Cloned SEACAS for EXODUS library with extra build files for internal package management.
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/*
* Copyright(C) 1999-2020 National Technology & Engineering Solutions
* of Sandia, LLC (NTESS). Under the terms of Contract DE-NA0003525 with
* NTESS, the U.S. Government retains certain rights in this software.
*
* See packages/seacas/LICENSE for details
*/
#include "refine_map.h" // for refine_vdata
#include "structs.h" // for vtx_data
void compute_cube_vdata(struct refine_vdata *vdata, /* preference data for a vertex */
struct vtx_data ** comm_graph, /* communication graph data structure */
int vtx, /* current vertex */
int mask, /* bit set in current hypercube dimension */
int * vtx2node /* maps graph vtxs to mesh nodes */
)
{
float same; /* my preference to stay where I am */
float change; /* my preference to change this bit */
float ewgt; /* weight of an edge */
int neighbor; /* neighboring vtx in comm_graph */
int my_side; /* which side of hypercube I'm on */
int neighb_side; /* which side of hypercube neighbor's on */
int j; /* loop counter */
my_side = (vtx2node[vtx] & mask);
change = 0;
same = 0;
for (j = 1; j < comm_graph[vtx]->nedges; j++) {
neighbor = comm_graph[vtx]->edges[j];
ewgt = comm_graph[vtx]->ewgts[j];
neighb_side = (vtx2node[neighbor] & mask);
if (neighb_side != my_side) {
change += ewgt;
}
else {
same += ewgt;
}
}
vdata->same = same;
vdata->above = change;
}