Cloned library of VTK-5.0.0 with extra build files for internal package management.
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"""
Description:
Provides a simple VTK widget for pyGtk. This embeds a
vtkRenderWindow inside a GTK widget. This is based on
vtkTkRenderWidget.py. The GtkVTKRenderWindowBase class provides the
abstraction necessary for someone to use their own interaction
behaviour. The method names are similar to those in
vtkInteractorStyle.h.
The class uses the gtkgl.GtkGLArea widget (gtkglarea). This avoids
a lot of problems with flicker.
There is a working example at the bottom.
Credits:
Thanks to Dave Reed for testing the code under various platforms and
for his suggestion to use the GtkGLArea widget to avoid flicker
related issues.
Created by Prabhu Ramachandran, March 2001.
Using GtkGLArea, March, 2002.
Bugs:
(*) There is a focus related problem. Tkinter has a focus object
that handles focus events. I dont know of an equivalent object
under GTK. So, when an 'enter_notify_event' is received on the
GtkVTKRenderWindow I grab the focus but I dont know what to do when
I get a 'leave_notify_event'.
(*) Will not work under Win32 because it uses the XID of a window in
OnRealize. Suggestions to fix this will be appreciated.
"""
import gtk, GDK, gtkgl
import vtk
import math
class GtkVTKRenderWindowBase(gtkgl.GtkGLArea):
""" A base class that enables one to embed a vtkRenderWindow into
a pyGTK widget. This class embeds the RenderWindow correctly.
Provided are some empty methods that can be overloaded to provide
a user defined interaction behaviour. The event handling
functions have names that are somewhat similar to the ones in the
vtkInteractorStyle class included with VTK. """
def __init__(self, *args):
l = list(args)
attr = (gtkgl.RGBA, gtkgl.DOUBLEBUFFER)
l.insert(0, self)
l.insert(1, attr)
apply(gtkgl.GtkGLArea.__init__, l)
self._RenderWindow = vtk.vtkRenderWindow()
# private attributes
self.__Created = 0
# used by the LOD actors
self._DesiredUpdateRate = 15
self._StillUpdateRate = 0.0001
self.ConnectSignals()
# need this to be able to handle key_press events.
self.set_flags(gtk.CAN_FOCUS)
# default size
self.set_usize(300, 300)
def ConnectSignals(self):
self.connect("realize", self.OnRealize)
self.connect("expose_event", self.OnExpose)
self.connect("configure_event", self.OnConfigure)
self.connect("button_press_event", self.OnButtonDown)
self.connect("button_release_event", self.OnButtonUp)
self.connect("motion_notify_event", self.OnMouseMove)
self.connect("enter_notify_event", self.OnEnter)
self.connect("leave_notify_event", self.OnLeave)
self.connect("key_press_event", self.OnKeyPress)
self.connect("delete_event", self.OnDestroy)
self.add_events(GDK.EXPOSURE_MASK| GDK.BUTTON_PRESS_MASK |
GDK.BUTTON_RELEASE_MASK |
GDK.KEY_PRESS_MASK |
GDK.POINTER_MOTION_MASK |
GDK.POINTER_MOTION_HINT_MASK |
GDK.ENTER_NOTIFY_MASK | GDK.LEAVE_NOTIFY_MASK)
def GetRenderWindow(self):
return self._RenderWindow
def GetRenderer(self):
self._RenderWindow.GetRenderers().InitTraversal()
return self._RenderWindow.GetRenderers().GetNextItem()
def SetDesiredUpdateRate(self, rate):
"""Mirrors the method with the same name in
vtkRenderWindowInteractor."""
self._DesiredUpdateRate = rate
def GetDesiredUpdateRate(self):
"""Mirrors the method with the same name in
vtkRenderWindowInteractor."""
return self._DesiredUpdateRate
def SetStillUpdateRate(self, rate):
"""Mirrors the method with the same name in
vtkRenderWindowInteractor."""
self._StillUpdateRate = rate
def GetStillUpdateRate(self):
"""Mirrors the method with the same name in
vtkRenderWindowInteractor."""
return self._StillUpdateRate
def Render(self):
if self.__Created:
self._RenderWindow.Render()
def OnRealize(self, *args):
if self.__Created == 0:
# you can't get the xid without the window being realized.
self.realize()
win_id = str(self.get_window().xid)
self._RenderWindow.SetWindowInfo(win_id)
self.__Created = 1
return gtk.TRUE
def OnConfigure(self, wid, event=None):
sz = self._RenderWindow.GetSize()
if (event.width != sz[0]) or (event.height != sz[1]):
self._RenderWindow.SetSize(event.width, event.height)
return gtk.TRUE
def OnExpose(self, *args):
self.Render()
return gtk.TRUE
def OnDestroy(self, event=None):
self.hide()
del self._RenderWindow
self.destroy()
return gtk.TRUE
def OnButtonDown(self, wid, event):
"""Mouse button pressed."""
self._RenderWindow.SetDesiredUpdateRate(self._DesiredUpdateRate)
return gtk.TRUE
def OnButtonUp(self, wid, event):
"""Mouse button released."""
self._RenderWindow.SetDesiredUpdateRate(self._StillUpdateRate)
return gtk.TRUE
def OnMouseMove(self, wid, event):
"""Mouse has moved."""
return gtk.TRUE
def OnEnter(self, wid, event):
"""Entering the vtkRenderWindow."""
return gtk.TRUE
def OnLeave(self, wid, event):
"""Leaving the vtkRenderWindow."""
return gtk.TRUE
def OnKeyPress(self, wid, event):
"""Key pressed."""
return gtk.TRUE
def OnKeyRelease(self, wid, event):
"Key released."
return gtk.TRUE
class GtkVTKRenderWindow(GtkVTKRenderWindowBase):
""" An example of a fully functional GtkVTKRenderWindow that is
based on the vtkRenderWidget.py provided with the VTK sources."""
def __init__(self, *args):
l = list(args)
l.insert(0, self)
apply(GtkVTKRenderWindowBase.__init__, l)
self._CurrentRenderer = None
self._CurrentCamera = None
self._CurrentZoom = 1.0
self._CurrentLight = None
self._ViewportCenterX = 0
self._ViewportCenterY = 0
self._Picker = vtk.vtkCellPicker()
self._PickedAssembly = None
self._PickedProperty = vtk.vtkProperty()
self._PickedProperty.SetColor(1, 0, 0)
self._PrePickedProperty = None
self._OldFocus = None
# these record the previous mouse position
self._LastX = 0
self._LastY = 0
def OnButtonDown(self, wid, event):
self._RenderWindow.SetDesiredUpdateRate(self._DesiredUpdateRate)
return self.StartMotion(wid, event)
def OnButtonUp(self, wid, event):
self._RenderWindow.SetDesiredUpdateRate(self._StillUpdateRate)
return self.EndMotion(wid, event)
def OnMouseMove(self, wid, event=None):
if ((event.state & GDK.BUTTON1_MASK) == GDK.BUTTON1_MASK):
if ((event.state & GDK.SHIFT_MASK) == GDK.SHIFT_MASK):
m = self.get_pointer()
self.Pan(m[0], m[1])
return gtk.TRUE
else:
m = self.get_pointer()
self.Rotate(m[0], m[1])
return gtk.TRUE
elif ((event.state & GDK.BUTTON2_MASK) == GDK.BUTTON2_MASK):
m = self.get_pointer()
self.Pan(m[0], m[1])
return gtk.TRUE
elif ((event.state & GDK.BUTTON3_MASK) == GDK.BUTTON3_MASK):
m = self.get_pointer()
self.Zoom(m[0], m[1])
return gtk.TRUE
else:
return gtk.FALSE
def OnEnter(self, wid, event=None):
self.grab_focus()
w = self.get_pointer()
self.UpdateRenderer(w[0], w[1])
return gtk.TRUE
def OnLeave(self, wid, event):
return gtk.TRUE
def OnKeyPress(self, wid, event=None):
if (event.keyval == GDK.r) or (event.keyval == GDK.R):
self.Reset()
return gtk.TRUE
elif (event.keyval == GDK.w) or (event.keyval == GDK.W):
self.Wireframe()
return gtk.TRUE
elif (event.keyval == GDK.s) or (event.keyval == GDK.S):
self.Surface()
return gtk.TRUE
elif (event.keyval == GDK.p) or (event.keyval == GDK.P):
m = self.get_pointer()
self.PickActor(m[0], m[1])
return gtk.TRUE
else:
return gtk.FALSE
def GetZoomFactor(self):
return self._CurrentZoom
def SetZoomFactor(self, zf):
self._CurrentZoom = zf
def GetPicker(self):
return self._Picker
def Render(self):
if (self._CurrentLight):
light = self._CurrentLight
light.SetPosition(self._CurrentCamera.GetPosition())
light.SetFocalPoint(self._CurrentCamera.GetFocalPoint())
GtkVTKRenderWindowBase.Render(self)
def UpdateRenderer(self,x,y):
"""
UpdateRenderer will identify the renderer under the mouse and set
up _CurrentRenderer, _CurrentCamera, and _CurrentLight.
"""
windowX = self.get_window().width
windowY = self.get_window().height
renderers = self._RenderWindow.GetRenderers()
numRenderers = renderers.GetNumberOfItems()
self._CurrentRenderer = None
renderers.InitTraversal()
for i in range(0,numRenderers):
renderer = renderers.GetNextItem()
vx,vy = (0,0)
if (windowX > 1):
vx = float(x)/(windowX-1)
if (windowY > 1):
vy = (windowY-float(y)-1)/(windowY-1)
(vpxmin,vpymin,vpxmax,vpymax) = renderer.GetViewport()
if (vx >= vpxmin and vx <= vpxmax and
vy >= vpymin and vy <= vpymax):
self._CurrentRenderer = renderer
self._ViewportCenterX = float(windowX)*(vpxmax-vpxmin)/2.0\
+vpxmin
self._ViewportCenterY = float(windowY)*(vpymax-vpymin)/2.0\
+vpymin
self._CurrentCamera = self._CurrentRenderer.GetActiveCamera()
lights = self._CurrentRenderer.GetLights()
lights.InitTraversal()
self._CurrentLight = lights.GetNextItem()
break
self._LastX = x
self._LastY = y
def GetCurrentRenderer(self):
return self._CurrentRenderer
def StartMotion(self, wid, event=None):
x = event.x
y = event.y
self.UpdateRenderer(x,y)
return gtk.TRUE
def EndMotion(self, wid, event=None):
if self._CurrentRenderer:
self.Render()
return gtk.TRUE
def Rotate(self,x,y):
if self._CurrentRenderer:
self._CurrentCamera.Azimuth(self._LastX - x)
self._CurrentCamera.Elevation(y - self._LastY)
self._CurrentCamera.OrthogonalizeViewUp()
self._LastX = x
self._LastY = y
self._CurrentRenderer.ResetCameraClippingRange()
self.Render()
def Pan(self,x,y):
if self._CurrentRenderer:
renderer = self._CurrentRenderer
camera = self._CurrentCamera
(pPoint0,pPoint1,pPoint2) = camera.GetPosition()
(fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint()
if (camera.GetParallelProjection()):
renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
renderer.WorldToDisplay()
fx,fy,fz = renderer.GetDisplayPoint()
renderer.SetDisplayPoint(fx-x+self._LastX,
fy+y-self._LastY,
fz)
renderer.DisplayToWorld()
fx,fy,fz,fw = renderer.GetWorldPoint()
camera.SetFocalPoint(fx,fy,fz)
renderer.SetWorldPoint(pPoint0,pPoint1,pPoint2,1.0)
renderer.WorldToDisplay()
fx,fy,fz = renderer.GetDisplayPoint()
renderer.SetDisplayPoint(fx-x+self._LastX,
fy+y-self._LastY,
fz)
renderer.DisplayToWorld()
fx,fy,fz,fw = renderer.GetWorldPoint()
camera.SetPosition(fx,fy,fz)
else:
(fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint()
# Specify a point location in world coordinates
renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
renderer.WorldToDisplay()
# Convert world point coordinates to display coordinates
dPoint = renderer.GetDisplayPoint()
focalDepth = dPoint[2]
aPoint0 = self._ViewportCenterX + (x - self._LastX)
aPoint1 = self._ViewportCenterY - (y - self._LastY)
renderer.SetDisplayPoint(aPoint0,aPoint1,focalDepth)
renderer.DisplayToWorld()
(rPoint0,rPoint1,rPoint2,rPoint3) = renderer.GetWorldPoint()
if (rPoint3 != 0.0):
rPoint0 = rPoint0/rPoint3
rPoint1 = rPoint1/rPoint3
rPoint2 = rPoint2/rPoint3
camera.SetFocalPoint((fPoint0 - rPoint0) + fPoint0,
(fPoint1 - rPoint1) + fPoint1,
(fPoint2 - rPoint2) + fPoint2)
camera.SetPosition((fPoint0 - rPoint0) + pPoint0,
(fPoint1 - rPoint1) + pPoint1,
(fPoint2 - rPoint2) + pPoint2)
self._LastX = x
self._LastY = y
self.Render()
def Zoom(self,x,y):
if self._CurrentRenderer:
renderer = self._CurrentRenderer
camera = self._CurrentCamera
zoomFactor = math.pow(1.02,(0.5*(self._LastY - y)))
self._CurrentZoom = self._CurrentZoom * zoomFactor
if camera.GetParallelProjection():
parallelScale = camera.GetParallelScale()/zoomFactor
camera.SetParallelScale(parallelScale)
else:
camera.Dolly(zoomFactor)
renderer.ResetCameraClippingRange()
self._LastX = x
self._LastY = y
self.Render()
def Reset(self):
if self._CurrentRenderer:
self._CurrentRenderer.ResetCamera()
self.Render()
def Wireframe(self):
actors = self._CurrentRenderer.GetActors()
numActors = actors.GetNumberOfItems()
actors.InitTraversal()
for i in range(0,numActors):
actor = actors.GetNextItem()
actor.GetProperty().SetRepresentationToWireframe()
self.Render()
def Surface(self):
actors = self._CurrentRenderer.GetActors()
numActors = actors.GetNumberOfItems()
actors.InitTraversal()
for i in range(0,numActors):
actor = actors.GetNextItem()
actor.GetProperty().SetRepresentationToSurface()
self.Render()
def PickActor(self,x,y):
if self._CurrentRenderer:
renderer = self._CurrentRenderer
picker = self._Picker
windowY = self.get_window().height
picker.Pick(x,(windowY - y - 1),0.0,renderer)
assembly = picker.GetAssembly()
if (self._PickedAssembly != None and
self._PrePickedProperty != None):
self._PickedAssembly.SetProperty(self._PrePickedProperty)
# release hold of the property
self._PrePickedProperty.UnRegister(self._PrePickedProperty)
self._PrePickedProperty = None
if (assembly != None):
self._PickedAssembly = assembly
self._PrePickedProperty = self._PickedAssembly.GetProperty()
# hold onto the property
self._PrePickedProperty.Register(self._PrePickedProperty)
self._PickedAssembly.SetProperty(self._PickedProperty)
self.Render()
def main():
# The main window
window = gtk.GtkWindow(gtk.WINDOW_TOPLEVEL)
window.set_title("A GtkVTKRenderWindow Demo!")
window.connect("destroy", gtk.mainquit)
window.connect("delete_event", gtk.mainquit)
window.set_border_width(10)
# A VBox into which widgets are packed.
vbox = gtk.GtkVBox(spacing=3)
window.add(vbox)
vbox.show()
# The GtkVTKRenderWindow
gvtk = GtkVTKRenderWindow()
#gvtk.SetDesiredUpdateRate(1000)
gvtk.set_usize(400, 400)
vbox.pack_start(gvtk)
gvtk.show()
# The VTK stuff.
cone = vtk.vtkConeSource()
cone.SetResolution(80)
coneMapper = vtk.vtkPolyDataMapper()
coneMapper.SetInput(cone.GetOutput())
#coneActor = vtk.vtkLODActor()
coneActor = vtk.vtkActor()
coneActor.SetMapper(coneMapper)
coneActor.GetProperty().SetColor(0.5, 0.5, 1.0)
ren = vtk.vtkRenderer()
gvtk.GetRenderWindow().AddRenderer(ren)
ren.AddActor(coneActor)
# A simple quit button
quit = gtk.GtkButton("Quit!")
quit.connect("clicked", gtk.mainquit)
vbox.pack_start(quit)
quit.show()
# show the main window and start event processing.
window.show()
gtk.mainloop()
if __name__ == "__main__":
main()