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356 lines
11 KiB
356 lines
11 KiB
C Copyright(C) 1999-2020 National Technology & Engineering Solutions
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C of Sandia, LLC (NTESS). Under the terms of Contract DE-NA0003525 with
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C NTESS, the U.S. Government retains certain rights in this software.
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C
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C See packages/seacas/LICENSE for details
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C=======================================================================
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SUBROUTINE NUMBER (NUMTYP, LENF, NLNKF, IX2NP, IF2EL,
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& HIDENP, HIDEF, XN, YN, ZN, XF, YF, ZF,
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& IELBST, IN2ELB, DODEAD, IDN2B,
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& ISELTY, NNESEL, NESEL, BLKCOL, IDELB, MAPEL, MAPND, *)
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C=======================================================================
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C --*** NUMBER *** (MESH) Number nodes and elements on mesh
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C -- Written by Amy Gilkey - revised 03/31/88
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C --
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C --NUMBER numbers nodes and/or elements. Node numbers are in white
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C --to the top and left of the node. Element numbers are in the
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C --element block color in the center of the element.
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C --
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C --Parameters:
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C -- NUMTYP - IN - the numbering type (as in MSHNUM of /MSHOPT/)
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C -- LENF - IN - the cumulative face counts by element block
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C -- NLNKF - IN - the number of nodes per face
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C -- IX2NP - IN - the node number for each mesh index
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C -- IF2EL - IN - the element number of each face
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C -- HIDENP(i) - IN - true iff node i is hidden (3D only)
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C -- HIDEF(i) - IN - true iff face i is hidden (3D only)
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C -- XN, YN, ZN - IN - the nodal coordinates
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C -- XF, YF, ZF - IN - the element center coordinates
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C -- IELBST - IN - the element block status (>0 if selected)
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C -- IN2ELB - IN - the element block for each node;
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C -- <0 if not in any selected element block
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C -- =0 if in more than one selected element block
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C -- DODEAD - IN - number dead nodes iff true
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C -- IDN2B - IN - the element block for each dead node; dead if >= 0
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C -- ISELTY - IN - the type of selected nodes/elements
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C -- (as in MSHNUM of /MSHOPT/)
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C -- NNESEL - IN - the number of selected nodes/elements
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C -- NESEL - IN - the selected nodes/elements
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C -- BLKCOL - IN/OUT - the user selected colors of the element blocks.
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C -- BLKCOL(0) = 1 if the user defined material
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C -- colors should be used in mesh plots.
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C -- = -1 if program selected colors should
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C -- be used.
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C -- BLKCOL(i) = the user selected color of element
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C -- block i:
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C -- -2 - no color selected by user.
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C -- -1 - black
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C -- 0 - white
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C -- 1 - red
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C -- 2 - green
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C -- 3 - yellow
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C -- 4 - blue
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C -- 5 - cyan
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C -- 6 - magenta
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C -- * - return statement if the cancel function is active
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C --
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C --Common Variables:
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C -- Uses NELBLK of /DBNUMS/
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C -- Uses IS3DIM, NUMNPF of /D3NUMS/
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PARAMETER (KHCHSZ=1, KSCHSZ=2)
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common /debugc/ cdebug
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common /debugn/ idebug
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character*8 cdebug
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include 'dbnums.blk'
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COMMON /D3NUMS/ IS3DIM, NNPSUR, NUMNPF, LLNSET
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LOGICAL IS3DIM
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CHARACTER*(*) NUMTYP
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INTEGER LENF(0:NELBLK)
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INTEGER NLNKF(NELBLK)
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INTEGER IX2NP(NUMNPF)
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INTEGER IF2EL(*)
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LOGICAL HIDENP(NUMNPF)
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LOGICAL HIDEF(*)
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REAL XN(NUMNPF), YN(NUMNPF), ZN(NUMNPF)
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REAL XF(*), YF(*), ZF(*)
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INTEGER IELBST(NELBLK)
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INTEGER IN2ELB(NUMNPF)
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LOGICAL DODEAD
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INTEGER IDN2B(NUMNPF)
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CHARACTER*(*) ISELTY
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INTEGER NESEL(*)
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INTEGER BLKCOL(0:NELBLK)
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INTEGER IDELB(*)
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INTEGER MAPEL(*), MAPND(*)
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LOGICAL PLTGTT, LDUM
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LOGICAL GRABRT
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LOGICAL EXISTS
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LOGICAL SOFTCH
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logical logt
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LOGICAL OK1, OK2
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CHARACTER*10 ISTR
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INTEGER IFACES(10)
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EXISTS (M) = (MOD(M,2) .NE. 0)
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C --Get software character flag for current device
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CALL GRGPARD ('SOFTCHAR', 0, SOFTCH, ISTR)
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IF ((NUMTYP .EQ. 'SELECTED') .AND. (ISELTY .EQ. 'NODE')) THEN
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C --Number selected nodes
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IF (SOFTCH) THEN
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DXO = .001
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DYO = .002
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ELSE
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DXO = 0.0
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DYO = 0.0
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END IF
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CALL UGRCOL (0, BLKCOL)
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DO 100 INE = 1, NNESEL
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INP = NESEL(INE)
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IF (IS3DIM) THEN
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IF (HIDENP(INP)) GOTO 100
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END IF
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if (IN2ELB(inp) .GE. 0) then
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logt = .true.
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else if (dodead) then
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if (IDN2B(inp) .GE. 0) logt = .true.
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end if
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if (logt) then
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IF (GRABRT ()) RETURN 1
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NNUM = MAPND(INP)
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CALL INTSTR (1, 0, NNUM, ISTR, LSTR)
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CALL MP2PT (1, XN(INP), YN(INP), DX0, DY0, MASK)
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IF (EXISTS (MASK))
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& CALL GRTEXT (DX0+DXO, DY0+DYO, ISTR(:LSTR))
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END IF
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100 CONTINUE
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CALL PLTFLU
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ELSE IF ((NUMTYP .EQ. 'NODE') .OR. (NUMTYP .EQ. 'ALL')) THEN
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C --Number all nodes
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IF (SOFTCH) THEN
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DXO = .001
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DYO = .002
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ELSE
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DXO = 0.0
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DYO = 0.0
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END IF
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CALL UGRCOL (0, BLKCOL)
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DO 110 INP = 1, NUMNPF
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IF (IS3DIM) THEN
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IF (HIDENP(INP)) GOTO 110
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END IF
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if (IN2ELB(inp) .GE. 0) then
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logt = .true.
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else if (dodead) then
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if (IDN2B(inp) .GE. 0) logt = .true.
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end if
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if (logt) then
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IF (GRABRT ()) RETURN 1
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NNUM = MAPND(INP)
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CALL INTSTR (1, 0, NNUM, ISTR, LSTR)
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CALL MP2PT (1, XN(INP), YN(INP), DX0, DY0, MASK)
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IF (EXISTS (MASK))
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& CALL GRTEXT (DX0+DXO, DY0+DYO, ISTR(:LSTR))
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END IF
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110 CONTINUE
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CALL PLTFLU
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END IF
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IF (ISELTY .EQ. 'NODE') THEN
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C --Draw arrows
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CALL GRCOLR (3)
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OK2 = .FALSE.
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DO 120 INE = 1, NNESEL
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OK1 = OK2
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OK2 = .FALSE.
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INP = NESEL(INE)
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IF (IS3DIM) THEN
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IF (HIDENP(INP)) GOTO 120
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END IF
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if (IN2ELB(inp) .GE. 0) then
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logt = .true.
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else if (dodead) then
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if (IDN2B(inp) .GE. 0) logt = .true.
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end if
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if (logt) then
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X2 = XN(INP)
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Y2 = YN(INP)
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OK2 = .TRUE.
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IF (OK1 .AND. OK2) THEN
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IF (GRABRT ()) RETURN 1
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CALL MP2VC (1, X1, Y1, X2, Y2,
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& DX1, DY1, DX2, DY2, MASK)
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IF (EXISTS (MASK))
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& CALL PLTARR (DX1, DY1, DX2, DY2, .5, .0075)
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END IF
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X1 = X2
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Y1 = Y2
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END IF
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120 CONTINUE
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CALL PLTFLU
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END IF
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IF ((NUMTYP .EQ. 'SELECTED') .AND. (ISELTY .EQ. 'ELEMENT')) THEN
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IF (SOFTCH) THEN
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LDUM = PLTGTT (KSCHSZ, CHSIZ)
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ELSE
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LDUM = PLTGTT (KHCHSZ, CHSIZ)
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END IF
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DXO = 0.0
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DYO = -.5 * CHSIZ
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C --Number selected elements by element block color
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DO 140 IELB = 1, NELBLK
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IF (IELBST(IELB) .GT. 0) THEN
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c CALL UGRCOL (IDELB(IELB), BLKCOL)
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CALL UGRCOL (IELB, BLKCOL)
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DO 130 IFAC = LENF(IELB-1)+1, LENF(IELB)
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IF (IS3DIM) THEN
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IF (HIDEF(IFAC)) GOTO 130
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END IF
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IEL = IF2EL(IFAC)
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IF (LOCINT (IEL, NNESEL, NESEL) .GT. 0) THEN
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IF (GRABRT ()) RETURN 1
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if ((cdebug .eq. 'HIDDEN')
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& .or. (cdebug .eq. 'NUMBER')) iel = ifac
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NNUM = MAPEL(IEL)
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CALL INTSTR (1, 0, NNUM, ISTR, LSTR)
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CALL MP2PT (1, XF(IFAC), YF(IFAC), DX0, DY0, MASK)
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IF (EXISTS (MASK))
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& CALL GRTEXC (DX0+DXO, DY0+DYO, ISTR(:LSTR))
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END IF
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130 CONTINUE
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END IF
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140 CONTINUE
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CALL PLTFLU
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ELSE IF ((NUMTYP .EQ. 'ELEMENT') .OR. (NUMTYP .EQ. 'ALL')) THEN
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IF (SOFTCH) THEN
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LDUM = PLTGTT (KSCHSZ, CHSIZ)
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ELSE
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LDUM = PLTGTT (KHCHSZ, CHSIZ)
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END IF
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DXO = 0.0
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DYO = -.5 * CHSIZ
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C --Number elements by element block color
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DO 160 IELB = 1, NELBLK
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IF (IELBST(IELB) .GT. 0) THEN
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c CALL UGRCOL (IDELB(IELB), BLKCOL)
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CALL UGRCOL (IELB, BLKCOL)
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DO 150 IFAC = LENF(IELB-1)+1, LENF(IELB)
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IF (IS3DIM) THEN
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IF (HIDEF(IFAC)) GOTO 150
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END IF
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IEL = IF2EL(IFAC)
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IF (GRABRT ()) RETURN 1
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if ((cdebug .eq. 'HIDDEN')
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& .or. (cdebug .eq. 'NUMBER')) iel = ifac
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CALL INTSTR (1, 0, MAPEL(IEL), ISTR, LSTR)
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CALL MP2PT (1, XF(IFAC), YF(IFAC), DX0, DY0, MASK)
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IF (EXISTS (MASK))
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& CALL GRTEXC (DX0+DXO, DY0+DYO, ISTR(:LSTR))
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150 CONTINUE
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END IF
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160 CONTINUE
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CALL PLTFLU
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END IF
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IF (ISELTY .EQ. 'ELEMENT') THEN
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C --Draw arrows
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DYO = -.5 * CHSIZ - .002
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CALL GRCOLR (3)
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OK2 = .FALSE.
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DO 180 INE = 1, NNESEL
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OK1 = OK2
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OK2 = .FALSE.
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IEL = NESEL(INE)
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NQARY = 10
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CALL FNDE2F (IEL, LENF, IF2EL, NQARY, IFACES, IELB)
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IF ((NQARY .GT. 0) .AND. (IELBST(IELB) .GT. 0)) THEN
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NOK = 0
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X2 = 0.0
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Y2 = 0.0
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DO 170 N = 1, NQARY
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IFAC = IFACES(N)
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IF (IS3DIM) THEN
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IF (HIDEF(IFAC)) GOTO 170
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END IF
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X2 = X2 + XF(IFAC)
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Y2 = Y2 + YF(IFAC)
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NOK = NOK + 1
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OK2 = .TRUE.
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170 CONTINUE
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IF (NOK .GT. 1) THEN
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X2 = X2 / NOK
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Y2 = Y2 / NOK
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END IF
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IF (OK1 .AND. OK2) THEN
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IF (GRABRT ()) RETURN 1
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CALL MP2VC (1, X1, Y1, X2, Y2,
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& DX1, DY1, DX2, DY2, MASK)
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IF (EXISTS (MASK))
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& CALL PLTARR (DX1, DY1+DYO, DX2, DY2+DYO, .5, .0075)
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END IF
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X1 = X2
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Y1 = Y2
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END IF
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180 CONTINUE
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CALL PLTFLU
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END IF
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RETURN
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END
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