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143 lines
5.3 KiB
143 lines
5.3 KiB
2 years ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: Medical1.cxx,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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//
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// This example reads a volume dataset, extracts an isosurface that
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// represents the skin and displays it.
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//
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#include "vtkRenderer.h"
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#include "vtkRenderWindow.h"
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#include "vtkRenderWindowInteractor.h"
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#include "vtkVolume16Reader.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkActor.h"
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#include "vtkOutlineFilter.h"
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#include "vtkCamera.h"
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#include "vtkProperty.h"
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#include "vtkPolyDataNormals.h"
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#include "vtkContourFilter.h"
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int main (int argc, char **argv)
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{
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if (argc < 2)
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{
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cout << "Usage: " << argv[0] << " DATADIR/headsq/quarter" << endl;
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return 1;
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}
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// Create the renderer, the render window, and the interactor. The renderer
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// draws into the render window, the interactor enables mouse- and
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// keyboard-based interaction with the data within the render window.
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//
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vtkRenderer *aRenderer = vtkRenderer::New();
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vtkRenderWindow *renWin = vtkRenderWindow::New();
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renWin->AddRenderer(aRenderer);
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vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
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iren->SetRenderWindow(renWin);
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// The following reader is used to read a series of 2D slices (images)
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// that compose the volume. The slice dimensions are set, and the
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// pixel spacing. The data Endianness must also be specified. The reader
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// usese the FilePrefix in combination with the slice number to construct
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// filenames using the format FilePrefix.%d. (In this case the FilePrefix
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// is the root name of the file: quarter.)
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vtkVolume16Reader *v16 = vtkVolume16Reader::New();
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v16->SetDataDimensions (64,64);
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v16->SetImageRange (1,93);
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v16->SetDataByteOrderToLittleEndian();
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v16->SetFilePrefix (argv[1]);
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v16->SetDataSpacing (3.2, 3.2, 1.5);
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// An isosurface, or contour value of 500 is known to correspond to the
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// skin of the patient. Once generated, a vtkPolyDataNormals filter is
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// is used to create normals for smooth surface shading during rendering.
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vtkContourFilter *skinExtractor = vtkContourFilter::New();
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skinExtractor->SetInputConnection(v16->GetOutputPort());
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skinExtractor->SetValue(0, 500);
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vtkPolyDataNormals *skinNormals = vtkPolyDataNormals::New();
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skinNormals->SetInputConnection(skinExtractor->GetOutputPort());
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skinNormals->SetFeatureAngle(60.0);
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vtkPolyDataMapper *skinMapper = vtkPolyDataMapper::New();
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skinMapper->SetInputConnection(skinNormals->GetOutputPort());
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skinMapper->ScalarVisibilityOff();
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vtkActor *skin = vtkActor::New();
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skin->SetMapper(skinMapper);
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// An outline provides context around the data.
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//
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vtkOutlineFilter *outlineData = vtkOutlineFilter::New();
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outlineData->SetInputConnection(v16->GetOutputPort());
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vtkPolyDataMapper *mapOutline = vtkPolyDataMapper::New();
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mapOutline->SetInputConnection(outlineData->GetOutputPort());
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vtkActor *outline = vtkActor::New();
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outline->SetMapper(mapOutline);
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outline->GetProperty()->SetColor(0,0,0);
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// It is convenient to create an initial view of the data. The FocalPoint
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// and Position form a vector direction. Later on (ResetCamera() method)
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// this vector is used to position the camera to look at the data in
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// this direction.
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vtkCamera *aCamera = vtkCamera::New();
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aCamera->SetViewUp (0, 0, -1);
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aCamera->SetPosition (0, 1, 0);
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aCamera->SetFocalPoint (0, 0, 0);
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aCamera->ComputeViewPlaneNormal();
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// Actors are added to the renderer. An initial camera view is created.
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// The Dolly() method moves the camera towards the FocalPoint,
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// thereby enlarging the image.
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aRenderer->AddActor(outline);
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aRenderer->AddActor(skin);
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aRenderer->SetActiveCamera(aCamera);
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aRenderer->ResetCamera ();
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aCamera->Dolly(1.5);
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// Set a background color for the renderer and set the size of the
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// render window (expressed in pixels).
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aRenderer->SetBackground(1,1,1);
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renWin->SetSize(640, 480);
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// Note that when camera movement occurs (as it does in the Dolly()
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// method), the clipping planes often need adjusting. Clipping planes
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// consist of two planes: near and far along the view direction. The
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// near plane clips out objects in front of the plane; the far plane
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// clips out objects behind the plane. This way only what is drawn
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// between the planes is actually rendered.
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aRenderer->ResetCameraClippingRange ();
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// Initialize the event loop and then start it.
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iren->Initialize();
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iren->Start();
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// It is important to delete all objects created previously to prevent
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// memory leaks. In this case, since the program is on its way to
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// exiting, it is not so important. But in applications it is
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// essential.
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v16->Delete();
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skinExtractor->Delete();
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skinNormals->Delete();
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skinMapper->Delete();
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skin->Delete();
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outlineData->Delete();
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mapOutline->Delete();
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outline->Delete();
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aCamera->Delete();
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iren->Delete();
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renWin->Delete();
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aRenderer->Delete();
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return 0;
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}
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