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340 lines
13 KiB
340 lines
13 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkSplineWidget.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkSplineWidget - 3D widget for manipulating a spline
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// .SECTION Description
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// This 3D widget defines a spline that can be interactively placed in a
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// scene. The spline has handles, the number of which can be changed, plus it
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// can be picked on the spline itself to translate or rotate it in the scene.
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// A nice feature of the object is that the vtkSplineWidget, like any 3D
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// widget, will work with the current interactor style. That is, if
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// vtkSplineWidget does not handle an event, then all other registered
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// observers (including the interactor style) have an opportunity to process
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// the event. Otherwise, the vtkSplineWidget will terminate the processing of
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// the event that it handles.
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//
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// To use this object, just invoke SetInteractor() with the argument of the
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// method a vtkRenderWindowInteractor. You may also wish to invoke
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// "PlaceWidget()" to initially position the widget. The interactor will act
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// normally until the "i" key (for "interactor") is pressed, at which point the
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// vtkSplineWidget will appear. (See superclass documentation for information
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// about changing this behavior.) Events that occur outside of the widget
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// (i.e., no part of the widget is picked) are propagated to any other
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// registered obsevers (such as the interaction style). Turn off the widget
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// by pressing the "i" key again (or invoke the Off() method).
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//
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// The button actions and key modifiers are as follows for controlling the
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// widget:
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// 1) left button down on and drag one of the spherical handles to change the
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// shape of the spline: the handles act as "control points".
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// 2) left button or middle button down on a line segment forming the spline
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// allows uniform translation of the widget.
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// 3) ctrl + middle button down on the widget enables spinning of the widget
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// about its center.
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// 4) right button down on the widget enables scaling of the widget. By moving
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// the mouse "up" the render window the spline will be made bigger; by moving
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// "down" the render window the widget will be made smaller.
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// 5) ctrl key + right button down on any handle will erase it providing there
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// will be two or more points remaining to form a spline.
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// 6) shift key + right button down on any line segment will insert a handle
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// onto the spline at the cursor position.
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//
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// The vtkSplineWidget has several methods that can be used in conjunction with
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// other VTK objects. The Set/GetResolution() methods control the number of
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// subdivisions of the spline; the GetPolyData() method can be used to get the
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// polygonal representation and can be used for things like seeding
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// streamlines or probing other data sets. Typical usage of the widget is to
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// make use of the StartInteractionEvent, InteractionEvent, and
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// EndInteractionEvent events. The InteractionEvent is called on mouse motion;
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// the other two events are called on button down and button up (either left or
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// right button).
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//
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// Some additional features of this class include the ability to control the
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// properties of the widget. You can set the properties of the selected and
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// unselected representations of the spline. For example, you can set the
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// property for the handles and spline. In addition there are methods to
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// constrain the spline so that it is aligned with a plane. Note that a simple
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// ruler widget can be derived by setting the resolution to 1, the number of
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// handles to 2, and calling the GetSummedLength method!
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// .SECTION Thanks
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// Thanks to Dean Inglis for developing and contributing this class.
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// .SECTION Caveats
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// Note that handles and line can be picked even when they are "behind" other
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// actors. This is an intended feature and not a bug.
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// .SECTION See Also
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// vtk3DWidget vtkBoxWidget vtkLineWidget vtkPointWidget vtkSphereWidget
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// vtkImagePlaneWidget vtkImplicitPlaneWidget vtkPlaneWidget
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#ifndef __vtkSplineWidget_h
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#define __vtkSplineWidget_h
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#include "vtk3DWidget.h"
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class vtkActor;
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class vtkCellPicker;
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class vtkParametricSpline;
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class vtkParametricFunctionSource;
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class vtkPlaneSource;
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class vtkPoints;
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class vtkPolyData;
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class vtkProp;
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class vtkProperty;
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class vtkSphereSource;
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class vtkTransform;
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#define VTK_PROJECTION_YZ 0
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#define VTK_PROJECTION_XZ 1
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#define VTK_PROJECTION_XY 2
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#define VTK_PROJECTION_OBLIQUE 3
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class VTK_WIDGETS_EXPORT vtkSplineWidget : public vtk3DWidget
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{
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public:
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// Description:
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// Instantiate the object.
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static vtkSplineWidget *New();
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vtkTypeRevisionMacro(vtkSplineWidget,vtk3DWidget);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// Methods that satisfy the superclass' API.
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virtual void SetEnabled(int);
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virtual void PlaceWidget(double bounds[6]);
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void PlaceWidget()
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{this->Superclass::PlaceWidget();}
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void PlaceWidget(double xmin, double xmax, double ymin, double ymax,
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double zmin, double zmax)
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{this->Superclass::PlaceWidget(xmin,xmax,ymin,ymax,zmin,zmax);}
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// Description:
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// Force the spline widget to be projected onto one of the orthogonal planes.
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// Remember that when the state changes, a ModifiedEvent is invoked.
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// This can be used to snap the spline to the plane if it is orginally
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// not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY
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// planes respectively and 3 for arbitrary oblique planes when the widget
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// is tied to a vtkPlaneSource.
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vtkSetMacro(ProjectToPlane,int);
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vtkGetMacro(ProjectToPlane,int);
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vtkBooleanMacro(ProjectToPlane,int);
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// Description:
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// Set up a reference to a vtkPlaneSource that could be from another widget
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// object, e.g. a vtkPolyDataSourceWidget.
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void SetPlaneSource(vtkPlaneSource* plane);
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vtkSetClampMacro(ProjectionNormal,int,VTK_PROJECTION_YZ,VTK_PROJECTION_OBLIQUE);
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vtkGetMacro(ProjectionNormal,int);
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void SetProjectionNormalToXAxes()
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{ this->SetProjectionNormal(0); }
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void SetProjectionNormalToYAxes()
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{ this->SetProjectionNormal(1); }
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void SetProjectionNormalToZAxes()
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{ this->SetProjectionNormal(2); }
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void SetProjectionNormalToOblique()
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{ this->SetProjectionNormal(3); }
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// Description:
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// Set the position of spline handles and points in terms of a plane's
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// position. i.e., if ProjectionNormal is 0, all of the x-coordinate
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// values of the points are set to position. Any value can be passed (and is
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// ignored) to update the spline points when Projection normal is set to 3
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// for arbritrary plane orientations.
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void SetProjectionPosition(double position);
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vtkGetMacro(ProjectionPosition, double);
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// Description:
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// Grab the polydata (including points) that defines the spline. The
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// polydata consists of points and line segments numbering Resolution + 1
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// and Resoltuion, respectively. Points are guaranteed to be up-to-date when
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// either the InteractionEvent or EndInteraction events are invoked. The
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// user provides the vtkPolyData and the points and polyline are added to it.
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void GetPolyData(vtkPolyData *pd);
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// Description:
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// Set/Get the handle properties (the spheres are the handles). The
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// properties of the handles when selected and unselected can be manipulated.
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virtual void SetHandleProperty(vtkProperty*);
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vtkGetObjectMacro(HandleProperty, vtkProperty);
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virtual void SetSelectedHandleProperty(vtkProperty*);
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vtkGetObjectMacro(SelectedHandleProperty, vtkProperty);
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// Description:
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// Set/Get the line properties. The properties of the line when selected
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// and unselected can be manipulated.
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virtual void SetLineProperty(vtkProperty*);
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vtkGetObjectMacro(LineProperty, vtkProperty);
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virtual void SetSelectedLineProperty(vtkProperty*);
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vtkGetObjectMacro(SelectedLineProperty, vtkProperty);
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// Description:
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// Set/Get the number of handles for this widget.
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virtual void SetNumberOfHandles(int npts);
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vtkGetMacro(NumberOfHandles, int);
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// Description:
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// Set/Get the number of line segments representing the spline for
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// this widget.
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void SetResolution(int resolution);
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vtkGetMacro(Resolution,int);
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// Description:
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// Set the parametric spline object. Through vtkParametricSpline's API, the
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// user can supply and configure one of currently two types of spline:
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// vtkCardinalSpline, vtkKochanekSpline. The widget controls the open
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// or closed configuration of the spline.
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// WARNING: The widget does not enforce internal consistency so that all
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// three are of the same type.
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virtual void SetParametricSpline(vtkParametricSpline*);
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vtkGetObjectMacro(ParametricSpline,vtkParametricSpline);
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// Description:
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// Set/Get the position of the spline handles. Call GetNumberOfHandles
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// to determine the valid range of handle indices.
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void SetHandlePosition(int handle, double x, double y, double z);
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void SetHandlePosition(int handle, double xyz[3]);
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void GetHandlePosition(int handle, double xyz[3]);
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double* GetHandlePosition(int handle);
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// Description:
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// Control whether the spline is open or closed. A closed spline forms
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// a continuous loop: the first and last points are the same, and
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// derivatives are continuous. A minimum of 3 handles are required to
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// form a closed loop. This method enforces consistency with
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// user supplied subclasses of vtkSpline.
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void SetClosed(int closed);
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vtkGetMacro(Closed,int);
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vtkBooleanMacro(Closed,int);
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// Description:
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// Convenience method to determine whether the spline is
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// closed in a geometric sense. The widget may be set "closed" but still
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// be geometrically open (e.g., a straight line).
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int IsClosed();
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// Description:
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// Get the approximate vs. the true arc length of the spline. Calculated as
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// the summed lengths of the individual straight line segments. Use
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// SetResolution to control the accuracy.
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double GetSummedLength();
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// Description:
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// Convenience method to allocate and set the handles from a vtkPoints
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// instance. If the first and last points are the same, the spline sets
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// Closed to the on state and disregards the last point, otherwise Closed
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// remains unchanged.
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void InitializeHandles(vtkPoints* points);
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protected:
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vtkSplineWidget();
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~vtkSplineWidget();
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//BTX - manage the state of the widget
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int State;
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enum WidgetState
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{
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Start=0,
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Moving,
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Scaling,
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Spinning,
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Inserting,
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Erasing,
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Outside
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};
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//ETX
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//handles the events
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static void ProcessEvents(vtkObject* object,
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unsigned long event,
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void* clientdata,
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void* calldata);
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// ProcessEvents() dispatches to these methods.
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void OnLeftButtonDown();
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void OnLeftButtonUp();
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void OnMiddleButtonDown();
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void OnMiddleButtonUp();
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void OnRightButtonDown();
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void OnRightButtonUp();
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void OnMouseMove();
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// Controlling vars
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int ProjectionNormal;
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double ProjectionPosition;
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int ProjectToPlane;
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vtkPlaneSource* PlaneSource;
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// Projection capabilities
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void ProjectPointsToPlane();
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void ProjectPointsToOrthoPlane();
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void ProjectPointsToObliquePlane();
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// The spline
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vtkParametricSpline *ParametricSpline;
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vtkParametricFunctionSource *ParametricFunctionSource;
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int NumberOfHandles;
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int Closed;
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void BuildRepresentation();
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// The line segments
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vtkActor *LineActor;
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void HighlightLine(int highlight);
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int Resolution;
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// Glyphs representing hot spots (e.g., handles)
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vtkActor **Handle;
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vtkSphereSource **HandleGeometry;
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void Initialize();
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int HighlightHandle(vtkProp *prop); //returns handle index or -1 on fail
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virtual void SizeHandles();
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void InsertHandleOnLine(double* pos);
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void EraseHandle(const int&);
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// Do the picking
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vtkCellPicker *HandlePicker;
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vtkCellPicker *LinePicker;
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vtkActor *CurrentHandle;
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int CurrentHandleIndex;
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// Methods to manipulate the spline.
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void MovePoint(double *p1, double *p2);
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void Scale(double *p1, double *p2, int X, int Y);
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void Translate(double *p1, double *p2);
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void Spin(double *p1, double *p2, double *vpn);
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// Transform the control points (used for spinning)
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vtkTransform *Transform;
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// Properties used to control the appearance of selected objects and
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// the manipulator in general.
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vtkProperty *HandleProperty;
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vtkProperty *SelectedHandleProperty;
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vtkProperty *LineProperty;
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vtkProperty *SelectedLineProperty;
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void CreateDefaultProperties();
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// For efficient spinning
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double Centroid[3];
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void CalculateCentroid();
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private:
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vtkSplineWidget(const vtkSplineWidget&); //Not implemented
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void operator=(const vtkSplineWidget&); //Not implemented
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};
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#endif
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