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28 lines
659 B
28 lines
659 B
#include "quadrature.h"
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#include "float_regcvtr.h"
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#include "float_complex.h"
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#include "Constants.h"
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#include "mesh3d.h"
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cVtr Near2FarTransform(int, double, vtr,
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double, double,
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regcvtr *, regcvtr *, tri3d **);
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void TriGaussIntegral(tri3d *, double,
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vtr, vtr,
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regcvtr, regcvtr,
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int,
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cVtr *, cVtr *);
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cVtr Near2FarTransform(int numAbcTri,
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double k,
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vtr O,
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double theta,
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double phi,
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regcvtr *regJ,
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tri3d **triArray);
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void TriGaussIntegral(tri3d *fc,
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double k,
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vtr rvtr,
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vtr O,
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regcvtr regJ,
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int np,
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cVtr *J);
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