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47 lines
1.6 KiB
47 lines
1.6 KiB
2 years ago
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/*
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* Copyright(C) 1999-2020 National Technology & Engineering Solutions
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* of Sandia, LLC (NTESS). Under the terms of Contract DE-NA0003525 with
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* NTESS, the U.S. Government retains certain rights in this software.
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*
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* See packages/seacas/LICENSE for details
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*/
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#include "refine_map.h" // for refine_vdata
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#include "structs.h" // for vtx_data
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void compute_cube_vdata(struct refine_vdata *vdata, /* preference data for a vertex */
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struct vtx_data ** comm_graph, /* communication graph data structure */
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int vtx, /* current vertex */
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int mask, /* bit set in current hypercube dimension */
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int * vtx2node /* maps graph vtxs to mesh nodes */
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)
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{
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float same; /* my preference to stay where I am */
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float change; /* my preference to change this bit */
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float ewgt; /* weight of an edge */
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int neighbor; /* neighboring vtx in comm_graph */
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int my_side; /* which side of hypercube I'm on */
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int neighb_side; /* which side of hypercube neighbor's on */
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int j; /* loop counter */
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my_side = (vtx2node[vtx] & mask);
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change = 0;
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same = 0;
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for (j = 1; j < comm_graph[vtx]->nedges; j++) {
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neighbor = comm_graph[vtx]->edges[j];
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ewgt = comm_graph[vtx]->ewgts[j];
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neighb_side = (vtx2node[neighbor] & mask);
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if (neighb_side != my_side) {
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change += ewgt;
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}
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else {
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same += ewgt;
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}
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}
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vdata->same = same;
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vdata->above = change;
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}
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