalarModeToUseCellData() {
|
|
this->SetScalarMode(VTK_SCALAR_MODE_USE_CELL_DATA);};
|
|
void SetScalarModeToUsePointFieldData() {
|
|
this->SetScalarMode(VTK_SCALAR_MODE_USE_POINT_FIELD_DATA);};
|
|
void SetScalarModeToUseCellFieldData() {
|
|
this->SetScalarMode(VTK_SCALAR_MODE_USE_CELL_FIELD_DATA);};
|
|
void SetScalarModeToUseFieldData() {
|
|
this->SetScalarMode(VTK_SCALAR_MODE_USE_FIELD_DATA); }
|
|
|
|
// Description:
|
|
// When ScalarMode is set to UsePointFileData or UseCellFieldData,
|
|
// you can specify which array to use for coloring using these methods.
|
|
// The lookup table will decide how to convert vectors to colors.
|
|
void SelectColorArray(int arrayNum);
|
|
void SelectColorArray(const char* arrayName);
|
|
|
|
// Description:
|
|
// Legacy:
|
|
// These methods used to be used to specify the array component.
|
|
// It is better to do this in the lookup table.
|
|
void ColorByArrayComponent(int arrayNum, int component);
|
|
void ColorByArrayComponent(const char* arrayName, int component);
|
|
|
|
// Description:
|
|
// Get the array name or number and component to color by.
|
|
char* GetArrayName() { return this->ArrayName; }
|
|
int GetArrayId() { return this->ArrayId; }
|
|
int GetArrayAccessMode() { return this->ArrayAccessMode; }
|
|
int GetArrayComponent() { return this->ArrayComponent; }
|
|
|
|
// Description:
|
|
// Return the method for obtaining scalar data.
|
|
const char *GetScalarModeAsString();
|
|
|
|
// Description:
|
|
// Set/Get a global flag that controls whether coincident topology (e.g., a
|
|
// line on top of a polygon) is shifted to avoid z-buffer resolution (and
|
|
// hence rendering problems). If not off, there are two methods to choose
|
|
// from. PolygonOffset uses graphics systems calls to shift polygons, but
|
|
// does not distinguish vertices and lines from one another. ShiftZBuffer
|
|
// remaps the z-buffer to distinguish vertices, lines, and polygons, but
|
|
// does not always produce acceptable results. If you use the ShiftZBuffer
|
|
// approach, you may also want to set the ResolveCoincidentTopologyZShift
|
|
// value. (Note: not all mappers/graphics systems implement this
|
|
// functionality.)
|
|
static void SetResolveCoincidentTopology(int val);
|
|
static int GetResolveCoincidentTopology();
|
|
static void SetResolveCoincidentTopologyToDefault();
|
|
static void SetResolveCoincidentTopologyToOff()
|
|
{SetResolveCoincidentTopology(VTK_RESOLVE_OFF);}
|
|
static void SetResolveCoincidentTopologyToPolygonOffset()
|
|
{SetResolveCoincidentTopology(VTK_RESOLVE_POLYGON_OFFSET);}
|
|
static void SetResolveCoincidentTopologyToShiftZBuffer()
|
|
{SetResolveCoincidentTopology(VTK_RESOLVE_SHIFT_ZBUFFER);}
|
|
|
|
// Description:
|
|
// Used to set the polygon offset scale factor and units.
|
|
// Used when ResolveCoincidentTopology is set to PolygonOffset.
|
|
// These are global variables.
|
|
static void SetResolveCoincidentTopologyPolygonOffsetParameters(
|
|
double factor, double units);
|
|
static void GetResolveCoincidentTopologyPolygonOffsetParameters(
|
|
double& factor, double& units);
|
|
|
|
// Description:
|
|
// Used to set the z-shift if ResolveCoincidentTopology is set to
|
|
// ShiftZBuffer. This is a global variable.
|
|
static void SetResolveCoincidentTopologyZShift(double val);
|
|
static double GetResolveCoincidentTopologyZShift();
|
|
|
|
// Description:
|
|
// Return bounding box (array of six doubles) of data expressed as
|
|
// (xmin,xmax, ymin,ymax, zmin,zmax).
|
|
virtual double *GetBounds();
|
|
virtual void GetBounds(double bounds[6])
|
|
{this->vtkAbstractMapper3D::GetBounds(bounds);};
|
|
|
|
// Description:
|
|
// This instance variable is used by vtkLODActor to determine which
|
|
// mapper to use. It is an estimate of the time necessary to render.
|
|
// Setting the render time does not modify the mapper.
|
|
void SetRenderTime(double time) {this->RenderTime = time;}
|
|
vtkGetMacro(RenderTime, double);
|
|
|
|
//BTX
|
|
// Description:
|
|
// Get the input as a vtkDataSet. This method is overridden in
|
|
// the specialized mapper classes to return more specific data types.
|
|
vtkDataSet *GetInput();
|
|
//ETX
|
|
|
|
// Description:
|
|
// Get the input to this mapper as a vtkDataSet, instead of as a
|
|
// more specialized data type that the subclass may return from
|
|
// GetInput(). This method is provided for use in the wrapper languages,
|
|
// C++ programmers should use GetInput() instead.
|
|
vtkDataSet *GetInputAsDataSet()
|
|
{return this->GetInput();}
|
|
|
|
// Description:
|
|
// Map the scalars (if there are any scalars and ScalarVisibility is on)
|
|
// through the lookup table, returning an unsigned char RGBA array. This is
|
|
// typically done as part of the rendering process. The alpha parameter
|
|
// allows the blending of the scalars with an additional alpha (typically
|
|
// which comes from a vtkActor, etc.)
|
|
vtkUnsignedCharArray *MapScalars(double alpha);
|
|
|
|
// Description:
|
|
// Set/Get the light-model color mode.
|
|
vtkSetMacro(ScalarMaterialMode,int);
|
|
vtkGetMacro(ScalarMaterialMode,int);
|
|
void SetScalarMaterialModeToDefault()
|
|
{this->SetScalarMaterialMode(VTK_MATERIALMODE_DEFAULT);};
|
|
void SetScalarMaterialModeToAmbient()
|
|
{this->SetScalarMaterialMode(VTK_MATERIALMODE_AMBIENT);};
|
|
void SetScalarMaterialModeToDiffuse()
|
|
{this->SetScalarMaterialMode(VTK_MATERIALMODE_DIFFUSE);};
|
|
void SetScalarMaterialModeToAmbientAndDiffuse()
|
|
{this->SetScalarMaterialMode(VTK_MATERIALMODE_AMBIENT_AND_DIFFUSE);};
|
|
|
|
// Description:
|
|
// Return the light-model color mode.
|
|
const char *GetScalarMaterialModeAsString();
|
|
|
|
protected:
|
|
vtkMapper();
|
|
~vtkMapper();
|
|
|
|
vtkUnsignedCharArray *Colors;
|
|
|
|
// Use texture coordinates for coloring.
|
|
int InterpolateScalarsBeforeMapping;
|
|
// Coordinate for each point.
|
|
vtkFloatArray *ColorCoordinates;
|
|
// 1D ColorMap used for the texture image.
|
|
vtkImageData* ColorTextureMap;
|
|
void MapScalarsToTexture(vtkDataArray* scalars, double alpha);
|
|
|
|
vtkScalarsToColors *LookupTable;
|
|
int ScalarVisibility;
|
|
vtkTimeStamp BuildTime;
|
|
double ScalarRange[2];
|
|
int UseLookupTableScalarRange;
|
|
int ImmediateModeRendering;
|
|
int ColorMode;
|
|
int ScalarMode;
|
|
int ScalarMaterialMode;
|
|
|
|
double RenderTime;
|
|
|
|
// for coloring by a component of a field data array
|
|
int ArrayId;
|
|
char ArrayName[256];
|
|
int ArrayComponent;
|
|
int ArrayAccessMode;
|
|
|
|
int Static;
|
|
|
|
private:
|
|
vtkMapper(const vtkMapper&); // Not implemented.
|
|
void operator=(const vtkMapper&); // Not implemented.
|
|
};
|
|
|
|
#endif
|
|
|